From owner-lightwave@webcom.com Sat May 6 22:38:29 1995 Received: by webcom.com (1.37.109.15/16.2) id AA122595109; Sat, 6 May 1995 22:38:29 -0700 Return-Path: Received: from nic.fonorola.net by webcom.com with SMTP (1.37.109.15/16.2) id AA122535102; Sat, 6 May 1995 22:38:23 -0700 Received: from cml.com by nic.fonorola.net with SMTP (5.65/25-eef) id AA27693; Sun, 7 May 95 01:36:25 -0400 Received: (from jhoward@localhost) by inet.cml.com (8.6.9/8.6.6) id BAA06672; Sun, 7 May 1995 01:44:25 -0400 Date: Sun, 7 May 1995 01:44:24 -0400 (EDT) From: Jeff Howard To: ALL Subject: Another offer to help Dan Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hey ...nice place, Dan. Feels just like the last place I was hanging around. If you need folks to take turns with support dollars, in appreciation for all your efforts, count me in, too. work-----------------------------------------------------------------play | MEDIA F/X | WheazeLizard/3rd Mutant Limb | | Video Productions | DREAM LAB | | jhoward@cml.com | rave visuals/animation | ----------------------------------------------------------------------- -- Jeff Howard sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 02:03:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA233527425; Sun, 7 May 1995 02:03:45 -0700 Return-Path: Received: from mail.cs.tu-berlin.de by webcom.com with ESMTP (1.37.109.15/16.2) id AA233467419; Sun, 7 May 1995 02:03:39 -0700 Received: from tick.cs.tu-berlin.de (williger@tick.cs.tu-berlin.de [130.149.26.40]) by mail.cs.tu-berlin.de (8.6.10/8.6.10) with ESMTP id LAA24179 for ; Sun, 7 May 1995 11:06:13 +0200 From: Sven Williger Received: (williger@localhost) by tick.cs.tu-berlin.de (8.6.10/8.6.6) id LAA05774 for lightwave@webcom.com; Sun, 7 May 1995 11:06:11 +0200 Date: Sun, 7 May 1995 11:06:11 +0200 Message-Id: <199505070906.LAA05774@tick.cs.tu-berlin.de> To: lightwave@webcom.com Subject: ESCOMs plans for future Sender: owner-lightwave@webcom.com Precedence: bulk Hi Wavers! SO here are some plans of ESCOM for Amiga's future (barely translated from german to english..syntax errors are done without permission :)) >From the german WDR-Videotext: just a summary: - ESCOM will build the C64 for eastern countries.... - ESCOM will restart produktion of the AMIGA 4000, 1200 and 600. - ESCOM plans to integrate AMIGA technology in classic PC-technology. - ESCOM plans to sell PC-cards which will enable normal PCs to use the multimedia features (audio and video) of AMIGA technology. (i think something like an 'amiga-on-a-card') - ESCOM plans to produce AMIGA-TV-SETTOP-Boxes for interactiv tv . so thats all for now... I hope everyone will be able to read this, but english isnt my first language (and not my 2nd 'til 10th too, if i trust my former english teacher :) Bye Sven -- Sven Williger sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 07:35:55 1995 Received: by webcom.com (1.37.109.15/16.2) id AA260867355; Sun, 7 May 1995 07:35:55 -0700 Return-Path: Received: from bos1g.delphi.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA260807352; Sun, 7 May 1995 07:35:52 -0700 Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HQ7VR3MC1C8X7B7L@delphi.com>; Sun, 07 May 1995 10:38:28 -0400 (EDT) Date: Sun, 07 May 1995 10:38:28 -0400 (EDT) From: VIDAN@delphi.com Subject: FLI creator for LW-PC To: lightwave@webcom.com Message-Id: <01HQ7VR3MVC28X7B7L@delphi.com> X-Vms-To: INTERNET"lightwave@webcom.com" Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Sender: owner-lightwave@webcom.com Precedence: bulk Hey all, If you have the pre-release of LW4.0 for the PC then you know that if you do not have a PAR or SFC then you are pretty much out of luck if you want to see all those great TGA files you have created with LW as an animation. NOT! I found a program that will compile those TGA files into FLIs that can be played back on your PC. (with the AutoDesk(R) Animation Player or some other FLI player). It's called DTA (Dave's Targa Animator) it does a whole bunch of stuff! I've been using it for a while and found it works great! I've uploaded it to the Tomahawk site, it should show up in the LW/utils section in a couple of days. Here's a brief discription: DTA (Dave's .TGA Animation Program) Rel 2.1PB Copyright (c) 1991 1992 1993 1994 by David K. Mason DTA is a command-line utility for creating Autodesk Animator .FLI and .FLC animation files from: o .TGA files as created by the POV-Ray and POLYRAY & LightWave ray-tracers. o .IMG files as created by the Vivid ray-tracer. o .PCX files. o .DIB or .BMP files o .GIF files. o Other .FLI or .FLC files. o VistaPro .VAN animation files o Presidio .ANI animation files DTA can also perform a wide range of post-processing functions on image files including: o Creating a single optimal 256-color palette from a series of truecolor pictures and then creating an Autodesk Animator .FLI file out of them. o Saving the palette as a .MAP (PICLAB FRACTINT) or .COL (Autodesk Animator) palete file. o Convert pictures to .GIF .TGA .PCX .BMP graycale .TIF still image files. o Reading in a palette file in either .COL or .MAP format and animating a bunch of pictures using that palette. o Arbitrary rotation. o Scaling. o Multi-layer compositing. <-----!!!!!!!!!!!!!! o Averaging images together for a variety of effects including simulated motion blur and red/blue 3D. o And more. Enjoy! P.S. This program only runs on a PC compatible (not sure about WIN-NT) Vidan@Delphi.com ************************************************ * CYBERSoft Grafix & Animation * * Lafayette, LA. * ************************************************ * Alternative Realities from CajunLand * ************************************************ << Sent by Scout v.3.1 >> -- VIDAN@delphi.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 10:24:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA001397495; Sun, 7 May 1995 10:24:56 -0700 Return-Path: Received: from clark.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA001317492; Sun, 7 May 1995 10:24:52 -0700 Received: (jamesb@localhost) by clark.net (8.6.12/8.6.5) id NAA07190; Sun, 7 May 1995 13:27:30 -0400 Date: Sun, 7 May 1995 13:27:30 -0400 (EDT) From: James Brooks To: lightwave@webcom.com Subject: Paper roll Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I have modeled a paper towel roll now I would like to map it. I got as far as putting a nice paper-towel-like pattern and using cylindrical mapping. What I would like to is to get the 'swirls' on the to give it some type of substance. If u know what I mean. Anyone can help? Should I be using something like a morph target image? Good day Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- -- James Brooks sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 10:42:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA005808538; Sun, 7 May 1995 10:42:18 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA005738532; Sun, 7 May 1995 10:42:12 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s8AOA-0003wuC; Sun, 7 May 95 10:45 PDT Date: Sun, 7 May 1995 10:45:06 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: James Brooks Cc: lightwave@webcom.com Subject: Re: Paper roll In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 7 May 1995, James Brooks wrote: > I have modeled a paper towel roll now I would like to map it. > > I got as far as putting a nice paper-towel-like pattern and using > cylindrical mapping. What I would like to is to get the 'swirls' on the > to give it some type of substance. > > If u know what I mean. > > Anyone can help? There are many ways you can do this. One would be to take a digitized image of the ends of your paper towel bundels, and image pap them to your towel end polygons. This would look pretty realistic. You could draw a swirly texture in a paint program and do the same or you could even use a very slight displacement map with a swirly drawn grey scale texture to give your ends a little depth (uneveness). If you have a toaster or camera and can do frame grabs, I would just use a real picture of one and map it to your model. Manny Light Speed -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 12:17:21 1995 Received: by webcom.com (1.37.109.15/16.2) id AA042044241; Sun, 7 May 1995 12:17:21 -0700 Return-Path: Received: from netcom11.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA041964238; Sun, 7 May 1995 12:17:18 -0700 Received: by netcom11.netcom.com (8.6.12/Netcom) id MAA07339; Sun, 7 May 1995 12:19:01 -0700 Date: Sun, 7 May 1995 12:19:01 -0700 (PDT) From: John Gross Subject: Re: Traced shadow problem To: David A Shaw Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > Render away everything is OK. Turn on Spotlight and Shadow Map and > eveything renders OK. Turn light to Trace Shadows and there is black lines > and marks all over the head of the lamp. Chances are you have double sided selected for the lampshade object. Turn it off, and it will most likely render fine. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 12:59:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA056636774; Sun, 7 May 1995 12:59:34 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA056576770; Sun, 7 May 1995 12:59:30 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by server.globalone.net (8.6.9/8.6.9) with SMTP id QAA17314 for ; Sun, 7 May 1995 16:02:08 -0400 Date: Sun, 7 May 1995 16:02:07 -0400 Subject: Re: COMMODORE reborn! To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 7 May 1995, Gary Fenton wrote: > >The German company Escom AG which has about 1500 computer stores in Europe > >has paid $10 million for the rights to the name and intellectual property > >of Commodore Electronics Ltd., the company that developed Commodore and > > Thank you, but this was discussed in detail 2 weeks ago. We're waiting for > a detailed plan from Escom saying EXACTLY what they plan to do for the > Amiga's future. They're being very vague and shy at the moment. At the risk of getting even further off topic with this thread, I've spoken to a couple of former Commodore engineers recently and while Escom is telling the world that they're hiring back former C= people, neither of these guys has heard a peep from Germany....and I consider at least one of them to be quite necessary to future real development of the Amiga. (can you say "Dave Haynie"?) For now, it seems like Escom is putting more effort into blowing smoke and hot air than actually making real plans for the future of the Amiga, although I hope I'm totally wrong about this...it's still far too early to tell. -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 13:04:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA057827071; Sun, 7 May 1995 13:04:31 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA057747066; Sun, 7 May 1995 13:04:27 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by server.globalone.net (8.6.9/8.6.9) with SMTP id QAA17330 for ; Sun, 7 May 1995 16:06:54 -0400 Date: Sun, 7 May 1995 16:06:53 -0400 Subject: Re: Image map or object(s)? (fwd) To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 7 May 1995, James Brooks wrote: > I would like to here from others (that is what this list for, right?) on > what you all do....which route do you all take? > What I have done is removed a good number of image maps off the objects and > created objects that looks very much like them by hand in MODELER! > Is it better that way or use image mapping? Weird question, huh? > > I understand that image mapping is great and to get the closest > to 'real life' look. Well, there are certain instances where there is just no substitute for image mapping, but if you can get away with a modeled object instead of an image map then go for the modeled object every time...especially with the memory constraints of only having 16megs! (Image maps usually use up much more memory than polygons) There is no right or wrong way of doing this stuff...it's all relative to the way you think. If you think the microwave looks better with a modeled control panel, then that's the "right" way of doing it....and hey, if you happen to save some memory in the process, then that's good too! Personally, I start with whatever requires the least amount of work...and then if I start running out of memory due to overuse of image maps, I'll go back and elliminate the image maps and replace them with modeled objects, whenever possible. -David Warner Event Horizon Graphics "Psi Corps is your friend...trust the Corps" -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 13:05:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA058187118; Sun, 7 May 1995 13:05:18 -0700 Return-Path: Received: from ix2.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA058127115; Sun, 7 May 1995 13:05:15 -0700 Received: from by ix2.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id NAA29299; Sun, 7 May 1995 13:07:02 -0700 Date: Sun, 7 May 1995 13:07:02 -0700 Message-Id: <199505072007.NAA29299@ix2.ix.netcom.com> From: fwtep@ix.netcom.com (Fred Tepper) Subject: Re: COMMODORE reborn! To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote: > > > >For now, it seems like Escom is putting more effort into blowing smoke >and hot air than actually making real plans for the future of the Amiga, >although I hope I'm totally wrong about this...it's still far too early >to tell. > > -David Warner > Event Horizon Graphics Well, it seems Escom was the perfect choice to buyout Commodore and continue it's fine management traditions. -=Fred=- -- fwtep@ix.netcom.com (Fred Tepper) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 13:51:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA069699919; Sun, 7 May 1995 13:51:59 -0700 Date: Sun, 7 May 1995 13:51:59 -0700 From: owner-lightwave@webcom.com Return-Path: Apparently-To: lightwave-outgoing@webcom.com >From davewarner@globalone.net Sun May 7 13:10:15 1995 Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA059647414; Sun, 7 May 1995 13:10:14 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by server.globalone.net (8.6.9/8.6.9) with SMTP id QAA17356 for ; Sun, 7 May 1995 16:12:51 -0400 Date: Sun, 7 May 1995 16:12:51 -0400 Subject: LightWave Mailing List Donations? To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk So Dan, where do we send our donations to help you out with the cost of running this list?? -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 14:22:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA079741768; Sun, 7 May 1995 14:22:48 -0700 Date: Sun, 7 May 1995 14:22:48 -0700 From: owner-lightwave@webcom.com Return-Path: Apparently-To: lightwave-outgoing@webcom.com >From djmccoy@primenet.com Sun May 7 14:15:43 1995 Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA075841341; Sun, 7 May 1995 14:15:41 -0700 Received: from mcbones (ip061.lax.primenet.com [204.212.59.61]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id OAA29277; Sun, 7 May 1995 14:18:16 -0700 Date: Sun, 7 May 1995 14:18:16 -0700 Message-Id: <199505072118.OAA29277@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Mailing List Donations - A Response Cc: lightwave-l@webcom.com, toaster@webcom.com, toaster-l@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk I want to thank everyone for their volunteering to help pay for the mailing lists. It's greatly appreciated. I've been silent on this matter and have been thinking about it for the past few days. It's has been difficult coming up with a decision on how to handle this. Especially when I didn't volunteer to run the mailing lists for anything outside of helping keep the great information flowing and hope to see more wonderful objects, image maps, tips and more appear on FTP sites and available to all. Though I hadn't anticipated the workload of maintaining the lists, I don't reqret volunteering. Now that the mailing lists have been moved to Webcom and the message archives sit on Tomahawk (thanks Keith!), my outlay for the lists is considerably less. Couple that with my eventual Netcom and BIX account closures and I've got no worries. I HAVE gotten some benefits though! I want to thank Michael Meshew for sending me LightRom Vol 1 a while back. I STILL haven't looked at all of it! :) I think I feel much more comfortable sharing though. Perhaps as payback, that more objects, textures, plug-ins, tutorials and more could be made publically available no matter how small. I have just as much fun as everyone else checking out the methods used for object and scene creation. It shows just how work I have in store for me! :) I'm still unsure but at the moment, thanks everyone! I'll keep it in mind but in the meantime, keep on enjoying the lists. Dan -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 15:57:41 1995 Received: by webcom.com (1.37.109.15/16.2) id AA104997461; Sun, 7 May 1995 15:57:41 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA104857450; Sun, 7 May 1995 15:57:32 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA275607609; Sun, 7 May 1995 19:00:09 -0400 Date: Sun, 7 May 1995 19:00:09 -0400 From: Joseburgos@aol.com Message-Id: <950507185916_110295707@aol.com> To: lightwave@webcom.com Subject: Hello Sender: owner-lightwave@webcom.com Precedence: bulk Well a new list. A new version of LW. The big C finally got bought. This could be a good year :) Later, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 15:57:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA104957459; Sun, 7 May 1995 15:57:39 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA104847450; Sun, 7 May 1995 15:57:32 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA287097604; Sun, 7 May 1995 19:00:04 -0400 Date: Sun, 7 May 1995 19:00:04 -0400 From: Joseburgos@aol.com Message-Id: <950507185919_110295759@aol.com> To: lightwave-l@netcom.com Cc: lightwave@webcom.com Subject: Into the Light Sender: owner-lightwave@webcom.com Precedence: bulk Hello all, The April issue finally shiped out. All subscribers should see there issue's this week. May is in editing and should be layed out and printed this week with it being mailed out by the 13th. Thanks, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 15:59:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA106007571; Sun, 7 May 1995 15:59:31 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA105947567; Sun, 7 May 1995 15:59:27 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id QAA03885 for lightwave@webcom.com; Sun, 7 May 1995 16:59:12 -0600 Date: Sun, 7 May 1995 16:59:12 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505072259.QAA03885@earth.usa.net> To: lightwave@webcom.com Subject: Re: Image map or object( Content-Length: 384 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Davewarner@globalone.net said: > "Psi Corps is your friend...trust the Corps" Not supposed to do that ya know... Subliminals lose all their effectiveness if single-framed. :) James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 16:36:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA115679779; Sun, 7 May 1995 16:36:20 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA115589769; Sun, 7 May 1995 16:36:12 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA091679927; Sun, 7 May 1995 19:38:47 -0400 Date: Sun, 7 May 1995 19:38:47 -0400 From: Joseburgos@aol.com Message-Id: <950507193844_110332745@aol.com> To: jamesb@clark.net Cc: lightwave-l@netcom.com, lightwave@webcom.com Subject: Re: Image map or object(s)? Sender: owner-lightwave@webcom.com Precedence: bulk >I am now just about putting the finishing touches on my 'Apartment' project >in the Kitchen section. I have notice I have been using a lot of surfaces >in my project and it is taking up a lot of memory. I was thinking that >I can replace the surfaces with objects where I was image mapping >using a paint program but that adds to my SURFACE list! Oh well, >something has to give. :-/ I map only what ethier can't be modeled or shoulded be modeled. Like on your micro-wave, I would model the buttons if in my scene if the camera will be passing though them. An image map won't allow that. Other wise I would image map the buttons like you did. The only other reason I would model the buttons would be if I'm selling the object. What can't be modeled? One easy example would be wood. I mean you could if you nuts or something and still it would'nt look as good as mapping it :) Now to your problem. What I do very often is split up my animation and composite it later. If your kitchen is the background of your anim. and only a few items move, then render what does'nt move and save it. Make it your background image in the effects menu. Then render your animation with only the moving parts. This will save loads of render time. Many profesional outfits animate this way. If you look at your scene you can most likely break it up to fit the above method. If it's a still and not an animation then compositing is the easy answer. An animation might take some re-thinking to mach this technic but you can render very large scenes and render them much faster. Later, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 7 21:46:50 1995 Received: by webcom.com (1.37.109.15/16.2) id AA191408410; Sun, 7 May 1995 21:46:50 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA191058316; Sun, 7 May 1995 21:45:16 -0700 Received: from mcbones (ip042.lax.primenet.com [204.212.59.42]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id VAA29497; Sun, 7 May 1995 21:47:51 -0700 Date: Sun, 7 May 1995 21:47:51 -0700 Message-Id: <199505080447.VAA29497@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Some Tweeking Required Cc: toaster@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Looks like I had some settings dealing with the digests a WEE bit on the low side so the first digest went out already for the LightWave3D mailing list. Expect some tweeking to be done to both lists as I fine tune the configuration. :) At least things are configurable now. :) Take care, Dan -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 00:42:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA229888958; Mon, 8 May 1995 00:42:38 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA229828954; Mon, 8 May 1995 00:42:34 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id DAA01847; Mon, 8 May 1995 03:45:11 -0400 Date: Mon, 8 May 1995 03:40:21 -0400 Subject: Re: Thanks... To: LightWave Mailing List Cc: lightwave-l@netcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 7 May 1995, Scott Burton wrote: > I'd like to extend my thanks to everyone on the list who replied to my > plea for confirmation that my messages made it to the list. The respose > was overwhelming. You have all restored my sanity. But, will you still be sane after the move to "lightwave@webcom.com"?? =) -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 00:50:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA230929401; Mon, 8 May 1995 00:50:01 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA230869397; Mon, 8 May 1995 00:49:58 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id DAA01863 for ; Mon, 8 May 1995 03:52:37 -0400 Date: Mon, 8 May 1995 03:52:36 -0400 Subject: Re: Some Tweeking Required To: LightWave Mailing List In-Reply-To: <199505080447.VAA29497@mailhost.primenet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 7 May 1995, Daniel J. McCoy wrote: > Expect some tweeking to be done to both lists as I fine tune the > configuration. :) At least things are configurable now. :) Dan, I've had at least 3 or 4 messages come through with screwed up headers so that the message had a date/time stamp and a "From:" field, but no subject or anything else...there was also a lot of E-mail "garbage" in the beginning of the message. The most recent example of this was your message about accepting donations or not... Is this something that other people have noticed or is my net provider suffering another breakdown? Message throughput time seems MUCH faster through Webcom...with Netcom, my messages used to take at least 12 hours to get back to me, Webcom has been delivering them back to me in less than an hour! This might be good for reducing bandwidth from people posting multiple responses to questions... Keep up the GREAT work! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 01:12:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA251740762; Mon, 8 May 1995 01:12:42 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA251680758; Mon, 8 May 1995 01:12:38 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA23976; Mon, 8 May 1995 04:15:33 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA24790; Mon, 8 May 1995 04:16:41 -0400 Date: Mon, 8 May 1995 04:14:45 -0400 (EDT) From: Joe Angell Subject: Re: Some Tweeking Required To: davewarner@globalone.net Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 8 May 1995 davewarner@globalone.net wrote: > > > On Sun, 7 May 1995, Daniel J. McCoy wrote: > > > Expect some tweeking to be done to both lists as I fine tune the > > configuration. :) At least things are configurable now. :) > > Dan, I've had at least 3 or 4 messages come through with screwed up > headers so that the message had a date/time stamp and a "From:" field, but > no subject or anything else...there was also a lot of E-mail "garbage" in > the beginning of the message. > > The most recent example of this was your message about accepting > donations or not... > I noticed the same thing. I think there was 1 message I got without any actual message, and some others (I think from Dan) with the message, and ALL the header information shown (about 1.5 screend's worth in PINE). Just to let ya know you're not going crazy, too... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 07:20:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA255512849; Mon, 8 May 1995 07:20:49 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA255372841; Mon, 8 May 1995 07:20:41 -0700 Date: Mon, 8 May 95 07:19 PDT Message-Id: <9505080719.AA07442@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 8 May 95 07:19 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 618 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Re: Some Tweeking Required Sender: owner-lightwave@webcom.com Precedence: bulk re: Message foul-up The foul-up you referred to was my fault (well, partly). For some reason, the messages in question bounced and I had to "approve" them. In Eudora, a PC e-mail program, I asked it to copy and redirect the message. Since it appeared to give me the option to edit the outgoing message, I added what I had to and removed a '>' just like the instructions told me to do. Unfortunately, Eudora appeared to have sent out the message using the information BEFORE I edited it. :( Now that I know what I know... :) The joys... -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 08:58:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA294098686; Mon, 8 May 1995 08:58:06 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA293988681; Mon, 8 May 1995 08:58:01 -0700 Date: Mon, 8 May 95 08:56 PDT Message-Id: <9505080856.AA07730@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 8 May 95 08:56 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 82 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: who Sender: owner-lightwave@webcom.com Precedence: bulk who end -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 09:39:33 1995 Received: by webcom.com (1.37.109.15/16.2) id AA019651173; Mon, 8 May 1995 09:39:33 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA019581168; Mon, 8 May 1995 09:39:28 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA26296 (5.65c/IDA-1.5 for ); Mon, 8 May 1995 09:41:31 -0700 Received: by crl.crl.com id AA09554 (5.65c/IDA-1.5 for lightwave@webcom.com); Mon, 8 May 1995 09:41:30 -0700 Date: Mon, 8 May 1995 09:41:29 -0700 (PDT) From: Carl Andrew Johnson To: lightwave@webcom.com Subject: ZipDrives and the Amiga Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I bought an Iomega ZipDrive for my Mac about a month ago. The this works GREAT! with my Amiga. For those of yuo unfamiliar with the ZipDrive, it's a $200 removable media drive. The cartridges are about $20 a piece and hold 95 megs after you format them for the Amiga. What I'd like to do is use CrossDOS to format them for the PC however I never seem to get that option. Better yet, I'd like to get CrossMac or MaxDOS. Does anyone out there have experience with removable media drive that use foriegn file formats? Bernoulli's per chance? -Carl -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 10:33:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA045374400; Mon, 8 May 1995 10:33:20 -0700 Return-Path: Received: from 130.191.70.8 (annex1p4.sdsu.edu) by webcom.com with SMTP (1.37.109.15/16.2) id AA044904367; Mon, 8 May 1995 10:32:47 -0700 Received: by 130.191.70.8 (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Mon, 8 May 95 10:34:56 Subject: Re: ZipDrives and the Amiga In-Reply-To: from Carl Andrew Johnson at Mon, 8 May 1995 09:41:29 -0700 (PDT) Reply-To: sellis@rohan.sdsu.edu X-Mailer: GMail 0.54 (17.4.95) From: scotte@130.191.70.8 (Scott Ellis) To: cjohnson@crl.com Cc: lightwave@webcom.com Date: Mon, 8 May 95 10:34:56 Organization: Not very likely. Message-Id: <19950508.7825A30.9FAE@130.191.70.8> Sender: owner-lightwave@webcom.com Precedence: bulk > I bought an Iomega ZipDrive for my Mac about a month ago. The this works > GREAT! with my Amiga. For those of yuo unfamiliar with the ZipDrive, it's > a $200 removable media drive. The cartridges are about $20 a piece and > hold 95 megs after you format them for the Amiga. > > What I'd like to do is use CrossDOS to format them for the PC however I > never seem to get that option. Better yet, I'd like to get CrossMac or > MaxDOS. > > Does anyone out there have experience with removable media drive that use > foriegn file formats? Bernoulli's per chance? Here are two mountlists (well, not technically mountlists, since they go into DEVS:DOSDrivers, but..) that I use for an MSDOS format Zip, and a Mac HFS Zip: Dos - /* Mountfile Entry Created: 13-Apr-95 19:44:27 * for full CrossDOS Disk. * * Disk Size: 95.9 Meg * Vendor and drive name: 005 IOMEGA ZIP 100 */ /* Disk size parameters.*/ Surfaces = 1 BlocksPerTrack = 68 Lowcyl = 0 Highcyl = 2890 BufMemType = 1 Blocksize = 512 /* Device driver parameters.*/ Device = scsi.device Unit = 5 Flags = 0x00000000 /* File system parameters.*/ Mask = 0xFFFFFFFE Maxtransfer = 0xFFFFFFFF Reserved = 0 Filesystem = L:CrossDOSFileSystem Stacksize = 2000 Priority = 5 Bootpri = -20 Globvec = -1 Buffers = 5 Dostype = 0x4d534800 Mount = 1 # Mac- /* Mountfile Entry Created: 13-Apr-95 19:41:45 * for full CrossMac Disk. * * Disk Size: 95.9 Meg * Vendor and drive name: 005 IOMEGA ZIP 100 */ /* Disk size parameters.*/ Surfaces = 1 BlocksPerTrack = 68 Lowcyl = 0 Highcyl = 2890 BufMemType = 0 Blocksize = 512 /* Device driver parameters.*/ Device = scsi.device Unit = 5 Flags = 0x00000000 /* File system parameters.*/ Mask = 0xFFFFFFFE Maxtransfer = 0xFFFFFFFF Reserved = 0 Filesystem = L:CrossMacFileSystem Stacksize = 2000 Priority = 5 Bootpri = -20 Globvec = -1 Buffers = 40 Dostype = 0x4d414300 Mount = 1 # -- ////////////////////////////////////////////////////////////////////// // Scott Ellis // sellis@gi.com // sellis@rohan.sdsu.edu // ////////////////////////////////////////////////////////////////////// // WARNING: This signature warps time and space in its vicinity // -- scotte@130.191.70.8 (Scott Ellis) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 12:50:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA117032653; Mon, 8 May 1995 12:50:53 -0700 Return-Path: Received: from crow.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA068246882; Mon, 8 May 1995 11:14:43 -0700 Received: from marvin.csrv.uidaho.edu ([129.101.5.3]) by crow.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id LAA07248 for ; Mon, 8 May 1995 11:16:57 -0700 Received: from MARVIN/MAILQUEUE by marvin.csrv.uidaho.edu (Mercury 1.13); Mon, 8 May 95 11:17:17 -800 Received: from MAILQUEUE by MARVIN (Mercury 1.13); Mon, 8 May 95 11:16:58 -800 To: toaster@webcom.com From: "cbrotherton" Organization: University of Idaho Date: 8 May 1995 11:31:15 PST8PDT Subject: Flyer4.03.dms Reply-To: cbrotherton@marvin.csrv.uidaho.edu Priority: normal X-Mailer: Pegasus Mail/Mac v2.02 Message-Id: <4AB97262C6D@marvin.csrv.uidaho.edu> Sender: owner-lightwave@webcom.com Precedence: bulk Can anyone provide clues on how to decode Flyer4.03.dms? I downloaded it from the Newtek FTP site, but can't grok how to control DMS properly from a shell. Any help is greatly appreciated. Chuck Brotherton University of Idaho -- "cbrotherton" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 16:56:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA241307360; Mon, 8 May 1995 16:56:00 -0700 Return-Path: Received: from kitten.mcs.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA241237353; Mon, 8 May 1995 16:55:54 -0700 Received: from mailbox.mcs.com (Mailbox.mcs.com [192.160.127.87]) by kitten.mcs.com (8.6.10/8.6.9) with SMTP id SAA25721; Mon, 8 May 1995 18:58:29 -0500 Received: by mailbox.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Mon, 8 May 95 18:58 CDT Received: by mars.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Mon, 8 May 95 18:39 CDT Date: Mon, 8 May 1995 18:39:23 -0500 (CDT) From: "John Crookshank, MicroTech Solutions, Inc." Subject: Re: ZipDrives and the Amiga To: Carl Andrew Johnson Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 8 May 1995, Carl Andrew Johnson wrote: > I bought an Iomega ZipDrive for my Mac about a month ago. The this works > GREAT! with my Amiga. For those of yuo unfamiliar with the ZipDrive, it's > a $200 removable media drive. The cartridges are about $20 a piece and > hold 95 megs after you format them for the Amiga. > > What I'd like to do is use CrossDOS to format them for the PC however I > never seem to get that option. Better yet, I'd like to get CrossMac or > MaxDOS. > > Does anyone out there have experience with removable media drive that use > foriegn file formats? Bernoulli's per chance? I've seen postings on the 'net from others who have had no more difficulties getting their Zip drives recognized as PC-format or MAC-format on their Amigas, using the built-in Cross-DOS. Your Workbench manual, page 7-7, details how to do this for a SyQuest drive, you just change the number of heads and cylinders to match what the Zip drive has instead. It's pretty easy, if you're comfortable in a text editor. Cross-MAC will have a utility to build the mount-file for you, as well as the commercial package of Cross-DOS. The Zip drive is a nice package, indeed. Your typical PC-superstores sell them for $200, and for $149 you get a 10-pack of disks that total about 1GB (100MB each) of storage/backup that's quite portable between platforms. ,-------------------------------------------------, / John Crookshank MicroTech Solutions, Inc. / ( johnc@mcs.com Desktop Video Systems Dealer ( \ mtech1@mcs.com Store:708-851-3033 \ `-------------------------------------------------` -- "John Crookshank, MicroTech Solutions, Inc." sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 17:11:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA249488298; Mon, 8 May 1995 17:11:38 -0700 Return-Path: Received: from tom.compulink.co.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA249408283; Mon, 8 May 1995 17:11:23 -0700 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id BAA20033 for lightwave@webcom.com; Tue, 9 May 1995 01:13:52 +0100 Date: Tue, 9 May 95 01:13 BST-1 From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: Cool home for mailing list! To: lightwave@webcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk Thanks for setting up this new LW mailing list. I'm very pleased that a "REPLY TO:" line is included in the message header this time around. Good luck to everyone with LW and I hope it brings you all inspiration, wealth, and enjoyment. And hurry up LW 4 for the Amiga. :-) BTW, there's a new bit of hardware called the Doubler 4000 which makes an Amiga 4000 go at 50mhz. It practically doubles the speed of a 4000/040/25 machine. Price is roughly $500 to $600 (or 399UKP). Gary F. -- garygfx@cix.compulink.co.uk (Gary Fenton) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 18:02:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA267531369; Mon, 8 May 1995 18:02:49 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA267091317; Mon, 8 May 1995 18:01:57 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s8dkG-0003k7C; Mon, 8 May 95 18:05 PDT Date: Mon, 8 May 1995 18:05:52 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: lightwave@webcom.com Subject: Pixel pro Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Is there a similar program smilar to Pixal pro 3D for the PC ? I am looking for something that will allow me to take a digitized photo of a black and white logo and then convert that into a 2 or 3D object to be used in LW. I've thought of just taking the digitized image, and using it as a displacement map on a flat mesh of polygons and then cutting that out in modeler, but there must be an easier way. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 19:13:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA292885637; Mon, 8 May 1995 19:13:57 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA292795632; Mon, 8 May 1995 19:13:52 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id UAA07673 for lightwave@webcom.com; Mon, 8 May 1995 20:13:33 -0600 Date: Mon, 8 May 1995 20:13:33 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505090213.UAA07673@earth.usa.net> To: lightwave@webcom.com Subject: Pixel pro Content-Length: 640 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Mcoats@qnet.com said: >Is there a similar program smilar to Pixal pro 3D for the PC ? I am >looking for something that will allow me to take a digitized photo of a >black and white logo and then convert that into a 2 or 3D object to be >used in LW. Corel Trace (comes with Corel Draw 3.0 package, maybe 4 and/or 5 too) seems to do a REALLY good job of converting images to EPS files. Corel Draw can supposedly save out a drawing as Postscrpt Type 1, but I haven't dug into the program enough to say for sure... -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 19:27:29 1995 Received: by webcom.com (1.37.109.15/16.2) id AA298386449; Mon, 8 May 1995 19:27:29 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA298316442; Mon, 8 May 1995 19:27:22 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id TAA29174 for ; Mon, 8 May 1995 19:31:48 -0700 Message-Id: <199505090231.TAA29174@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 8 May 1995 19:33:09 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Re: Pixel pro Sender: owner-lightwave@webcom.com Precedence: bulk >Is there a similar program smilar to Pixal pro 3D for the PC ? I am >looking for something that will allow me to take a digitized photo of a >black and white logo and then convert that into a 2 or 3D object to be >used in LW. I've thought of just taking the digitized image, and using it >as a displacement map on a flat mesh of polygons and then cutting that >out in modeler, but there must be an easier way. > >Manny > I use a program called Corel Trace (part of the Corel Draw package) it auto-traces an image for use in structured drawing programs. After I trace the object I load it into Corel Draw and export it as a DXF. I then load the DXF into LW. What comes in is a bunch of 2 point polys (lines) but you can make real polys by using the Drill function in Modeler. It easier to do than it sounds. Bryan --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 19:33:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA001526831; Mon, 8 May 1995 19:33:51 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA001316823; Mon, 8 May 1995 19:33:43 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id WAA04942 for ; Mon, 8 May 1995 22:36:22 -0400 Date: Mon, 8 May 1995 22:36:21 -0400 Subject: Re: who To: LightWave Mailing List In-Reply-To: <9505080856.AA07730@sage.acti.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 8 May 1995, Daniel J. McCoy wrote: > who Uh oh...those damn owls are back! Whoo! Whoo! =) Where's Lee Stranahan when ya need him?! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 22:25:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA027927114; Mon, 8 May 1995 22:25:14 -0700 Date: Mon, 8 May 1995 22:25:14 -0700 From: owner-lightwave@webcom.com Return-Path: Apparently-To: lightwave-outgoing@webcom.com >From djmccoy@netcom.com Mon May 8 22:07:45 1995 Received: from netcom8.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA022076063; Mon, 8 May 1995 22:07:43 -0700 Received: by netcom8.netcom.com (8.6.12/Netcom) id WAA26231; Mon, 8 May 1995 22:09:27 -0700 From: djmccoy@netcom.com (Daniel J. McCoy) Message-Id: <199505090509.WAA26231@netcom8.netcom.com> Subject: Re: Pack your bags! We're moving to our new home! (fwd) To: lightwave@webcom.com Date: Mon, 8 May 1995 22:09:26 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1329 Sender: owner-lightwave@webcom.com Precedence: bulk Sadly, we're losing Stuart Ferguson in the move. :( I want to thank him for hanging in there and being around to help us all out. But perhaps the time he gains by not having to weed through e-mail will be best spent popping cool things in Modeler (not to mention "moderate" the plug-ins mailing list). Thanks Stuart! Dan Forwarded message: > From owner-lightwave-l Mon May 8 18:27:45 1995 > Date: Mon, 8 May 1995 14:46:45 -0700 > From: shf (Stuart Ferguson) > Message-Id: <199505082146.OAA23231@netcom2.netcom.com> > To: dan@acti.com > Subject: Re: Pack your bags! We're moving to our new home! > Cc: lightwave-l > Sender: owner-lightwave-l@netcom.com > Precedence: bulk > > Well, with the move to a new list this looks like an ideal time to > let my subscription to this list lapse. As much as I enjoy listening > to feedback, questions and even gripes, I don't have time to read > this list, sort through personal mail and read the newsgroup. So I > will be leaving this list. I will continue to read the newsgroup, > and my mailbox is always open. Thanks to all for the interesting and > worthwhile discussion and keep spreading the word! > > - Stuart Ferguson > -- Daniel J. McCoy BIX: dmccoy Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@netcom.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 22:37:25 1995 Received: by webcom.com (1.37.109.15/16.2) id AA031987845; Mon, 8 May 1995 22:37:25 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA031857836; Mon, 8 May 1995 22:37:16 -0700 Received: from mcbones (ip068.lax.primenet.com [204.212.59.68]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id WAA28658 for ; Mon, 8 May 1995 22:39:53 -0700 Date: Mon, 8 May 1995 22:39:53 -0700 Message-Id: <199505090539.WAA28658@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Last message - Re: Stuart Sender: owner-lightwave@webcom.com Precedence: bulk OK! I figured out WHAT is going on. How all I have to do is figure out WHY it is going on! When a message comes in for me to "approve", if I use Eudora, IT undoes what I edit (namely, the '>' in the From line has to be removed but Eudora puts it back in!). I'm lost! Time to find another PC mail program. :( Dan -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 8 23:04:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA039179447; Mon, 8 May 1995 23:04:07 -0700 Return-Path: Received: from cello.QNET.COM ([204.107.78.2]) by webcom.com with SMTP (1.37.109.15/16.2) id AA039109435; Mon, 8 May 1995 23:03:55 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s8iSg-0003x9C; Mon, 8 May 95 23:08 PDT Date: Mon, 8 May 1995 23:08:02 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: Bryan Blevins Cc: lightwave@webcom.com Subject: Re: Pixel pro In-Reply-To: <199505090231.TAA29174@goshawk.csrv.uidaho.edu> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I use a program called Corel Trace (part of the Corel Draw package) it > auto-traces an image for use in structured drawing programs. > After I trace the object I load it into Corel Draw and export it as a DXF. > I then load the DXF into LW. > What comes in is a bunch of 2 point polys (lines) but you can make real > polys by using the Drill function in Modeler. > > It easier to do than it sounds. > > Bryan My friend tried to sell me his Corel Draw (3 or 4.. I forget which) but I denied it. Maybe I should take a closer look. Thanks for the response. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 03:59:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA160947174; Tue, 9 May 1995 03:59:34 -0700 Return-Path: Received: from news.iii.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA160377165; Tue, 9 May 1995 03:59:25 -0700 Received: from bahianet.UUCP (uubahia@localhost) by news.iii.net (8.6.8/8.6.6) with UUCP id GAA07453 for lightwave@webcom.com; Tue, 9 May 1995 06:23:27 -0400 Received: by bahianet.com (MailGate 0.23 mg@ear.anpe.br) Mon, 08 May 1995 14:33:33 Date: Sun, 07 May 1995 17:28:00 From: David Roth Message-Id: <2fae6ae12fae6ae1@bahianet.com> Organization: BahiaNet Echomail Network Organization Reply-To: David Roth To: lightwave@webcom.com Subject: Copy Protection X-Mailer: MailGate 0.23+ Sender: owner-lightwave@webcom.com Precedence: bulk -=> On 06 May 95 0:25:, fwtep@ix.netcom.com wrote: <=- fc> Besides, I don't fc> think professional pirates would be too interested in LW. You wouldn't be saying that if you saw the amount of pirate 3D Studio 4.0 that I've seen. David. --- +----------------------------+-----------------------------------+ --- | David Roth | E-mail: david.roth@bahianet.com | --- | VideoGraphics | Voice/Fax/Data: 55-71-336-5871 | --- | Tecnologia em Multimidia | Salvador, Bahia, Brazil | --- +----------------------------+-----------------------------------+ * AmyBW v2.11 * --- Blue Wave/RA -- David Roth sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 06:11:24 1995 Received: by webcom.com (1.37.109.15/16.2) id AA147385084; Tue, 9 May 1995 06:11:24 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA147285080; Tue, 9 May 1995 06:11:20 -0700 Received: from pdavies.MAIN (annexmacpc208.magnet.com [199.125.237.208]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id JAA00798 for ; Tue, 9 May 1995 09:13:43 -0400 Date: Tue, 9 May 1995 09:13:43 -0400 Message-Id: <199505091313.JAA00798@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (Paul A. Davies) Subject: Re: X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >To: owner-lightwave@webcom.com >From: pdavies@magnet.com (Paul A. Davies) >Subject: Re: oops, wrong address. ;+) >>Sadly, we're losing Stuart Ferguson in the move. :( I want to thank him >>for hanging in there and being around to help us all out. > >Sorry to hear it. Keep up the good work Stuart, thanks for your skills, support >and the wonderful software you brought us. > >> But perhaps the >>time he gains by not having to weed through e-mail will be best spent >>popping cool things in Modeler (not to mention "moderate" the plug-ins >>mailing list). Thanks Stuart! > >How does one subscribe to the plug-ins list? > Paul Davies Concept Artist Magnet Studios -- pdavies@magnet.com (Paul A. Davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 06:55:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA248557739; Tue, 9 May 1995 06:55:39 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA248477735; Tue, 9 May 1995 06:55:35 -0700 Received: from linda.teleport.com (downinit@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id GAA06066 for ; Tue, 9 May 1995 06:58:15 -0700 Date: Tue, 9 May 1995 06:58:10 -0700 (PDT) From: DMetcalfe To: Manuel Coats Cc: lightwave@webcom.com Subject: Re: Pixel pro In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 8 May 1995, Manuel Coats wrote: > Is there a similar program smilar to Pixal pro 3D for the PC ? I am > looking for something that will allow me to take a digitized photo of a > black and white logo and then convert that into a 2 or 3D object to be > used in LW. I've thought of just taking the digitized image, and using it > as a displacement map on a flat mesh of polygons and then cutting that > out in modeler, but there must be an easier way. > > Manny Here's what I try to do, it doesn't work perfectly all the time, but when it does it looks great. Alot of the work in this would be eliminated if Modeler Imported EPS files easily... Use Adobe Illustrator to AutoTrace the black and white scanned art. Illustrator is by far the best for this (that I've tried), perhaps Corel does a good job, nothing on the Amiga gives you nice clean curve segments like Illustrator5.5. Import the EPS into Typesmith and save it as a Postscript Type 1 Font. If you don't have Typesmith2.5, you'll have to go the extra step of converting the EPS to DR2D in Art Expression. Load the Type 1 Font into Modeler and type the character that corresponds to the EPS, usually "A". Wait awhile, on some stuff even a 40MHz '040 will thinkthinkthink for twenty minutes or more. Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 09:45:36 1995 Received: by webcom.com (1.37.109.15/16.2) id AA027277936; Tue, 9 May 1995 09:45:36 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA027197930; Tue, 9 May 1995 09:45:30 -0700 Received: from linda.teleport.com (downinit@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id JAA10448 for ; Tue, 9 May 1995 09:48:07 -0700 Date: Tue, 9 May 1995 09:48:04 -0700 (PDT) From: DMetcalfe To: lightwave@webcom.com Subject: DP5 and Amiga RTG? WinNT Bitmap Editor? Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Anyone using DeluxePaint5 on a Picasso or other SVGA card? How is it? I have alot of 256 color screen editing to do. DP4 actually half-way works on the Picasso, and I've been using it, but I can't take the limitations much longer. Related Question: What is there for 256 palette mapped touchup on WinNT? PShop is kinda over-powered for multitasking with LW... Actually, I'm not even sure PShop3.0 runs in NT? I'm looking more for a $100 package that works like DPaint ;) Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 13:46:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA152222361; Tue, 9 May 1995 13:46:01 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA151992336; Tue, 9 May 1995 13:45:36 -0700 Received: from pdavies.MAIN (annexmacpc208.magnet.com [199.125.237.208]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id QAA09678 for ; Tue, 9 May 1995 16:46:49 -0400 Date: Tue, 9 May 1995 16:46:49 -0400 Message-Id: <199505092046.QAA09678@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (Paul A. Davies) Subject: Re: Pixel pro X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >Import the EPS into Typesmith and save it as a Postscript Type 1 Font. If >you don't have Typesmith2.5, you'll have to go the extra step of >converting the EPS to DR2D in Art Expression. Is there a version of Typesmith for the PC? If not this solution does not address the original post requesting bitmap>geometry conversion on the PC. It's amazing how few good object and image conversion tools there are on the almighty PC! Paul Davies Concept Artist Magnet Studios -- pdavies@magnet.com (Paul A. Davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 13:48:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA153462489; Tue, 9 May 1995 13:48:09 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA153262478; Tue, 9 May 1995 13:47:58 -0700 Received: from pdavies.MAIN (annexmacpc208.magnet.com [199.125.237.208]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id QAA09704 for ; Tue, 9 May 1995 16:50:18 -0400 Date: Tue, 9 May 1995 16:50:18 -0400 Message-Id: <199505092050.QAA09704@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (Paul A. Davies) X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone have an estimate - I know, I know - on the arival of the FULL release version of LW4.0? Paul Davies Concept Artist Magnet Studios -- pdavies@magnet.com (Paul A. Davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 13:51:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA155482709; Tue, 9 May 1995 13:51:49 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA155402703; Tue, 9 May 1995 13:51:43 -0700 Received: from linda.teleport.com (downinit@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id NAA05984 for ; Tue, 9 May 1995 13:54:17 -0700 Date: Tue, 9 May 1995 13:54:11 -0700 (PDT) From: DMetcalfe To: lightwave@webcom.com Subject: DP5 and Picasso Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk AFAICT DeluxePaint4 works better than DeluxePaint5 on the Picasso. I just went out and bought it from my local dealer. At least 4.1 let me use Magnify mode on the Picasso, all I see is Color0 with DP5. Palette and Ranges still don't work, never will I guess. This thing's going back. Back to TVPaintJR, argh. How 'bout IFX2.5? Does it paint on the Picasso? Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 14:23:19 1995 Received: by webcom.com (1.37.109.15/16.2) id AA170804599; Tue, 9 May 1995 14:23:19 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA170514577; Tue, 9 May 1995 14:22:57 -0700 Date: Tue, 9 May 95 14:21 PDT Message-Id: <9505091422.AA13305@sage.acti.com> Received: from acti.com by sage.acti.com; Tue, 9 May 95 14:21 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 449 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: WIPE OUT! It's DEAD, Jim! Sender: owner-lightwave@webcom.com Precedence: bulk I just got off of Netcom. I guess the flood of unsubscription requests was too much for MajorDomo there and totally hosed the subscription list for the Lightwave mailing list. That sure sped up the process! Only the Toaster list database is still there. So therefore, don't cross-post messages to "lightwave-l@netcom.com". Nobody is going to get the messages. :) Dan -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 15:11:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA190767512; Tue, 9 May 1995 15:11:52 -0700 Return-Path: Received: from abdus.physics.purdue.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA190587502; Tue, 9 May 1995 15:11:43 -0700 Received: by abdus.physics.purdue.edu (NX5.67d/2.7) id AA01794; Tue, 9 May 95 17:16:57 -0500 Message-Id: <9505092216.AA01794@abdus.physics.purdue.edu> Date: Tue, 9 May 95 17:16:57 -0500 From: Dennis R. Harp Received: by NeXT.Mailer (1.100) Received: by NeXT Mailer (1.100) To: lightwave@webcom.com Subject: Importing Grapics to Intel Architecture Sender: owner-lightwave@webcom.com Precedence: bulk I've recently heard about HIIP support for importing & exporting a reasonably wide variety of graphics files, but what I heard was extremely short on details. Is anyone aware of how one goes about transforming a framestore or RGB into, say, a TIFF file? I wouldn't be surprised if it weren't fully supported yet, but then, maybe it is. It has been a long time since I have seen any update documentation from NewTek. Thanks Dennis Harp harp@physics.purdue.edu Physics Outreach Coordinator Co-Director of National Physics Outreach Purdue University -- Dennis R. Harp sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 15:24:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA198598262; Tue, 9 May 1995 15:24:22 -0700 Return-Path: Received: from bos1d.delphi.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA198518254; Tue, 9 May 1995 15:24:14 -0700 Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HQB4P2RF4W8ZNQP6@delphi.com>; Tue, 09 May 1995 18:26:44 -0400 (EDT) Date: Tue, 09 May 1995 18:26:44 -0400 (EDT) From: DONSMITH12@delphi.com Subject: Commercial Post To: lightwave@webcom.com Message-Id: <01HQB4P2ROS28ZNQP6@delphi.com> X-Vms-To: INTERNET"lightwave@webcom.com" Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Sender: owner-lightwave@webcom.com Precedence: bulk Since the Lightwave Mailing list has moved I will send this one last time. Below you will find information on LightWaved 3D BBS, 3D & Graphics Web Advertising and a 3D animation tape. ------------------------------------------------------------------ Software On-Line's LightWaved 3D BBS - Open 24hrs - Very Low Subscription Fee Features: Support for Desktop 3D on the Amiga and PC platforms... Objects for Lightwave, Imagine, 3DStudio and more.... Tips and Tricks that should work with all 3D programs.... Viewing, converting, painting and utilities...... Fidonet and Local message base.... Starting in June a private Internet FTP site for all subscribers... Starting in June a Internet Web Site........ Many way's to subscribe............ To connect to SWOL's LightWaved 3D BBS the first time.... Modem to 510-228-0886 You can also get more info by using your Web Browser. http://www.swol.com -------------------------------------------------------------------------- ADVERTISE YOUR 3D OR GRAPHICS COMPANY ON THE WORLD WIDE WEB. VERY LOW COST ONE PAGE ADDS - BE SEEN BY THE WORLD Software On-Line has a great deal going on for 3D & Graphics companies. For a very low cost you can have a WWW page on the InterNet. A one year add is so low you will not be able to pass it by. Be seen by thousands of Net user each day. To find out more, use your Web browser and connects to SWOL's World Marketplace at http://www.swol.com Send messages to: swol95@swol.com dsmith1@netcom.com donsmith12@delphi -------------------------------------------------------------------------- FINAL DEADLINE MAY 30TH 1995!!! GET YOUR TAPE INCLUDED!! **** ATTENTION ALL DESKTOP ANIMATORS **** CREATING IN Lightwave * 3D Studio * Topazs * Imagine * Real 3D or any other Desktop 3D program. BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION & BE SEEN NATION-WIDE! & PROFITS WILL BE SHARED BY CONTRIBUTORS LightWaved 3D BBS is now compiling a collection of new animations on videotape for COMMERCIAL distribution. REAP THE BENEFITS OF YOUR HARD WORK AND CREATIVITY! Get your animations included! Send tape copy of animation and company logo. Documentation should include animation title, signed release & credit list (for program credits) to: Don Smith C/O LightWaved 3D BBS 2525 Relieze Valley Rd. Martinez, Ca. 94553 Acceptible tape formats: BetaCam, 3/4" inch, 3/4" SP, SVHS and VHS. Upon completion of this production, a free copy of the finished tape will be sent to all animators used plus a share of any profits made and a free one year subscription to SWOL (Amiga & PC Desktop 3D Support Board) formerly LightWaved 3D BBS. Anyone sending Betacam, please send a 1/2" VHS copy for rough edits. Catagories include: Fantasy Scientific Medical Accident Recreation Flying Logos Industrial Creative You must have legal rights to animations that are sent. A signed release form must be sent with tape to be considered. Music not importaint, sound effects will be considered. For additional info: EMail: donsmith12@delphi.com dsmith1@ix.netcom.com Voice: 510-620-6759 Weekdays 510-228-9214 Nights and Weekends Ask for Don or SWOL 3D Support Board 510-228-0886 Leave a comment to the Sysop Open 24hrs - Support for Amiga and PC Desktop 3d Animators. ________________________________________________________________ | | | Don Smith - Lightwave Until I Die - 3D Graphics | | SWOL (Amiga & PC Desktop 3D Support) Board Sysop | | 510-228-0886 | | Software On-Line (On-Line Software Store) | | 510-228-1437 or Telnet = swol.com or 192.215.96.108 | | | | Internet | | World Wide Web = http://www.swol.com | | Gopher = Gopher://swol.com | | FTP = ftp.swol.com | | | | E-Mail | | dsmith1@ix.netcom.com or donsmith12@delphi.com | | swol95@swol.com | |________________________________________________________________| -- DONSMITH12@delphi.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 17:38:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA252396280; Tue, 9 May 1995 17:38:00 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA252246272; Tue, 9 May 1995 17:37:52 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id UAA12390 for ; Tue, 9 May 1995 20:40:09 -0400 Date: Tue, 9 May 1995 20:40:08 -0400 Subject: Re: your mail To: LightWave Mailing List In-Reply-To: <199505092050.QAA09704@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 9 May 1995, Paul A. Davies wrote: > Does anyone have an estimate - I know, I know - on the arival of the FULL > release version of LW4.0? If you're asking about the PC version of LightWave 4.0, then all I can say is that NewTek customer service people will tell you some time in early June, but they're not leaving much room for people to beat the June 30th deadline for upgrading their LW 3.5 software. LW 4.0 for the Amiga and Mips will supposedly ship around the end of May. But, NewTek seems to be ridiculously optimistic with their new product delivery dates lately...I'd much rather have a company tell me a product is not going to be ready for another 3 months and deliver it in 3 months, but NewTek seems to have a new policy where they tell people a product will be ready in 2 weeks and it's not ready in 2 months! Bad business practices....now I know what Paul Montgomery did at NewTek! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 17:43:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA255376620; Tue, 9 May 1995 17:43:40 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA255266612; Tue, 9 May 1995 17:43:32 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id UAA12426 for ; Tue, 9 May 1995 20:46:12 -0400 Date: Tue, 9 May 1995 20:46:10 -0400 Subject: Re: DP5 and Picasso To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 9 May 1995, DMetcalfe wrote: > AFAICT DeluxePaint4 works better than DeluxePaint5 on the Picasso. I just > went out and bought it from my local dealer. At least 4.1 let me use > Magnify mode on the Picasso, all I see is Color0 with DP5. Palette and > Ranges still don't work, never will I guess. This thing's going back. If I didn't know better, I would say that Commodore got their hands on DPaint...that program took a major nose dive in performance after version 4.1! I still use 4.1 to this day, even though I've got 4.5 updates. There's no way I would buy DPaint 5.0...the demo that circulated on the net seemed really flaky. Take it back!! "Take back the stuff you buy...buy the stuff you take back!" ...woops that's something else. -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 17:52:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA259927148; Tue, 9 May 1995 17:52:28 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA259077137; Tue, 9 May 1995 17:52:18 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id UAA12471 for ; Tue, 9 May 1995 20:54:57 -0400 Date: Tue, 9 May 1995 20:54:56 -0400 Subject: Re: WIPE OUT! It's DEAD, Jim! To: LightWave Mailing List In-Reply-To: <9505091422.AA13305@sage.acti.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk "Dammit Jim, I'm a doctor not a net-mail service provider!" On Tue, 9 May 1995, Daniel J. McCoy wrote: > I just got off of Netcom. I guess the flood of unsubscription requests was > too much for MajorDomo there and totally hosed the subscription list for the > Lightwave mailing list. That sure sped up the process! Only the Toaster > list database is still there. Cool...I was getting tired of receiving all those multiple posts from both lists! I'm wondering how do I add a "Reply to:" field in my message headers when posting? Is this something you can make standard, Dan? So that when people reply to messages on the list, it will automatically try to send your message to the "Reply to:" mailing list address, instead of just sending a reply to the original poster and a carbon copy to the list? (does this make any sense whatsoever?) -David Warner Event Horizon Graphics "Typing with my cerebellum tied behind my back" -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 20:59:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA083768392; Tue, 9 May 1995 20:59:52 -0700 Return-Path: Received: from dub-img-1.compuserve.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA083698382; Tue, 9 May 1995 20:59:42 -0700 Received: by dub-img-1.compuserve.com (8.6.10/5.941228sam) id AAA18873; Wed, 10 May 1995 00:02:18 -0400 Date: 10 May 95 00:01:01 EDT From: Joe Maulucci <70702.230@compuserve.com> To: Subject: Special Offer Message-Id: <950510040101_70702.230_FHP46-1@CompuServe.COM> Sender: owner-lightwave@webcom.com Precedence: bulk The Review is out!! From owner-lightwave@webcom.com Tue May 9 23:39:11 1995 Received: by webcom.com (1.37.109.15/16.2) id AA136477951; Tue, 9 May 1995 23:39:11 -0700 Return-Path: Received: from terminus.intermind.net. (terminus.intermind.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA136407943; Tue, 9 May 1995 23:39:03 -0700 Received: from 199.3.230.27 (slppp8.intermind.net [199.3.230.27]) by terminus.intermind.net. (8.6.9/8.6.9) with SMTP id XAA13082 for ; Tue, 9 May 1995 23:40:42 -0700 Date: Tue, 9 May 1995 23:40:42 -0700 Message-Id: <199505100640.XAA13082@terminus.intermind.net.> From: gooch@terminus.intermind.net Subject: Re: DP5 and Amiga RTG? WinNT Bitmap Editor? To: lightwave@webcom.com X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk <---- Begin Included Message ----> Date: Tue, 9 May 1995 09:48:04 -0700 (PDT) From: DMetcalfe Subject: DP5 and Amiga RTG? WinNT Bitmap Editor? To: lightwave@webcom.com Anyone using DeluxePaint5 on a Picasso or other SVGA card? How is it? I have alot of 256 color screen editing to do. DP4 actually half-way works on the Picasso, and I've been using it, but I can't take the limitations much longer. Related Question: What is there for 256 palette mapped touchup on WinNT? PShop is kinda over-powered for multitasking with LW... Actually, I'm not even sure PShop3.0 runs in NT? I'm looking more for a $100 package that works like DPaint ;) <---- End Included Message ----> Believe it or not, the old PC version of DPaint runs in a DOS shell under NT. Photoshop 3.0 does run under NT, but is indeed a memory hog. -Eric G. -- gooch@terminus.intermind.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 9 23:47:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA138288420; Tue, 9 May 1995 23:47:00 -0700 Return-Path: Received: from terminus.intermind.net. (terminus.intermind.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA138208414; Tue, 9 May 1995 23:46:54 -0700 Received: from 199.3.230.27 (slppp8.intermind.net [199.3.230.27]) by terminus.intermind.net. (8.6.9/8.6.9) with SMTP id XAA13293 for ; Tue, 9 May 1995 23:48:34 -0700 Date: Tue, 9 May 1995 23:48:34 -0700 Message-Id: <199505100648.XAA13293@terminus.intermind.net.> From: gooch@terminus.intermind.net Subject: Re: Pixel pro To: lightwave@webcom.com X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk <---- Begin Included Message ----> Date: Tue, 9 May 1995 16:46:49 -0400 From: pdavies@magnet.com (Paul A. Davies) Subject: Re: Pixel pro To: lightwave@webcom.com >Import the EPS into Typesmith and save it as a Postscript Type 1 Font. If >you don't have Typesmith2.5, you'll have to go the extra step of >converting the EPS to DR2D in Art Expression. Is there a version of Typesmith for the PC? If not this solution does not address the original post requesting bitmap>geometry conversion on the PC. It's amazing how few good object and image conversion tools there are on the almighty PC! Paul Davies Concept Artist Magnet Studios <---- End Included Message ----> It seems someone at work was doing the bitmap to EPS trace bit that has been mentioned previously, and then loaded the EPS into Pixel Pro and saved it off as a LW object. Does that sound right? -Eric G. -- gooch@terminus.intermind.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 07:05:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA147454738; Wed, 10 May 1995 07:05:38 -0700 Return-Path: Received: from motgate.mot.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA147384733; Wed, 10 May 1995 07:05:33 -0700 Received: from pobox.mot.com (pobox.mot.com [129.188.137.100]) by motgate.mot.com (8.6.11/8.6.10/MOT-3.6) with ESMTP id JAA15885 for ; Wed, 10 May 1995 09:08:13 -0500 Received: from pts.mot.com (pts1.pts.mot.com [145.4.3.2]) by pobox.mot.com (8.6.11/8.6.10/MOT-3.6) with SMTP id JAA06639 for ; Wed, 10 May 1995 09:08:12 -0500 Received: from motprux.pts.mot.com ([180.4.50.19]) by pts.mot.com (5.0/SMI-4.1) id AA10231; Wed, 10 May 1995 10:05:54 +0500 Received: by motprux (1.38.193.4/16.2) id AA08374; Wed, 10 May 1995 10:14:20 -0400 From: Ricardo Hernandez Machado Message-Id: <9505101414.AA08374@motprux> Subject: Hi... To: lightwave@webcom.com Date: Wed, 10 May 95 10:14:20 EDT Mailer: Elm [revision: 70.85] Content-Length: 2042 Sender: owner-lightwave@webcom.com Precedence: bulk Hello guys, some of you probably already know me, and I have stepped in again to the list because on some other graphic program list, I am fed up with some attitudes for a while. Because the pricing of a certain program that I won't mention has gone up, this has made me consider that now that I am considering switching plaftorms for my main rendering stuff (won't abandon the Amiga, and if it gets a nice CPU upgrade will return to it as my main rendering machine again), this has prompted me to check out LightWave again. So a couple of questions: *Is LightWave coming out for the PowerPC Mac? When and for how much? What's the expected performance out of the PowerPC? (compared to a Pentium) *How does the LightWave Pentium version (any speed you might have) compares vs the 68040 Amiga version. *What are the latest features of LightWave 4.0? When is it due to be out? *When you compare LightWave vs Imagine vs Real3D vs 3DStudio, what are the features that you consider it has best against those programs? Weakest points? And finally... Speed? *Does LightWave now includes Spline modelling? *How the inverse kinematics of LightWave works? I have barely seen LightWave in use, and would appreciate any other comment you have about it regarding its ease of use or a particular feature, etc. ---------------------------------------------------------------- |Raist (Ricardo Hernandez Machado) | Scala on the PC, when? | |CIM Engineer | Real 3D on PC, how much? | |Motorola Electronica De | ImageF/X on PC, will they? | |Puerto Rico INC. | :-) ;-) :-b :-b ;-b :-) | |e-mail: ricardoh@pts.mot.com | How about these apps on OS/2| |cc: Mail ARH005@email.mot.com | Power PC's???????? | |Opinions are my own and do not represent those of my employer | ---------------------------------------------------------------- -- Ricardo Hernandez Machado sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 09:17:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA210612663; Wed, 10 May 1995 09:17:44 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA210422643; Wed, 10 May 1995 09:17:28 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA065922796; Wed, 10 May 1995 16:19:56 GMT From: t.taylor4@genie.geis.com Message-Id: <199505101619.AA065922796@relay1.geis.com> Date: Wed, 10 May 95 15:45:00 UTC To: lightwave@webcom.com Subject: Playmation X-Genie-Id: 3757165 X-Genie-From: T.TAYLOR4 Sender: owner-lightwave@webcom.com Precedence: bulk Sorry for the off topic question, but I know not where else to ask. I'm trying to find a way to get ahold of Martin Hash or the current tech support for Playmation preferably. I want to get the PC version of Playmation, as I think I may be able to use it in an upcoming project. Tank -- t.taylor4@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 11:45:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA281671528; Wed, 10 May 1995 11:45:28 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA281521512; Wed, 10 May 1995 11:45:13 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA26106 (5.65c/IDA-1.5 for ); Wed, 10 May 1995 11:45:59 -0700 Received: by crl.crl.com id AA08727 (5.65c/IDA-1.5 for lightwave@webcom.com); Wed, 10 May 1995 11:45:58 -0700 Date: Wed, 10 May 1995 11:45:57 -0700 (PDT) From: Carl Andrew Johnson To: lightwave@webcom.com Subject: Overflow Work/Starving Animators Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I'm trying to break into the wonderful world of animation. I've been doing it as a hobby for a few of years now. I began using Imagine/Turbo Silver in 1992. Later I bought a Toaster and have been using Lightwave since that time. I picked up a PAR a few months back and have had great success with it. The time has come to "get busy". So... I'm putting out this post. I know a lot of you are professional animators and perhaps, on occasion you get in a little over your heads. If any of you have any overflow work (rendering, modeling or setting up scenes) and you need some help, I'm here. Thanks in advance, Carl -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 12:24:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA001883857; Wed, 10 May 1995 12:24:17 -0700 Return-Path: Received: from ormail.intel.com by webcom.com with SMTP (1.37.109.15/16.2) id AA273440628; Wed, 10 May 1995 11:30:28 -0700 Received: from relay.jf.intel.com by ormail.intel.com with smtp (Smail3.1.28.1 #7) id m0s9GZF-000UmcC; Wed, 10 May 95 11:33 PDT Received: from ccm.hf.intel.com by relay.jf.intel.com (Smail3.1.28.1 #2) id m0s9GZF-000twVC; Wed, 10 May 95 11:33 PDT Received: by ccm.hf.intel.com (ccmgate 3.2 #2) Wed, 10 May 95 11:33:05 PDT Date: Wed, 10 May 95 11:30:00 PDT From: DawsonX Schaffer Message-Id: To: lightwave@webcom.com Subject: Questions For NewTek... Again Sender: owner-lightwave@webcom.com Precedence: bulk I sent this request over a week ago and as yet I have had no responses. So I thought I would resubmit it to the new list. Additionally I have some responses from NewTek TECH Support which were of no help (SEE BELOW). If I cannot even go to NewTek for answers to these questions/problems, who can I go to??? Dawson I just received my copy of LW4.0 for the PC and I have some questions regarding plans/features for LW on the PC. My System: 486DX4 32MB Ram Win95 (Latest April Release) Tseng4000 VLB Video Card (w/2MB VRAM) 1) I am running in 1024 x 768 64K color mode and the only render preview available seems to be nothing more than a postage stamp size on my screen. I cannot seem to change its size regardless of the render resolution. There is a setting for Render Frame Buffer, but I have no selections available. What are available? What will be available?, etc. I would very like to be able to generate a fuller screen render with out having to render to a file and then load it into an display program (I could use REXX to do this, but that is no longer available). Will the capability be in the final 4.0 release or is planned (if at all) for a future version? NewTek: What frame buffer? Never seen that option. 2) The controls for generating and ANIM file are in the PC version but when selected they inform you that ANIMs can only be generated on an AMIGA. What about PC FLIC or more appropriately AVI (Video for Windows) format. Why not generate and AVI file. It would still be nice to get some idea of what a color render would look like. I realize the VT4000 is not there and that precludes the 30fps Toaster preview, but I have some 320 x 200 AVI with a lot of motion that play at 30fps. I would like to see this ability in LW. Is this planned, a plug in, etc.? NewTek: What is an AVI? Have never heard of Video for Windows... No just ANIMS and only on the Amiga and no plans to every support it (so much for full PC support). 3) The wireframe previews in Layout. They play at most 10fps and I cannot seem to get them to go any faster. I also have a beta copy of TrueSpace (Caligari) and their wireframe preview can be played full screen at 60fps in all video modes (LightWave is still by far my favorite 3D package). What is my problem? Are there plans for variable sized previews so that the 30fps can be obtained. NewTek: Wow, haven't heard of that one before... It doesn't sound like a LW problem (since we've never heard of it). Sorry there is not much we can do. "If I cannot event preview a wire frame test at 30fps, LW becomes nothing more than a very strange CAD package!!!" 4) The manual and box mention several plug-ins for rendering and loading and saving. My pre-release copy did not come with any plug-ins (I have searched the CD). With these plug-ins, will I be able to texture map with JPG, TIFF, etc.? How about rendered file; JPG, TIFF, etc.? It would be very nice to have all those file formats available for both texture mapping and rendering (saving). What are the plans. NewTek: They will be released with the Final 4.0. 5) Screamer Net. I do not have Screamer Net, but I have already purchased a 120MHz Pentium system and I plan to buy another copy of LightWave for it. Since they will be networked together with the Win95 networking (WinSOC), will I be able to cooperatively render with the two machines. If not, it seems silly to have to buy additional software when I already have to FULL blown copies of LW. NewTek: No idea (and can't seem to find out)! 6) Are there any plans to support some of the new video boards that are coming out with 3D rendering capability (i.e. - Matrox Video Impression). These boards will automatically be support when Win95 ships with the OpenGL (note: OpenGL will most likely be added after Win95 ships, as a patch or update). I realize Win95 is still unreleased but what are the LightWave plans for these standards(OpenGL?) and the newer video boards? NewTek: No! 7) There is no mention in the documentation regarding the textures Steve Worley (APEX) did for LW 3.5. Are there plans to include more of his textures as plug-ins for the final release? NewTek: Steve who?, APEX who?... Textures are what you see is what you'll get in Final 4.0. 8) The final release. There was no mention in the package of what was as yet missing from the pre-release. Can I/we get some idea of what the final package will include. NewTek: No official list (some items covered above).. 9) This may seem like a long list, but if LightWave wasn't my favorite 3D/Art/Creative package I wouldn't take the time. Finally, THANKS for releasing LW in a pre-release form. It really has helped to get my hands on it now. Dawson M. Schaffer eMail: DawsonX_Schaffer@jf.ccm.intel.com darkstar@teleport.com -- DawsonX Schaffer sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 13:12:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA027236729; Wed, 10 May 1995 13:12:10 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA027166723; Wed, 10 May 1995 13:12:03 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id OAA21095 for lightwave@webcom.com; Wed, 10 May 1995 14:11:45 -0600 Date: Wed, 10 May 1995 14:11:45 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505102011.OAA21095@earth.usa.net> To: lightwave@webcom.com Subject: Shadow Alpha Content-Length: 768 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Did a few experiments with the LW 4.0 Shadow Alpha feature... Found that the instructions in the manual and the addendum don't work... i.e.: when you set the surfaces to black (Diffuse setting at 0%) no shadows are generated in the alpha channel image. One way I've found to get it to work is to set Diffuse to 0.1%. You can also set the object dissolve to 99.9%, but then the "stand-in" objects won't cast shadows themselves (ray-traced variety, that is). Is there a better way to do this? REALLY neat feature, tho. A great alternative to trying to balance the luminosity and diffuse settings on a front-projection map. -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 15:13:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA053829531; Wed, 10 May 1995 13:58:51 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA053769523; Wed, 10 May 1995 13:58:43 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA14127; Wed, 10 May 1995 17:01:37 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA16748; Wed, 10 May 1995 17:02:44 -0400 Date: Wed, 10 May 1995 16:44:57 -0400 (EDT) From: Joe Angell Subject: Re: Questions For NewTek... Again To: DawsonX Schaffer Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hi, Dawson. I don't have LW 4,0 pre-release (I'm waiting for thw Amiga version that should come with my Flyer), but here's what I remember from the list (everyone: correct me if I'm wrong...) > 1) I am running in 1024 x 768 64K color mode and the only render preview > available seems to be nothing more than a postage stamp size on my > screen. I cannot seem to change its size regardless of the render > resolution. There is a setting for Render Frame Buffer, but I have no I think JG mentioned that this will be fixed in the final release -- Full screen will be possible. > NewTek: What frame buffer? Never seen that option. The only buffer I can think of is the VT on the Amiga. Beyound that, I'm clueless (unless you have an IBM Framebuffer...) Sorry, no clue. > 2) The controls for generating and ANIM file are in the PC version but > when selected they inform you that ANIMs can only be generated on an > AMIGA. What about PC FLIC or more appropriately AVI (Video for Windows) Sorry, no idea. I'd bet money that someone'll write a plug-in, though... > 3) The wireframe previews in Layout. They play at most 10fps and I > cannot seem to get them to go any faster. I also have a beta copy of > TrueSpace (Caligari) and their wireframe preview can be played full > screen at 60fps in all video modes (LightWave is still by far my favorite 3D > package). What is my problem? Are there plans for variable sized previews so > that the 30fps can be obtained. > NewTek: Wow, haven't heard of that one before... It doesn't sound like a LW > problem (since we've never heard of it). Sorry there is not much we can do. Stuart mentioned something about this -- right now, Layout puts the frames up as fast as it can, which is pretty inefficient. Allen is probobly going to re-write that code so it WILL work as advertised... > 4) The manual and box mention several plug-ins for rendering and loading > and saving. My pre-release copy did not come with any plug-ins (I have > searched the CD). With these plug-ins, will I be able to texture map > with JPG, TIFF, etc.? How about rendered file; JPG, TIFF, etc.? It > would be very nice to have all those file formats available for both > texture mapping and rendering (saving). What are the plans. > NewTek: They will be released with the Final 4.0. Yup, no plug-ins in the pre-release. Will be in 4.0, along with most of th Modeller Arexx scripts as C-programed plug-ins. > 5) Screamer Net. I do not have Screamer Net, but I have already > purchased a 120MHz Pentium system and I plan to buy another copy of > LightWave for it. Since they will be networked together with the Win95 > networking (WinSOC), will I be able to cooperatively render with the two > machines. If not, it seems silly to have to buy additional software > when I already have to FULL blown copies of LW. ScreamerNet is being replaced by LW 4.0 --re: it'll no longer be available (from Chuck Baker, Sysop NewTek BBS). You SHOULD be able to co-op render. One suggestion was to start rendering one machine from frame 0-X, and the other BACKWARDS from frame X-0, and they'll meet in the middle. Now, if you can just find a programs to check for all the files you rendered and stop the LW's when you're done... > 6) Are there any plans to support some of the new video boards that are > coming out with 3D rendering capability (i.e. - Matrox Video > Impression). These boards will automatically be support when Win95 > ships with the OpenGL (note: OpenGL will most likely be added after > Win95 ships, as a patch or update). I realize Win95 is still unreleased > but what are the LightWave plans for these standards(OpenGL?) and the > newer video boards? > NewTek: No! Or, as Allen says (I think), wait till version 5, hen Open GL will be supported on all platforms that support it (maybe an AMiga-like Open GL'll exits -- 3D RISC?) > 7) There is no mention in the documentation regarding the textures Steve > Worley (APEX) did for LW 3.5. Are there plans to include more of his > textures as plug-ins for the final release? Do you mean the Crust/Bump textures? My guess is that they should be there in the final version at least -- if they're porting the Arexx scripts, then why not the textures? > 8) The final release. There was no mention in the package of what was > as yet missing from the pre-release. Can I/we get some idea of what the > final package will include. > NewTek: No official list (some items covered above).. Beta testers have been pretty sketchy on requests -- and with good reasons, as there may be new or killed features in the final version. One note is that IK will be changed by a fair amount (from Allen), but I have no idea how much. (BTW, if you want some Docs for the Goals/IK in the pre-release, I re-typed them from the Flyer .94 manual. For some reason I have the docs, but LW doesn't. Go fig. Check message archives or a can forward you a new copy...) I remember at one point (about 4 months ago) on the NewTek BBS, Chuck Baker 9the SysOp) warned anyone interested in LW pre-release NOT to bug Foundation Imagine about any new features (this was just after a B5 episode with some new bones/IK used in a holographic creature movement) -- and also with good reason. They're testers, not reporters, and they have jobs. Just an aside... (nothing directed to you, I mean. Oh, I just keep digging my self in deeper...) Also, HIIP and Interchange will be in the release version. I;m still wonder about the Xaos tools though -- are just SGI, or ALL platforms? Hope this helps (sorry to anyone whom I miss-credited) -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 15:21:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA093744494; Wed, 10 May 1995 15:21:34 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA093644480; Wed, 10 May 1995 15:21:20 -0700 Date: Wed, 10 May 1995 16:13:09 -0600 (MDT) From: Patrick Lawson To: toster@webcom.com, lightwave@webcom.com Subject: upgrade4.0 Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk If you upgrade the Toaster 3.1 to 4.0 you would have to pay $549. Is it cheaper to upgrade the Video Toaster 3.5 to 4.0? Do you get to $95 bucks you payed for 3.5 back? If you know please let me know. -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 15:29:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA098504985; Wed, 10 May 1995 15:29:45 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA098324971; Wed, 10 May 1995 15:29:31 -0700 Received: by odi.odi.cwc.whecn.edu id aa07011; 10 May 95 16:21 MDT Date: Wed, 10 May 1995 16:18:52 -0600 (MDT) From: Patrick Lawson To: lightwave@webcom.com Subject: upgrade4.0 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk If you upgrade the Toaster 3.1 to 4.0 you would have to pay $549. Is it cheaper to upgrade the Video Toaster 3.5 to 4.0? Do you get to $95 bucks you payed for 3.5 back? If you know please let me know. -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 16:15:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA118337714; Wed, 10 May 1995 16:15:14 -0700 Return-Path: Received: from lois.dti.com (dti.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA118197695; Wed, 10 May 1995 16:14:56 -0700 Received: from menage.dti.com ([192.84.116.10]) by lois.dti.com (8.6.9/8.6.9) with SMTP id RAA00777 for ; Wed, 10 May 1995 17:41:52 -0500 Message-Id: <199505102241.RAA00777@lois.dti.com> From: blaise@lois.dti.com Organization: Deskstation Technology To: lightwave@webcom.com Date: Wed, 10 May 1995 18:16:57 +0000 Subject: Re: Questions For NewTek... Again Reply-To: blaise@dti.com X-Confirm-Reading-To: blaise@dti.com X-Pmrqc: 1 Priority: normal X-Mailer: Pegasus Mail/Windows (v1.22) Sender: owner-lightwave@webcom.com Precedence: bulk > Date: Wed, 10 May 95 11:30:00 PDT > From: DawsonX Schaffer > To: lightwave@webcom.com > Subject: Questions For NewTek... Again I'm no Lightwave authority, but I spent some time at NAB with some of the NewTek guys. Their comments at the time differ wildly from some of the things you say, so I thought I'd just put in my 2 cents. Bear in mind that what they're willing to talk about and what they're willing to commit to customers are probably pretty different, as they should be :-) > 1) I am running in 1024 x 768 64K color mode and the only render preview > available seems to be nothing more than a postage stamp size on my > screen. I cannot seem to change its size regardless of the render > resolution. There is a setting for Render Frame Buffer, but I have no > selections available. What are available? What will be available?, > etc. I would very like to be able to generate a fuller screen render > with out having to render to a file and then load it into an display > program (I could use REXX to do this, but that is no longer available). > Will the capability be in the final 4.0 release or is planned (if at > all) for a future version? > > NewTek: What frame buffer? Never seen that option. > A version that NewTek encouraged us to show LW users at NAB had a mode that allowed frame-by-frame preview at the real pixel size of the render. It did, indeed, live in the "Render Frame Buffer" menu. > 2) The controls for generating and ANIM file are in the PC version but > when selected they inform you that ANIMs can only be generated on an > AMIGA. What about PC FLIC or more appropriately AVI (Video for Windows) > format. Why not generate and AVI file. It would still be nice to get > some idea of what a color render would look like. I realize the VT4000 > is not there and that precludes the 30fps Toaster preview, but I have > some 320 x 200 AVI with a lot of motion that play at 30fps. I would > like to see this ability in LW. Is this planned, a plug in, etc.? > > NewTek: What is an AVI? Have never heard of Video for Windows... No just ANIMS > and only on the Amiga and no plans to every support it (so much for full PC > support). > Someone from NewTek told me that AVI support was going to be put into LW as part of a set of different compressed video formats. I can't remember the name of the technology they said they were going to use to implement this, but it might have been something like ?HIB? I'm sure I could remember if my brain were either (1) larger or (2) free of the congestion of remembering the dialog to every episode of "Spenser: for Hire" :-) > 3) The wireframe previews in Layout. They play at most 10fps and I > cannot seem to get them to go any faster. I also have a beta copy of > TrueSpace (Caligari) and their wireframe preview can be played full > screen at 60fps in all video modes (LightWave is still by far my favorite 3D > package). What is my problem? Are there plans for variable sized previews so > that the 30fps can be obtained. > > NewTek: Wow, haven't heard of that one before... It doesn't sound like a LW > problem (since we've never heard of it). Sorry there is not much we can do. > > "If I cannot event preview a wire frame test at 30fps, LW becomes nothing more > than a very strange CAD package!!!" > We got 30 fps with no problems on our MIPS and Alpha workstations. It could simply be an issue of processor power. > 4) The manual and box mention several plug-ins for rendering and loading > and saving. My pre-release copy did not come with any plug-ins (I have > searched the CD). With these plug-ins, will I be able to texture map > with JPG, TIFF, etc.? How about rendered file; JPG, TIFF, etc.? It > would be very nice to have all those file formats available for both > texture mapping and rendering (saving). What are the plans. > > NewTek: They will be released with the Final 4.0. > No Clue. > 5) Screamer Net. I do not have Screamer Net, but I have already > purchased a 120MHz Pentium system and I plan to buy another copy of > LightWave for it. Since they will be networked together with the Win95 > networking (WinSOC), will I be able to cooperatively render with the two > machines. If not, it seems silly to have to buy additional software > when I already have to FULL blown copies of LW. > > NewTek: No idea (and can't seem to find out)! > Not sure, but I always heard that LW 4.0 would be able to distribute any renders between identical processor architectures (i.e. X86-to-X86, Alpha-to-Alpha). Talking about Win95 instead of NT throws some interesting wrinkles into the whole mess, though. > 6) Are there any plans to support some of the new video boards that are > coming out with 3D rendering capability (i.e. - Matrox Video > Impression). These boards will automatically be support when Win95 > ships with the OpenGL (note: OpenGL will most likely be added after > Win95 ships, as a patch or update). I realize Win95 is still unreleased > but what are the LightWave plans for these standards(OpenGL?) and the > newer video boards? > > NewTek: No! > I heard people who were supposed to know say with confidence that OpenGL would absolutely be added, albeit sometime after 4.0 ships its final version. Note that this will not involve support for any particular graphics card, but instead a port to the OpenGL standard. It is the add-in-card vendor's responsibility to bridge the gap between the OpenGL standard, Microsoft's driver spec, and the add-in-card. On my personal soapbox, I would say that NT is a better bet than Windows 95 for any particular piece of functionality, since NewTek's software engineers have been working with a *released* NT operating system for over two years, now. While NT may still have its kinks, it is much better put together than Windows 95 could hope to be at the same point in time. End soapbox. > 7) There is no mention in the documentation regarding the textures Steve > Worley (APEX) did for LW 3.5. Are there plans to include more of his > textures as plug-ins for the final release? > > NewTek: Steve who?, APEX who?... Textures are what you see is what you'll get > in Final 4.0. > No idea. > 8) The final release. There was no mention in the package of what was > as yet missing from the pre-release. Can I/we get some idea of what the > final package will include. > > NewTek: No official list (some items covered above).. > > 9) This may seem like a long list, but if LightWave wasn't my favorite > 3D/Art/Creative package I wouldn't take the time. Finally, THANKS for > releasing LW in a pre-release form. It really has helped to get my > hands on it now. > >From the LW users I talked to at NAB, I gather that NewTek is doing a pretty good job at implementing features that people think are important. I think that LW 4.0 catches them up to a lot of the things that LW users have been complaining about for a while. Now the accordion effect will kick in and people will need to find new flaws to complain about :-) Blaise Fanning Chief Technology Officer Deskstation Technology (913) 599-1900 blaise@dti.com -- blaise@lois.dti.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 17:43:13 1995 Received: by webcom.com (1.37.109.15/16.2) id AA150792993; Wed, 10 May 1995 17:43:13 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA150512975; Wed, 10 May 1995 17:43:01 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA203143134; Wed, 10 May 1995 20:45:34 -0400 Date: Wed, 10 May 1995 20:45:34 -0400 From: Joseburgos@aol.com Message-Id: <950510201147_114280795@aol.com> To: lightwave@webcom.com Subject: PAR Q-Factor Sender: owner-lightwave@webcom.com Precedence: bulk Anyone know how to set the Q-Factor before saving a animation. I constantly have to re-render and adjust the Q-factor. Am I doing something wrong? Does anyone know if the new PVR has the same problem or does it auto-adjust? Thanks, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 19:29:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA190699360; Wed, 10 May 1995 19:29:20 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA190599352; Wed, 10 May 1995 19:29:12 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s9O55-0003xdC; Wed, 10 May 95 19:34 PDT Date: Wed, 10 May 1995 19:34:27 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: Joseburgos@aol.com Cc: lightwave@webcom.com Subject: Re: PAR Q-Factor In-Reply-To: <950510201147_114280795@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 10 May 1995 Joseburgos@aol.com wrote: > Anyone know how to set the Q-Factor before saving a animation. I constantly > have to re-render and adjust the Q-factor. Am I doing something wrong? Does > anyone know if the new PVR has the same problem or does it auto-adjust? > Thanks, > Jose Burgos Jose, Render out a Par frame with a q-factor of 23 and then exit the PAR. When you boot up it will load up with the last file that was selected upon exiting and with its settings. I'm not sure if just selecting a qfactor of 23 and then exiting the par software will automatically save the settings, but you may want to try that too. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 19:33:25 1995 Received: by webcom.com (1.37.109.15/16.2) id AA191939605; Wed, 10 May 1995 19:33:25 -0700 Return-Path: Received: from phoenix.net (phoenix.phoenix.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA191879602; Wed, 10 May 1995 19:33:22 -0700 Received: from jbctn.phoenix.net (dial56.phoenix.net [199.3.234.95]) by phoenix.net (8.6.10/8.6.6) with SMTP id VAA28620; Wed, 10 May 1995 21:29:09 -0500 Date: Wed, 10 May 95 21:21:46 PDT From: John Bourg Subject: RE: Importing Grapics to Intel Architecture To: "Dennis R. Harp" , lightwave@webcom.com X-Mailer: Chameleon ARM_55, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hi-Jack Pro by Inset Systems, will handle IFF files and converts to a large number of file formats. Hi-Jack Pro will also do batch conversion. On Tue, 9 May 95 17:16:57 -0500 Dennis R. Harp wrote: > I've recently heard about HIIP support for importing & >exporting a reasonably wide variety of graphics files, but what I >heard was extremely short on details. Is anyone aware of how one >goes about transforming a framestore or RGB into, say, a TIFF file? >I wouldn't be surprised if it weren't fully supported yet, but >then, maybe it is. It has been a long time since I have seen any >update documentation from NewTek. > > Thanks > > Dennis Harp harp@physics.purdue.edu > Physics Outreach Coordinator > Co-Director of National Physics Outreach > Purdue University >-- >Dennis R. Harp sent this message. >To Post a Message : lightwave@webcom.com >Un/Subscription Requests To : lightwave-request@webcom.com >(DIGEST) or : lightwave-digest-request@webcom.com >Administrative Items To : owner-lightwave@webcom.com > ------------------------------------- Have a Nice Day! John Bourg - Production Manager Computer Television Network jbctn@phoenix.net ------------------------------------- -- John Bourg sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 20:31:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA209873070; Wed, 10 May 1995 20:31:10 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA209643059; Wed, 10 May 1995 20:31:04 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA176533221; Wed, 10 May 1995 23:33:41 -0400 Date: Wed, 10 May 1995 23:33:41 -0400 From: FXVET@aol.com Message-Id: <950510230043_114526686@aol.com> To: lightwave@webcom.com Subject: NT ImageProcessing Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone have any info about a good image multi-processor for NT? I need all the normal stuff, alpha compositing, color/contrast control, etc., and I would hope for some more powerful features. A plug-in for Photoshop would be great. -- FXVET@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 21:07:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA220765273; Wed, 10 May 1995 21:07:53 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA220685267; Wed, 10 May 1995 21:07:47 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id WAA28396 for lightwave@webcom.com; Wed, 10 May 1995 22:07:28 -0600 Date: Wed, 10 May 1995 22:07:28 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505110407.WAA28396@earth.usa.net> To: lightwave@webcom.com Subject: PAR Q-Factor Content-Length: 1152 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Joseburgos@aol.com said: > Anyone know how to set the Q-Factor before saving a animation. I > constantly have to re-render and adjust the Q-factor. Am I > doing something wrong? Does anyone know if the new PVR has > the same problem or does it auto-adjust? Do you mean getting the PAR software to save the Q-factor so you don't have to reset it when you start the program? (It should do this automatically.) Or do you mean setting the Q-Factor for capturing live video through the TBC IV? (Have to do a trial-and-error process along with the Block Limit to find the optimum settings.) Or do you mean setting the Q-Factor prior to rendering an animation with LightWave? (It should always be 23, in this case... unless you're trying to conserve space and can accept less quality.) The setting that should be adjusted is the Block Limit - to match the hard drive you're using. What happens that makes it neccessary to re-render? Sorry to be so verbose, just curious what's ah, the deal. :) -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 21:28:02 1995 Received: by webcom.com (1.37.109.15/16.2) id AA228206482; Wed, 10 May 1995 21:28:02 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA228146475; Wed, 10 May 1995 21:27:55 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id WAA07634 for lightwave@webcom.com; Wed, 10 May 1995 22:27:39 -0600 Date: Wed, 10 May 1995 22:27:39 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505110427.WAA07634@earth.usa.net> To: lightwave@webcom.com Subject: NT ImageProcessing Content-Length: 1280 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Fxvet@aol.com said: >Does anyone have any info about a good image multi-processor for >NT? I need >all the normal stuff, alpha compositing, color/contrast control, >etc., and I >would hope for some more powerful features. >A plug-in for Photoshop would be great. I just got a program for NT call WinImages. It is geared around sequences and timelines for batch processing and animations. It has all the standard image-processing stuff plus some unusual stuff (that I haven't had time to delve into yet) like Lightning. On the down side, there's no manual, just an on-line help file that does not yet work worth a hoot with NT. ("We're working on the problem," they said.) Also, if you look up "un-intuitive" in the dictionary, the name of this program will no doubt be mentioned prominently. And their morph program won't even start up. Seems interesting, though. It's made by Black Belt Systems: 1-800-852-6442 ($250) Oh, last I heard, Photoshop doesn't batch process. That's what deterred me from buying it. Well, that and the $600 price tag. :) -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 22:41:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA251420917; Wed, 10 May 1995 22:41:57 -0700 Return-Path: Received: from noel.pd.org by webcom.com with ESMTP (1.37.109.15/16.2) id AA251360911; Wed, 10 May 1995 22:41:51 -0700 Received: (from edreams@localhost) by noel.pd.org (8.6.12/8.6.9) id BAA26571; Thu, 11 May 1995 01:35:23 -0400 Date: Thu, 11 May 1995 01:35:23 -0400 (EDT) From: edreams To: FXVET@aol.com Cc: lightwave@webcom.com Subject: Re: NT ImageProcessing In-Reply-To: <950510230043_114526686@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 10 May 1995 FXVET@aol.com wrote: > Does anyone have any info about a good image multi-processor for NT? I need > all the normal stuff, alpha compositing, color/contrast control, etc., and I > would hope for some more powerful features. > A plug-in for Photoshop would be great. > -- > FXVET@aol.com sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > > Try Elastic Reality. I know it's a morphing program, but has one hell of a compositer/transition/converter built in. Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation /************************************************************************/ /* Take your dying with some seriousness, however. Laughing on the way */ /* to your execution is not generally understood by less-advanced */ /* life-forms and they'll call you crazy. */ /* -- Messiah's Handbook: Reminders for the Advanced Soul */ /************************************************************************/ -- edreams sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 22:51:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA254241467; Wed, 10 May 1995 22:51:07 -0700 Return-Path: Received: from zevs.ifi.unit.no by webcom.com with SMTP (1.37.109.15/16.2) id AA254181461; Wed, 10 May 1995 22:51:01 -0700 Received: from uranus.ifi.unit.no by zevs.ifi.unit.no with SMTP id AA15512 (5.67b/IDA-1.4.4 for ); Thu, 11 May 1995 07:54:59 +0200 Received: by uranus.ifi.unit.no (4.1/Uninett-C-1.4) id AA21008; Thu, 11 May 95 07:54:57 +0200 Date: Thu, 11 May 1995 07:54:56 +0200 (MET DST) From: Ole Andre Schistad To: lightwave@webcom.com Subject: LW object format specs anyone ? Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I have been approached by a programmer who'd like me to design the objects for a new game , but I'm not quite sure which object format I should use. The best option would be to send lwobj files to the programmer , who could then convert it to a format that suits the game better himself , but in order to convert anything he would need the specifications for the object format . So , does anyone have a description of the format ? Thanks, #include #define REALNAME Ole Andre Schistad #define EMAIL (schizo@nvg.unit.no || olesc@ifi.unit.no) #define OCCUPATION Comp.Sci student and 3D animation hobbyist. main(){ printf("Hello World\n");return(-1);} /* The world is an illusion. */ -- Ole Andre Schistad sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 22:56:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA255731769; Wed, 10 May 1995 22:56:09 -0700 Return-Path: Received: from mail04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA255641751; Wed, 10 May 1995 22:55:58 -0700 Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA077731912; Thu, 11 May 1995 01:58:32 -0400 Date: Thu, 11 May 1995 01:58:32 -0400 From: DanEsmond@aol.com Message-Id: <950511011633_114691643@aol.com> To: Joseburgos@aol.com Cc: lightwave@webcom.com Subject: Re: PAR Q-Factor Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated 95-05-10 20:52:32 EDT, you write: >Anyone know how to set the Q-Factor before saving a animation. >I constantly have to re-render and adjust the Q-factor. Am I doing >something wrong? My only experience is from the Amiga/Zorro PAR and any comments given here are from what I understand about the PAR's workings. If anyone knows better, please correct me. For a quick answer, animations should ALWAYS have the Q-Factor set to 23. A block size of 156 works for 98% of all animations. If you have very complicated images ( detailed high contrast ) in your animations, you might need to stretch the block size to 185 or so. And Now For the REST of the Story... The balance of Q-Factor and Block Size ( per frame ) are not the only factors in the record/playback formula. TIME and data rate play a major role in getting the best performance out of the PAR. Recording RGB files... The ASIC chips on the PAR need time to perform their appointed tasks. When recording an animation frame by frame, the PAR has at least a few seconds to compress the frame and add it to the animation. Knowing this, the software takes the time to compute a high quality image while managing to also fit it into a relatively small block size. Recording Video.... ( All the rules change ) Using the TBC-IV you can record video on your PAR. Now you're providing such a HUGE stream of data that the ASICs only have the time to take a quick stab at compressing each video frame. The block size required to record each video frame is therefore MUCH higher v.s. a frame of animation. I don't recommend using a Q-Factor higher than 13 for video. Otherwise your block size will need to be so large your disk will fill in no time. If you have the luxury of multiple recording attempts I recommend you choose a Q-Factor, set an unusually high block factor, record the video, and then use the "Chart" feature to determine what block size would be optimum. I have used block sizes as high as 300 for critical stuff. Playback.... Another variable to keep in mind is the data rate between the PAR and the attached IDE drive. If you try pushing your block sizes larger than the drive can handle you'll just end up with corrupted files that play back garbage. Likewise the block size will also dictate your success for playing a file back at speeds other than 30 fps. I'm not real strong on theories of disk interleaving, but I do know that animations that use large block sizes may play back at 30 fps, but NOT 15 fps! >Does anyone know if the new PVR has the same problem or does >it auto-adjust? >From what I've read in the press release, it chooses an appropriate Q-Factor for EACH frame on the fly. ( I'm saving my pennies to get one ) Dan Esmond Animagic Austin, TX -- DanEsmond@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 23:03:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA258122225; Wed, 10 May 1995 23:03:45 -0700 Return-Path: Received: from netcom21.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA258052221; Wed, 10 May 1995 23:03:41 -0700 Received: by netcom21.netcom.com (8.6.12/Netcom) id XAA17469; Wed, 10 May 1995 23:06:04 -0700 Date: Wed, 10 May 1995 23:06:03 -0700 (PDT) From: John Gross Subject: Re: Shadow Alpha To: James Jones/Nibbles and Bits Cc: lightwave@webcom.com In-Reply-To: <199505102011.OAA21095@earth.usa.net> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > Found that the instructions in the manual and the addendum don't > work... i.e.: when you set the surfaces to black (Diffuse setting at > 0%) no shadows are generated in the alpha channel image. > One way I've found to get it to work is to set Diffuse to 0.1%. > You can also set the object dissolve to 99.9%, but then the > "stand-in" objects won't cast shadows themselves (ray-traced variety, > that is). > Is there a better way to do this? If you were told to turn Diffuse down to 0%, this is wrong. All you have to do is make the object black by adjusting the color. A 0% Diffuse surface will not receive any shadow. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 10 23:04:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA258502289; Wed, 10 May 1995 23:04:49 -0700 Return-Path: Received: from mail04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA258422276; Wed, 10 May 1995 23:04:42 -0700 Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA138622438; Thu, 11 May 1995 02:07:18 -0400 Date: Thu, 11 May 1995 02:07:18 -0400 From: DanEsmond@aol.com Message-Id: <950511015426_114724017@aol.com> To: Joseburgos@aol.com Cc: lightwave@webcom.com Subject: Re: PAR Q-Factor Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated 95-05-10 20:52:32 EDT, you write: >Anyone know how to set the Q-Factor before saving a animation. I >constantly >have to re-render and adjust the Q-factor. Am I doing something >wrong? There's something I forgot to mention. The new Amiga PAR software has a bug in the Q-Factor selection widget. ALWAYS use the up and down buttons. When the value is directly entered by the user, this version has a tendency to just revert to the last value selected by the up and down buttons. --Rant Mode ON-- While I'm on the subject, this newest version is the buggiest I've ever gotten from DPS. It often "glitches" the first frame on a playback. If the software finds a bad sector on the drive, there's no way out except to reboot the machine. During edit sessions the software now reorganizes the drive FAR too frequently, and when it does it relocates EVERYTHING. Even clips that were sleeping quietly for months under previous versions of the software. I now spend more time waiting for the reorganizations than editing. --Rant Mode OFF-- In closing I have some very important advice for PAR newbies. I've had mine for over a year now, and I found something out the hard way. KEEP YOUR DRIVES COOL!!!! I can't stess this strongly enough. High capacity drives generate tremendous amounts of heat. A hot drive will last about a month. NEVER NEVER NEVER run a PAR drive inside a stock 4000 case. Mine now sits in a tower case opposite the power supply intake with 3 inch air spaces above AND below, with vent slots in the front panel. Dan Esmond Animagic Austin, TX -- DanEsmond@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 00:11:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA286706298; Thu, 11 May 1995 00:11:38 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA286596291; Thu, 11 May 1995 00:11:31 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA10246 for ; Thu, 11 May 1995 00:13:32 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA09122 for lightwave@webcom.com; Thu, 11 May 1995 00:13:30 -0700 To: lightwave@webcom.com Subject: Re: Questions For NewTek... Again Lines: 181 Date: Thu, 11 May 95 00:13:30 PDT Message-Id: <9505110013.9.8828@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >> Date: Wed, 10 May 95 11:30:00 PDT >> From: DawsonX Schaffer >> To: lightwave@webcom.com >> Subject: Questions For NewTek... Again > >I'm no Lightwave authority, but I spent some time at NAB with some of >the NewTek guys. Their comments at the time differ wildly from some of >the things you say, so I thought I'd just put in my 2 cents. Bear in >mind that what they're willing to talk about and what they're willing >to commit to customers are probably pretty different, as they should >be :-) > >> 1) I am running in 1024 x 768 64K color mode and the only render preview >> available seems to be nothing more than a postage stamp size on my >> screen. I cannot seem to change its size regardless of the render >> resolution. There is a setting for Render Frame Buffer, but I have no >> selections available. What are available? What will be available?, >> etc. I would very like to be able to generate a fuller screen render >> with out having to render to a file and then load it into an display >> program (I could use REXX to do this, but that is no longer available). >> Will the capability be in the final 4.0 release or is planned (if at >> all) for a future version? >> >> NewTek: What frame buffer? Never seen that option. >> > >A version that NewTek encouraged us to show LW users at NAB had a >mode that allowed frame-by-frame preview at the real pixel size of >the render. It did, indeed, live in the "Render Frame Buffer" menu. > >> 2) The controls for generating and ANIM file are in the PC version but >> when selected they inform you that ANIMs can only be generated on an >> AMIGA. What about PC FLIC or more appropriately AVI (Video for Windows) >> format. Why not generate and AVI file. It would still be nice to get >> some idea of what a color render would look like. I realize the VT4000 >> is not there and that precludes the 30fps Toaster preview, but I have >> some 320 x 200 AVI with a lot of motion that play at 30fps. I would >> like to see this ability in LW. Is this planned, a plug in, etc.? >> >> NewTek: What is an AVI? Have never heard of Video for Windows... No just A N >IMS >> and only on the Amiga and no plans to every support it (so much for full PC >> support). >> > >Someone from NewTek told me that AVI support was going to be put >into LW as part of a set of different compressed video formats. I >can't remember the name of the technology they said they were going >to use to implement this, but it might have been something like ?HIB? >I'm sure I could remember if my brain were either (1) larger or (2) >free of the congestion of remembering the dialog to every episode of >"Spenser: for Hire" :-) > > >> 3) The wireframe previews in Layout. They play at most 10fps and I >> cannot seem to get them to go any faster. I also have a beta copy of >> TrueSpace (Caligari) and their wireframe preview can be played full >> screen at 60fps in all video modes (LightWave is still by far my favorite 3D >> package). What is my problem? Are there plans for variable sized previews s o > >> that the 30fps can be obtained. >> >> NewTek: Wow, haven't heard of that one before... It doesn't sound like a LW >> problem (since we've never heard of it). Sorry there is not much we can do. >> >> "If I cannot event preview a wire frame test at 30fps, LW becomes nothing mo r >e >> than a very strange CAD package!!!" >> > >We got 30 fps with no problems on our MIPS and Alpha workstations. >It could simply be an issue of processor power. > >> 4) The manual and box mention several plug-ins for rendering and loading >> and saving. My pre-release copy did not come with any plug-ins (I have >> searched the CD). With these plug-ins, will I be able to texture map >> with JPG, TIFF, etc.? How about rendered file; JPG, TIFF, etc.? It >> would be very nice to have all those file formats available for both >> texture mapping and rendering (saving). What are the plans. >> >> NewTek: They will be released with the Final 4.0. >> > >No Clue. > >> 5) Screamer Net. I do not have Screamer Net, but I have already >> purchased a 120MHz Pentium system and I plan to buy another copy of >> LightWave for it. Since they will be networked together with the Win95 >> networking (WinSOC), will I be able to cooperatively render with the two >> machines. If not, it seems silly to have to buy additional software >> when I already have to FULL blown copies of LW. >> >> NewTek: No idea (and can't seem to find out)! >> > >Not sure, but I always heard that LW 4.0 would be able to distribute >any renders between identical processor architectures (i.e. >X86-to-X86, Alpha-to-Alpha). Talking about Win95 instead of NT >throws some interesting wrinkles into the whole mess, though. > >> 6) Are there any plans to support some of the new video boards that are >> coming out with 3D rendering capability (i.e. - Matrox Video >> Impression). These boards will automatically be support when Win95 >> ships with the OpenGL (note: OpenGL will most likely be added after >> Win95 ships, as a patch or update). I realize Win95 is still unreleased >> but what are the LightWave plans for these standards(OpenGL?) and the >> newer video boards? >> >> NewTek: No! >> > >I heard people who were supposed to know say with confidence that >OpenGL would absolutely be added, albeit sometime after 4.0 ships its >final version. Note that this will not involve support for any >particular graphics card, but instead a port to the OpenGL standard. >It is the add-in-card vendor's responsibility to bridge the gap between the Op e >nGL >standard, Microsoft's driver spec, and the add-in-card. > >On my personal soapbox, I would say that NT is a better bet than >Windows 95 for any particular piece of functionality, since NewTek's >software engineers have been working with a *released* NT operating >system for over two years, now. While NT may still have its kinks, >it is much better put together than Windows 95 could hope to be at >the same point in time. End soapbox. > > > > 7) There is no mention in the >documentation regarding the textures Steve > Worley (APEX) did for >LW 3.5. Are there plans to include more of his > textures as >plug-ins for the final release? >> >> NewTek: Steve who?, APEX who?... Textures are what you see is what you'll g >et >> in Final 4.0. >> > >No idea. > >> 8) The final release. There was no mention in the package of what was >> as yet missing from the pre-release. Can I/we get some idea of what the >> final package will include. >> >> NewTek: No official list (some items covered above).. >> >> 9) This may seem like a long list, but if LightWave wasn't my favorite >> 3D/Art/Creative package I wouldn't take the time. Finally, THANKS for >> releasing LW in a pre-release form. It really has helped to get my >> hands on it now. >> > >From the LW users I talked to at NAB, I gather that NewTek is doing a >pretty good job at implementing features that people think are >important. I think that LW 4.0 catches them up to a lot of the >things that LW users have been complaining about for a while. Now >the accordion effect will kick in and people will need to find new >flaws to complain about :-) >Blaise Fanning >Chief Technology Officer >Deskstation Technology >(913) 599-1900 >blaise@dti.com >-- >blaise@lois.dti.com sent this message. >To Post a Message : lightwave@webcom.com >Un/Subscription Requests To : lightwave-request@webcom.com >(DIGEST) or : lightwave-digest-request@webcom.com >Administrative Items To : owner-lightwave@webcom.com > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 00:43:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA295068220; Thu, 11 May 1995 00:43:40 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA294998216; Thu, 11 May 1995 00:43:36 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA13778 for ; Thu, 11 May 1995 00:45:38 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA09364 for lightwave@webcom.com; Thu, 11 May 1995 00:45:36 -0700 To: lightwave@webcom.com Subject: Re: NT ImageProcessing Lines: 18 Date: Thu, 11 May 95 00:45:36 PDT Message-Id: <9505110045.1.9290@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >Does anyone have any info about a good image multi-processor for NT? I need >all the normal stuff, alpha compositing, color/contrast control, etc., and I >would hope for some more powerful features. >A plug-in for Photoshop would be great. Unfortunately, THE best one is "After Effects", which is Mac only. >-- >FXVET@aol.com sent this message. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 00:43:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA295188232; Thu, 11 May 1995 00:43:52 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA295128228; Thu, 11 May 1995 00:43:48 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA13782 for ; Thu, 11 May 1995 00:45:49 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA09367 for lightwave@webcom.com; Thu, 11 May 1995 00:45:47 -0700 To: lightwave@webcom.com Subject: Re: LW object format specs anyone ? Lines: 20 Date: Thu, 11 May 95 00:45:47 PDT Message-Id: <9505110045.2.9290@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk > >I have been approached by a programmer who'd like me to design the objects >for a new game , but I'm not quite sure which object format I should use. >The best option would be to send lwobj files to the programmer , who could >then convert it to a format that suits the game better himself , but in >order to convert anything he would need the specifications for the object >format . So , does anyone have a description of the format ? I believe this info can be downloaded from the NewTek bbs. >Ole Andre Schistad sent this message. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 00:47:27 1995 Received: by webcom.com (1.37.109.15/16.2) id AA296408447; Thu, 11 May 1995 00:47:27 -0700 Return-Path: Received: from dc.hb.se (mayday.dc.hb.se) by webcom.com with SMTP (1.37.109.15/16.2) id AA296068434; Thu, 11 May 1995 00:47:14 -0700 Received: from utb.shv.hb.se (ewa.shv.hb.se) by dc.hb.se (4.1/SMI-4.0) id AA05252; Thu, 11 May 95 09:48:25 +0200 Received: from EWA/SpoolDir by utb.shv.hb.se (Mercury 1.12); Thu, 11 May 95 9:52:47 +0100 Received: from SpoolDir by EWA (Mercury 1.12); Thu, 11 May 95 9:52:25 +0100 From: "Henrik Bengtsson" Organization: University of Boras To: lightwave@webcom.com Date: Thu, 11 May 1995 09:52:16 MET-1MEST Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Subject: Hi all.. Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <2786BBE3418@utb.shv.hb.se> Sender: owner-lightwave@webcom.com Precedence: bulk Hello all, I was just wondering where to send Bug reports about the Intel version of Lightwave. I have a license of it and have found nothing in the manuals (which btw. are quite buggy too =). Do they have a central Email or something? Be well, Henrik -------------------------------------------------------------------- Henrik Bengtsson System Administrator Dep. Of Comp. Sci and Business Administration. UCoB (University College of Bor}s) Sweden --------------------------------------------------------------------- -- "Henrik Bengtsson" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 03:02:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA208706524; Thu, 11 May 1995 03:02:04 -0700 Return-Path: Received: from clss1.bangor.ac.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA208326486; Thu, 11 May 1995 03:01:26 -0700 Received: from thunder (thunder.bangor.ac.uk) by clss1.bangor.ac.uk; Thu, 11 May 95 11:03:50 BST Date: Thu, 11 May 1995 11:03:05 +0100 (BST) From: Christian Graham X-Sender: bss104@thunder To: lightwave@webcom.com Subject: Subscribing to LightwavePro (U.K.)? In-Reply-To: <9505110045.1.9290@cup.portal.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hi, Can someone email me the overseas subscription details of LightwavePro (including preferred method of payment)? Thanks. Best Regards, Christian (bss104@bangor.ac.uk) ODA/SBS Video Producer & Animator, School of Biological Sciences, University of Wales, Bangor. U.K. -- Christian Graham sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 05:00:11 1995 Received: by webcom.com (1.37.109.15/16.2) id AA276383611; Thu, 11 May 1995 05:00:11 -0700 Return-Path: Received: from ra.isisnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA276303607; Thu, 11 May 1995 05:00:07 -0700 Received: from [199.45.83.53] by ra.isisnet.com (8.6.9/SMI-SVR4) id JAA22845; Thu, 11 May 1995 09:00:12 -0300 Date: Thu, 11 May 1995 09:00:12 -0300 Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: animax@ra.isisnet.com (Andre Perusse) Subject: Lightwave 3.5 & 4.0 Render Farm Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone know if you can presently network an Amiga running LW 3.5 and a PC running LW4.0 using the built-in ScreamerNet that is at least in 3.5? Or does one have to do it manually. --------------------------------------------------------------------- /\ndre Perusse- animax@ra.isisnet.com | A4000 Toaster-Flyer w/Emplant ANIMAX MULTIMEDIA - Computer Animation & Multimedia Authoring Dartmouth, Nova Scotia, Canada Disclaimer: My Opinions do not necessarily reflect those of ANIMAX. --------------------------------------------------------------------- -- animax@ra.isisnet.com (Andre Perusse) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 06:33:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA184439202; Thu, 11 May 1995 06:33:22 -0700 Return-Path: Received: from noel.pd.org by webcom.com with ESMTP (1.37.109.15/16.2) id AA184369198; Thu, 11 May 1995 06:33:18 -0700 Received: (from edreams@localhost) by noel.pd.org (8.6.12/8.6.9) id JAA27790; Thu, 11 May 1995 09:26:36 -0400 Date: Thu, 11 May 1995 09:26:35 -0400 (EDT) From: edreams To: Ole Andre Schistad Cc: lightwave@webcom.com Subject: Re: LW object format specs anyone ? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk The lightwave object format for 3.5 and below is available around here somewhere. Check the tomahawk or Avalon sites... It's not that difficult a format to decode.. Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation /************************************************************************/ /* Take your dying with some seriousness, however. Laughing on the way */ /* to your execution is not generally understood by less-advanced */ /* life-forms and they'll call you crazy. */ /* -- Messiah's Handbook: Reminders for the Advanced Soul */ /************************************************************************/ -- edreams sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 07:28:13 1995 Received: by webcom.com (1.37.109.15/16.2) id AA208032493; Thu, 11 May 1995 07:28:13 -0700 Return-Path: Received: from pine.liii.com by webcom.com with SMTP (1.37.109.15/16.2) id AA207972489; Thu, 11 May 1995 07:28:09 -0700 Received: from rowan.liii.com by pine.liii.com with SMTP (5.67b/15Feb94-Long Island Information) id AA19472; Thu, 11 May 1995 10:34:02 -0400 Received: by rowan.liii.com (5.67b/15Feb94-Long Island Information) id AA10636; Thu, 11 May 1995 10:31:14 -0400 Date: Thu, 11 May 1995 10:31:13 -0400 (EDT) From: louie To: Christian Graham Cc: lightwave@webcom.com Subject: Re: Subscribing to LightwavePro (U.K.)? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 11 May 1995, Christian Graham wrote: > Can someone email me the overseas subscription details of LightwavePro > (including preferred method of payment)? Thanks. I don't have the ans. to this but I was just talking to a fiend about whether Video Toaster User and lightwave Pro is available in europe. Can they be found on the newstands? or only by subscription Thanks, Louie ************************************************************************* __ _____ _____ __ _____ _____ | | | | | |__| ___| | | Louie Volpe | |__| | | | | | ___|\ / louiev@liii.com |_____|_____|_____|__|_____| \_/ http://www.liii.com/~louiev/ | | | | | |__| ___| | | FOCUS GbR too - graphicRECALL | |__| | | | | | ___|\ / grecall@liii.com |_____|_____|_____|__|_____| \_/ http://www.liii.com/~louiev/1.GRECALL.html *The Multimedia Manager For The Multimedia Machine* -- louie sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 09:53:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA279341208; Thu, 11 May 1995 09:53:28 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA279141189; Thu, 11 May 1995 09:53:09 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s9bZW-0003xHC; Thu, 11 May 95 09:58 PDT Date: Thu, 11 May 1995 09:58:46 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: louie Cc: Christian Graham , lightwave@webcom.com Subject: Re: Subscribing to LightwavePro (U.K.)? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 11 May 1995, louie wrote: > > > On Thu, 11 May 1995, Christian Graham wrote: > > > Can someone email me the overseas subscription details of LightwavePro > > (including preferred method of payment)? Thanks. Another option to those of you in Europe will be to subscribe to the new Light Speed video magazine. We're finishing up on the 1st issue and the 2nd issue is about half complete also. The first issue of Light Speed will be released in about 4 weeks or so. You can look forward to 90-120 minutes worth of Light wave tutorials, reviews, modeling tips, and fantastic animations. There will be a NEW video out each and every month to help you along. The video is mixed with info for beginners all the way to tutorials for the advanced lightwave users. Keep in mind that this ISN'T a limited series of tapes... this is a new Lightwave magazine in VIDEO format. The price to buy each Light Speed video seperately is only $20 European, $15 Canadian, $12 US. Get a one year subscription and the price per video drops to $14 European, $11 Canadian, $8 US. heck, the animations on the tape each month are worth this. I'll be posting the toll free phone # in 3 weeks.In the mean time, if you have any questions, feel free to e-mail me. Like I said in my last post a couple weeks back, I'll keep you all informed on the progress. This should prove to be a great new source of information for many of you. Hope to see you onboard soon. Manuel Coats Light Speed: The Video Magazine for the Lightwave Enthusiast. -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 11:07:05 1995 Received: by webcom.com (1.37.109.15/16.2) id AA020545625; Thu, 11 May 1995 11:07:05 -0700 Return-Path: Received: from gozer.idbsu.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA020445619; Thu, 11 May 1995 11:06:59 -0700 Received: from topgun.idbsu.edu by gozer.idbsu.edu (AIX 3.2/UCB 5.64/4.03) id AA13660; Thu, 11 May 1995 11:48:40 -0600 Received: from TOPGUN/SMTPQueue by TOPGUN.idbsu.edu (Mercury 1.11); Thu, 11 May 95 12:08:45 GMT+11 Received: from Mailqueue by TOPGUN (Mercury 1.11); Thu, 11 May 95 12:08:39 GMT+11 From: "Tatertot" Organization: Boise State University To: lightwave@webcom.com Date: Thu, 11 May 1995 12:08:31 +0000 Subject: RE: Importing Grapics to Intel Architecture Priority: normal X-Mailer: Pegasus Mail for Windows (v2.0-WB3) Message-Id: <3A1A3B68CB@TOPGUN.idbsu.edu> Sender: owner-lightwave@webcom.com Precedence: bulk > Hi-Jack Pro by Inset Systems, will handle IFF files and converts to a large > number of file formats. Hi-Jack Pro will also do batch conversion. > There is also a shareware program called Paint Shop Pro (now version 2.0 or something) that loads and saves a bunch of formats, and does batch conversion. FWIW, Hijaak Pro gives me GPFs all over the place. I like Paint Shop Pro tons better. The newest version even supports Photoshop plugins! Tim -- "Tatertot" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 13:33:02 1995 Received: by webcom.com (1.37.109.15/16.2) id AA101214382; Thu, 11 May 1995 13:33:02 -0700 Return-Path: Received: from inet-gw-3.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA101134374; Thu, 11 May 1995 13:32:54 -0700 Received: from us1rmc.bb.dec.com by inet-gw-3.pa.dec.com (5.65/24Feb95) id AA15503; Thu, 11 May 95 13:33:34 -0700 Received: from hydra.enet by us1rmc.bb.dec.com (5.65/rmc-22feb94) id AA10482; Thu, 11 May 95 16:34:27 -0400 Message-Id: <9505112034.AA10482@us1rmc.bb.dec.com> Received: from hydra.enet; by us1rmc.enet; Thu, 11 May 95 16:34:27 EDT Date: Thu, 11 May 95 16:34:27 EDT From: "W. Bruce Moore, Video Alchemy" To: lightwave@webcom.com Apparently-To: lightwave@webcom.com Subject: Lost changes in Amiga gadgets (was: Re: PAR Q-Factor) Sender: owner-lightwave@webcom.com Precedence: bulk DanEsmond@aol.com wrote: > There's something I forgot to mention. The new Amiga PAR software > has a bug in the Q-Factor selection widget. ALWAYS use the up > and down buttons. When the value is directly entered by the user, > this version has a tendency to just revert to the last value selected > by the up and down buttons. This is simply a design flaw in the standard Amiga text entry gadget. When you enter new data, be sure to hit the key (or ) to make your change take effect. If you type into one field, then use the mouse to activate a different field or button, your new entry may be *discarded* (by the gadget handler) as an incompleted operation. This is true throughout the Amiga system (and Lightwave), not just the PAR software. It's annoying, but fairly simple to avoid once you understand what's happening. -- "W. Bruce Moore, Video Alchemy" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 14:17:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA122387062; Thu, 11 May 1995 14:17:42 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA122307057; Thu, 11 May 1995 14:17:37 -0700 Received: from kelly.teleport.com (downinit@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id OAA01987 for ; Thu, 11 May 1995 14:20:19 -0700 Date: Thu, 11 May 1995 14:20:16 -0700 (PDT) From: DMetcalfe To: lightwave@webcom.com Subject: Re: PAR Q-Factor In-Reply-To: <950511015426_114724017@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 11 May 1995 DanEsmond@aol.com wrote: > In closing I have some very important advice for PAR newbies. I've > had mine for over a year now, and I found something out the hard > way. KEEP YOUR DRIVES COOL!!!! I can't stess this strongly > enough. High capacity drives generate tremendous amounts of heat. > A hot drive will last about a month. NEVER NEVER NEVER run > a PAR drive inside a stock 4000 case. Mine now sits in a tower case > opposite the power supply intake with 3 inch air spaces above AND > below, with vent slots in the front panel. Dan must be using the Micropolis drives, all their >GB drives run fast and very very hot. The 3GB I got for the Mac8100 had to be put in a PC MiniTower, size and heat were a concern. The new Conner 540MB & 1GB drives are dirt cheap and almost as fast as the Micropolis. They have the added advantage of 3.5HH and they run very very cool. I mean no heat at all. Until recently, I had the old Seagate3600 and the Conner540 on the PAR, I sandwiched them together with thin foam tape so I could fit them both in the 5.25 bay in my 2000. The Seagate ran a bit hotter and glitched a little more often (it was the first and flakiest of PAR approved drives) but the Conner had no problem with 220-240 Blocks, Q23 on anims and as high as Q18 on video recording. My machine stayed cool despite having an older, hotter Maxtor Sys: drive right on top of the others and a heat producing Zeus on the other side of that. I >do< have a second CPU type fan on the other side of the Zeus, otherwise it (the Zeus) will die within a day. D. downinit@teleport.com -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 14:28:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA126437732; Thu, 11 May 1995 14:28:52 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA126377729; Thu, 11 May 1995 14:28:49 -0700 Received: from kelly.teleport.com (downinit@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id OAA04337 for ; Thu, 11 May 1995 14:31:30 -0700 Date: Thu, 11 May 1995 14:31:24 -0700 (PDT) From: DMetcalfe To: lightwave@webcom.com Subject: Re: NT ImageProcessing In-Reply-To: <199505110427.WAA07634@earth.usa.net> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 10 May 1995, James Jones/Nibbles and Bits wrote: > It's made by Black Belt Systems: 1-800-852-6442 ($250) Ahhh, that explains it. > Oh, last I heard, Photoshop doesn't batch process. That's > what deterred me from buying it. Well, that and the $600 price > tag. :) I'm still not clear myself on batching with PShop. But, if you're in the market for a scanner, tablet etc. look for one that includes PShopLE, it's upgradeable to 3.0 for $200. Also, check the net and local computer rags for LE, it doesn't matter Mac or PC, you can upgrade it across platforms as long as it hasn't >already< been upgraded. The Adobe upgrade # told me I couldn't cross platforms with the upgrade but the corporate office said no prob (we already had Mac3.0 when we bought a slide scanner). Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 14:38:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA131418314; Thu, 11 May 1995 14:38:34 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA131308307; Thu, 11 May 1995 14:38:28 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA13399; Thu, 11 May 1995 17:41:24 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA06490; Thu, 11 May 1995 17:42:32 -0400 Date: Thu, 11 May 1995 17:32:59 -0400 (EDT) From: Joe Angell Subject: Flyer 4.03 WITHOUT the 4.0 CD... To: LightWave Mailing List Cc: Toaster/Flyer Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hi, all. After rendering out a LW animation (AND saving the stills) with my .94 Flyer, I played it back and got the "let's flash to a red tint every other frame" bug. I tried re-rendering the stills as another anim -- no luck. So I broke down and gave a call to NewTek's FTP site (ftp.newtek.com). I remembered reading on the list that Flyer 4.03 won't install without the 4.0 CD. I got the DMS'd disk and installed it by hand (decompress LHA files, copy the OLD files to a dir called "Flyer_OLD" first (just in case...), and then put the new files in.) I rebooted & started the Toaster... It did a Flyer Callibrate... AND WORKED!!! YEAH!!! Now I can finish my tape for Manny! and my final projects for RISD! JOY! RAPTURE! :) Works great, TPaint is OK (after renaming it from ToaterPaint2000 to ToasterPaint), but I haven't tried it much so I didn't find the bugs yet. I did notice that the Editor screen seems a bit darker, and the Save Projects button is a little too far to the right, but otherwise, REAL nice... Two questions, though... 1 -- How do you a) compile IFFs/Framestores into VTASC anims with TPaint b) How do you split clips to IFFs 2 -- Where do you put the A2000Icons.LHA once you've decompressed them? I'm assuming Control in the Effects dir, since nothing's there and these seem like control icons... BTW, it turns out NewTek wrote their own info command. Check your c:. Info is the NewTek one (type Info ? in a CLI) and Info_old (or something) is the old ADos one. Info ? explains why they did it... A couple other NewTek goddies are in C:, too... So long... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 15:46:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA157952397; Thu, 11 May 1995 15:46:37 -0700 Return-Path: Received: from netcom16.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA157892392; Thu, 11 May 1995 15:46:32 -0700 Received: by netcom16.netcom.com (8.6.12/Netcom) id PAA03570; Thu, 11 May 1995 15:48:57 -0700 Date: Thu, 11 May 1995 15:48:56 -0700 (PDT) From: John Gross Subject: Re: Subscribing to LightwavePro (U.K.)? To: louie Cc: Christian Graham , lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > > Can someone email me the overseas subscription details of LightwavePro > > (including preferred method of payment)? Thanks. > > I don't have the ans. to this but I was just talking to a fiend about > whether Video Toaster User and lightwave Pro is available in europe. Can > they be found on the newstands? or only by subscription Currently, LWPRO and VTU are available only by subscription overseas. Avid is looking into getting it on newstands over there. You can send email to avid@cup.portal.com or call 408-774-6770 to get subscription info... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 17:17:36 1995 Received: by webcom.com (1.37.109.15/16.2) id AA195277856; Thu, 11 May 1995 17:17:36 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA195197849; Thu, 11 May 1995 17:17:31 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA013008014; Thu, 11 May 1995 20:20:14 -0400 Date: Thu, 11 May 1995 20:20:14 -0400 From: Joseburgos@aol.com Message-Id: <950511200759_115576647@aol.com> To: lightwave@webcom.com Subject: PAR Q Sender: owner-lightwave@webcom.com Precedence: bulk Thanks to all who responded. It was not my Q factor that was causing the problem but the block limit size. I played with it all last night (2am) and found that for right now, Q=23 and Block=250. This gives me a great quality video output. Oh by the way, I've got my Conner 1.275 GIG drive sandwiched in my A2000 with almost all but one slot empty and my drive does feel a little warm but not much more than any of the other cards. I chalk this to luck. I am going to Radio Shack this weekend and slaping one or two cooling fans on my A2000. Thanks again, P.S. I'm glad the list has come back to being a LW list and not a NT, PC, what is VRAM?............ list. Mabey it's the new home :) ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 17:29:13 1995 Received: by webcom.com (1.37.109.15/16.2) id AA199668553; Thu, 11 May 1995 17:29:13 -0700 Return-Path: Received: from freenet.edmonton.ab.ca by webcom.com with SMTP (1.37.109.15/16.2) id AA199558547; Thu, 11 May 1995 17:29:07 -0700 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA77385; Thu, 11 May 1995 18:16:44 -0600 Date: Thu, 11 May 1995 18:16:44 -0600 (MDT) From: stevharr@freenet.edmonton.ab.ca To: lightwave@webcom.com Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I am a beginning animator and would like to know from those how are experienced on how do you charge for an animation. thanks in advance for any responses Stephen email: stevharr@freenet.edmonton.ab.ca -- stevharr@freenet.edmonton.ab.ca sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 18:56:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA242313804; Thu, 11 May 1995 18:56:44 -0700 Return-Path: Received: from arl-img-4.compuserve.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA242253799; Thu, 11 May 1995 18:56:39 -0700 Received: by arl-img-4.compuserve.com (8.6.10/5.941228sam) id VAA19628; Thu, 11 May 1995 21:59:22 -0400 Date: 11 May 95 21:57:54 EDT From: Joe Maulucci <70702.230@compuserve.com> To: Subject: Special Offer Message-Id: <950512015754_70702.230_FHP72-1@CompuServe.COM> Sender: owner-lightwave@webcom.com Precedence: bulk The Review is out!! From owner-lightwave@webcom.com Thu May 11 19:19:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA252695185; Thu, 11 May 1995 19:19:45 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA252495176; Thu, 11 May 1995 19:19:36 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s9kQD-0003xsC; Thu, 11 May 95 19:25 PDT Date: Thu, 11 May 1995 19:25:45 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: lightwave@webcom.com Subject: WinImages : LS Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > On Wed, 10 May 1995, James Jones/Nibbles and Bits wrote: > > > It's made by Black Belt Systems: 1-800-852-6442 ($250) > > Ahhh, that explains it. WinImages is a pretty powerful program under NT. Its got some fantastic options. There will be a video review of it in the 2nd issue of Light Speed (Due out in July, so if you can't wait, might want to hit the dealer). Manny Light Speed: The video magazine for the Lightwave enthusiast -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 20:17:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA279088634; Thu, 11 May 1995 20:17:14 -0700 Return-Path: Received: from hkg.hkg.ingr.com ([148.53.151.201]) by webcom.com with SMTP (1.37.109.15/16.2) id AA279008617; Thu, 11 May 1995 20:16:58 -0700 Received: from msmail.hkg.ingr.com (msmail) by hkg.hkg.ingr.com (5.65c/1.921207) id AA03703; Fri, 12 May 1995 11:20:10 -0500 Received: by msmail.hkg.ingr.com with Microsoft Mail id <2FB3A729@msmail.hkg.ingr.com>; Fri, 12 May 95 11:21:29 PDT From: Steven Davis To: "'SMTP:lightwave@webcom.com'" Subject: Warning. PC 120MHZ Pentium Post. Date: Fri, 12 May 95 11:14:00 PDT Message-Id: <2FB3A729@msmail.hkg.ingr.com> Encoding: 21 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk To all those people considering looking at the 120mhz Pentium. Details from our Engineers. 120 MHz CPU is 20% faster than a 100 MHz. However the bus runs at 60 MHZ, which is 10% slower than the 66 MHZ for the 100 MHZ processor. Your system is only marginally faster. Furthermore the 120 MHZ processors available today can not be used in a symmetric multi-processor (SMP) configured machine. The 133 MHz is not only 33% faster than the 100 MHz, there is no loss in the bus speed. So the full 33% speed advantage of the 133 MHz processor is fully realized. The 133 MHZ chips will also be SMP capable from the very start. The availability by Intel has not been announced yet, but is expected (late) this summer. Steve Davis Snr Software Engineer Intergraph Hong Kong. -- Steven Davis sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 20:22:12 1995 Received: by webcom.com (1.37.109.15/16.2) id AA280528932; Thu, 11 May 1995 20:22:12 -0700 Return-Path: Received: from hkg.hkg.ingr.com ([148.53.151.201]) by webcom.com with SMTP (1.37.109.15/16.2) id AA280418925; Thu, 11 May 1995 20:22:05 -0700 Received: from msmail.hkg.ingr.com (msmail) by hkg.hkg.ingr.com (5.65c/1.921207) id AA03739; Fri, 12 May 1995 11:25:10 -0500 Received: by msmail.hkg.ingr.com with Microsoft Mail id <2FB3A855@msmail.hkg.ingr.com>; Fri, 12 May 95 11:26:29 PDT From: Steven Davis To: "'SMTP:lightwave@webcom.com'" Subject: Warning PC Pentium 'Triton chipset' post. Date: Fri, 12 May 95 11:19:00 PDT Message-Id: <2FB3A855@msmail.hkg.ingr.com> Encoding: 18 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk Here is another PC post of people looking for Triton PC`s Triton chips are designed for home and office use and have severe limitations: - they only support memory sizes up to 128 MB, not 256 MB, - only the first 64MB can be cached, and - they do not support symmetric multi-processing (SMP) hardware, only single processor configurations. Heavy duty applications like CAD and color graphics benefit from all this. Hence we stayed with the Neptune chip set. We use the improved Neptune 2 chipset which gives a wider memory bandwidth allowing for faster memory access than the Neptune 1 which was used on some of the earlier 90 MHz Pentium TD's. -- Steven Davis sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 21:51:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA018064311; Thu, 11 May 1995 21:51:51 -0700 Return-Path: Received: from dub-img-4.compuserve.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA018004306; Thu, 11 May 1995 21:51:46 -0700 Received: by dub-img-4.compuserve.com (8.6.10/5.941228sam) id AAA25574; Fri, 12 May 1995 00:54:23 -0400 Date: 12 May 95 00:52:51 EDT From: Joe Maulucci <70702.230@compuserve.com> To: Subject: Special Offer Message-Id: <950512045251_70702.230_FHP43-1@CompuServe.COM> Sender: owner-lightwave@webcom.com Precedence: bulk The Review is out!! MotionCLIPS Awesome for many reasons, this CD is a must-have for computer artists and animators. -R. Shamms Mortier Review in VTU May 1995 Issue To celebrate, MotionCLIPS has a special offer! MC for just $99 (Save 50%) if you order by May 31st! Remember Toaster System 4.0 now loads JPEGs, so you can load directly from our CD-ROM, no hard drive conversions needed! Don't have System 4.0 just add just $55 for the Pegger Bundle, and still enjoy loading directly from MotionCLIPS CD-ROM! To order call, The MicroWorks at 716 873-1856 (Buffalo, NY) -- mention that you read this on the INTERNET! More info see VTU May '95 issue for review and ad! Joe Maulucci >>> MotionCLIPS, CD-ROM Voice: 716 881-5215 BBS/FAX: 716 882-1774 -- Joe Maulucci <70702.230@compuserve.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 23:43:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA054780981; Thu, 11 May 1995 23:43:01 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA054600972; Thu, 11 May 1995 23:42:52 -0700 Received: from mcbones (ip169.lax.primenet.com [204.212.59.169]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id XAA21756; Thu, 11 May 1995 23:45:36 -0700 Date: Thu, 11 May 1995 23:45:36 -0700 Message-Id: <199505120645.XAA21756@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 2.0.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Small Status Report Cc: toaster@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Things are going smooth. I've figured out what Webcom was doing with the digest configuration and hopefully made it so the Lightwave digest goes out less frequently. I'll trim the size/line count if people request it. There's been a deal of normal bounces coming back with some "Unknown Host" bounces already. I'm not sure if those addresses are receiving e-mail until I ask. :( Some "Unknown User" bounces but those are easier to deal with if I can finger the account. Also, if by some freak of nature something bizarre happens to either of the lists tomorrow (Friday), I won't be able to take care of things until late Saturday. Here's knocking on wood nothing happens! :) Have fun all! Dan -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 11 23:45:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA055331110; Thu, 11 May 1995 23:45:10 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA055231106; Thu, 11 May 1995 23:45:06 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id XAA12717 for ; Thu, 11 May 1995 23:47:09 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id XAA06690 for lightwave@webcom.com; Thu, 11 May 1995 23:47:08 -0700 To: lightwave@webcom.com Subject: Re: NT ImageProcessing Lines: 24 Date: Thu, 11 May 95 23:47:07 PDT Message-Id: <9505112347.1.6590@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >There is of course, Adobe PhotoShop for Windows. I've used the Mac version >and it's great so I would assume the Windows version would be almost as >good. > >-Carl BZZZTTT! Carl, while PS is certainly a heavyweight package, in this context (animation) it is sorely lacking, specifically in that, to my knowledge, it has zero builtin batch capability. There are supposed to be some (at least one) 3rd party batch thingy, but this seems a curious shortcoming to moi. After Effects is an animation compositing package that is very powerful (this is what I was talking about, no?) and is almost everything we've all dreamed of. Same company too. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 01:25:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA114337142; Fri, 12 May 1995 01:25:42 -0700 Return-Path: Received: from crash.cts.com by webcom.com with SMTP (1.37.109.15/16.2) id AA114177135; Fri, 12 May 1995 01:25:35 -0700 Received: from special1.cts.com by crash.cts.com with smtp (Smail3.1.28.1 #23) id m0s9q4s-0000KfC; Fri, 12 May 95 01:28 PDT Message-Id: Date: Fri, 12 May 95 01:28 PDT X-Sender: bwhitake@crash.cts.com X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: "Henrik Bengtsson" From: bwhitake@cts.com (Bryan Whitaker) Subject: Re: Hi all.. Cc: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk >Hello all, >I was just wondering where to send Bug reports about the Intel version of >Lightwave. I have a license of it and have found nothing in the manuals (which >btw. are quite buggy too =). Do they have a central Email or something? >Henrik Bengtsson >System Administrator >Dep. Of Comp. Sci and Business Administration. _________________________________________________________ Hold your horses son!!----- (spoken like Yosemite Sam) Realize that the version 4.0 that is out right now is PRE-RELEASE and they are well aware of the bugs that are in that and the manual... (which still has Amiga screen shots in it :) They even wrote all about it in that little pre-release notes thing.... And I am sure that when the final version comes the pipe it will be more solid. And I think you will find that they will publish a feedback loop for problems / bugs when it is released. Whoever sold you the package should have told you all of that. P.S...Newtek is listening to the newsgroup....you will get them there for sure... B-DUB _______________________________________________________________________ SPECIAL DESIGNS ANIMATION STUDIO "Images of the 21st Century" P.O.BOX 19931 San Diego, California 92159 3D Animation - Video Production (619) 466-3179 Bryan Whitaker bwhitake@crash.cts.com _______________________________________________________________________ -- bwhitake@cts.com (Bryan Whitaker) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 02:45:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA285841909; Fri, 12 May 1995 02:45:09 -0700 Return-Path: Received: from dc.hb.se (mayday.dc.hb.se) by webcom.com with SMTP (1.37.109.15/16.2) id AA284611891; Fri, 12 May 1995 02:44:51 -0700 Received: from utb.shv.hb.se (ewa.shv.hb.se) by dc.hb.se (4.1/SMI-4.0) id AA07133; Fri, 12 May 95 11:45:51 +0200 Received: from EWA/SpoolDir by utb.shv.hb.se (Mercury 1.12); Fri, 12 May 95 11:50:10 +0100 Received: from SpoolDir by EWA (Mercury 1.12); Fri, 12 May 95 11:49:46 +0100 From: "Henrik Bengtsson" Organization: University of Boras To: bwhitake@cts.com (Bryan Whitaker), lightwave@webcom.com Date: Fri, 12 May 1995 11:49:42 MET-1MEST Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Subject: Re: Hi all.. Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <29261224F14@utb.shv.hb.se> Sender: owner-lightwave@webcom.com Precedence: bulk > Hold your horses son!!----- (spoken like Yosemite Sam) > Realize that the version 4.0 that is out right now is PRE-RELEASE and > they are well aware of the bugs that are in that and the manual... > (which still has Amiga screen shots in it :) > They even wrote all about it in that little pre-release notes thing.... > And I am sure that when the final version comes the pipe it will be more > solid. And I think you will find that they will publish a feedback loop for > problems / bugs when it is released. > > Whoever sold you the package should have told you all of that. > > P.S...Newtek is listening to the newsgroup....you will get them there for > sure... Hehe... sorry to alarm you before. I am very aware that it's a pre-release. (I just thought that NewTek would be interested to hear about bugs that we encounter "on the field", it might help them flush out the last problems with it. Be well all, Henrik -------------------------------------------------------------------- Henrik Bengtsson System Administrator Dep. Of Comp. Sci and Business Administration. UCoB (University College of Bor}s) Sweden --------------------------------------------------------------------- -- "Henrik Bengtsson" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 04:07:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA284676864; Fri, 12 May 1995 04:07:45 -0700 Return-Path: Received: from netcom8.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA284616858; Fri, 12 May 1995 04:07:38 -0700 Received: by netcom8.netcom.com (8.6.12/Netcom) id EAA09451; Fri, 12 May 1995 04:09:43 -0700 From: videoman@netcom.com Message-Id: <199505121109.EAA09451@netcom8.netcom.com> Subject: Re: Warning PC Pentium 'Triton chipset' post. To: steven@msmail.hkg.ingr.com (Steven Davis) Date: Fri, 12 May 1995 04:09:42 -0700 (PDT) Cc: lightwave@webcom.com In-Reply-To: <2FB3A855@msmail.hkg.ingr.com> from "Steven Davis" at May 12, 95 11:19:00 am X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 2618 Sender: owner-lightwave@webcom.com Precedence: bulk > Here is another PC post of people looking for Triton PC`s > > > Triton chips are designed for home and office use and have severe > limitations: Well I would agree they seemed to have listened to what "home&office" people want, more speed less cost! > > - they only support memory sizes up to 128 MB, not 256 MB, Yup true, however on all but a few boards to get 256MEGS your looking at 64Meg strips. I don't even want to know the cost on those, assumeing you could find one, if your getting 256 megs of ram, I really think your an Alpha buget with NT. > - only the first 64MB can be cached, and Again most boards have 4 ram sockets, and for now 16 meg parts are the best price for what you get. So for a lot of people this will be ok. If your really into memeory, gigabyte has a neptune board that has 6 sockets and can have 512 megs. but really by the time 128Megs of ram is a limit new motherboards with P6 chips will be out... when your paying a few grand for ram whats a couple hundred for a motherboard and a chipset. > - they do not support symmetric multi-processing (SMP) hardware, only > single processor configurations. Yeah this was the bigest bummer about the chipset. > > Heavy duty applications like CAD and color graphics benefit from all this. > Hence we stayed with the Neptune chip set. We use the improved Neptune 2 > chipset which gives a wider memory bandwidth allowing for faster memory > access than the Neptune 1 which was used on some of the earlier 90 MHz > Pentium TD's. As you might have guessed I have a Triton based board, with Piplined Burst cashe, and i find the speed it gives me in aplications over the neptune to be more of import than the top end ram limits. Also if your running a DOS cad program good luck getting it to see 256megs of ram, And unless it's NT based, the silly 640K nonsence is far more limiting than haveing only one CPU or 128megs of ram. Only reasion I see to get a neptune over a Triton is for a Dual CPU running NT. And at that price... it might be better to go Alpha. -- .__________________________________________________________________________. | -== When Dreams Become Reality ==- -= IM Design=- | |"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""| | videoman@netcom.com | FTP: ftp.netcom.com | Video Production | | videoman@cyberspace.org | DIR: pub/videoman | 3D Graphics & DTP | | Mosaic Home Page: file://ftp.netcom.com/pub/vi/videoman/web/HOME.html | ~""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""~ -- videoman@netcom.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 04:10:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA002937042; Fri, 12 May 1995 04:10:43 -0700 Return-Path: Received: from netcom8.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA002207035; Fri, 12 May 1995 04:10:35 -0700 Received: by netcom8.netcom.com (8.6.12/Netcom) id EAA09564; Fri, 12 May 1995 04:12:53 -0700 From: videoman@netcom.com Message-Id: <199505121112.EAA09564@netcom8.netcom.com> Subject: Re: Warning. PC 120MHZ Pentium Post. To: steven@msmail.hkg.ingr.com (Steven Davis) Date: Fri, 12 May 1995 04:12:53 -0700 (PDT) Cc: lightwave@webcom.com In-Reply-To: <2FB3A729@msmail.hkg.ingr.com> from "Steven Davis" at May 12, 95 11:14:00 am X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1021 Sender: owner-lightwave@webcom.com Precedence: bulk > 120 MHz CPU is 20% faster than a 100 MHz. However the bus runs at 60 MHZ, > which is 10% slower than the 66 MHZ for the 100 MHZ processor. Your system > today can not be used in a symmetric multi-processor (SMP) configured > machine. > > The 133 MHz is not only 33% faster than the 100 MHz, there is no loss in the Some VERY good points.. strange that the 120 is not SMP. You just made my P100 feel happy :) (Late summer humm... with the P6 at the end of the year) -- .__________________________________________________________________________. | -== When Dreams Become Reality ==- -= IM Design=- | |"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""| | videoman@netcom.com | FTP: ftp.netcom.com | Video Production | | videoman@cyberspace.org | DIR: pub/videoman | 3D Graphics & DTP | | Mosaic Home Page: file://ftp.netcom.com/pub/vi/videoman/web/HOME.html | ~""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""~ -- videoman@netcom.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 06:14:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA231564477; Fri, 12 May 1995 06:14:37 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA231324465; Fri, 12 May 1995 06:14:26 -0700 Received: from pdavies.MAIN (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id JAA19060 for ; Fri, 12 May 1995 09:16:44 -0400 Date: Fri, 12 May 1995 09:16:44 -0400 Message-Id: <199505121316.JAA19060@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (Paul A. Davies) Subject: RE: Importing Grapics to Intel Architecture X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >There is also a shareware program called Paint Shop Pro (now version >2.0 or something) that loads and saves a bunch of formats, and does >batch conversion. FWIW, Hijaak Pro gives me GPFs all over the place. >I like Paint Shop Pro tons better. The newest version even supports >Photoshop plugins! I just started using Paint Shop Pro 3.0. I haven't done much with it yet but I do have a complaint. PSP won't load my 24bit LW IFFs,it only supports color mapped IFFs. It will load 24bit TGA from LW. Unfortunately LW doesn't compress it's TGA output so my image goes from taking up 162KB to taking up 901KB of disk space. That's gonna become rather expensive. I guess I'll have to register my copy of PSP and bug them to update their IFF loader. As a registered LW user I respectfully ask Allen Hastings to add rle compression to LW's TGA output - as well as 32 bit alpha inclusion. Paul Davies Concept Artist Magnet Studios -- pdavies@magnet.com (Paul A. Davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 06:43:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA240986211; Fri, 12 May 1995 06:43:31 -0700 Return-Path: Received: from gw2.att.com (gw1.att.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA240916206; Fri, 12 May 1995 06:43:26 -0700 Received: from uscbu.ih.att.com by ig1.att.att.com id AA13212; Fri, 12 May 95 09:46:14 EDT Received: from usgp2.ih.att.com by uscbu.ih.att.com (4.1/EMS-1.1.1 SunOS) id AA24381; Fri, 12 May 95 08:45:14 CDT Received: by usgp2.ih.att.com (5.0/EMS-1.1 Sol2) id AA10217; Fri, 12 May 1995 08:45:22 +0600 Date: Fri, 12 May 1995 08:45:22 +0600 From: wizard@uscbu.ih.att.com Message-Id: <9505121345.AA10217@usgp2.ih.att.com> To: lightwave@webcom.com Subject: wanted, light speed magazine X-Sun-Charset: US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I am very interested in the magazine, (Light Speed), mentioned by Manny Coats. I would appreciate any subscription information that anybody has. Thanks. Mark Graves -- wizard@uscbu.ih.att.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 06:53:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA244626817; Fri, 12 May 1995 06:53:37 -0700 Return-Path: Received: from freenet.edmonton.ab.ca by webcom.com with SMTP (1.37.109.15/16.2) id AA244476812; Fri, 12 May 1995 06:53:32 -0700 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA56836; Fri, 12 May 1995 07:41:03 -0600 Date: Fri, 12 May 1995 07:41:02 -0600 (MDT) From: stevharr@freenet.edmonton.ab.ca To: Steven Davis Cc: "'SMTP:lightwave@webcom.com'" Subject: Re: Warning PC Pentium 'Triton chipset' post. In-Reply-To: <2FB3A855@msmail.hkg.ingr.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Could you tell me what kind of PC setup would be good for lightwave use (what kind of chip, brand names, etc...) Stephen email: stevharr@freenet.edmonton.ab.ca On Fri, 12 May 1995, Steven Davis wrote: > > Here is another PC post of people looking for Triton PC`s > > > Triton chips are designed for home and office use and have severe > limitations: > > - they only support memory sizes up to 128 MB, not 256 MB, > - only the first 64MB can be cached, and > - they do not support symmetric multi-processing (SMP) hardware, only > single processor configurations. > > Heavy duty applications like CAD and color graphics benefit from all this. > Hence we stayed with the Neptune chip set. We use the improved Neptune 2 > chipset which gives a wider memory bandwidth allowing for faster memory > access than the Neptune 1 which was used on some of the earlier 90 MHz > Pentium TD's. > > -- > Steven Davis sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > -- stevharr@freenet.edmonton.ab.ca sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 07:36:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA258819360; Fri, 12 May 1995 07:36:00 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA258619352; Fri, 12 May 1995 07:35:53 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id HAA11724 for ; Fri, 12 May 1995 07:37:51 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id HAA21739 for lightwave@webcom.com; Fri, 12 May 1995 07:37:50 -0700 To: lightwave@webcom.com Subject: Re: PAR Q Lines: 16 Date: Fri, 12 May 95 07:37:49 PDT Message-Id: <9505120737.2.21548@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >Thanks to all who responded. It was not my Q factor that was causing the >problem but the block limit size. I played with it all last night (2am) and >found that for right now, Q=23 and Block=250. This gives me a great quality >video output. When you invoke the MAP function, the PAR s/w will tell you the max block limit size for various segments on the drive. You can just look and see what is empty to set optimum block limits. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 09:00:11 1995 Received: by webcom.com (1.37.109.15/16.2) id AA290144410; Fri, 12 May 1995 09:00:11 -0700 Return-Path: Received: from hkg.hkg.ingr.com ([148.53.151.201]) by webcom.com with SMTP (1.37.109.15/16.2) id AA289694394; Fri, 12 May 1995 08:59:54 -0700 Received: by hkg.hkg.ingr.com (5.65c/1.921207) id AA06837; Sat, 13 May 1995 00:03:08 -0500 From: steven@hkg.hkg.ingr.com (Steven Davis) Message-Id: <199505130503.AA06837@hkg.hkg.ingr.com> Subject: Proposal for message header standards To: lightwave@webcom.com Date: Sat, 13 May 95 0:03:08 CDT Reply-To: steven@hkg.hkg.ingr.com X-Mailer: ELM [version 07.00.00.00 (2.3 PL11)] Sender: owner-lightwave@webcom.com Precedence: bulk We should look at having standard headers for message for easy identification as this list will get more PC and LW novice based in future. Plus there are a few Amigans who know very little about PC`s. something like 'PC' for lightwave pc hardware 'LW' for lightwave problems etc. 'ALPHA' for alpha stuff 'LW4' etc... 'COMMERCIAL' 'SPARK' 'IMPACT' There is going to be alot of traffic on this channel, so we should start setting some standardsi to help filter some of the info. we`ve already seen a lot of threads on PC hardware, and they are USEFULL. even if they are not on-topic for this group. Usenet 'sexually depraved' people on Usenet can do it, why not us? "MWM seeks PC-LW for fun, lets make SPARKs fly!" now if anyone is listening this far, where can I purchase LW4.0 for INTEl ? can I get the pre-release sent to me in Hong Kong? or is it for US market only? I`m thirsty for render power. Steve. -- steven@hkg.hkg.ingr.com (Steven Davis) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 10:18:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA025949125; Fri, 12 May 1995 10:18:45 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA025759107; Fri, 12 May 1995 10:18:27 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0s9yNL-0003kzC; Fri, 12 May 95 10:19 PDT Date: Fri, 12 May 1995 10:19:43 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: wizard@uscbu.ih.att.com Cc: lightwave@webcom.com Subject: Re: wanted, light speed magazine In-Reply-To: <9505121345.AA10217@usgp2.ih.att.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 12 May 1995 wizard@uscbu.ih.att.com wrote: > I am very interested in the magazine, (Light Speed), mentioned by Manny Coats. > I would appreciate any subscription information that anybody has. Thanks. > > Mark Graves There is no subscription info yet. We could have started taking orders early on with a later shipping date, but everybody seems to get in an uproar when their credit cards are charged and no product is shipped, so we're waiting until EVERYTHING is set before posting the 800 # (and regular # for those of you out of the U.S.). I've been getting TONS of mail on the subject so I WILL probably post the phone number before the end of this month, but the actual 1st video (August Issue) isn't scheduled for release until July 1st, but will be available and ready to ship to you internetters early June. We are working on the PAL conversion (contract) now. Just to let you know, there is a section on each issue of Light Speed called the Animation Showcase which allows people like yourselves to send in your animations and have them shown, much like VTU and DV's art galleries, only these will be full blown animations. If you are interested in submitting your work, please send your tape in SVHS or 3/4" (1st or 2nd generation only) to: Digital Concept Productions C/O Light Speed 2763 West Ave L Suite 172 Lancaster, Ca. 93536 If you wish, at the end of the animation you can include a screen on how you can be contacted. Please try to submit animations for Light Speed with music/sound effects included. If your animation is used, the issue in which it appears will be sent to you. Feel free to e-mail me if you have other questions. Manuel Coats Light Speed: The video magazine for the Lightwave enthusiast -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 11:12:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA049652363; Fri, 12 May 1995 11:12:44 -0700 Return-Path: Received: from corpse.ecst.csuchico.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA049462353; Fri, 12 May 1995 11:12:33 -0700 Received: (from alang@localhost) by corpse.ecst.csuchico.edu (8.6.10/8.6.10) id LAA27245; Fri, 12 May 1995 11:15:15 -0700 Date: Fri, 12 May 1995 11:15:15 -0700 (PDT) From: "Adam B. Lang" To: lightwave@webcom.com Subject: Dual Pentiums Manufactures? Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Can someone suggest manufactures of dual pentium systems that have some reliablity and history behind them. thanks ---------------------------------------------------------------- | Adam B. Lang -- WWW at http://www.ecst.csuchico.edu/~alang | | e-mail : alang@ecst.csuchico.edu - Voice Mail : 916-244-5035 | ---------------------------------------------------------------- -- "Adam B. Lang" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 12:15:08 1995 Received: by webcom.com (1.37.109.15/16.2) id AA079126108; Fri, 12 May 1995 12:15:08 -0700 Return-Path: Received: from happy.qualcomm.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA079056102; Fri, 12 May 1995 12:15:02 -0700 Received: (glane@localhost) by happy.qualcomm.com (8.6.12/QC-BSD-2.5) id MAA21858; Fri, 12 May 1995 12:17:45 -0700 Date: Fri, 12 May 1995 12:17:44 -0700 (PDT) From: George Lane To: lightwave@webcom.com Subject: Re: Welcome to lightwave In-Reply-To: <199505121844.LAA12212@qualcomm.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hello, I am new to the list. On Fri, 12 May 1995 lightwave-request@webcom.com wrote: > Welcome to the lightwave mailing list! [deleted] > LightWave3D is a 3D modeling, rendering and animation package available > for the Amiga and SGI with their own operating systems and systems > based on DEC Alphas, x86 compatible, and MIPS microprocessors running > WindowsNT. How about PowerPC microprocessors running WindowsNT? Thanks, George Lane Opinions are mine only. No employer would claim them. -- George Lane sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 14:24:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA132923847; Fri, 12 May 1995 14:24:07 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA132753837; Fri, 12 May 1995 14:23:57 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sA2Cr-0003s8C; Fri, 12 May 95 14:25 PDT Date: Fri, 12 May 1995 14:25:09 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: "Paul A. Davies" Cc: lightwave@webcom.com Subject: RE: Importing Grapics to Intel Architecture In-Reply-To: <199505121316.JAA19060@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 12 May 1995, Paul A. Davies wrote: > I just started using Paint Shop Pro 3.0. I haven't done much with it yet but > I do have a complaint. PSP won't load my 24bit LW IFFs,it only supports > color mapped IFFs. It will load 24bit TGA from LW. Unfortunately LW doesn't > compress it's TGA output so my image goes from taking up 162KB to taking up > 901KB of disk space. That's gonna become rather expensive. I guess I'll have > to register my copy of PSP and bug them to update their IFF loader. As a > Paul Davies Paul, look for Thumbs Plus on one of the FTP sites. I have both Paint Shop Pro and Thumbs Plus, and I think Thumbs Plus is better. It does A LOT of things for a PD program. It has loaded just about every file format that I have needed it to do. Paint Shop Pro on the other hand does have its nice features also. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 12 18:53:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA032090023; Fri, 12 May 1995 18:53:43 -0700 Return-Path: Received: from mail04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA031990016; Fri, 12 May 1995 18:53:37 -0700 Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA022320173; Fri, 12 May 1995 21:56:13 -0400 Date: Fri, 12 May 1995 21:56:13 -0400 From: Joseburgos@aol.com Message-Id: <950512215611_116965254@aol.com> To: Jeric@cup.portal.com Cc: lightwave@webcom.com Subject: Re: PAR Q Sender: owner-lightwave@webcom.com Precedence: bulk > When you invoke the MAP function, the PAR s/w will tell you the max > block limit size for various segments on the drive. You can just look > and see what is empty to set optimum block limits. > Jeric You know I never even saw that button before. Thanks. It clearly list all the available blocks. I think you have solved my problem. By the way I have a Conner 1.275 GIG and the map said I have mostly 200+ block types available. I still plan on putting a fan or two on my system but I've checked the Conner drive again and it still is only warm (Normal). Thanks again, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 13 09:47:36 1995 Received: by webcom.com (1.37.109.15/16.2) id AA040463655; Sat, 13 May 1995 09:47:36 -0700 Return-Path: Received: from freenet.edmonton.ab.ca by webcom.com with SMTP (1.37.109.15/16.2) id AA040333649; Sat, 13 May 1995 09:47:29 -0700 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA30111; Sat, 13 May 1995 10:35:06 -0600 Date: Sat, 13 May 1995 10:35:05 -0600 (MDT) From: stevharr@freenet.edmonton.ab.ca To: lightwave@webcom.com Subject: humanoid speaks? Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Has anyone had success in making humanoid speak? Stephen email: stevharr@freenet.edmonton.ab.ca -- stevharr@freenet.edmonton.ab.ca sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 13 11:07:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA059858464; Sat, 13 May 1995 11:07:44 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA059788460; Sat, 13 May 1995 11:07:40 -0700 Date: Sat, 13 May 1995 11:59:23 -0600 (MDT) From: Patrick Lawson To: stevharr@freenet.edmonton.ab.ca Cc: lightwave@webcom.com Subject: Re: humanoid speaks? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 13 May 1995 stevharr@freenet.edmonton.ab.ca wrote: > Has anyone had success in making humanoid speak? > > Stephen email: stevharr@freenet.edmonton.ab.ca > > -- > stevharr@freenet.edmonton.ab.ca sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > Yes I have and it look great! but it just take alot of time. It is simple if you have a sound sampler you look at to numbers on the sampler screen and put them on lightwaves screeen! -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 13 12:18:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA081432733; Sat, 13 May 1995 12:18:53 -0700 Return-Path: Received: from freenet.edmonton.ab.ca by webcom.com with SMTP (1.37.109.15/16.2) id AA081352729; Sat, 13 May 1995 12:18:49 -0700 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA81273; Sat, 13 May 1995 13:05:13 -0600 Date: Sat, 13 May 1995 13:05:13 -0600 (MDT) From: stevharr@freenet.edmonton.ab.ca To: Patrick Lawson Cc: lightwave@webcom.com Subject: Re: humanoid speaks? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Stephen email: stevharr@freenet.edmonton.ab.ca On Sat, 13 May 1995, Patrick Lawson wrote: > > > On Sat, 13 May 1995 stevharr@freenet.edmonton.ab.ca wrote: > > > Has anyone had success in making humanoid speak? > > > > Stephen email: stevharr@freenet.edmonton.ab.ca > > > > -- > > stevharr@freenet.edmonton.ab.ca sent this message. > > To Post a Message : lightwave@webcom.com > > Un/Subscription Requests To : lightwave-request@webcom.com > > (DIGEST) or : lightwave-digest-request@webcom.com > > Administrative Items To : owner-lightwave@webcom.com > > > Yes I have and it look great! but it just take alot of time. It > is simple if you have a sound sampler you look at to numbers on the > sampler screen and put them on lightwaves screeen! > -- > Patrick Lawson sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > How did you get around the problem of having to morph head object one into head object two and then later on in the same scene, morph head object one into head object three? -- stevharr@freenet.edmonton.ab.ca sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 02:31:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA026903899; Sun, 14 May 1995 02:31:39 -0700 Return-Path: Received: from disperse.demon.co.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA026843888; Sun, 14 May 1995 02:31:28 -0700 Received: from post.demon.co.uk by disperse.demon.co.uk id aa00403; 14 May 95 9:50 GMT-60:00 Received: from hanger.demon.co.uk by post.demon.co.uk id ad04154; 14 May 95 9:50 GMT-60:00 Received: by hanger.demon.co.uk (V1.16/Amiga) id AA000at; Sun, 14 May 95 08:46:19 GMT Date: Sun, 14 May 95 08:46:19 GMT Message-Id: <9505140846.AA000as@hanger.demon.co.uk> Return-Receipt: darren Return-View: darren@hanger.demon.co.uk Organization: PandGImaging X-Mailviewer: Mail 1.15 From: Darren Priestnall To: lightwave@webcom.com Subject: GVP Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone know how the hell you change the partition mask on a GVP accelerator board for the A2000 to a setting which Gigamem like's for it's partition virtual memory use ? I can change the mask, just not to the mask starting with a '0' which Gigamem requires :( Anyone know who's released the GVP simm's instead of GVP ? Anyone not subscribed to the Lightwave Pro magazine, buy Amiga Computing, there's a free issue of Lightwave pro plus Lightwave pro coverdisk inside......great magazine, shame about the large postal fee for uk subscribers :( -- ~===========================================================================~ Darren Priestnall - darren@hanger.demon.co.uk (PandGImaging) Connecting via Demon Internet, Finchley, London, N3 1TT. Tel: 081-349-0063 -- Full IP Connectivity for a 10 UKP per month - no usage/online fees!! -- -- Darren Priestnall sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 03:04:41 1995 Received: by webcom.com (1.37.109.15/16.2) id AA190145881; Sun, 14 May 1995 03:04:41 -0700 Return-Path: Received: from hermes.rdrop.com by webcom.com with SMTP (1.37.109.15/16.2) id AA189135873; Sun, 14 May 1995 03:04:33 -0700 Received: from nesbbx.UUCP by hermes.rdrop.com with UUCP (Smail3.1.28.1 #7) id m0sAaYR-000FJ0C; Sun, 14 May 95 03:05 PDT Received: by nesbbx.rain.COM (V1.17-beta/Amiga) id <016i@nesbbx.rain.COM>; Sat, 13 May 95 20:42:31 PST Date: Sat, 13 May 95 20:42:31 PST Message-Id: <9505140442.016i@nesbbx.rain.COM> X-Mailer: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) To: LightWave@webcom.com Subject: Pixel Pro Batch Conversion Script wanted Sender: owner-lightwave@webcom.com Precedence: bulk Anyone have a good Arexx script to batch convert Objects into LW through Pixel Pro 2.0 ?? Please E-mail it to me if you do. Thomas ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "It's O.K. to eat fish 'cus they don't have any feelings" ------------------------------------------------------------------------------ -- Thealy@nesbbx.rain.COM (Thomas Healy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 06:52:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA055459542; Sun, 14 May 1995 06:52:22 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA055339535; Sun, 14 May 1995 06:52:16 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA019929706; Sun, 14 May 1995 09:55:06 -0400 Date: Sun, 14 May 1995 09:55:06 -0400 From: Joseburgos@aol.com Message-Id: <950514095504_118160470@aol.com> To: Thealy@nesbbx.rain.com Cc: lightwave@webcom.com Subject: Re: Pixel Pro Batch Conversion Script wanted Sender: owner-lightwave@webcom.com Precedence: bulk Why would anyone use PixelPro to convert objects with Interchange around. Not only do I belive it to be the best object converter (Just on experience alone.It's been around for 6 years or so) but it always had selective batch converting. Later, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 13:17:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA143352655; Sun, 14 May 1995 13:17:35 -0700 Return-Path: Received: from eagle.wbm.ca by webcom.com with ESMTP (1.37.109.15/16.2) id AA143262650; Sun, 14 May 1995 13:17:31 -0700 Received: from [198.169.197.183] (dial197183.wbm.ca [198.169.197.183]) by eagle.wbm.ca (8.6.5/8.6.6) with SMTP id OAA24693 for ; Sun, 14 May 1995 14:27:08 GMT Date: Sun, 14 May 1995 14:27:08 GMT Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: jhasting@eagle.wbm.ca (James_Hastings-Trew) Subject: Re: GVP Sender: owner-lightwave@webcom.com Precedence: bulk > Darren Priestnall - darren@hanger.demon.co.uk (PandGImaging) wrote >Does anyone know how the hell you change the partition mask on a GVP >accelerator board for the A2000 to a setting which Gigamem like's for >it's partition virtual memory use ? I never could get GigaMem to work with my GVP GForce-040. Don't despair though... I found something on the NewTek BBS that DOES work -- VMM 3.0. The problem with GigaMem and the GVP card is that GVP used undocumented codes in setting up the MMU table. GigaMem will never work properly, since it will not be able to read in interpret some of the flags that GVP used in the MMU table. VMM comes with a utility that reads the current MMU table, and then works around the undocumented flags (basically ignores them). I have used VMM successfully with all my Lightwave projects that involve print resolution, and VMM hardly seems to slow the system down at all. Oh yeah, VMM requires MUI to run. -- jhasting@eagle.wbm.ca (James_Hastings-Trew) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 13:17:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA143422659; Sun, 14 May 1995 13:17:39 -0700 Return-Path: Received: from eagle.wbm.ca by webcom.com with ESMTP (1.37.109.15/16.2) id AA143362656; Sun, 14 May 1995 13:17:36 -0700 Received: from [198.169.197.183] (dial197183.wbm.ca [198.169.197.183]) by eagle.wbm.ca (8.6.5/8.6.6) with SMTP id OAA24697 for ; Sun, 14 May 1995 14:27:15 GMT Date: Sun, 14 May 1995 14:27:15 GMT Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: jhasting@eagle.wbm.ca (James_Hastings-Trew) Subject: Re: Pixel Pro Batch Conversion Script wanted Sender: owner-lightwave@webcom.com Precedence: bulk >Joseburgos@aol.com wrote: >Why would anyone use PixelPro to convert objects with Interchange around. Not >only do I belive it to be the best object converter (Just on experience >alone.It's been around for 6 years or so) but it always had selective batch >converting. I used Interchange years ago when it first came out and it was the only game in town. Now I use PixelPro to do all of my object conversion. The thing I like about PixelPro are the tools you can use to edit, clean up, polygon and point reduce, and polygon flip. I would be lost without these tools for object cleanup. Does latest Interchange offer these features? The Interchange I used years ago was your basic pipe -- you threw objects in one end, and objects came out the other and any cleanup to be done was your job. Does the newest Interchange give you any sort of interface to work with the object data interactively while you are doing the conversion. I ask because the Amiga magazines seemed to be more interested in printing the same tripe over and over again instead of printing useful and informative reviews of new software and updated software, and I have heard nothing new about Interchange in years (except that it has now been ported to other platforms.) -- jhasting@eagle.wbm.ca (James_Hastings-Trew) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 15:26:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA175310380; Sun, 14 May 1995 15:26:20 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA175240366; Sun, 14 May 1995 15:26:11 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA024280529; Sun, 14 May 1995 22:28:49 GMT From: t.taylor4@genie.geis.com Message-Id: <199505142228.AA024280529@relay1.geis.com> Date: Sun, 14 May 95 21:51:00 UTC To: lightwave@webcom.com Subject: PC: Dual P5/100 info X-Genie-Id: 8300123 X-Genie-From: T.TAYLOR4 Sender: owner-lightwave@webcom.com Precedence: bulk Someone recently asked me how I had two pentiums on my motherboard as the "second chip" wasn't in production yet. Well, I did some asking around and got the following information. I was asked not to provide source information for job security reasons, so don't ask. Intel different revision of their chip into stepping. For Pentium 75/90/100 MHz, there have been stepping B1, B3 and B5 so far. B1 is the stepping with the now famous floating point error. B1 and B3 require a specific CPU in the second CPU slot, i.e. to make a DP motherboard to work you need a P54C in the primary socket and a P54CM in the secondary socket. Stepping B5 and subsequent stepping (C1 and C2) have solve this problem, i.e. you can plug any two B5, C1 or C2 P54C into the MB and it will work. Since B5 was introduce at beginning of 1Q of this year, you can expect most of the CPU out there works with DP motherboard. There is one exception to this rule, and it is the 120MHz Pentium. As I have posted in the BBS, making 90/100 MHz motherboard to work at 120 MHz is a very minor modification, since it 120 MHz is the next multiple from 90 MHz. Unfortunately, Intel...uh...."screw up" on the 120MHz's multiprocessor support. If you plugg two 120 MHz onto Dual MB, it will probably work, but it definitely not guarantee by Intel. You might be seeing advertisement selling 120 MHz Dual MB....they're taking a gamble with your system. The correction chip will not be available until end of June; therefore, you will not see them on the market until mid or late 3Q 95. And there you go... that's the scoop. Tank Taylor -- t.taylor4@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 21:48:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA273343322; Sun, 14 May 1995 21:48:42 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA273283318; Sun, 14 May 1995 21:48:38 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id AAA13922 for ; Mon, 15 May 1995 00:51:30 -0400 Date: Mon, 15 May 1995 00:51:29 -0400 Subject: Re: GVP To: LightWave Mailing List In-Reply-To: <9505140846.AA000as@hanger.demon.co.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 14 May 1995, Darren Priestnall wrote: > Does anyone know how the hell you change the partition mask on a GVP > accelerator board for the A2000 to a setting which Gigamem like's for > it's partition virtual memory use ? > I can change the mask, just not to the mask starting with a '0' which > Gigamem requires :( GigaMem will change the DMA mask for you the first time you run it. And yes, you can put a '0' at the beginning of the mask value, it just will not be visible, but you'll notice there is one less character in the DMA mask string. Try running GigaMem first though and it will definitely change the mask for you. It worked fine on mine and I'm using a G-Force 040 in my A2000...it also works flawlessly on my A3000 w/Warp Engine 040. > Anyone know who's released the GVP simm's instead of GVP ? One of the "benefits" of buying GVP products...you can ONLY buy memory made by them and sold at vastly overinflated prices! I don't even know if they're making memory anymore since they've apparently stopped production on all other Amiga products....bastards! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 14 22:19:15 1995 Received: by webcom.com (1.37.109.15/16.2) id AA279295155; Sun, 14 May 1995 22:19:15 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA279225152; Sun, 14 May 1995 22:19:12 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id BAA14038 for ; Mon, 15 May 1995 01:22:00 -0400 Date: Mon, 15 May 1995 01:21:59 -0400 Subject: Re: GVP To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 14 May 1995, James_Hastings-Trew wrote: > GigaMem will never work properly, since > it will not be able to read in interpret some of the flags that GVP used in > the MMU table. Huh??? The only thing I had to do to get GigaMem to work with my G-Force 040 was find a newer version of the 68040.library...forget what version I'm using, but it DOES work, and quite well when using a very fast hard drive partition for virtual memory storage. On the other hand, I have trouble with VMM crashing my machine but I never messed with it very much, since Gigamem worked already. I'll have to give it another shot and see if I can do a speed comparison between the two of them. -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 01:49:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA087827799; Mon, 15 May 1995 01:49:59 -0700 Return-Path: Received: from daemon.apana.org.au by webcom.com with ESMTP (1.37.109.15/16.2) id AA087757794; Mon, 15 May 1995 01:49:54 -0700 Received: (from sumaleth@localhost) by daemon.apana.org.au (8.6.9/8.6.9) id SAA06250 for lightwave@webcom.com; Mon, 15 May 1995 18:52:42 +1000 From: Rowan Crawford Message-Id: <199505150852.SAA06250@daemon.apana.org.au> Subject: Re: Pixel Pro Batch Conversion Script wanted To: lightwave@webcom.com Date: Mon, 15 May 1995 18:52:39 +1000 (EST) In-Reply-To: <950514095504_118160470@aol.com> from "Joseburgos@aol.com" at May 14, 95 09:55:06 am X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 192 Sender: owner-lightwave@webcom.com Precedence: bulk > Why would anyone use PixelPro to convert objects with Interchange around. Not Because PixelPro came free on a magazine cover, and Interchange costs the same as a small family car? Row ;) -- Rowan Crawford sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 02:57:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA272351829; Mon, 15 May 1995 02:57:09 -0700 Return-Path: Received: from hermes.rdrop.com by webcom.com with SMTP (1.37.109.15/16.2) id AA271371817; Mon, 15 May 1995 02:56:57 -0700 Received: from nesbbx.UUCP by hermes.rdrop.com with UUCP (Smail3.1.28.1 #7) id m0sAwuu-000FJ0C; Mon, 15 May 95 02:58 PDT Received: by nesbbx.rain.COM (V1.17-beta/Amiga) id <01cc@nesbbx.rain.COM>; Sun, 14 May 95 20:52:07 PST Date: Sun, 14 May 95 20:52:07 PST Message-Id: <9505150452.01cc@nesbbx.rain.COM> X-Mailer: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) To: LightWave@webcom.com Subject: Layout bog-down problem Sender: owner-lightwave@webcom.com Precedence: bulk Question: Sometimes when I am doing an animation. LW will get reeeeaaaal slow when I'm moving objects around on the grid. I'm talking about 25 seconds for a numeric move. Is this an effect of the grid size? Is this an effect of large & small objects being together (I.E. Null objects & Large Planets). Is there any way I can fix this?? This doesn't effect rendering or anything just happens when I'm moving objects around on the grid. Anybody got any ideas for a cure? BTW: Amiga 4000/030 FPU. Thanks, Thomas Thealy@nesbbx.rain.com ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "It's O.K. to eat fish 'cus they don't have any feelings" ------------------------------------------------------------------------------ -- Thealy@nesbbx.rain.COM (Thomas Healy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 04:17:29 1995 Received: by webcom.com (1.37.109.15/16.2) id AA163216649; Mon, 15 May 1995 04:17:29 -0700 Return-Path: Received: from ns.dknet.dk by webcom.com with SMTP (1.37.109.15/16.2) id AA163146642; Mon, 15 May 1995 04:17:22 -0700 Received: from carlbro.dk by ns.dknet.dk with SMTP id AA17933 (5.65c8/IDA-1.4.4j for ); Mon, 15 May 1995 13:20:04 +0200 Received: from DKRMAIL-Message_Server by carlbro.dk with Novell_GroupWise; Mon, 15 May 1995 13:20:17 +0100 Message-Id: X-Mailer: Novell GroupWise 4.1 Date: Mon, 15 May 1995 13:19:12 +0100 From: Mads Storm Andersen To: lightwave@webcom.com Subject: Inet mail to LightwavePro. X-Charset: ASCII X-Char-Esc: 29 Sender: owner-lightwave@webcom.com Precedence: bulk Hi... I need the Inet subscribtion address for LightwavePro Mag.. /Mads Storm.. P.S Any release date on LW-PC ??? (I know, sooooon..) -- Mads Storm Andersen sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 05:14:08 1995 Received: by webcom.com (1.37.109.15/16.2) id AA208960048; Mon, 15 May 1995 05:14:08 -0700 Return-Path: Received: from doormouse.FormalSys.CA by webcom.com with ESMTP (1.37.109.15/16.2) id AA208900041; Mon, 15 May 1995 05:14:01 -0700 Received: (from mail@localhost) by doormouse.FormalSys.CA (8.6.9/8.6.9) id KAA02691 for ; Mon, 15 May 1995 10:05:58 -0300 Received: from hamster.formalsys.ca(155.3.66.9) by doormouse.FormalSys.CA via smap (V1.3) id sma002689; Mon May 15 10:05:41 1995 Received: (from pdw@localhost) by hamster.FormalSys.CA (8.6.9/8.6.9) id JAA08730 for lightwave@webcom.com; Mon, 15 May 1995 09:15:20 -0300 Date: Mon, 15 May 1995 09:15:20 -0300 From: Phillip White Message-Id: <199505151215.JAA08730@hamster.FormalSys.CA> To: lightwave@webcom.com Subject: LW 4 PC questions and observations Sender: owner-lightwave@webcom.com Precedence: bulk Having FINALLY received my copy of the pre-release and having a few days to play aroung with it, I have a couple of questions for anyone else with the pre-release: 1) In modeler, is there any key which will cancel the currently selected tool? For example: I select several points and turn on the move tool with 't'. I move the points. I cannot unselect the points until move is turned off. I cannot find a key to turn off move so I have to use the mouse to do it. I have been through the manual several times and cannot find an appropriate key (Esc would seem to be the logical choice, but that does not seem to have any effect outside of requestors). Questions requarding possible bugs (I'd like to know if these are just me or if others have seen the same thing): 2) In modeler I load an object which has attached polygons (one of the spaceship sample objects for example). If I try to display it in the preview window using either frontface or solid, modeler exits with a Win32s "Unhandled exception" error. If I detach the polygons the object displays with no problems. 3) In layout I have had several cases where the machine reboots during rendering (not crashes, actually reboots as if I had hit the reset button). In all cases I have been rendering with the "in progress" window turned on (test rendering to see the affect of different settings, etc). I am using LW on a Pentium 66 with 16Mb RAM, and a ATI graphics Ultra Pro at 1024x768 at 256 or 64K color mode. Overall I've been quite impressed with the pre-release. pdw --- +----------------------------+ _ +----------------------------+ / Phillip White |_/ \_| email : pdw@FormalSys.CA \ | FORMAL SYSTEMS INC. |_ X _| Tel : (506) 452-8467 | \ |/\_/\| Fax : (506) 453-9828 / +----------------------------+ +----------------------------+ -- Phillip White sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 07:06:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA057056794; Mon, 15 May 1995 07:06:34 -0700 Return-Path: Received: from mail04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA056236784; Mon, 15 May 1995 07:06:26 -0700 Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA044366956; Mon, 15 May 1995 10:09:16 -0400 Date: Mon, 15 May 1995 10:09:16 -0400 From: RFCoates@aol.com Message-Id: <950515100857_119136739@aol.com> To: pdw@FormalSys.CA Cc: lightwave@webcom.com Subject: Re: LW 4 PC questions and observations Sender: owner-lightwave@webcom.com Precedence: bulk You asked --------------------------------------------------------------------- 1) In modeler, is there any key which will cancel the currently selected tool? For example: I select several points and turn on the move tool with 't'. I move the points. I cannot unselect the points until move is turned off. I cannot find a key to turn off move so I have to use the mouse to do it. I have been through the manual several times and cannot find an appropriate key (Esc would seem to be the logical choice, but that does not seem to have any effect outside of requestors). --------------------------------------------------------------------- Don't know about the 4.0 pre-release for Intel, but on all previous Amiga versions hitting the space bar will deselect the current tool. And then hitting the / key will delselect the points/polygons. Robert Coates -- RFCoates@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 10:31:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA181529081; Mon, 15 May 1995 10:31:22 -0700 Return-Path: Received: from netcom21.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA180629068; Mon, 15 May 1995 10:31:09 -0700 Received: by netcom21.netcom.com (8.6.12/Netcom) id KAA18831; Mon, 15 May 1995 10:33:39 -0700 Date: Mon, 15 May 1995 10:33:38 -0700 (PDT) From: John Gross Subject: Re: Layout bog-down problem To: Thomas Healy Cc: LightWave@webcom.com In-Reply-To: <9505150452.01cc@nesbbx.rain.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > Sometimes when I am doing an animation. LW will get reeeeaaaal slow when > I'm moving objects around on the grid. I'm talking about 25 seconds for > a numeric move. Is this an effect of the grid size? Is this an effect of > large & small objects being together (I.E. Null objects & Large Planets). > Is there any way I can fix this?? This doesn't effect rendering or anything > just happens when I'm moving objects around on the grid. Anybody got any > ideas for a cure? BTW: Amiga 4000/030 FPU. LightWave will always 'snap' movements to 1/100th of the grid size. If you have a huge object, and are moving it on a small grid, you will get very samll movements. Likewise a tiny object on a huge grid will seem to zoom off of the screen when moved. Simply change your grid size. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 10:33:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA189719190; Mon, 15 May 1995 10:33:10 -0700 Return-Path: Received: from netcom21.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA188549176; Mon, 15 May 1995 10:32:57 -0700 Received: by netcom21.netcom.com (8.6.12/Netcom) id KAA18970; Mon, 15 May 1995 10:34:59 -0700 Date: Mon, 15 May 1995 10:34:59 -0700 (PDT) From: John Gross Subject: Re: Inet mail to LightwavePro. To: Mads Storm Andersen Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > I need the Inet subscribtion address for LightwavePro Mag.. avid@cup.portal.com You can also call 800-322-2843 or 408-774-6770. JGross editor, LWPRO -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 10:59:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA268580758; Mon, 15 May 1995 10:59:18 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA268320750; Mon, 15 May 1995 10:59:10 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA11756 (5.65c/IDA-1.5 for ); Mon, 15 May 1995 11:01:19 -0700 Received: by crl.crl.com id AA07027 (5.65c/IDA-1.5 for Lightwave ); Mon, 15 May 1995 11:01:17 -0700 Date: Mon, 15 May 1995 11:01:17 -0700 (PDT) From: Carl Andrew Johnson To: Lightwave Subject: Transparency Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I'm trying to create a Wall of Flames. I created a pretty good texture using Kai's Power tools. The difficult part is getting both the edges and portions of the interior to be transparent. I can create a transpaency map where the edges are partially transparent, but I can't animate it because the top edge has to remain partially transparent. I guess to be a little more descritive, I have a flat plane that will be my wall. It's got a fire texture moving up in the Y axis. I have transparency map that is also moving up the axis, but at a different rate. If I make the left and right side transparent, can't make the top transparent and still move it up along the y axis. Suggestions? -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 11:39:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA292343180; Mon, 15 May 1995 11:39:40 -0700 Return-Path: Received: from cats.ucsc.edu (cats-po-1.UCSC.EDU) by webcom.com with ESMTP (1.37.109.15/16.2) id AA292263174; Mon, 15 May 1995 11:39:35 -0700 Received: from ese.UCSC.EDU by cats.ucsc.edu with SMTP id LAA24470; Mon, 15 May 1995 11:42:23 -0700 Received: by ese.UCSC.EDU (8.6.12/4.7) id LAA14749; Mon, 15 May 1995 11:24:21 -0700 Date: Mon, 15 May 1995 11:24:20 -0700 (PDT) From: Adam Ives Chrystie Subject: Re: Transparency To: Carl Andrew Johnson Cc: Lightwave In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 15 May 1995, Carl Andrew Johnson wrote: > I'm trying to create a Wall of Flames. I created a pretty good texture > using Kai's Power tools. The difficult part is getting both the edges and > portions of the interior to be transparent. I can create a transpaency > map where the edges are partially transparent, but I can't animate it > because the top edge has to remain partially transparent. > Carl Andrew Johnson sent this message. Hmmm you might want to select transparent edges in th surfac menu..and play around with the threshhold numerical input..i forgt how it works..try a numbr like .5 then try somthing larger depending on th siz of th objct....tell m if this helpsss ------------------------------------------------------- I'm just following my GROOVE and spreading happiness :) ------------------------------------------------------- University Of California at Santa Cruz - UCSC Adam Chrystie adamchry@cats.ucsc.edu ------------------------------------------------------- -- Adam Ives Chrystie sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 13:34:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA263620280; Mon, 15 May 1995 10:51:20 -0700 Return-Path: Received: from server.globalone.net (ns1.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA262090252; Mon, 15 May 1995 10:50:52 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) By server.globalone.net (8.6.9/8.6.9) with SMTP id NAA03543 for ; Mon, 15 May 1995 13:53:44 -0400 Date: Mon, 15 May 1995 13:53:43 -0400 Subject: Gigamem stuff To: LightWave Mailing List In-Reply-To: <199505151501.LAA01306@server.globalone.net> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I think James Brooks wrote this: > I was wondering what are your setting for ADPro 2.5.0? When running that > program I try saving an IFF (24-bit, 256, etc IFF) to any device that > connected to my warp.device (warp engine SCSI) it will NOT save. That's pretty weird! Actually, I've never run ADPro on the Warped A3000 system...usually do image processing on my third machine (A2000/030) so that the two 040 machines can render uninterrupted. > Do you know HOW to get ADPro to use GigaMem's vitural memory? I'll install ADPro on my A3000 and see what happens with Gigamem...give me a few days though, as I'm trying to get some new animations done for my demo reel and I don't want to go messing with new software installations in the middle of a project. =) One question, in you Gigamem configuration for ADPro, do you have it set to give ADPro "only virtual memory", "virtual memory first", or "normal memory first"? I want to try and duplicate your problem before trying to solve it. Later.... -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 13:58:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA058941500; Mon, 15 May 1995 13:58:20 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA058821469; Mon, 15 May 1995 13:57:49 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA14375 (5.65c/IDA-1.5 for ); Mon, 15 May 1995 13:59:56 -0700 Received: by crl.crl.com id AA17273 (5.65c/IDA-1.5); Mon, 15 May 1995 13:59:55 -0700 Date: Mon, 15 May 1995 13:59:55 -0700 (PDT) From: Carl Andrew Johnson To: Adam Ives Chrystie Cc: Lightwave Subject: Re: Transparency In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I tried playing around with edge transparency and the object transparency began to take on a diamond shape. It wouldn't stay in the same "shape" as the object itself, which was rectangular. Thanks again, Carl -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 14:32:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA074083540; Mon, 15 May 1995 14:32:20 -0700 Return-Path: Received: from tyrell.net by webcom.com with SMTP (1.37.109.15/16.2) id AA073813528; Mon, 15 May 1995 14:32:08 -0700 Received: from ttyq0.tyrell.net by tyrell.net with SMTP id AA28979 (5.65c/IDA-1.4.4 for lightwave@webcom.com); Mon, 15 May 1995 16:31:16 -0500 Date: Mon, 15 May 1995 16:31:16 -0500 Message-Id: <199505152131.AA28979@tyrell.net> X-Sender: chris@tyrell.net Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: "Adam B. Lang" From: chris@tyrell.net (Chris Silva) Subject: Re: Dual Pentiums Manufactures? Cc: lightwave@webcom.com X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk Flight Technologies manufactures a Dual Pentium system, our KittyHawk. If is fully upgradeable to our BarnStormer, which utilizes a 275 MHz Alpha processor. We are reliable and have a number of customers that are extremely satisfied with our service and support. Regards, > >Can someone suggest manufactures of dual pentium systems that have some >reliablity and history behind them. > >thanks > >---------------------------------------------------------------- >| Adam B. Lang -- WWW at http://www.ecst.csuchico.edu/~alang | >| e-mail : alang@ecst.csuchico.edu - Voice Mail : 916-244-5035 | >---------------------------------------------------------------- > >-- >"Adam B. Lang" sent this message. >To Post a Message : lightwave@webcom.com >Un/Subscription Requests To : lightwave-request@webcom.com >(DIGEST) or : lightwave-digest-request@webcom.com >Administrative Items To : owner-lightwave@webcom.com > > Chris Silva Flight Technologies, Inc. (816) 525-UFLY (8359) Unparalleled Windows NT Workstation Solutions -- chris@tyrell.net (Chris Silva) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 14:46:05 1995 Received: by webcom.com (1.37.109.15/16.2) id AA080254365; Mon, 15 May 1995 14:46:05 -0700 Return-Path: Received: from cyber.net by webcom.com with SMTP (1.37.109.15/16.2) id AA080174351; Mon, 15 May 1995 14:45:51 -0700 From: Tim Salazar Date: Mon, 15 May 1995 14:46:17 -0700 X-Mailer: Mail User's Shell (7.2.4 2/2/92) To: lightwave@webcom.com Subject: Metamorph Message-Id: <9505151446.aa05791@cyber.cyber.net> Sender: owner-lightwave@webcom.com Precedence: bulk I'm doing a multiple target metamorph with 3.5sa. What I'm getting is an acceleration near or at the key frames that change to the morph target. IE when target 1-2 changes to 2-3. I used 100% dissolve. The envelopes are for the singular morph events like 1-2, 2-3, 3-final, therefore I'm only able to change the end points unlike motion envs. Tim grover@cyber.net -- Tim Salazar sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 15:01:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA087375270; Mon, 15 May 1995 15:01:10 -0700 Return-Path: Received: from mailhost.ecn.uoknor.edu (exmidway.ecn.uoknor.edu) by webcom.com with SMTP (1.37.109.15/16.2) id AA087305266; Mon, 15 May 1995 15:01:06 -0700 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0sB8CO-000DKeC; Mon, 15 May 95 17:01 CDT Received: by oubbs.telecom.uoknor.edu id 0NPXK01C Mon, 15 May 95 16:53:05 From: alan.chan@oubbs.telecom.uoknor.edu Message-Id: <9505151653.0NPXK01@oubbs.telecom.uoknor.edu> Date: Mon, 15 May 95 16:53:05 Subject: TRANSPARENCY To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk > I guess to be a little more descritive, I have a flat plane that > will be > my wall. It's got a fire texture moving up in the Y axis. I have > transparency map that is also moving up the axis, but at a different > > rate. If I make the left and right side transparent, can't make the > top > transparent and still move it up along the y axis. > > Suggestions? Forget the plane.. Use a very flat tube, wide side towards the camera, and set Edge Transparency to it (but without DoubleSided on). Alan Chan Vision Digital -- alan.chan@oubbs.telecom.uoknor.edu sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 15:17:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA093716220; Mon, 15 May 1995 15:17:00 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA093616213; Mon, 15 May 1995 15:16:53 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA10623; Mon, 15 May 1995 18:20:00 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA17463; Mon, 15 May 1995 18:21:11 -0400 Date: Mon, 15 May 1995 18:08:21 -0400 (EDT) From: Joe Angell Subject: Re: Transparency To: Carl Andrew Johnson Cc: Lightwave In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I'm trying to create a Wall of Flames. I created a pretty good texture > using Kai's Power tools. The difficult part is getting both the edges and > portions of the interior to be transparent. I can create a transpaency > map where the edges are partially transparent, but I can't animate it > because the top edge has to remain partially transparent. > > I guess to be a little more descritive, I have a flat plane that will be > my wall. It's got a fire texture moving up in the Y axis. I have > transparency map that is also moving up the axis, but at a different > rate. If I make the left and right side transparent, can't make the top > transparent and still move it up along the y axis. > > Suggestions? Here ya go... Go into Modeller. Find the location of the BOTTOM of the fire wall, and the height of the wall. The Bottom # will be the texture center, and the height'll be used to figure out the falloff. Go to Layout and find your firewall surface. Set the transparency of your SURFACE (not the texture) to 100%. Go into the Trans. Texture Map (the T). Go to the Texture Center, and punch in the Y coord you got in modeler (the BOTTOM) into the Y in the Texture Center. The whole purpose of that thing above was for the Texture Falloff. Since falloffs always go AWAY from the center, you would want the center at the bottom. Go to texture falloff. figure out what percent of 1 meter the height of your wall is ( 2 meters is 200%, 1/2 meter is 50%, ect.) and punch that into the Y falloff (as a PERCENT, like .5 for 50%). Hit F9. What this SHOULD do is make a nice, gently gradient from completly solid at the bottom to 100% transparent at the top (the texture falls off to no effect, so the 100% surface transpanrency kicks in. If the surface trans. was 0%, the map would disolve into a solid surface.) A quick note: You may have to select Negative Image for the map to look correct with the 100% transparent surface. Hope this helps... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 16:14:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA112089680; Mon, 15 May 1995 16:14:40 -0700 Return-Path: Received: from netcom6.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA112029677; Mon, 15 May 1995 16:14:37 -0700 Received: by netcom6.netcom.com (8.6.12/Netcom) id QAA04578; Mon, 15 May 1995 16:17:05 -0700 Date: Mon, 15 May 1995 16:17:04 -0700 (PDT) From: John Gross Subject: Re: Transparency To: Carl Andrew Johnson Cc: Lightwave In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I guess to be a little more descritive, I have a flat plane that will be > my wall. It's got a fire texture moving up in the Y axis. I have > transparency map that is also moving up the axis, but at a different > rate. If I make the left and right side transparent, can't make the top > transparent and still move it up along the y axis. > > Suggestions? make the Surface panel value for transparency = 100%, then use a falloff in the Transparency texture so it falls off to 100% transparent at the top. You can still use your image map for the other transparency. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 16:57:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA124312271; Mon, 15 May 1995 16:57:51 -0700 Return-Path: Received: from clark.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA124242266; Mon, 15 May 1995 16:57:46 -0700 Received: (jamesb@localhost) by clark.net (8.6.12/8.6.5) id UAA00268; Mon, 15 May 1995 20:00:36 -0400 Date: Mon, 15 May 1995 20:00:36 -0400 (EDT) From: James Brooks To: LightWave Mailing List Subject: Re: Gigamem stuff In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 15 May 1995 davewarner@globalone.net wrote: > > > Do you know HOW to get ADPro to use GigaMem's vitural memory? > > I'll install ADPro on my A3000 and see what happens with Gigamem...give > me a few days though, as I'm trying to get some new animations done for > my demo reel and I don't want to go messing with new software > installations in the middle of a project. =) I understand. > > One question, in you Gigamem configuration for ADPro, do you have it set > to give ADPro "only virtual memory", "virtual memory first", or "normal > memory first"? I want to try and duplicate your problem before trying to > solve it. The way I have my prefs for ADPro are: Normal mem first Attribute 0 Min Size 50000 Cache Mem 300K Buf Memory 3.0 MB Mask 1 I hope this helps you find out what could be the prob. Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- -- James Brooks sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 17:05:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA126852754; Mon, 15 May 1995 17:05:54 -0700 Return-Path: Received: from pine.liii.com by webcom.com with SMTP (1.37.109.15/16.2) id AA126672746; Mon, 15 May 1995 17:05:46 -0700 Received: from oak.liii.com by pine.liii.com with SMTP (5.67b/15Feb94-Long Island Information) id AA12485; Mon, 15 May 1995 20:11:49 -0400 Received: by oak.liii.com (5.67b/15Feb94-Long Island Information) id AA03832; Mon, 15 May 1995 20:12:31 -0400 Date: Mon, 15 May 1995 20:12:29 -0400 (EDT) From: louie To: davewarner@globalone.net Cc: LightWave Mailing List Subject: Re: Gigamem stuff In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 15 May 1995 davewarner@globalone.net wrote: > > Do you know HOW to get ADPro to use GigaMem's vitural memory? > > I'll install ADPro on my A3000 and see what happens with Gigamem...give > me a few days though, as I'm trying to get some new animations done for > my demo reel and I don't want to go messing with new software > installations in the middle of a project. =) > > One question, in you Gigamem configuration for ADPro, do you have it set > to give ADPro "only virtual memory", "virtual memory first", or "normal > memory first"? I want to try and duplicate your problem before trying to > solve it. My gigamen/adpro setting is set to use normal memory first. When Adpro starts it just "steals" the virtual memory. I have been using this way for a couple of years and it works fine. louie __ _____ _____ __ _____ _____ | | | | | |__| ___| | | Louie Volpe | |__| | | | | | ___|\ / louiev@liii.com |_____|_____|_____|__|_____| \_/ http://www.liii.com/~louiev/ | | | | | |__| ___| | | FOCUS GbR too - graphicRECALL | |__| | | | | | ___|\ / grecall@liii.com |_____|_____|_____|__|_____| \_/ http://www.liii.com/~louiev/1.GRECALL.html *The Multimedia Manager For The Multimedia Machine* -- louie sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 15 18:45:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA160308706; Mon, 15 May 1995 18:45:06 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA160238701; Mon, 15 May 1995 18:45:01 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id TAA28204 for lightwave@webcom.com; Mon, 15 May 1995 19:44:54 -0600 Date: Mon, 15 May 1995 19:44:54 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505160144.TAA28204@earth.usa.net> To: lightwave@webcom.com Subject: Metamorph Content-Length: 768 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Grover@cyber.net said: >I'm doing a multiple target metamorph with 3.5sa. What I'm getting is >an acceleration near or at the key frames that change to the morph >target. IE when target 1-2 changes to 2-3. > >I used 100% dissolve. The envelopes are for the singular morph events >like 1-2, 2-3, 3-final, therefore I'm only able to change the end points >unlike motion envs. You can still use Tension at the beginning and ending keframes of a morph envelopte to slow down the rate of change at those points... ...or do I misunderstand the problem? :) -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 16 00:15:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA265578504; Tue, 16 May 1995 00:15:04 -0700 Return-Path: Received: from iccu6.ipswichcity.qld.gov.au by webcom.com with ESMTP (1.37.109.15/16.2) id AA265518499; Tue, 16 May 1995 00:14:59 -0700 Received: from cs2p12.ipswichcity.qld.gov.au (cs2p12.ipswichcity.qld.gov.au [203.1.75.175]) by iccu6.ipswichcity.qld.gov.au (8.6.9/8.6.9) with SMTP id RAA26101 for ; Tue, 16 May 1995 17:19:11 +1000 To: lightwave@webcom.com From: dshaw@iccu6.ipswichcity.qld.gov.au (David Shaw) Subject: Multiple Transparency Times. Date: Tue, 16 May 1995 17:19:27 Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk Hi Everyone, I'm just curious about the time it's taking my 40Mhz Warp to render some tranparent stuff. I have a flat grid of squares and on screen at any one time there would be about 3 extruded with transparency set with Fractal Noise, Luminosity and Additive + Double SIDED. By this I mean 1 behind the other so that they overlap a little. These frames are taking 1hr 2mins to render at 752x576 with AA Low + Field. Does this sound acceptible? I've rendered other tranparent stuff but not normally with ADDITIVE and this many layers, and they didn't take this long. anyway just curious David Shaw ALL IMAGES 3D Qld Australia -- dshaw@iccu6.ipswichcity.qld.gov.au (David Shaw) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 16 06:48:27 1995 Received: by webcom.com (1.37.109.15/16.2) id AA123862107; Tue, 16 May 1995 06:48:27 -0700 Return-Path: Received: from inet-gw-2.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA123802103; Tue, 16 May 1995 06:48:23 -0700 Received: from enet-gw.pa.dec.com by inet-gw-2.pa.dec.com (5.65/24Feb95) id AA22070; Tue, 16 May 95 06:49:01 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA25103; Tue, 16 May 95 06:45:34 -0700 Message-Id: <9505161345.AA25103@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Tue, 16 May 95 06:45:39 PDT Date: Tue, 16 May 95 06:45:39 PDT From: 16-May-1995 0948 To: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: decal Sender: owner-lightwave@webcom.com Precedence: bulk I have a MECHA model I have been working on. Well I have all the modeling done, and now I want to add detail. My problem is I have a hullplate bitmap(forge) used in the color, diffuse buttons. Now I want to add numbers, emblems ect. In Imagine I simply loaded the map and used the visual texture editor to size, and place the map. You can also use several pics on one plane, and they would auto transparent for you. How do I go about applying multiple maps in LW ? I don't want to subdivide the torso into multiple objects if I can avoid it. bill -- 16-May-1995 0948 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 16 11:35:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA146849335; Tue, 16 May 1995 11:35:35 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA146789329; Tue, 16 May 1995 11:35:29 -0700 Date: Tue, 16 May 95 11:35 PDT Message-Id: <9505161135.AA06371@sage.acti.com> Received: from acti.com by sage.acti.com; Tue, 16 May 95 11:35 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 490 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Testing... 1.2.3... Sender: owner-lightwave@webcom.com Precedence: bulk Webcom may be experiencing some programs with subscription/unsubscription requests so I'm just seeing if messages are getting through. Also of note, those of you with Usenet access will probably notice the newsgroup changing names soon due to a hierarchy reorganization of comp.graphics. The new newsgroup name "comp.graphics.apps.lightwave" will probably be created by the end of this week. Until next time, Dan -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 16 11:36:55 1995 Received: by webcom.com (1.37.109.15/16.2) id AA208348140; Tue, 16 May 1995 08:29:00 -0700 Return-Path: Received: from mailhost.ecn.uoknor.edu (exmidway.ecn.uoknor.edu) by webcom.com with SMTP (1.37.109.15/16.2) id AA206828125; Tue, 16 May 1995 08:28:46 -0700 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0sBOTe-000DKbC; Tue, 16 May 95 10:24 CDT Received: by oubbs.telecom.uoknor.edu id 0W9DE08I Mon, 15 May 95 22:57:50 From: alan.chan@oubbs.telecom.uoknor.edu Message-Id: <9505152257.0W9DE08@oubbs.telecom.uoknor.edu> Date: Mon, 15 May 95 22:57:50 Subject: METAMORPH To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk > I'm doing a multiple target metamorph with 3.5sa. What I'm getting > is > an acceleration near or at the key frames that change to the morph > target. IE when target 1-2 changes to 2-3. > > I used 100% dissolve. The envelopes are for the singular morph > events > like 1-2, 2-3, 3-final, therefore I'm only able to change the end > points > unlike motion envs. morph envelopes are splines.. if you want a steady speed, use the linear toggle. AC -- alan.chan@oubbs.telecom.uoknor.edu sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 16 22:19:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA119507989; Tue, 16 May 1995 22:19:49 -0700 Return-Path: Received: from mail.globalone.net (ns2.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA119437984; Tue, 16 May 1995 22:19:44 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id BAA05224 for ; Wed, 17 May 1995 01:22:38 -0400 Date: Wed, 17 May 1995 01:22:37 -0400 Subject: Re: Multiple Transparency Times. To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 16 May 1995, David Shaw wrote: > These frames are taking 1hr 2mins to render at 752x576 with AA Low + Field. > Does this sound acceptible? I've rendered other tranparent stuff but not > normally with ADDITIVE and this many layers, and they didn't take this long. Yup! Any objects with transparency will significantly increase your render times...especially if you layer transparent objects. Sounds like it's time for you to get a Raptor! =) -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 16 22:55:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA127260142; Tue, 16 May 1995 22:55:42 -0700 Return-Path: Received: from mail.globalone.net (ns2.globalone.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA127200137; Tue, 16 May 1995 22:55:38 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id BAA05456 for ; Wed, 17 May 1995 01:58:32 -0400 Date: Wed, 17 May 1995 01:58:30 -0400 Subject: Re: decal To: LightWave Mailing List In-Reply-To: <9505161345.AA25103@enet-gw.pa.dec.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 16 May 1995, 16-May-1995 0948 wrote: > I have a MECHA model I have been working on. Well I have all the modeling > done, and now I want to add detail. My problem is I have a hullplate > bitmap(forge) used in the color, diffuse buttons. Now I want to add > numbers, emblems ect. In Imagine I simply loaded the map and used the > visual texture editor to size, and place the map. You can also use > several pics on one plane, and they would auto transparent for you. > How do I go about applying multiple maps in LW ? I don't want to > subdivide the torso into multiple objects if I can avoid it. This is a common "mistake" that people make in LightWave...they model their object FIRST and then worry about surfacing later. You need to have a clear idea of what your object's surfaces are going to look like before you begin modeling so that you can take the necessary steps to name your polygon surfaces properly. It's not necessary to break up your object into multiple objects...in fact, this wouldn't help at all because all of the surfaces in all of your objects will still have the same names. What you need to do is, when you're working on the object in Modeler, select the polygons that are going to have a certain "decal" mapped onto them and then name a specific surface for those polygons....so if the chest plate of your robot is gonna have some sort of emblem on it, then name the polygons that make up your robot's chest section something like "RobotChestPlate"...you also may want to make little notations as to which axis these polygons are facing, so if they are aligned to the Z axis, then you would name the polygons "RobotChestPlateZ" or so. Go back to Layout and load the images (your decals) that will be mapped onto the body parts of the robot from the Images panel. Then, in the Layout Surfaces panel, you can select the surface you want to work with ("RobotChestPlateZ"), set your color and shininess and any other attributes you want this part of the object to have, and then click on the Texture button to apply the image map (decal). Select the image you want to use from the list of images you loaded in, click on the axis that these polygons are aligned to, (Z in this example) and then hit Automatic Sizing...this will automatically size and center your image map to fit on all the polygons contained within this surface. You may need to tweak the image map's settings a bit to get it positioned exactly the way you want it, but the "hard" part is done automatically for you. You can have a nearly unlimited number of surfaces in each object, so take advantage of this and name your polygons in such a way that will make your surfacing tasks easier...especially when using the Alphabetize Surface function in Layout. You should try make use of Modeler's multiple layers whenever possible and everytime you add a new detail to your object, rename it's polygon surface to something you'll easily recognize and know how to work with when applying surface values in Layout. If you model your object without paying any attention to polygon surface names, you'll have an extremely frustrating time achieving a desired look when rendering! Hope this all helped..... -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 12:55:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA116420547; Wed, 17 May 1995 12:55:48 -0700 Return-Path: Received: from dns1.uga.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA107029422; Wed, 17 May 1995 12:37:02 -0700 Received: from phoenix.cs.uga.edu (phoenix.cs.uga.edu [128.192.4.50]) by dns1.uga.edu (8.6.10/8.6.10) with ESMTP id PAA13200 for ; Wed, 17 May 1995 15:39:53 -0400 Received: (from parham@localhost) by phoenix.cs.uga.edu (8.6.10/8.6.10) id PAA08738; Wed, 17 May 1995 15:39:46 -0400 Date: Wed, 17 May 1995 15:39:45 -0400 (EDT) From: Wes Parham To: lightwave@webcom.com Subject: Simple Chrome Query Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I've tried to accomplish a chrome effect with a bitmap of a grey gradient (actually a number of gradients), and get these unwanted bands of chromatic colour on the surface/. I'm guessing that it has something to do with the size of the map. EMail some help my way . Thanks in advo... wes~ -- Wes Parham sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 14:24:02 1995 Received: by webcom.com (1.37.109.15/16.2) id AA152915842; Wed, 17 May 1995 14:24:02 -0700 Return-Path: Received: from arl-img-4.compuserve.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA152795834; Wed, 17 May 1995 14:23:54 -0700 Received: by arl-img-4.compuserve.com (8.6.10/5.950515) id RAA10162; Wed, 17 May 1995 17:26:48 -0400 Date: 17 May 95 17:23:38 EDT From: "Bruce G. Considine" <76260.2631@compuserve.com> To: Subject: Farmer LW's Render Farm Message-Id: <950517212338_76260.2631_CHK30-1@CompuServe.COM> Sender: owner-lightwave@webcom.com Precedence: bulk Can anyone provide details on how to use LW PC's distributed rendering capabilities? I've read the manual but it still refers to screamernet software and also about lighwave copies on other machines. Do we have to copy just layout to the remote renderers? Thanks, Bruce -- "Bruce G. Considine" <76260.2631@compuserve.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 16:05:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA199081921; Wed, 17 May 1995 16:05:22 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA198841912; Wed, 17 May 1995 16:05:12 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id QAA17299 for ; Wed, 17 May 1995 16:10:09 -0700 Message-Id: <199505172310.QAA17299@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 17 May 1995 16:11:14 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Re: Farmer LW's Render Farm Sender: owner-lightwave@webcom.com Precedence: bulk >Can anyone provide details on how to use LW PC's distributed rendering >capabilities? I've read the manual but it still refers to screamernet software >and also about lighwave copies on other machines. Do we have to copy just >layout to the remote renderers? > >Thanks, Bruce > Distributed rendering is not yet implemented. I keep hoping to see it in the next beta. Bryan --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 16:59:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA096234511; Wed, 17 May 1995 02:55:12 -0700 Return-Path: Received: from tom.compulink.co.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA094084488; Wed, 17 May 1995 02:54:51 -0700 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id KAA29378 for lightwave@webcom.com; Wed, 17 May 1995 10:57:34 +0100 Date: Wed, 17 May 95 10:57 BST-1 From: zorlac@cix.compulink.co.uk (Stephen Loughran) Subject: NT Lightwave To: lightwave@webcom.com Cc: zorlac@cix.compulink.co.uk Reply-To: zorlac@cix.compulink.co.uk Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk Hi all, will the NT version of lightwave load scenes and objects from the amiga without any problems? does it cope with the '/' and '\' directory seperators properly? and what image file formats will it load and save in? steve ---------------------------------------------------------------------------- zorlac@cix.compulink.co.uk | SGI Indy2 (175MHz, 96Mb RAM) 1Gb SCSI-II | $Gb Micorpolis, CD-ROM , 16Gbx4 DAT Tape Steve Loughran, | Alias PowerAnimator v6.0 Millennium Interactive Ltd, | A2000/030@40MHz 1Mb CHIP 12Mb FAST, Great Shelford, | Picasso II, GVP G-Lock, Scala MM300 Cambridge, | Lightwave v3.5, Imagine, Essence, Vista, England. | AdPro, Scala MM300..anything I've missed? Tel: +44 (0)223 844894 | Oh yes, my beloved Yamaha YZF750R :) ---------------------------------------------------------------------------- -- zorlac@cix.compulink.co.uk (Stephen Loughran) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:01:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA067057342; Wed, 17 May 1995 03:42:26 -0700 Return-Path: Received: from datasrv.co.il (zeus.datasrv.co.il) by webcom.com with SMTP (1.37.109.15/16.2) id AA064987313; Wed, 17 May 1995 03:41:55 -0700 Received: by datasrv.co.il id AA21399 (5.65c/IDA-1.4.4 for LightWave Mailing List ); Wed, 17 May 1995 13:44:16 +0300 Date: Wed, 17 May 1995 13:44:15 +0300 (IDT) From: Zapa Digital Art Subject: Networks To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk All :) I'm trying to gconnect two amigas with several macs through tcp/ip and EtherNet cards. Would someone who does this please email me direct and tell me what's the best software to use? The main problem is that I can't move whole dirs ober the net. Thanx, Nir Hermoni, Israel zapa@datasrv.co.il -- Zapa Digital Art sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:01:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA286181949; Wed, 17 May 1995 07:45:50 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA283071920; Wed, 17 May 1995 07:45:21 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA27135 (5.65c/IDA-1.5 for ); Wed, 17 May 1995 07:47:27 -0700 Received: by crl.crl.com id AA04761 (5.65c/IDA-1.5 for Lightwave ); Wed, 17 May 1995 07:47:27 -0700 Date: Wed, 17 May 1995 07:47:27 -0700 (PDT) From: Carl Andrew Johnson To: Lightwave Subject: Transparency Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Thanks to all who gave suggestions and hints on how to work with transparency. It's working! -Carl -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:16:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA012672251; Wed, 17 May 1995 07:50:51 -0700 Return-Path: Received: from arl-img-4.compuserve.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA006762191; Wed, 17 May 1995 07:49:51 -0700 Received: by arl-img-4.compuserve.com (8.6.10/5.950515) id KAA29080; Wed, 17 May 1995 10:52:41 -0400 Date: 17 May 95 10:49:40 EDT From: "Bruce G. Considine" <76260.2631@compuserve.com> To: Subject: IK anyone? Message-Id: <950517144940_76260.2631_CHK34-1@CompuServe.COM> Sender: owner-lightwave@webcom.com Precedence: bulk Is there a way to limit the IK chain in lightwave? I would like to limit my IK chain to just the hands/arms and shoulders of my character so that I could move its hand without the whole body pivoting (torso, hips, legs etc...). I know I could turn off the rotations of all the parent objects I don't want in the chain, but it will become tedious turning them off, then turning them on, then off etc... I suppose I could make targets for the parent objects just to try pin them down but, I don't know how effective this would be. I would rather have the option of being able to define and redefine the chain. Bruce -- "Bruce G. Considine" <76260.2631@compuserve.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:22:21 1995 Received: by webcom.com (1.37.109.15/16.2) id AA235566541; Wed, 17 May 1995 17:22:21 -0700 Return-Path: Received: from netcom15.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA235506535; Wed, 17 May 1995 17:22:15 -0700 Received: by netcom15.netcom.com (8.6.12/Netcom) id RAA08966; Wed, 17 May 1995 17:20:59 -0700 Date: Wed, 17 May 1995 17:20:47 -0700 (PDT) From: John Gross Subject: Re: Farmer LW's Render Farm To: "Bruce G. Considine" <76260.2631@compuserve.com> Cc: lightwave@webcom.com In-Reply-To: <950517212338_76260.2631_CHK30-1@CompuServe.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Can anyone provide details on how to use LW PC's distributed rendering > capabilities? I've read the manual but it still refers to screamernet software > and also about lighwave copies on other machines. Do we have to copy just > layout to the remote renderers? LightWave's distributed rendering is not yet implemented, but will be for the final release... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:23:41 1995 Received: by webcom.com (1.37.109.15/16.2) id AA236486621; Wed, 17 May 1995 17:23:41 -0700 Return-Path: Received: from netcom15.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA236326609; Wed, 17 May 1995 17:23:30 -0700 Received: by netcom15.netcom.com (8.6.12/Netcom) id RAA09182; Wed, 17 May 1995 17:22:47 -0700 Date: Wed, 17 May 1995 17:22:47 -0700 (PDT) From: John Gross Subject: Re: NT Lightwave To: Stephen Loughran Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > will the NT version of lightwave load scenes and objects from the > amiga without any problems? does it cope with the '/' and '\' directory > seperators properly? and what image file formats will it load and save > in? Yes. Yes. The final release will load/save a large number of formats due to Elastic Realities HIIP protocol. Im not certain what all the formats will be... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:33:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA240847215; Wed, 17 May 1995 17:33:35 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA240747206; Wed, 17 May 1995 17:33:26 -0700 Date: Wed, 17 May 95 17:33 PDT Message-Id: <9505171733.AA10776@sage.acti.com> Received: from acti.com by sage.acti.com; Wed, 17 May 95 17:33 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 941 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Re: NT Lightwave Sender: owner-lightwave@webcom.com Precedence: bulk >Hi all, > will the NT version of lightwave load scenes and objects from the >amiga without any problems? does it cope with the '/' and '\' directory >seperators properly? and what image file formats will it load and save >in? I've had no problems loading scenes and objects I had on my Amiga into LightWave for NT outside of having to tell NT where the objects and images were since the paths change (no my3D: type assigns in NT. :( ). The directory slashes of the Amiga was no problem at all (though I wonder if streamlining NT and NOT loading the POSIX services would kill that off). The pre-release loads the IFFs with no problems (haven't tried framestores). Image export wise, it'll do IFFs and Targa files. It has been said that the full release will allow for a lot more formats for image importing and exporting via Elastic Reality's HIIP. Dan -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 17:56:33 1995 Received: by webcom.com (1.37.109.15/16.2) id AA272951800; Wed, 17 May 1995 07:43:21 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA268151737; Wed, 17 May 1995 07:42:25 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA26582 (5.65c/IDA-1.5 for ); Wed, 17 May 1995 07:44:19 -0700 Received: by crl.crl.com id AA04602 (5.65c/IDA-1.5 for Lightwave ); Wed, 17 May 1995 07:44:18 -0700 Date: Wed, 17 May 1995 07:44:18 -0700 (PDT) From: Carl Andrew Johnson To: Lightwave Subject: Decals Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Having also gone from the Imagine environment to Lightwave, being able to slap decals onto an object is a feature I sorely miss. And even though you can rename your surfaces, this still doesn't give a solution as simple as the Imagine one. Unfortunatly, what you're going to have to do, is create a special image map in Forge, just for the part you want, as slap a number on it. I know, it ain't as easy as Imagine, but Lightwave ain't Imagine. And hopefully if Mr. Ferguson and Mr. Hastings are tuned in, one other thing I like about Imagine, better than Lightwave, is the ability to save a group of objects is the same file. For example a fully articulated humanoid model can be saved as a single file in Imagine. There would be no need to save it as a couple of dozen disjointed body parts linked to gether by the description in a scene file. Maybe we'll see this in Lightwave 5.0 for the Mac??? :) And for the record, I deleted Imagine off my hard drive two months after I got Lightwave. -Carl -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 18:02:24 1995 Received: by webcom.com (1.37.109.15/16.2) id AA252108944; Wed, 17 May 1995 18:02:24 -0700 Return-Path: Received: from tom.compulink.co.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA252048938; Wed, 17 May 1995 18:02:18 -0700 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id CAA13597 for lightwave@webcom.com; Thu, 18 May 1995 02:05:12 +0100 Date: Thu, 18 May 95 02:05 BST-1 From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: Latest release date To: lightwave@webcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk NewTek told me today that the full release version of LW4 is due on 1st June 1995 for both Amiga and PC. Not long to wait now.... Gary F. -- garygfx@cix.compulink.co.uk (Gary Fenton) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 18:18:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA131158057; Wed, 17 May 1995 09:27:37 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA128518008; Wed, 17 May 1995 09:27:04 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA261588180; Wed, 17 May 1995 16:29:40 GMT From: t.taylor4@genie.geis.com Message-Id: <199505171629.AA261588180@relay1.geis.com> Date: Wed, 17 May 95 16:16:00 UTC To: lightwave@webcom.com Subject: PC: Update, dual P100 systems X-Genie-Id: 8948510 X-Genie-From: T.TAYLOR4 Sender: owner-lightwave@webcom.com Precedence: bulk Well, the tale gets stranger down the line.... A brief overview for all interested: Finally got my Dual Pentium 100mhz system here, working. I fire up Lightwave and get poor render speeds. As a spoof, I powered down, disabled the second CPU re-installed Windows NT (non multiprocessor version necessary)... and better render speeds resulted!! Texture's examples scene: All Trace functions ON Medium Antialiasing Adaptive Sampling = 18 Soft Filter ON Medium Res Amiga 4000/40mhz 1 CPU P5/100mhz 2 CPU P5/100mhz 12m55s (775) 4m47s (287) 6m6s (366) Speed Index (Times faster than my A4000) 1 2.7 2.1 If anyone can figure this one out, I'd love to hear an explaination. -- t.taylor4@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 18:33:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA262190787; Wed, 17 May 1995 18:33:07 -0700 Return-Path: Received: from ix4.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA262100781; Wed, 17 May 1995 18:33:01 -0700 Received: from by ix4.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id SAA04372; Wed, 17 May 1995 18:35:29 -0700 Date: Wed, 17 May 1995 18:35:29 -0700 Message-Id: <199505180135.SAA04372@ix4.ix.netcom.com> From: thierry@ix.netcom.com (Thierry Humeau ) Subject: Sony DAT Flyer backups To: johnc@mcs.com To: toaster@webcom.com To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Is anyone using a Sony SDK or SDT-5000/M series? I do but I am encontering several problems. I have just tried my first project backups and for some reason, I can only fit 1 Gig of data on a 60 meters DAT tape. Also, this drive is given an average sustained transfer rate of 732 KB/sec. and the Flyer backup program reports only data transfer rates around 150/200 KB/sec. The drive has several internal jumper settings and I am not sure if I configured it properly. Here are my settings: - SCSI 3 = 5 - Data Compression = Disabled - SCSI Parity = On - Termination power = On - Terminator = On (the drive is hooked up to my C audio drive) Is anyone using this type of DAT drive to backup Flyer projects and if yes, do you get better performances and storage capacities? I am waiting for 120 meters data cartridges but for now I am using DAT audio tapes that are 60 meters long. Thanks for your input. Thierry. -- ******************************************************* Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ******************************************************* -- thierry@ix.netcom.com (Thierry Humeau ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 18:50:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA268021817; Wed, 17 May 1995 18:50:17 -0700 Return-Path: Received: from netmail2.microsoft.com by webcom.com with SMTP (1.37.109.15/16.2) id AA267951812; Wed, 17 May 1995 18:50:12 -0700 Received: by netmail2.microsoft.com (5.65/25-eef) id AA28946; Wed, 17 May 95 19:03:08 -0700 Message-Id: <9505180203.AA28946@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Wed, 17 May 95 19:03:07 PDT X-Msmail-Message-Id: 75699AB5 X-Msmail-Conversation-Id: 75699AB5 From: Kent Cedola To: lightwave@webcom.com Date: Wed, 17 May 95 18:47:01 TZ Subject: Re: Farmer LW's Render Farm X-Msxmtid: red-28-msg950518015144MTP[00.10.07]00000093-5522 Sender: owner-lightwave@webcom.com Precedence: bulk Speaking of distributed rendering. Will one need additional dongles or will a single dongle cover X rendering only machines? (I would love to start a rendering session on a Quad 275mhz Alpha box :-) -- Kent -- Kent Cedola sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 20:51:50 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008889110; Wed, 17 May 1995 20:51:50 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA008759104; Wed, 17 May 1995 20:51:44 -0700 Received: from kelly.teleport.com (downinit@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id UAA26572 for ; Wed, 17 May 1995 20:54:27 -0700 Date: Wed, 17 May 1995 20:53:51 -0700 (PDT) From: DMetcalfe To: toaster@webcom.com Cc: lightwave@webcom.com Subject: Re: Sony DAT Flyer backups In-Reply-To: <199505180135.SAA04372@ix4.ix.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk A friend is using the same or similar drive, Sony DDS2 4-8GB. He's getting the same or similar results. Takes a >very< long time to backup and tape capacity is about half what it should be. He did not experience this much "off spec" with DOS volume backups using AmiBack, although it wasn't "up to spec" then either, he was using the WarpSCSI2 and getting 350-500KB/sec. I think the 732KB/sec is a >burst< transfer rate. Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 20:51:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008929111; Wed, 17 May 1995 20:51:51 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA008719102; Wed, 17 May 1995 20:51:44 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA042609273; Thu, 18 May 1995 03:54:33 GMT From: n.maples1@genie.geis.com Message-Id: <199505180354.AA042609273@relay1.geis.com> Date: Thu, 18 May 95 03:41:00 UTC To: lightwave@webcom.com Subject: BadSurfMorph X-Genie-Id: 7110293 X-Genie-From: N.MAPLES1 Sender: owner-lightwave@webcom.com Precedence: bulk OKay here's a brain bender for all the LWheads out there........ I receintly did an animation where I had to animate a weed sprayer. That part was easy what turned out to be a headache was the anim of the weed first wilting then turning brown then fading out of the sceen. All these three things I had assumed could be easily done with the morph feature of Lightwave. Apparently not so... I used one Weed object conected to 3 Weed morph targets each with there own surfaces and each with a slightly different shade of green/brown. As far as the objects shape morphing from 1 thru 4 every thing was peachy! but for the life of me I could not get that weed to turn from green to brown no matter how the surface button was set I finally had to sepparate to objects into 2 separtarate morphs. Is this how it is suppost to work fellas? I though morph targets could string out to 16 or so targets what am I missing in all this? Help me understand LW people. .......NORV-MAN.........nmaples1@genie.geis.com -- n.maples1@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 21:21:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA017060864; Wed, 17 May 1995 21:21:04 -0700 Return-Path: Received: from sauron.multiverse.com by webcom.com with SMTP (1.37.109.15/16.2) id AA016990860; Wed, 17 May 1995 21:21:00 -0700 Received: by sauron.multiverse.com (Smail3.1.28.1 #6) id m0sBx7P-0004RjC; Thu, 18 May 95 00:23 EDT Message-Id: Date: Thu, 18 May 95 00:23 EDT From: ssoltz@sauron.multiverse.com (ssk.multiverse.com) Subject: Re: IK anyone? To: "Bruce G. Considine" <76260.2631@compuserve.com>, X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk <---- Begin Included Message ----> Is there a way to limit the IK chain in lightwave? I would like to limit my IK chain to just the hands/arms and shoulders of my character so that I could move its hand without the whole body pivoting (torso, hips, legs etc...). I know I could turn off the rotations of all the parent objects I don't want in the chain, but it will become tedious turning them off, then turning them on, then off etc... I suppose I could make targets for the parent objects just to try pin them down but, I don't know how effective this would be. I would rather have the option of being able to define and redefine the chain. <---- End Included Message ----> I'm a little confused by this one, maybe I just don't understand what you're trying to do. If you parent the hands to the arms and in turn the arms to the shoulder (then shoulder to torso), you shouldn't have any problems. Possibly you have the items parented backwards ? Possibly the pivot points of each of your body parts are not located at the exact spot where it should rotate via the parented part. In any case you should have no problem pivoting the hand without the rest of the IK hierarchy. Steve Soltz President SSK Creatives -- ssoltz@sauron.multiverse.com (ssk.multiverse.com) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 22:20:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA031064444; Wed, 17 May 1995 22:20:44 -0700 Return-Path: Received: from noel.pd.org by webcom.com with ESMTP (1.37.109.15/16.2) id AA030984440; Wed, 17 May 1995 22:20:40 -0700 Received: (from edreams@localhost) by noel.pd.org (8.6.12/8.6.9) id BAA20290; Thu, 18 May 1995 01:14:22 -0400 Date: Thu, 18 May 1995 01:14:22 -0400 (EDT) From: edreams To: Carl Andrew Johnson Cc: Lightwave Subject: Re: Decals In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I want to add another caveat to the Imagine to Lightwave switch. In Imagine 3.0, I can have one color texture for say reptile scales on a lizard-man, another color texture for hit tattoos, and if necessary, add a third or fourth color texture for wounds, ect.. all on the same group of polygons. Makes life much, much easier. Also, visual placement or movement of 'decals' would be wonderful in layout. I have NO way to tell where what texture is located if I did not model the object. For very large projects with multiple people at multiple locations working on pieces of the same object or scene, more visual clues would be wonderful. Besides, with the 'name your polygons something different and put an image on it' solution, what happens if I need a bump map underneath the color map to move and change with the one on the reast of the object. (see lizard skin example above). Any solutions to my troubles? I'm not flaming lightwave or putting imagine over lightwave, but am in a very un-enviable position of convincing a group of animators to switch from Imagine (which they have several years experience in) to Lightwave for their next major project. Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation /************************************************************************/ /* Take your dying with some seriousness, however. Laughing on the way */ /* to your execution is not generally understood by less-advanced */ /* life-forms and they'll call you crazy. */ /* -- Messiah's Handbook: Reminders for the Advanced Soul */ /************************************************************************/ -- edreams sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 22:32:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA034295162; Wed, 17 May 1995 22:32:42 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA034225157; Wed, 17 May 1995 22:32:37 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA08120; Thu, 18 May 1995 01:35:46 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA28907; Thu, 18 May 1995 01:35:37 -0400 Date: Thu, 18 May 1995 01:24:59 -0400 (EDT) From: Joe Angell Subject: Re: decal Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > I have a MECHA model I have been working on. Well I have all the modeling > > done, and now I want to add detail. My problem is I have a hullplate > > bitmap(forge) used in the color, diffuse buttons. Now I want to add > > numbers, emblems ect. In Imagine I simply loaded the map and used the > > visual texture editor to size, and place the map. You can also use > > several pics on one plane, and they would auto transparent for you. > > How do I go about applying multiple maps in LW ? I don't want to > > subdivide the torso into multiple objects if I can avoid it. A very useful function for surface details is the Boolean/Stencil funciton. Say you have a triangular image (one of those caution markers) that you want mapped on the right shoulder. Load the Image into Layout, the go into Modeler. Select it as the background image. You'll probobly have to tweak the size a bit -- try typing in the images resolution (say, 320x200) for the X and Y axis, which should give you a pretty good match. Add a point to each corner of the triangle (do it clockwise) and hit p to make a polygon. Extrude it, so it had some depth, and rotated ti so it is aligned to where you want it mapped onto the shoulder. Mkae sure it's partway through the shoulder, the Boolean Stencil. Give it a new surface named "Tri_Detail_X" (X is for reference in Layout, X axis). Export the whole object into layout (I forget, but you may want to do a merge points, too.) (BTW, If you have Pixel Pro, you can use that to make the "triangle" or whatever -- it's a LOT easier than tracing...) In layout, set the surface settings for the detail surface to be the same as your whole Mecha's main surface (in this case, the shoulder). Then, go into the Color Texture Map panek, select the image, and autosize it along the X axis (or whatever). When you do a render, the image should fit perfectly into the trianlular space, and leave no hint of black around the edges (assuming your image is the EXACT size of the image file (meaning you don't have a 10 pixel image in the center of a 320x200 screen -- you'll have to do a LOT of tweaking then...) Also, there are Detail Polygons in Modeler, but those are rarely used since Boolean Stencil appear. Check Attach/Detach in the manual for info on Detail Polys. Hope this helps... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 22:58:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA039576722; Wed, 17 May 1995 22:58:42 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA039516717; Wed, 17 May 1995 22:58:37 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA16478; Thu, 18 May 1995 02:01:51 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA23179; Thu, 18 May 1995 02:03:03 -0400 Date: Thu, 18 May 1995 02:00:10 -0400 (EDT) From: Joe Angell Subject: Re: Farmer LW's Render Farm To: "Bruce G. Considine" <76260.2631@compuserve.com> Cc: lightwave@webcom.com In-Reply-To: <950517212338_76260.2631_CHK30-1@CompuServe.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Can anyone provide details on how to use LW PC's distributed rendering > capabilities? I've read the manual but it still refers to screamernet software > and also about lighwave copies on other machines. Do we have to copy just > layout to the remote renderers? > > Thanks, Bruce Simple: Wait another 4 weeks or so for the final version. Chcuk Baker (NewTeck BBS SysOp) said that there'll be a module in the LW 4.0 package that is LW, but only renders, and can be used on any number of machines for distribted rendering. Catch: It currently wil only work on a series of similar processors (Amigas to Amigas, Intel to Intel, ect.) From what I can tell, it's like the 3DS distributed rendering. Hope this helps... -- JOe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 23:05:21 1995 Received: by webcom.com (1.37.109.15/16.2) id AA042477121; Wed, 17 May 1995 23:05:21 -0700 Return-Path: Received: from clss1.bangor.ac.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA042417117; Wed, 17 May 1995 23:05:17 -0700 Received: from thunder (thunder.bangor.ac.uk) by clss1.bangor.ac.uk; Mon, 15 May 95 18:52:26 BST Date: Mon, 15 May 1995 18:51:42 +0100 (BST) From: Christian Graham X-Sender: bss104@thunder To: Mads Storm Andersen Cc: lightwave@webcom.com Subject: Re: Inet mail to LightwavePro. In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 15 May 1995, Mads Storm Andersen wrote: > Hi... > > I need the Inet subscribtion address for LightwavePro Mag.. The subscription address is avid@cup.portal.com Christian (bss104@bangor.ac.uk) -- Christian Graham sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 23:07:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA043137250; Wed, 17 May 1995 23:07:31 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA043047244; Wed, 17 May 1995 23:07:24 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA19475; Thu, 18 May 1995 02:10:40 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA29402; Thu, 18 May 1995 02:10:03 -0400 Date: Thu, 18 May 1995 02:08:22 -0400 (EDT) From: Joe Angell Subject: Re: IK anyone? To: "Bruce G. Considine" <76260.2631@compuserve.com> Cc: lightwave@webcom.com In-Reply-To: <950517144940_76260.2631_CHK34-1@CompuServe.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Is there a way to limit the IK chain in lightwave? I would like to limit > my IK chain to just the hands/arms and shoulders of my character so that I > could move its hand without the whole body pivoting (torso, hips, legs etc...). > I know I could turn off the rotations of all the parent objects I don't want in > the chain, but it will become tedious turning them off, then turning them on, > then off etc... I suppose I could make targets for the parent objects just > to try pin them down but, I don't know how effective this would be. I would > rather have the option of being able to define and redefine the chain. I don't have LW pre-release yet, but I do have the docs (go fig -- the Flyer tells you how goals works). From what I can tell, If you Parent the Arm to the body, but don't Goal the arm to the body, it'll be OK. Of course, I can't test this until LW 4.0 Amiga, and THEN IK will be all different... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 23:14:16 1995 Received: by webcom.com (1.37.109.15/16.2) id AA044717656; Wed, 17 May 1995 23:14:16 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA044317578; Wed, 17 May 1995 23:12:59 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA21172; Thu, 18 May 1995 02:15:38 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA05455; Thu, 18 May 1995 02:16:44 -0400 Date: Thu, 18 May 1995 02:10:50 -0400 (EDT) From: Joe Angell Subject: re: HIIP Formats To: John Gross Cc: Stephen Loughran , lightwave@webcom.com, Toaster/Flyer Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > will the NT version of lightwave load scenes and objects from the > > amiga without any problems? does it cope with the '/' and '\' directory > > seperators properly? and what image file formats will it load and save > > in? > > Yes. Yes. The final release will load/save a large number of formats due > to Elastic Realities HIIP protocol. Im not certain what all the formats > will be... For anyone interested, here's what Flyer 4.03 has in the HIIP dir... Loaders & Savers: Alias BMP Cineon FLIC Framestore IFF JPEG PCX PICT Pixar QRT Rendition SGI SoftImage SunRaster TARGA TIFF Wavefront XWindows YUV I'm wondering if Flyer 4.1 (the so-called FINAL release version) will allow you to double-click on ANY file in the Flyer Switcher and load it, as opposed to using the Import Script (same with TPaint). All we need now is Amiga OS 3.0 DataTypes... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 17 23:40:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA050989247; Wed, 17 May 1995 23:40:47 -0700 Return-Path: Received: from island.amtsgi.bc.ca (Island.IslandNet.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA050879240; Wed, 17 May 1995 23:40:40 -0700 Received: by island.amtsgi.bc.ca (Smail3.1.28.1 #1) id m0sBzMG-000L0sC; Wed, 17 May 95 23:46 PDT Message-Id: Date: Wed, 17 May 95 23:46 PDT From: dretch@IslandNet.com (Christopher Stewart) To: lightwave@webcom.com Subject: decal Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated Tue, 16 May 95 06:45 leimberger@marbls.enet.dec.com writes: L> I have a MECHA model I have been working on. Well I have all the L> modeling L> done, and now I want to add detail. My problem is I have a hullplate L> bitmap(forge) used in the color, diffuse buttons. Now I want to add L> numbers, emblems ect. In Imagine I simply loaded the map and used the L> visual texture editor to size, and place the map. You can also use L> several pics on one plane, and they would auto transparent for you. L> How do I go about applying multiple maps in LW ? I don't want to L> subdivide the torso into multiple objects if I can avoid it. I don't use multiple brushmaps but ADPRO's text visual operator to put text on the existing map. The only other way I've found is to subdivide the model and stencil in the text.... Christopher ----------- "I wish there was a knob on the TV Christopher Stewart to turn up the intelligence. PRIMORDIAL SOUP There's a knob called `brightness', Graphics and Animation but it doesn't work." -- Gallagher Dretch@IslandNet.com ------------------------------- * Offline Orbit 0.73c * -- dretch@IslandNet.com (Christopher Stewart) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 00:09:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA062410983; Thu, 18 May 1995 00:09:43 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA062300978; Thu, 18 May 1995 00:09:38 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA20617 for ; Thu, 18 May 1995 00:11:49 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA05322 for lightwave@webcom.com; Thu, 18 May 1995 00:11:48 -0700 To: lightwave@webcom.com Subject: Re: Farmer LW's Render Farm Lines: 18 Date: Thu, 18 May 95 00:11:48 PDT Message-Id: <9505180011.1.5122@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >Speaking of distributed rendering. Will one need additional dongles >or will a single dongle cover X rendering only machines? (I would love >to start a rendering session on a Quad 275mhz Alpha box :-) No useful information, but an opinion. Seeing as how 3DS has no-dongle-rendering , and I assume Newtek is looking to compete, it would certainly behoove them to have no-dongle distributed rendering. Layout, of course, should be dongled 'til its teeth aches. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 00:48:32 1995 Received: by webcom.com (1.37.109.15/16.2) id AA071623312; Thu, 18 May 1995 00:48:32 -0700 Return-Path: Received: from mail.holonet.net (guardian.holonet.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA071563307; Thu, 18 May 1995 00:48:27 -0700 Received: from tenforwd (root@localhost) by mail.holonet.net with UUCP id AAA06134; Thu, 18 May 1995 00:43:57 -0700 Received: by tenforward.com (wcGATE v4) id 33555W Thu, 18 May 1995 08:24:29 GMT From: justin.barrett@tenforward.com (Justin Barrett) Subject: Re: decal Date: Thu, 18 May 1995 05:25:59 GMT Message-Id: <9505180024294873@tenforward.com> Organization: Ten Forward BBS To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Le> I have a MECHA model I have been working on. Well I have all the Le> modeling done, and now I want to add detail. My problem is I have a Le> hullplate bitmap(forge) used in the color, diffuse buttons. Now I want Le> to add numbers, emblems ect. In Imagine I simply loaded the map and Le> used the visual texture editor to size, and place the map. You can Le> also use several pics on one plane, and they would auto transparent Le> for you. How do I go about applying multiple maps in LW ? I don't Le> want to subdivide the torso into multiple objects if I can avoid it. One way to add details is with the Attach button, in the Polygon menu. This allows you to "stick" polygons onto other polygons. This is especially good for lettering on ships and such, as you can place these "detail polygons" precisely where you want them on your model. Otherwise you'd be trying to make the text as part of your main image map and hoping the letters would get in the right place. Detail polygons have their own surface names, making texturing a breeze. Justin ... I'm sorry, I can't hear you. I have a banana in my ear. * Q-Blue 1.0 * -- justin.barrett@tenforward.com (Justin Barrett) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 01:39:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA147536393; Thu, 18 May 1995 01:39:53 -0700 Return-Path: Received: from stargate.np.ac.sg by webcom.com with ESMTP (1.37.109.15/16.2) id AA145896354; Thu, 18 May 1995 01:39:15 -0700 Received: (from uucp@localhost) by stargate.np.ac.sg (8.6.11/8.6.9) id QAA04180 for ; Thu, 18 May 1995 16:39:26 +0800 Received: from titan.np.ac.sg(153.20.24.72) by stargate.np.ac.sg via smap (V1.3) id sma004178; Thu May 18 16:39:04 1995 Date: Thu, 18 May 1995 16:35:27 +0800 (SST) From: Peter Bowmar To: lightwave@webcom.com Subject: LW slower under Win95!! Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Content-Length: 823 Sender: owner-lightwave@webcom.com Precedence: bulk Well, it's possible I could be doing something wrong, since I hate Microsoft OSs with a passion and therefore end up not knowing much about them, but Lightwave Prerelease, far as I can tell, runs slower under Win95 than Win3.1 + Win32s. Doesn't make sense, but neither does a world where Microsoft is the standard! The stats: The Juggler, loaded direct from HD, hit F9 (trace shadows, ref, med res NTSC d2, AA low, Adapt 8 - I think, but each machine was identical) Win3.1+Win32: 2min 9sec Win95: 2min 38sec These are IDENTICAL Pentium 90mhz, 32mb RAM. Lightwave for 3.1 was installed with Win32s when it asks. Lightwave for Win95 was installed as though under NT (as advised on this list.) Anybody got any ideas? ------------ Peter Bowmar ------------ And remember, if it says "Microsoft" you know it sucks! -- Peter Bowmar sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 02:00:24 1995 Received: by webcom.com (1.37.109.15/16.2) id AA150887624; Thu, 18 May 1995 02:00:24 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA150827619; Thu, 18 May 1995 02:00:19 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id FAA21138 for ; Thu, 18 May 1995 05:03:10 -0400 Date: Thu, 18 May 1995 05:03:10 -0400 Subject: Re: decal To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 17 May 1995, Mike McCool wrote: > Great advice, you, about paying attention to surfaces AS we model > them, not after. I think all of us must start out backwards here--or at > least not thinking very far forwards. Glad you found it useful...I speak from experience! It took me at least a year and a half before it finally sunk in that there was an easier way of setting surfaces! Definitely the best way I've found is to make use of the multiple layers and name every new object-part with a new surface name. -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 02:33:19 1995 Received: by webcom.com (1.37.109.15/16.2) id AA155269598; Thu, 18 May 1995 02:33:19 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA155169589; Thu, 18 May 1995 02:33:10 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id FAA21353 for ; Thu, 18 May 1995 05:36:04 -0400 Date: Thu, 18 May 1995 05:36:04 -0400 Subject: Re: BadSurfMorph To: LightWave Mailing List In-Reply-To: <199505180354.AA042609273@relay1.geis.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 18 May 1995 n.maples1@genie.geis.com wrote: > for the life of me I could not get that weed to turn from green to > brown no matter how the surface button was set I finally had to > sepparate to objects into 2 separtarate morphs. Is this how it is > suppost to work fellas? I though morph targets could string out to 16 > or so targets what am I missing in all this? Help me understand LW > people. What version of LightWave are you using? I think 3.0 up has a "Morph Surfaces" button next to the Object's morph envelope button. I've done morphs similar to what you've described with no problem whatsoever just by clicking on the "Morph Surfaces" button. Sounds like you came up with a usable alternative, but what a pain that is, eh? I can remember going through the same crap with LW 2.0! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 02:49:29 1995 Received: by webcom.com (1.37.109.15/16.2) id AA289180569; Thu, 18 May 1995 02:49:29 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA289100564; Thu, 18 May 1995 02:49:24 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id FAA21437 for ; Thu, 18 May 1995 05:52:20 -0400 Date: Thu, 18 May 1995 05:52:19 -0400 Subject: Re: Decals To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 18 May 1995, edreams wrote: > Besides, with the 'name your polygons something different and put an > image on it' solution, what happens if I need a bump map underneath the > color map to move and change with the one on the reast of the object. > (see lizard skin example above). > > Any solutions to my troubles? Yup! When you go to set your Bump map, first select the same type of image mapping you used for the Color map, aligned along the same axis, and then hit Automatic Sizing like you did for the Color map...you'll get the exact same Texture Size and Texture Center settings for the Bump map as you have set for the Color map. Then, when you change your type of image mapping to something like Fractal Bumps, those same values will still be in place for Texture Size and Texture Center....all you have to do now is set a velocity for you moving bumps. I know what you're saying...Imagine did not TOTALLY suck...there were a few good features they hit upon around version 2.0, but overall the program was just not very friendly and it didn't allow users to efficiently set up animations. I struggled with Imagine for years...even before it was called Imagine (anyone remember Turbo Silver?)...and after about a month of working with LightWave, I never went back! It would definitely be nice if we could apply multiple textures to the same surface (and not just Color map OR Bump map OR Diffuse map OR etc) but I think the the new Plug-In architecture will allow for just this kind of thing...isn't that one of the things that Xaos Tools is working on? And I seem to recall someone mentioning something about Steve Worley making a Forge plug-in for LightWave....can you imagine (no pun intended) having the Essence procedural textures available from within LightWave WITH the ability to layer them?! Can you say "cool"? The ability to save Groups of objects (ala Imagine) would be very nice.... how about the ability to set up skeletal structures using Bones from within Modeler, similar to Imagine's Cycle editor??? Too bad Allen and Stuart don't read this mailing list anymore.... -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 02:56:26 1995 Received: by webcom.com (1.37.109.15/16.2) id AA290040986; Thu, 18 May 1995 02:56:26 -0700 Return-Path: Received: from daemon.apana.org.au by webcom.com with ESMTP (1.37.109.15/16.2) id AA289940976; Thu, 18 May 1995 02:56:17 -0700 Received: (from sumaleth@localhost) by daemon.apana.org.au (8.6.9/8.6.9) id TAA21027 for lightwave@webcom.com; Thu, 18 May 1995 19:58:56 +1000 From: Rowan Crawford Message-Id: <199505180958.TAA21027@daemon.apana.org.au> Subject: Re: Farmer LW's Render Farm To: lightwave@webcom.com Date: Thu, 18 May 1995 19:58:53 +1000 (EST) In-Reply-To: from "Joe Angell" at May 18, 95 02:00:10 am X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 445 Sender: owner-lightwave@webcom.com Precedence: bulk > (NewTeck BBS SysOp) said that there'll be a module in the LW 4.0 package > that is LW, but only renders, and can be used on any number of machines > for distribted rendering. Catch: It currently wil only work on a series > of similar processors (Amigas to Amigas, Intel to Intel, ect.) From what WHAT? Is that likely to be fixed at some stage? Gawd knows how many Amiga owners plan(ned) to buy a PC for rendering... Row. -- Animagrafx -- Rowan Crawford sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 03:42:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA175063774; Thu, 18 May 1995 03:42:54 -0700 Return-Path: Received: from inet-gw-1.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA174913762; Thu, 18 May 1995 03:42:42 -0700 Received: from enet-gw.pa.dec.com by inet-gw-1.pa.dec.com (5.65/24Feb95) id AA12284; Thu, 18 May 95 03:43:59 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA08906; Thu, 18 May 95 03:40:35 -0700 Message-Id: <9505181040.AA08906@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Thu, 18 May 95 03:40:35 PDT Date: Thu, 18 May 95 03:40:35 PDT From: 18-May-1995 0627 To: "cjohnson@crl.com"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: RE: Decals Sender: owner-lightwave@webcom.com Precedence: bulk >Having also gone from the Imagine environment to Lightwave, being able to >slap decals onto an object is a feature I sorely miss. And even though >you can rename your surfaces, this still doesn't give a solution as >simple as the Imagine one. Well if I wanted to rotate one pic and put it on the same surface as another I would have to do it in ADPro and try to get it to map correctly in Lightwave. Bottom line is it stinks. I guess it comes down to adding surfaces to my exsisting object(ie: make a plane size the plane, line it up on the desired axis, rotate it and then do a union.) >Unfortunatly, what you're going to have to do, is create a special image >map in Forge, just for the part you want, as slap a number on it. I know, >it ain't as easy as Imagine, but Lightwave ain't Imagine. I did just that. I took an emblem composisted it over the hullplate texture and then used it on it's own surface. Now I have this neat emblem on the object with the hullplate and it looks nice,but wait I have used my ONE available color and forfited the ability to use it for fractal noise. I did the rest of the torso by making it a green and added the hullplate as diffuse. Now that looks good, and I can add fractal noise under color but it will not work with the mixed in=mages we discussed. >And hopefully if Mr. Ferguson and Mr. Hastings are tuned in, one other >thing I like about Imagine, better than Lightwave, is the ability to save >a group of objects is the same file. For example a fully articulated >humanoid model can be saved as a single file in Imagine. There would be >no need to save it as a couple of dozen disjointed body parts linked to >gether by the description in a scene file. Maybe we'll see this in >Lightwave 5.0 for the Mac??? :) I miss this too. I went thru the pian of resiging a complexx model last night in modeler. You can do the whole thing at once but then you have to suffer breaking it apart again for animation . >And for the record, I deleted Imagine off my hard drive two months after >I got Lightwave. For the record I did not. It still serves nicely to render forge images. Now it may serve nicely as a composit program to replace ADPro. I could add my many brushes render it out and use that as my map in lightwave. As much as I like LW it has some glaring problems when it comes to surfacing, and in cases as you stated object handeling. bill -- 18-May-1995 0627 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 04:47:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA096807621; Thu, 18 May 1995 04:47:01 -0700 Return-Path: Received: from ix2.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA096677616; Thu, 18 May 1995 04:46:56 -0700 Received: from by ix2.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id EAA13346; Thu, 18 May 1995 04:49:15 -0700 Date: Thu, 18 May 1995 04:49:15 -0700 Message-Id: <199505181149.EAA13346@ix2.ix.netcom.com> From: thierry@ix.netcom.com (Thierry Humeau ) Subject: Fwd: Sony DAT Flyer backups -Svar To: toaster@webcom.com To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote about Flyer backups with Sony SDK-5000/M DAT drive: >Try turning the Hardware Compression on. It will most of the time compress >you data alot and then it will only have to write less data to you tape. >(I use a HP 2-4 gb DAT for my PC, and have had the same problem.) >But the again, it might be a software problem.. (The flyer might be slow!!!) I disabled hardware compression because I read somewhere that you should not try to compressed already heavily compressed data (e.i. VTASC video clips), but I'll give it a try. thierry. -- ******************************************************* Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ******************************************************* -- thierry@ix.netcom.com (Thierry Humeau ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 05:08:19 1995 Received: by webcom.com (1.37.109.15/16.2) id AA181638899; Thu, 18 May 1995 05:08:19 -0700 Return-Path: Received: from yoda.mk.dmu.ac.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA175298845; Thu, 18 May 1995 05:07:25 -0700 Received: from chewbacca.mk.dmu.ac.uk by yoda.mk.dmu.ac.uk with SMTP id AA17471 (5.67b/IDA-1.5 for ); Thu, 18 May 1995 13:12:16 GMT Received: from NEVADA/SpoolDir by chewbacca.mk.dmu.ac.uk (Mercury 1.12); Thu, 18 May 95 13:08:21 GMT Received: from SpoolDir by NEVADA (Mercury 1.12); Thu, 18 May 95 13:08:11 GMT From: "JEREMY SMEDLEY" Organization: De Montfort Uni Milton Keynes To: lightwave@webcom.com Date: Thu, 18 May 1995 13:08:10 GMT +1 Subject: Please ignore - test Reply-To: BCS93JS@dmu.ac.uk Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <6FE2911CF3@chewbacca.mk.dmu.ac.uk> Sender: owner-lightwave@webcom.com Precedence: bulk Very sorry to post a useless message but I dont seem to be receiving any messages from here at all :( I've unsubscribed from netcom and subscribed to this list - I got the welcome to the lightwave ml from webcom. Am I really on the list Dan? If so where's everyone gone? -- "JEREMY SMEDLEY" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 05:17:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA220059469; Thu, 18 May 1995 05:17:49 -0700 Return-Path: Received: from yoda.mk.dmu.ac.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA217199260; Thu, 18 May 1995 05:14:20 -0700 Received: from chewbacca.mk.dmu.ac.uk by yoda.mk.dmu.ac.uk with SMTP id AA17471 (5.67b/IDA-1.5 for ); Thu, 18 May 1995 13:12:16 GMT Received: from NEVADA/SpoolDir by chewbacca.mk.dmu.ac.uk (Mercury 1.12); Thu, 18 May 95 13:08:21 GMT Received: from SpoolDir by NEVADA (Mercury 1.12); Thu, 18 May 95 13:08:11 GMT From: "JEREMY SMEDLEY" Organization: De Montfort Uni Milton Keynes To: lightwave@webcom.com Date: Thu, 18 May 1995 13:08:10 GMT +1 Subject: Please ignore - test Reply-To: BCS93JS@dmu.ac.uk Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: <6FE2911CF3@chewbacca.mk.dmu.ac.uk> Sender: owner-lightwave@webcom.com Precedence: bulk Very sorry to post a useless message but I dont seem to be receiving any messages from here at all :( I've unsubscribed from netcom and subscribed to this list - I got the welcome to the lightwave ml from webcom. Am I really on the list Dan? If so where's everyone gone? -- "JEREMY SMEDLEY" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 06:09:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA233122592; Thu, 18 May 1995 06:09:53 -0700 Return-Path: Received: from sentry.foxboro.com by webcom.com with SMTP (1.37.109.15/16.2) id AA233032585; Thu, 18 May 1995 06:09:45 -0700 Received: by sentry.foxboro.com (5.57/Ultrix3.0-C) id AA29582; Thu, 18 May 95 09:12:37 -0400 Received: by foxvax14.local (5.57/Ultrix3.0-C) id AA12518; Thu, 18 May 95 09:08:22 -0400 Date: Thu, 18 May 1995 09:13:33 From: rboyd@foxboro.com (Robert Boyd) To: garygfx@cix.compulink.co.uk Subject: Re: Latest release date Cc: lightwave@webcom.com Message-Id: In-Reply-To: Sender: owner-lightwave@webcom.com Precedence: bulk >Date: Thu, 18 May 95 02:05 BST-1 >From: garygfx@cix.compulink.co.uk (Gary Fenton) >Subject: Latest release date >To: lightwave@webcom.com >NewTek told me today that the full release version of LW4 is due on 1st >June 1995 for both Amiga and PC. Not long to wait now.... >Gary F. Yea, and Windows95 should be quick to follow! ;) Rob Boyd -- rboyd@foxboro.com (Robert Boyd) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 10:23:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA009807819; Thu, 18 May 1995 10:23:40 -0700 Return-Path: Received: from netcom22.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA009667814; Thu, 18 May 1995 10:23:34 -0700 Received: by netcom22.netcom.com (8.6.12/Netcom) id KAA08177; Thu, 18 May 1995 10:25:24 -0700 Date: Thu, 18 May 1995 10:25:22 -0700 (PDT) From: John Gross Subject: Re: IK anyone? To: "Bruce G. Considine" <76260.2631@compuserve.com> Cc: lightwave@webcom.com In-Reply-To: <950517144940_76260.2631_CHK34-1@CompuServe.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Is there a way to limit the IK chain in lightwave? I would like to limit > my IK chain to just the hands/arms and shoulders of my character so that I > could move its hand without the whole body pivoting (torso, hips, legs etc...). > I know I could turn off the rotations of all the parent objects I don't want in > the chain, but it will become tedious turning them off, then turning them on, > then off etc... I suppose I could make targets for the parent objects just > to try pin them down but, I don't know how effective this would be. I would > rather have the option of being able to define and redefine the chain. In the prerelease, no. In the final release, yes. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 10:37:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA015068664; Thu, 18 May 1995 10:37:45 -0700 Return-Path: Received: from netcom22.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA014998660; Thu, 18 May 1995 10:37:40 -0700 Received: by netcom22.netcom.com (8.6.12/Netcom) id KAA09544; Thu, 18 May 1995 10:38:24 -0700 Date: Thu, 18 May 1995 10:38:24 -0700 (PDT) From: John Gross Subject: Re: BadSurfMorph To: n.maples1@genie.geis.com Cc: lightwave@webcom.com In-Reply-To: <199505180354.AA042609273@relay1.geis.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > OKay here's a brain bender for all the LWheads out there........ > Stuff cut about a multiple weed morph and surfaces not morphing... LightWavee can handle up to 40 morphs, but if you Morph Surfaces, you will only get the change from the first object to the second. Your solution of dissolving out objects is the recommended option around this. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 10:54:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA019969694; Thu, 18 May 1995 10:54:54 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA019889687; Thu, 18 May 1995 10:54:47 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sC9ox-0000I5C; Thu, 18 May 95 10:57 PDT Date: Thu, 18 May 1995 10:57:15 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: lightwave@webcom.com Subject: Sequence Map (fwd) Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Quick Questions: I've got a an object with an image sequence playing on it. The sequence though are 10 seperate pictures. I want each picture to show for 10 frames, then cut to the next picture, for a fast cuts-type edit. Other than copying each of the images (and I've got a lot of 'em) 10 times and renaming them is sequence, i.e. screen001.tga, screen002.tga, etc. how could this be accomplished? I've done tons of sequence mapping in the past, but this one has be boggled. I can't think of a work around without doing what I mentioned above or manually setting up multiple scene files and rendering them out 10 frames at a time (which wouldn't be a problem is I had a macro or plug-in on the PC to do multiple scene renderings like PowerMacros did. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 11:08:36 1995 Received: by webcom.com (1.37.109.15/16.2) id AA023810516; Thu, 18 May 1995 11:08:36 -0700 Return-Path: Received: from arl-img-2.compuserve.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA023730509; Thu, 18 May 1995 11:08:29 -0700 Received: by arl-img-2.compuserve.com (8.6.10/5.950515) id OAA28758; Thu, 18 May 1995 14:11:23 -0400 Date: 18 May 95 14:10:01 EDT From: "Bruce G. Considine" <76260.2631@compuserve.com> To: Subject: IK anyone? Message-Id: <950518181000_76260.2631_CHK71-1@CompuServe.COM> Sender: owner-lightwave@webcom.com Precedence: bulk Steve Soltz responded >>>>In any case you should have no problem pivoting the hand without the rest of the IK hierarchy. My LW character consists of multiple objects in a heirarchy. The hips are at the top, (there are also nulls for extra control higher than the hips). Below the hips are the legs and the torso, below the torso are the upper arms, then the lower arms, then the hands. I made a target null for a hand, I wanted to use IK to have the character move its arm so that the hand went to the face. When I started moving the target null not only the hand and arm moved, but the whole body pivoted. IK was pivoting the joints higher in the heirarchy than I wanted. The only way to limit this currently seems to be to turn of all the rotation buttons for those higher objects. Depending on what's being done and the construction of a character, I think this could result in a lot of button pushing. It would be nice to be able to not only have a goal object, but to pick an anchor or a terminating object in the chain so that IK would then only function on the objects in between. Then you could have one IK chain for each arm, one for each leg and foot. etc... Has anyone doing LW character animation used IK in its current form? Any comments? Can anyone comment on how other packages execute IK? Although I have been doing character animation with LW comming up on three quarters of a year now, this is my first brush with IK. I haven't yet spent a lot of time working with IK. Thanks, Bruce -- "Bruce G. Considine" <76260.2631@compuserve.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 12:22:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA049404964; Thu, 18 May 1995 12:22:44 -0700 Return-Path: Received: from dns1.uga.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA049334960; Thu, 18 May 1995 12:22:40 -0700 Received: from phoenix.cs.uga.edu (phoenix.cs.uga.edu [128.192.4.50]) by dns1.uga.edu (8.6.10/8.6.10) with ESMTP id PAA07417; Thu, 18 May 1995 15:25:35 -0400 Received: (from parham@localhost) by phoenix.cs.uga.edu (8.6.10/8.6.10) id PAA05466; Thu, 18 May 1995 15:25:33 -0400 Date: Thu, 18 May 1995 15:25:32 -0400 (EDT) From: Wes Parham To: Carl Andrew Johnson Cc: Lightwave Subject: Re: Decals In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I'm working on a banner with text on it and came across this (limitation?), too. My fix was to commit to the 'ground' color as defined in my text map, and then used a second map that was just a small block of that same ground color. Of course, this fix wouldn't work as well for a detailed 'ground' surface, but for quick n' dirty it did the trick! wes~ -- Wes Parham sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 13:48:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008145795; Thu, 18 May 1995 09:49:56 -0700 Return-Path: Received: from oscar.FASTech.Com by webcom.com with SMTP (1.37.109.15/16.2) id AA008035774; Thu, 18 May 1995 09:49:34 -0700 Received: from felix.fastech.com by oscar.FASTech.Com (4.1/SMI-4.1) id AA05193; Thu, 18 May 95 12:53:30 EDT Received: from cc:Mail by felix.fastech.com (1.30/SMTPLink) id A08025; Thu, 18 May 95 12:53:30 EDT Date: Thu, 18 May 95 12:53:30 EDT From: Todd Aubin Message-Id: <9505181253.A08025@felix.fastech.com> To: lightwave@webcom.com, t.taylor4@genie.geis.com Subject: Re: PC: Update, dual P100 systems Sender: owner-lightwave@webcom.com Precedence: bulk The problem here is that the test you ran is not a valid dual processor test. A better test would be: 1) perform the same render again while 2) run modeler and model a ball to the 2nd or 3rd level of tesselation (spelling, sorry) See modeler will run on cpu-A and the rendering will run on cpu-B. lightwave does not contain parallel threads for execution. This is readily apparent by the single executable. One of the nice items in NT land is the DLL's. One process can have the DLL's already in memory and save on the paging time. Another note in the same area, from my personal experience installing some multi-processor (supposedly SMP) boxes: Three cpus are NOT 3 * x. One cpu = 1.0 Two cpu = 1.9 Three cpu = 2.6 Four cpu = 3.4 There is an overhead incurred whenever you add another cpu, UNLESS the software has been written to run on parrallel process. and NO, I could name any one executable availble today that runs on multiple pentiums, in parallel. - todd ______________________________ Reply Separator _________________________________ Subject: PC: Update, dual P100 systems Author: t.taylor4@genie.geis.com at felix Date: 5/17/95 4:16 PM Received: from felix.fastech.com by cc:Mail (1.30/SMTPLink) >From owner-lightwave@webcom.com Wed 17 May 1995 22:25 X-Envelope-To: taubin@felix Return-Path: Received: from oscar.FASTech.Com ([199.172.82.12]) by felix.fastech.com (SMT( id id AA04315; Wed, 17 May 95 22:25:36 EDT Received: by webcom.com (1.37.109.15/16.2) id AA131158057; Wed, 17 May 1995 09:27:37 -0700 Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA128518008; Wed, 17 May 1995 09:27:04 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA261588180; Wed, 17 May 1995 16:29:40 GMT From: t.taylor4@genie.geis.com Message-Id: <199505171629.AA261588180@relay1.geis.com> Date: Wed, 17 May 95 16:16:00 UTC To: lightwave@webcom.com Subject: PC: Update, dual P100 systems X-Genie-Id: 8948510 X-Genie-From: T.TAYLOR4 Sender: owner-lightwave@webcom.com Precedence: bulk Well, the tale gets stranger down the line.... A brief overview for all interested: Finally got my Dual Pentium 100mhz system here, working. I fire up Lightwave and get poor render speeds. As a spoof, I powered down, disabled the second CPU re-installed Windows NT (non multiprocessor version necessary)... and better render speeds resulted!! Texture's examples scene: All Trace functions ON Medium Antialiasing Adaptive Sampling = 18 Soft Filter ON Medium Res Amiga 4000/40mhz 1 CPU P5/100mhz 2 CPU P5/100mhz 12m55s (775) 4m47s (287) 6m6s (366) Speed Index (Times faster than my A4000) 1 2.7 2.1 If anyone can figure this one out, I'd love to hear an explaination. -- t.taylor4@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com -- Todd Aubin sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 14:19:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA089301986; Thu, 18 May 1995 14:19:47 -0700 Return-Path: Received: from netcom7.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA089111979; Thu, 18 May 1995 14:19:39 -0700 Received: by netcom7.netcom.com (8.6.12/Netcom) id OAA06666; Thu, 18 May 1995 14:21:55 -0700 Date: Thu, 18 May 1995 14:21:54 -0700 (PDT) From: John Gross Subject: Re: Sequence Map (fwd) To: Manuel Coats Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I've got a an object with an image sequence playing on it. The sequence > though are 10 seperate pictures. I want each picture to show for 10 > frames, then cut to the next picture, for a fast cuts-type edit. Other > than copying each of the images (and I've got a lot of 'em) 10 times and > renaming them is sequence, i.e. screen001.tga, screen002.tga, etc. how > could this be accomplished? I've done tons of sequence mapping in the LightWave will scan back thru images in a seq until it finds the image it's looking for. If it can't find it, it will use the last used image. Therefore, if you just remove the images in between the ones you wish to use, LightWave will use image 1 until it finds image 10 and use that until ift finds 20, etc. Your sequence should now consist of image001.tga, image010.tga, image020.tga, etc. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 14:22:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA090902179; Thu, 18 May 1995 14:22:59 -0700 Return-Path: Received: from netcom7.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA090832174; Thu, 18 May 1995 14:22:54 -0700 Received: by netcom7.netcom.com (8.6.12/Netcom) id OAA07036; Thu, 18 May 1995 14:25:28 -0700 Date: Thu, 18 May 1995 14:25:27 -0700 (PDT) From: John Gross Subject: Re: Decals Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk In all the talk about creating decals, I haven't seen anything about stenciling in your decal in Modeler (maybe I missed it?). Anyways, I've been using Stencil ever since it was introduced to do this, and it works great... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 16:30:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA130309831; Thu, 18 May 1995 16:30:31 -0700 Return-Path: Received: from disperse.demon.co.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA129979808; Thu, 18 May 1995 16:30:08 -0700 Received: from post.demon.co.uk by disperse.demon.co.uk id aa01968; 18 May 95 20:38 GMT-60:00 Received: from hanger.demon.co.uk by post.demon.co.uk id aa02313; 18 May 95 20:38 GMT-60:00 Received: by hanger.demon.co.uk (V1.16/Amiga) id AA000bn; Thu, 18 May 95 19:25:19 GMT Date: Thu, 18 May 95 19:25:19 GMT Message-Id: <9505181925.AA000bm@hanger.demon.co.uk> Return-Receipt: darren Return-View: darren@hanger.demon.co.uk Organization: PandGImaging X-Mailviewer: Mail 1.15 From: Darren Priestnall To: lightwave@webcom.com Subject: ImagLW Sender: owner-lightwave@webcom.com Precedence: bulk Just to add to the Imagine/Lightwave debate, I love Lightwave's modelling abilities (blow's the hell out of the competition) but I still prefer Imagine's texture's system. The ability to be able to add multiple texture's freely at any time to a object is a god send.......maybe one day a similar system will be used in Lightwave. Incidentally, Real3D2 uses a similar approach (though even more flexible) to Imagine and it work's most excellent in that package too. -- ~===========================================================================~ Darren Priestnall - darren@hanger.demon.co.uk (PandGImaging) Connecting via Demon Internet, Finchley, London, N3 1TT. Tel: 081-349-0063 -- Full IP Connectivity for a 10 UKP per month - no usage/online fees!! -- -- Darren Priestnall sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 18:31:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA178257080; Thu, 18 May 1995 18:31:20 -0700 Return-Path: Received: from ormail.intel.com by webcom.com with SMTP (1.37.109.15/16.2) id AA178127069; Thu, 18 May 1995 18:31:10 -0700 Received: from relay.jf.intel.com by ormail.intel.com with smtp (Smail3.1.28.1 #7) id m0sCGx2-000UjxC; Thu, 18 May 95 18:34 PDT Received: from ccm.hf.intel.com by relay.jf.intel.com (Smail3.1.28.1 #2) id m0sCGx2-000twVC; Thu, 18 May 95 18:34 PDT Received: by ccm.hf.intel.com (ccmgate 3.2 #2) Thu, 18 May 95 18:34:04 PDT Date: Thu, 18 May 95 18:31:00 PDT From: DawsonX Schaffer Message-Id: To: lightwave@webcom.com Subject: Re[2]: BadSurfMorph Sender: owner-lightwave@webcom.com Precedence: bulk Text item: There were several comments on this thread and one regarding Decaling. The decal thread mentioned Imagine. I too have used Imagine and its multiple textures. Although the best implementation I have ever seen has been in Aladdin 4D. THIS IS NOT A PLUG FOR ALADDIN rather a wish list for LW. I would like to describes Aladdin's texture list. Surfaces are nothing more than a named list of surfaces/textures. SurfaceAging (fractal noise bump map) Decal (image/color map) Hull Plate (procedural bump map) ... These lists can contain an unlimited number of entries, with multiple entries of the same type (bump, transparency, difuse, etc.). Each entry may be a procedural or image texture (or sequences of images). The textures layer on top of each other starting with the bottom of the list and moving up. These textures can modify each other through basically an alpha channel and intensity channel. Textures and cookie cut each other and well as the polygons they are attached to. One other thing that makes this system so great is the fact that each texture entry is timelined (and can have multiple appearances on the time line) and each attribute: origin (x, y, z), rotation (h, p, b), size, intensity, alpha channel, procedure parameters, etc.; are enveloped for the specific time line entry. This allows for texture morphing, shifting, merging, etc. based soley on the textures and not through a complicated object morph (that's totally independant and the polygon count stays low). These surfaces may be projected on any of the axis (x, y, or z), cylindrically mapped, sperically mapped, or free angle projection. Additionally, the surfaces lists can be loaded in whole or entry by entry. Once you've used this system you'll never want to go back. Imagine the possiblities. I would love to see a surfacing and texturing system like this in LightWave. This system would allow you to spend more time in the animation tool (Layout) and less time in image processing programs to manipulate various surfaces. It places almost all of the artistic manipulation of surfacing into Layout. The other benifit of this layering is being able to add new textures without re-modeling the object. No need to stencil in polygons or attach detail polygons. This would make using decals just like plastic models, paint the surface and then stick on the decal. One last texture/surface feature I would like to see is visual placement and mapping of textures in Layout. Dawson M. Schaffer > OKay here's a brain bender for all the LWheads out there........ > Stuff cut about a multiple weed morph and surfaces not morphing... LightWavee can handle up to 40 morphs, but if you Morph Surfaces, you will only get the change from the first object to the second. Your solution of dissolving out objects is the recommended option around this. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com Text item: External Message Header The following mail header is for administrative use and may be ignored unless there are problems. ***IF THERE ARE PROBLEMS SAVE THESE HEADERS***. Precedence: bulk Sender: owner-lightwave@webcom.com Content-Type: TEXT/PLAIN; charset=US-ASCII Mime-Version: 1.0 Message-Id: In-Reply-To: <199505180354.AA042609273@relay1.geis.com> Cc: lightwave@webcom.com To: n.maples1@genie.geis.com Subject: Re: BadSurfMorph From: John Gross Date: Thu, 18 May 1995 10:38:24 -0700 (PDT) Received: by netcom22.netcom.com (8.6.12/Netcom) id KAA09544; Thu, 18 May 1995 10:38:24 -0700 Received: from netcom22.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA014998660; Thu, 18 May 1995 10:37:40 -0700 Received: by webcom.com (1.37.109.15/16.2) id AA015068664; Thu, 18 May 1995 10:37:45 -0700 Received: from webcom.com by ormail.intel.com with smtp (Smail3.1.28.1 #7) id m0sCG3O-000Ulma; Thu, 18 May 95 17:36 PDT Received: from ormail.intel.com by relay.jf.intel.com with smtp (Smail3.1.28.1 #2) id m0sCG3R-000twVa; Thu, 18 May 95 17:36 PDT -- DawsonX Schaffer sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 18:42:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA184397738; Thu, 18 May 1995 18:42:18 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA184277732; Thu, 18 May 1995 18:42:13 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id SAA29534 for ; Thu, 18 May 1995 18:47:22 -0700 Message-Id: <199505190147.SAA29534@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 18 May 1995 18:48:26 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Backface projection Sender: owner-lightwave@webcom.com Precedence: bulk Howdy all: I've been playing around with projecting a bitmap from a light onto "walls" in my scene. I've got the projection working great, however I am wondering how come I can't see the projection on the other side of the walls. I've got double-sided turned on, full ray-tracing on, and have played with numerous transparency settings. Is it possible? BTW I'm using LW 4.0 Bryan --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 18 20:39:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA224754785; Thu, 18 May 1995 20:39:45 -0700 Return-Path: Received: from ix4.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA224694781; Thu, 18 May 1995 20:39:41 -0700 Received: from by ix4.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id UAA16143; Thu, 18 May 1995 20:42:04 -0700 Date: Thu, 18 May 1995 20:42:04 -0700 Message-Id: <199505190342.UAA16143@ix4.ix.netcom.com> From: ebain@ix.netcom.com (Elliot Bain) Subject: Re: Sequence Map (fwd) To: Manuel Coats To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote: > > > >Quick Questions: >I've got a an object with an image sequence playing on it. The sequence >though are 10 seperate pictures. I want each picture to show for 10 >frames, then cut to the next picture, for a fast cuts-type edit. Other >than copying each of the images (and I've got a lot of 'em) 10 times and >renaming them is sequence, i.e. screen001.tga, screen002.tga, etc. how >could this be accomplished? I've done tons of sequence mapping in the >past, but this one has be boggled. I can't think of a work around >without doing what I mentioned above or manually setting up multiple >scene files and rendering them out 10 frames at a time (which wouldn't be >a problem is I had a macro or plug-in on the PC to do multiple scene >renderings like PowerMacros did. > >Manny > > > All you have to do is rename your sequence so that it looks like this: screen001 screen011 screen021 etc. When LW looks for the next file in a sequence, and can't find it, it defaults to the last one that it found. In the above series, frames 1-10 will use screen001, frames 11-20 will use screen011, etc. I know that it's not fun renaming a bunch of files, but this works with minimal fuss. Elliot Bain -- ebain@ix.netcom.com (Elliot Bain) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 00:17:21 1995 Received: by webcom.com (1.37.109.15/16.2) id AA289057841; Fri, 19 May 1995 00:17:21 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA288997838; Fri, 19 May 1995 00:17:18 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id DAA00652 for ; Fri, 19 May 1995 03:20:14 -0400 Date: Fri, 19 May 1995 03:20:14 -0400 Subject: Re: Farmer LW's Render Farm To: LightWave Mailing List In-Reply-To: <199505180958.TAA21027@daemon.apana.org.au> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 18 May 1995, Rowan Crawford wrote: > > (NewTeck BBS SysOp) said that there'll be a module in the LW 4.0 package > > that is LW, but only renders, and can be used on any number of machines > > for distribted rendering. Catch: It currently wil only work on a series > > of similar processors (Amigas to Amigas, Intel to Intel, ect.) From what > > WHAT? Is that likely to be fixed at some stage? Gawd knows how many > Amiga owners plan(ned) to buy a PC for rendering... Very doubtful....you're talking about completely different programs. If you have multiple Amigas and want to render on more than one of them, you'll only need to buy one copy of LightWave...same with the PC version or the Alpha version or the Mips version. If you want to run LightWave on an Amiga AND a PC, you'll need to buy two copies....you'll need to buy additional copies if you want to run Layout or Modeler on more than one machine. Only makes sense.... -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 02:21:46 1995 Received: by webcom.com (1.37.109.15/16.2) id AA074755306; Fri, 19 May 1995 02:21:46 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA074695302; Fri, 19 May 1995 02:21:42 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA20555; Fri, 19 May 1995 05:24:54 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA06419; Fri, 19 May 1995 05:26:06 -0400 Date: Fri, 19 May 1995 05:22:56 -0400 (EDT) From: Joe Angell Subject: Re: Farmer LW's Render Farm To: Rowan Crawford Cc: lightwave@webcom.com In-Reply-To: <199505180958.TAA21027@daemon.apana.org.au> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > (NewTeck BBS SysOp) said that there'll be a module in the LW 4.0 package > > that is LW, but only renders, and can be used on any number of machines > > for distribted rendering. Catch: It currently wil only work on a series > > of similar processors (Amigas to Amigas, Intel to Intel, ect.) From what > > WHAT? Is that likely to be fixed at some stage? Gawd knows how many > Amiga owners plan(ned) to buy a PC for rendering... I think that'll be in LW 5.0. Chuck stress the word CURRENTLY, so I'm assuming that wither future version will come with rendering options for ALL platforms, of for a nominally fee, you can be an unlimited license for say $100 of the renderer on ALL platforms and a license to use it on 'em all (the former seems more likely...) 3DS doesn't have any of these problems, since they're only IBM... Another question... Will LW 4.0 TOASTER have the distributed renderer? -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 03:17:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA028678677; Fri, 19 May 1995 03:17:57 -0700 Return-Path: Received: from stc.nato.int (issun3.stc.nato.int) by webcom.com with SMTP (1.37.109.15/16.2) id AA026958659; Fri, 19 May 1995 03:17:40 -0700 Received: by stc.nato.int id AA27213 (5.67b/IDA-1.5 for Lightwave@webcom.com); Fri, 19 May 1995 12:17:39 +0200 Message-Id: <199505191017.AA27213@stc.nato.int> Subject: Xaos Tools Plug-in for LW To: Lightwave@webcom.com Date: Fri, 19 May 1995 12:17:38 +0200 (MET DST) From: "Kees Pronk" X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 921 Sender: owner-lightwave@webcom.com Precedence: bulk And a big hello to you all..., The reason I'm so happy is that a friend of mine recently told me that Xaos Tools are going to make a plug-in that will ship with LW 4.0 ! Also they will distribute LW 4.0 SGI I was told. Can someone confirm all this ?, its really positive to see companies supporting Lightwave already. Almost forgot.... the plugin will not be available for the amiga... (bummer..) -====================================================================- ** Kees Pronk, The Hague, The Netherlands | Email: pronk@stc.nato.int ** **---------------------------*-----------*> \/ <*---------** ** Quality 3D Animations ! * > Cyrus Graphics < ** ** Video Dope, SciFi Clips * ~~~~~~~~~~~~~~ ** ** Lightwave 3.5/Imagine 3.1 * "Go, Go Gadget Alpha-farm! .. hmm.." ** -====================================================================- -- "Kees Pronk" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 06:41:03 1995 Received: by webcom.com (1.37.109.15/16.2) id AA155180863; Fri, 19 May 1995 06:41:03 -0700 Return-Path: Received: from tyrell.net by webcom.com with SMTP (1.37.109.15/16.2) id AA155110856; Fri, 19 May 1995 06:40:57 -0700 Received: from ttytd.tyrell.net by tyrell.net with SMTP id AA02867 (5.65c/IDA-1.4.4 for lightwave@webcom.com); Fri, 19 May 1995 08:40:12 -0500 Date: Fri, 19 May 1995 08:40:12 -0500 Message-Id: <199505191340.AA02867@tyrell.net> X-Sender: chris@tyrell.net Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: Todd Aubin From: chris@tyrell.net (Chris Silva) Subject: Re: PC: Update, dual P100 systems Cc: lightwave@webcom.com X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk > > >The problem here is that the test you ran is not a valid dual processor >test. A better test would be: > > 1) perform the same render again > while > 2) run modeler and model a ball to the 2nd or 3rd level of > tesselation (spelling, sorry) > >See modeler will run on cpu-A and the rendering will run on cpu-B. > >lightwave does not contain parallel threads for execution. This is >readily apparent by the single executable. One of the nice items >in NT land is the DLL's. One process can have the DLL's already in >memory and save on the paging time. We have run tests on our KittyHawk dual 100MHz Pentium system rendering LW scenes. By launching LW twice, you can render two scenes at the same time with about a 5% performance loss over one instance of LW running. Hence you can effectively double your rendering horsepower with our KittyHawk. >and NO, I could name any one executable availble today that runs on multiple >pentiums, in parallel. > There are a number of applications that take advantage of multiple threads to allow parallel processes. Photoshop and Picture Publisher immediately come to mind. Regards, Chris Silva Flight Technologies, Inc. (816) 525-UFLY (8359) Unparalleled Windows NT Workstation Solutions -- chris@tyrell.net (Chris Silva) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 06:41:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA155260867; Fri, 19 May 1995 06:41:07 -0700 Return-Path: Received: from mailhost.ecn.uoknor.edu (exmidway.ecn.uoknor.edu) by webcom.com with SMTP (1.37.109.15/16.2) id AA155190863; Fri, 19 May 1995 06:41:03 -0700 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0sCSJw-000DKuC; Fri, 19 May 95 08:42 CDT Received: by oubbs.telecom.uoknor.edu id 0C2GS00A Fri, 19 May 95 08:35:26 From: alan.chan@oubbs.telecom.uoknor.edu Message-Id: <9505190835.0C2GS00@oubbs.telecom.uoknor.edu> Date: Fri, 19 May 95 08:35:26 Subject: graphic cards To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Anyone know anything about the Actix graphic card? Specs, etc.? AC -- alan.chan@oubbs.telecom.uoknor.edu sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 08:16:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA193636588; Fri, 19 May 1995 08:16:28 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA193526579; Fri, 19 May 1995 08:16:19 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sCTpb-0000LBC; Fri, 19 May 95 08:19 PDT Date: Fri, 19 May 1995 08:19:15 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: John Gross Cc: LightWave Mailing List Subject: Re: Decals In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 18 May 1995, John Gross wrote: > In all the talk about creating decals, I haven't seen anything about > stenciling in your decal in Modeler (maybe I missed it?). Anyways, I've > been using Stencil ever since it was introduced to do this, and it works > great... > > JG > -- I agree. This is about the only use I get our of stencil... creating decals or things to be imprinted onto my object. Somebody did mention it though, one of the first replies... I think it was Joe Angell. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 09:33:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA224051231; Fri, 19 May 1995 09:33:52 -0700 Return-Path: Received: from upsmot01.msn.com by webcom.com with SMTP (1.37.109.15/16.2) id AA223961227; Fri, 19 May 1995 09:33:48 -0700 Received: by upsmot01.msn.com id AA04815; Fri, 19 May 95 00:30:17 -0700 Date: Fri, 19 Jun 95 07:33:20 UT From: David Mock Message-Id: To: lightwave@webcom.com Subject: Big Bones Goal Problem Sender: owner-lightwave@webcom.com Precedence: bulk I have a cartoon character I modeled. In Layout I put in the bones where they should go and adjusted their range and everything. Now I go to the Objects panel to add null objects (to become Goal Objects) for use in IK with my bones. ALL MY BONES BECOME GRAYED OUT (UNSELECTED) WHEN I ADD THE NULL OBJECT. I even rename the Null object. After I add the Null, I can't even RESELECT any of my bones!!! They are still there on the screen, grayed out!!! I click Bones under the Edit panel to edit my bones, and I can no longer select my bones. Good thing I saved before I added the Null!!! What is wrong? Is it something I'm not doing correctly? It's like my bones aren't there anymore, yet they are still on the screen, unselected, and I can't select them anymore. David (Frustrated user who thought he knew it all) -- David Mock sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 10:20:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA244304040; Fri, 19 May 1995 10:20:40 -0700 Return-Path: Received: from ncrhub1.ATTGIS.COM (h192-127-251-16.ATTGIS.COM) by webcom.com with SMTP (1.37.109.15/16.2) id AA244144031; Fri, 19 May 1995 10:20:31 -0700 Received: from ncrcae by ncrhub1.ATTGIS.COM id ax22401; 19 May 95 8:55 EDT Received: by ncrcae.ColumbiaSC.NCR.COM; 19 May 95 08:23:06 EDT Received: by msgate.ColumbiaSC.ATTGIS.COM with Microsoft Mail id <2FBC5657@msgate.ColumbiaSC.ATTGIS.COM>; Fri, 19 May 95 08:27:03 edt From: "Layberger, Fredie" To: lightwave , owner-lightwave Subject: RE: Sequence Map (fwd) Date: Fri, 19 May 95 08:12:00 edt Message-Id: <2FBC5657@msgate.ColumbiaSC.ATTGIS.COM> Encoding: 25 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk >Quick Questions: >I've got a an object with an image sequence playing on it. The sequence >though are 10 separate pictures. I want each picture to show for 10 >frames, then cut to the next picture, for a fast cuts-type edit. Other >than copying each of the images (and I've got a lot of 'em) 10 times and >renaming them is sequence, i.e. screen001.tga, screen002.tga, etc. how >could this be accomplished? I've done tons of sequence mapping in the >past, but this one has be boggled. I can't think of a work around >without doing what I mentioned above or manually setting up multiple >scene files and rendering them out 10 frames at a time (which wouldn't be >a problem is I had a macro or plug-in on the PC to do multiple scene >renderings like PowerMacros did. > >Manny > One way of achieving what you want is to name your images the sequence you want, separated by the number of frames you want created (i.e, image000, image010, image 020, image030, etc.) Lightwave will then use the last numbered image until it reaches the next number image so in this case, Lightwave will use image000 until frame 10 then it will use image010 until frame 20, and so on. -- "Layberger, Fredie" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 10:41:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA253555317; Fri, 19 May 1995 10:41:57 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA253495311; Fri, 19 May 1995 10:41:51 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id LAA23744 for lightwave@webcom.com; Fri, 19 May 1995 11:41:43 -0600 Date: Fri, 19 May 1995 11:41:43 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505191741.LAA23744@earth.usa.net> To: lightwave@webcom.com Subject: Big Bones Goal Problem Content-Length: 1280 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Crazydave5@msn.com said: >I have a cartoon character I modeled. In Layout I put in the bones where >they should go and adjusted their range and everything. Now I go to the >Objects panel to add null objects (to become Goal Objects) for use in IK >with >my bones. ALL MY BONES BECOME GRAYED OUT (UNSELECTED) WHEN I ADD THE NULL >OBJECT. I even rename the Null object. After I add the Null, I can't even >RESELECT any of my bones!!! They are still there on the screen, grayed >out!!! I click Bones under the Edit panel to edit my bones, and I can no >longer select my bones. Good thing I saved before I added the Null!!! >What >is wrong? Is it something I'm not doing correctly? It's like my bones >aren't there anymore, yet they are still on the screen, unselected, and I >can't select them anymore. You need to first select the object that has the bones, and THEN select the BONES button. If your added null is the last selected object, then when you select BONES you won't see any bones since that particular object doesn't have any bones. Logical, but rather unobvious. -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK v4.1 * The Windows Mail Reader -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 12:29:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA294781750; Fri, 19 May 1995 12:29:10 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA294631741; Fri, 19 May 1995 12:29:02 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id MAA02848; Fri, 19 May 1995 12:27:02 -0700 Date: Fri, 19 May 1995 12:27:02 -0700 (PDT) From: John Gross Subject: Re: Big Bones Goal Problem To: David Mock Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I have a cartoon character I modeled. In Layout I put in the bones where > they should go and adjusted their range and everything. Now I go to the > Objects panel to add null objects (to become Goal Objects) for use in IK with > my bones. ALL MY BONES BECOME GRAYED OUT (UNSELECTED) WHEN I ADD THE NULL > OBJECT. I even rename the Null object. After I add the Null, I can't even > RESELECT any of my bones!!! They are still there on the screen, grayed > out!!! I click Bones under the Edit panel to edit my bones, and I can no > longer select my bones. Good thing I saved before I added the Null!!! What > is wrong? Is it something I'm not doing correctly? It's like my bones > aren't there anymore, yet they are still on the screen, unselected, and I > can't select them anymore. The problem is that , since you added anull, you have a new object selected as the current object (the null). In order to select bones for a given object, you must first select that object, then select Bones and the bones for that object will be available... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 12:49:33 1995 Received: by webcom.com (1.37.109.15/16.2) id AA004912973; Fri, 19 May 1995 12:49:33 -0700 Return-Path: Received: from netcom22.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA004802968; Fri, 19 May 1995 12:49:28 -0700 Received: by netcom22.netcom.com (8.6.12/Netcom) id MAA08544; Fri, 19 May 1995 12:42:29 -0700 From: djmccoy@netcom.com (Daniel J. McCoy) Message-Id: <199505191942.MAA08544@netcom22.netcom.com> Subject: Stuff To: lightwave@webcom.com Date: Fri, 19 May 1995 12:42:26 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 954 Sender: owner-lightwave@webcom.com Precedence: bulk Received: djm%lw4$ From mcoats@qnet.com Fri May 19 08:19:21 1995 Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA194356760; Fri, 19 May 1995 08:19:20 -0700 Return-Path: Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sCTsg-0000LBC; Fri, 19 May 95 08:22 PDT Date: Fri, 19 May 1995 08:22:26 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: lightwave@webcom.com Subject: Sequence Map Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Holy Moly... I must have gotten half a dozen replies to my post. Thanks to all for the help. The funny thing is I already knew this, as I use it all the time when using sequence maps that are numbered different than the frame # it is rendering, but for the life of me I didn't think of renaming each frame 10 numbers apart. Agh, I hate when that happens! Manny -- djmccoy@netcom.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 20:14:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA109129675; Fri, 19 May 1995 20:14:35 -0700 Return-Path: Received: from ronco.freenet.columbus.oh.us by webcom.com with ESMTP (1.37.109.15/16.2) id AA109049670; Fri, 19 May 1995 20:14:30 -0700 Received: from acme.freenet.columbus.oh.us by ronco.freenet.columbus.oh.us (8.6.10/4.940426) id XAA15415; Fri, 19 May 1995 23:17:23 -0400 Received: by acme.freenet.columbus.oh.us (8.6.10) id XAA13818; Fri, 19 May 1995 23:18:07 -0400 Date: Fri, 19 May 1995 23:15:51 -0400 (EDT) From: Donald Drennan Subject: Companies using lightwave? To: lightwave@webcom.com Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk The company I work for, SOS Productions in Columbus, Ohio is thinking about getting a new 3-D animation package. Currently we are using Vertigo on an SGI Personal Iris computer running under Irix 3.4. The department head wants to see Lightwave actually running on an SGI computer before he'll be willing to buy, so I'd be interested in hearing from any companies that are using it, or rather beta-testing it since it's not out yet. Also any companies using the Windows or Windows-NT or other version. Since we would have to upgrade our Irix to test Lightwave and our version of Vertigo would not run under the new Irix, it makes changing or adding software a very inconvenient. We got a demo reel of 3-D Studio in the mail a few days ago and it looks great! I'd like to hear from anyone who's using 3-D Studio too. WHY doesn't Newtek have a Lightwave demo reel?! Is that independently made demo reel available yet? Please reply to via private E-mail since I have unsubscribed from the list. Thank you, Don Drennan SOS Productions -- Donald Drennan sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 21:05:46 1995 Received: by webcom.com (1.37.109.15/16.2) id AA123312746; Fri, 19 May 1995 21:05:46 -0700 Return-Path: Received: from island.amtsgi.bc.ca (Island.IslandNet.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA123242742; Fri, 19 May 1995 21:05:42 -0700 Received: by island.amtsgi.bc.ca (Smail3.1.28.1 #1) id m0sCftQ-000L0gC; Fri, 19 May 95 21:12 PDT Message-Id: Date: Fri, 19 May 95 21:12 PDT From: dretch@IslandNet.com (Christopher Stewart) To: lightwave@webcom.com Subject: RE: Sequence Map (fwd) Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated Fri, 19 May 95 08:12 fredie@msgate.columbiasc.ATTGIS.COM writes: F> One way of achieving what you want is to name your images the sequence you F> want, separated by the number of frames you want created (i.e, image000, F> image010, image 020, image030, etc.) F> Lightwave will then use the last numbered image until it reaches the next F> number image so in this case, Lightwave will use image000 until frame 10 F> then it will use image010 until frame 20, and so on. Has anyone found a nice, easy way to rename these images, continuing frame numbers at higher ranges? I often use Fred's iff saver to resequence but it dosen't seem cover this instance (that I can glean anyway ). Christopher ----------- "I wish there was a knob on the TV Christopher Stewart to turn up the intelligence. PRIMORDIAL SOUP There's a knob called `brightness', Graphics and Animation but it doesn't work." -- Gallagher Dretch@IslandNet.com ------------------------------- * Offline Orbit 0.73c * -- dretch@IslandNet.com (Christopher Stewart) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 21:59:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA135665983; Fri, 19 May 1995 21:59:43 -0700 Return-Path: Received: from bvweb1.bv.com (bvkcp1.bv.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA135605979; Fri, 19 May 1995 21:59:39 -0700 Received: from gaw011p.kc.bv.com by bvweb1.bv.com (SMI-8.6/SOLARIS-V1.0-Black & Veatch) id AAA18958; Sat, 20 May 1995 00:01:41 -0500 Received: by gaw011p.kc.bv.com with Microsoft Mail id <2FBD7856@gaw011p.kc.bv.com>; Sat, 20 May 95 00:04:22 cdt From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave'" Subject: Transp Edge w/Sequence Date: Sat, 20 May 95 00:02:00 cdt Message-Id: <2FBD7856@gaw011p.kc.bv.com> Encoding: 18 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk I have yet to receive a workable response to a question I had on the newsgroup so I'll give it a whirl here. What I want to do is make four irregular polys and map a sequence on each one on the same screen. No problem so far. The effect I am looking for is feathered edges on each of the polys so that the image fades in from black at the edges to a clear image on the majority of the poly. Sort of like a Photoshop blending. I have tried using a transparency grid texture with varying grid sizes and falloffs but everything seems to blend from the center out and negative values are not the answer for that. Even if I move the center point it only will work for one side and I need a uniform blend from all sides. There must be a simple solution for this, isn't there... thx jmb "Some mornings it just doesn't seem worth it to gnaw through the leather straps" bunnelljm@bv.com -- "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 22:59:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA151419557; Fri, 19 May 1995 22:59:17 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA151359553; Fri, 19 May 1995 22:59:13 -0700 Date: Fri, 19 May 1995 23:51:14 -0600 (MDT) From: Patrick Lawson To: Donald Drennan Cc: lightwave@webcom.com Subject: Re: Companies using lightwave? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 19 May 1995, Donald Drennan wrote: > > > The company I work for, SOS Productions in Columbus, Ohio is thinking > about getting a new 3-D animation package. Currently we are using Vertigo > on an SGI Personal Iris computer running under Irix 3.4. > The department head wants to see Lightwave actually running on an SGI > computer before he'll be willing to buy, so I'd be interested in hearing > from any companies that are using it, or rather beta-testing it since it's > not out yet. Also any companies using the Windows or Windows-NT or other > version. > > Since we would have to upgrade our Irix to test Lightwave and our version > of Vertigo would not run under the new Irix, it makes changing or adding > software a very inconvenient. > > We got a demo reel of 3-D Studio in the mail a few days ago and it looks > great! I'd like to hear from anyone who's using 3-D Studio too. > WHY doesn't Newtek have a Lightwave demo reel?! Demo reel? just wacth seaQuest DSV, Babylon 5 almost all the 3-D Anims on T.V. that I see have been done on LightWave. If have to have a demo tape call NewTek and get the toster demo tape it is also a demo for lightwave. > Please reply to via private E-mail since I have unsubscribed from the list. > > Thank you, > > > Don Drennan > SOS Productions > > > > > > > -- > Donald Drennan sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 23:06:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA153410017; Fri, 19 May 1995 23:06:57 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA153350013; Fri, 19 May 1995 23:06:53 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id CAA12395 for ; Sat, 20 May 1995 02:09:51 -0400 Date: Sat, 20 May 1995 02:09:51 -0400 Subject: RE: Sequence Map (fwd) To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 19 May 1995, Christopher Stewart wrote: > Has anyone found a nice, easy way to rename these images, continuing frame > numbers at higher ranges? I often use Fred's iff saver to resequence but it > dosen't seem cover this instance (that I can glean anyway ). Check out a GREAT little public domain utility called MultiRename...it will rename or renumber (or both) huge batches of files without a glitch. I'm not sure where I downloaded this from but it should be on Aminet or Tomahawk FTP sites....if not, let me know and I'll upload it. I picked it up a few months ago and it has become an indispensable tool almost overnight! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 23:16:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA156350611; Fri, 19 May 1995 23:16:51 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA156180604; Fri, 19 May 1995 23:16:44 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id CAA12416 for ; Sat, 20 May 1995 02:19:40 -0400 Date: Sat, 20 May 1995 02:19:40 -0400 Subject: Re: Transp Edge w/Sequence To: LightWave Mailing List In-Reply-To: <2FBD7856@gaw011p.kc.bv.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 20 May 1995, Bunnell, John M. wrote: > What I want to do is make four > irregular polys and map a sequence on each one on the same screen. No > problem so far. The effect I am looking for is feathered edges on each of > the polys so that the image fades in from black at the edges to a clear > image on the majority of the poly. Have you tried actually painting a transparency map that would fit onto the polygon and directly control how transparent the edges were? Like, if you're using rectangular shaped polys, then paint small white-to-black gradients on each side of the image, with all black in the center....then if you transparency map this image onto the polygon surfaces, you'll get rectangular shapes with transparent edges. You said you wanted black edges, so instead of using this image as a transparency map, use it as a diffusity map...should do the trick! Sorry I didn't see your message on the newsgroup...my net provider wipes out newsgroup messages that are more than 2 days old, so I miss a lot if I don't read the newsgroup every day, which I don't. =) -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 19 23:49:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA163382570; Fri, 19 May 1995 23:49:30 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA163312565; Fri, 19 May 1995 23:49:25 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA17358; Sat, 20 May 1995 02:52:44 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA05371; Sat, 20 May 1995 02:53:56 -0400 Date: Sat, 20 May 1995 02:51:55 -0400 (EDT) From: Joe Angell Subject: Re: Xaos Tools Plug-in for LW To: Kees Pronk Cc: Lightwave@webcom.com In-Reply-To: <199505191017.AA27213@stc.nato.int> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > The reason I'm so happy is that a friend of mine recently told me that > Xaos Tools are going to make a plug-in that will ship with LW 4.0 ! > > Also they will distribute LW 4.0 SGI I was told. > > Can someone confirm all this ?, its really positive to see companies > supporting Lightwave already. > > Almost forgot.... the plugin will not be available for the amiga... (bummer..) DOH! And I was looking forward to it... Does that mean that all other platforms except Amiga will have the Panello (sp?) engine, or just SGI? Also, I thought NewTek was working to get the plug-ins available on all platforms, so you won't have to own each computer to use all the plug-ins. Guess I'll have to wait for an Alpha.... :) -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 00:44:27 1995 Received: by webcom.com (1.37.109.15/16.2) id AA178855867; Sat, 20 May 1995 00:44:27 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA178785853; Sat, 20 May 1995 00:44:13 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA05049; Sat, 20 May 1995 03:47:31 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA21936; Sat, 20 May 1995 03:48:44 -0400 Date: Sat, 20 May 1995 03:39:10 -0400 (EDT) From: Joe Angell Subject: RE: Sequence Map (fwd) To: Christopher Stewart Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > F> One way of achieving what you want is to name your images the sequence you > F> want, separated by the number of frames you want created (i.e, image000, > F> image010, image 020, image030, etc.) > F> Lightwave will then use the last numbered image until it reaches the next > F> number image so in this case, Lightwave will use image000 until frame 10 > F> then it will use image010 until frame 20, and so on. > > Has anyone found a nice, easy way to rename these images, continuing frame > numbers at higher ranges? I often use Fred's iff saver to resequence but it > dosen't seem cover this instance (that I can glean anyway ). There's a program that does renaming ver well -- it's called MultiRename. you select any image in a sequence, and it'll build a list of all the images, renumber them in either prefix or suffix (re: name.xxx or framestore-like xx.FS.name), between 1 and 6 digits for the numbers, seperator (. , none), and will even move the imaes to a new directory while renaming them (note I said MOVE, not Copy). The author is Daniel S. Milling Jr. It sould be on AmiNet. I don't recall where I got it from, though (some BBS...) Unfortunatly, for all that, it doesn't allow you to add a STEP (ex: change name.001, name.002, name.003 to name.001, name.011, name.021) whihc is something I'd really like to see. Maybe once I send in the shareware fee I can recommend it... Hope this helps... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 00:48:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA179466094; Sat, 20 May 1995 00:48:14 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA179406091; Sat, 20 May 1995 00:48:12 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA13878 for ; Sat, 20 May 1995 00:50:28 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA29569 for lightwave@webcom.com; Sat, 20 May 1995 00:50:27 -0700 To: lightwave@webcom.com Subject: Re: Decals Lines: 44 Date: Sat, 20 May 95 00:50:27 PDT Message-Id: <9505200050.2.29454@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >It would definitely be nice if we could apply multiple textures to the >same surface (and not just Color map OR Bump map OR Diffuse map OR etc) >but I think the the new Plug-In architecture will allow for just this >kind of thing... Ya know, I've always heard about Imagine's wonderfullness in this regard, but never really understood, since I bailed at the Turbo Silver+ stage. What does it mean to have more than one texture on a surface? re the above, it's not color OR bump OR etc, we can of course (and I know you know this already, David) color AND bump AND luminance, so I'm still not grokking how it differs from Imagine's scheme. But I've heard it ad nauseum, so I assume it's true and not just some wierd nomenclature overlap. Pray explain. > >The ability to save Groups of objects (ala Imagine) would be very nice.... >how about the ability to set up skeletal structures using Bones from >within Modeler, similar to Imagine's Cycle editor??? "Groups of objects" is equivalent to "Load from Scene", which preserves heirarchical relationships between all objects. Knowing you are going to do this, you just pre-plan and build, say, robots it thier own scenes for importation to many other scenes. If pre-planning is too cramping for one's bohemian life-style (where did the notion of artistic spontanaiety {sp?} ever come from? Every significan art form I've seen requires mucho planning...) one can always build a scene as normal, save the whole shebang, then kill all objects one will not be importing to another scene, and THEN save that scene as the "Load From" scene. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 00:48:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA179656107; Sat, 20 May 1995 00:48:28 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA179536102; Sat, 20 May 1995 00:48:22 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id AAA13882 for ; Sat, 20 May 1995 00:50:39 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id AAA29572 for lightwave@webcom.com; Sat, 20 May 1995 00:50:38 -0700 To: lightwave@webcom.com Subject: Re: Backface projection Lines: 29 Date: Sat, 20 May 95 00:50:38 PDT Message-Id: <9505200050.3.29454@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >Howdy all: > > I've been playing around with projecting a bitmap from a light onto >"walls" in my scene. I've got the projection working great, however I am >wondering how come I can't see the projection on the other side of the >walls. I've got double-sided turned on, full ray-tracing on, and have >played with numerous transparency settings. A given polygon's apparent color is defined by the light striking it, no? So the "back" side of a double-sided poly is going to reflect the light impinging on it's normal'd side. With the transparency settings, I assume you're trying for a rear- projection screen. MADNESS! :^) This is presuming a bit too much for Lightwave's modeling of the optical universe. Note that you WILL get a double sided screen _look_ if you simply make the screen somewhat transparent and directly color map it. Turn your camera towards your "animated gel" and you'll see what I mean. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 01:18:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA207147889; Sat, 20 May 1995 01:18:09 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA206877882; Sat, 20 May 1995 01:18:02 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA16166; Sat, 20 May 1995 04:21:21 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA20146; Sat, 20 May 1995 04:22:33 -0400 Date: Sat, 20 May 1995 04:07:42 -0400 (EDT) From: Joe Angell Reply-To: Joe Angell Subject: Re: Transp Edge w/Sequence To: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> Cc: 'lightwave' In-Reply-To: <2FBD7856@gaw011p.kc.bv.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I have yet to receive a workable response to a question I had on the > newsgroup so I'll give it a whirl here. What I want to do is make four > irregular polys and map a sequence on each one on the same screen. No > problem so far. The effect I am looking for is feathered edges on each of > the polys so that the image fades in from black at the edges to a clear > image on the majority of the poly. Sort of like a Photoshop blending. I have > tried using a transparency grid texture with varying grid sizes and falloffs > but everything seems to blend from the center out and negative values are > not the answer for that. Even if I move the center point it only will work > for one side and I need a uniform blend from all sides. There must be a > simple solution for this, isn't there... I had to do a similar effect for my logo (Technomage Productions). The effect consisted of the word MAGE having a cool , shimmering border. Since the shot was head-on and the camera didn't move, I decided to use an image map. the first thing I did was get the shape for the glow, which was simply a reverse-bevel of the letters for MAGE (re: bevel with size in the negative). I gave it the namge MageGlow and saved it. Remeber that turorial on how to make diffusion maps for spaceships in the LW 3.0 docs? I used that technigue to get an IFF image of the MageGlow. I loaded the object into layout, set the camera zoom factor to 33.3 (which flattens out the image and reduces perspective warping), and went to Surfaces. I set luminosity to 100%, and diffusion to 0%, and color to 255,255,255. I then framed it nicely (make it take up as much of the screen as you want detail) and rendered it, saving an IFF picture. What that gives me is the White word MAGE on a black background. I loaded that image into Deluxe Paint IV (since it'll load 24-bit -- takes forever, though... If you're using an older version, just us IM R/t or ADPro to reduce it to a 16-color grayscale). I set the DPaint scren to the same as the image I had rendered, and 16 colors (you can do 256 if you have an AGA machine for a smoother gradient.) I set the palette to all grays. OK. the next part is the easy (and important) part. I think what I did was cut the brush out, then changed it to almost black, then stamped it down exactly over the first one. without moving the mouse, I hit TRIM (I think it's shift-O) a couple of times, which trimmed off the outer pixels of the brush (if you screw up, hitting shift-B brings back the original brush). By using Color mode (I think, which ever one lets you paste the brush in your currently selected color), I trimmed and pasted the brush in exactly ove the original, shifting the shade toward white until I was done. I just cut that out as a brush (going EXACTLY along the edges), autosized it onto my object, and I was done. BTW, using a range is probobly easier than doing the above, but that gave me more control. If you want more feathering around the edges (rather than the WHOLE thing being feathered), just add a few more whites to the end of the range. Anyway, all that should give you a nice looking, feathering effect on your object. This works very well on flat planes and probobly on cylinders -- I've never tried any other objects before (like spheres or human heads...) Hope this helps... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 08:31:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA017503907; Sat, 20 May 1995 08:31:47 -0700 Return-Path: Received: from bigdog.engr.arizona.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA017433903; Sat, 20 May 1995 08:31:43 -0700 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA21303; Sat, 20 May 1995 08:35:41 -0700 Date: Sat, 20 May 1995 08:35:41 -0700 (MST) From: Eric Case To: lightwave@webcom.com Subject: RE: Sequence Map (fwd) In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 19 May 1995, Christopher Stewart wrote: [snip] > > Has anyone found a nice, easy way to rename these images, continuing frame > numbers at higher ranges? I often use Fred's iff saver to resequence but it > dosen't seem cover this instance (that I can glean anyway ). > Check out Renum19.lha and/or Reseq10.lha. I found them on AmiNET last Dec. -Eric Eric Case INTERNET: eric@bigdog.engr.arizona.edu -- Eric Case sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 09:06:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA280825731; Sat, 20 May 1995 06:15:31 -0700 Return-Path: Received: from magicnet.magicnet.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA279825720; Sat, 20 May 1995 06:15:20 -0700 Received: from bahianet.UUCP (uucp@localhost) by magicnet.magicnet.net (8.6.9/8.6.9) with UUCP id IAA28736 for lightwave@webcom.com; Sat, 20 May 1995 08:59:06 -0400 Received: by bahianet.com (MailGate 0.23 mg@ear.anpe.br) Sat, 20 May 1995 02:20:06 Date: Sat, 20 May 1995 01:52:00 From: David Roth Message-Id: <2fbd91952fbd9195@bahianet.com> Organization: BahiaNet Echomail Network Organization Reply-To: David Roth To: lightwave@webcom.com Subject: ATI Graphics X-Mailer: MailGate 0.23+ Sender: owner-lightwave@webcom.com Precedence: bulk Does annyone know something about a graphics adaptor called ATI Graphics? David. --- +----------------------------+-----------------------------------+ --- | David Roth | E-mail: david.roth@bahianet.com | --- | VideoGraphics | Voice/Fax/Data: 55-71-336-5871 | --- | Tecnologia em Multimidia | Salvador, Bahia, Brazil | --- +----------------------------+-----------------------------------+ * AmyBW v2.11 * --- Blue Wave/RA -- David Roth sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 10:41:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA046131711; Sat, 20 May 1995 10:41:51 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA045911659; Sat, 20 May 1995 10:40:59 -0700 Received: from mcbones (ip005.lax.primenet.com [204.212.59.5]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id KAA02634; Sat, 20 May 1995 10:44:00 -0700 Date: Sat, 20 May 1995 10:44:00 -0700 Message-Id: <199505201744.KAA02634@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 2.0.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Admin: Possible Subscription Change/Removal Policy Cc: toaster@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk To make sure I use as little bandwidth as possible on Webcom and throughout the net, I may make some policies in regards to trouble addresses. Currently, I get bounces back for configuration problems at the other end, deferred connects, unknown users, unknown hosts, email box full, and more. Here's what I'm thinking of doing: Configuration problems at other end - These can such problems as "too many hops". I will email the troubled address and/or postmaster at that site. If no response in 48 hours or less, that address will be removed. Deferred connects - Not much I'll do. These happen frequently but e-mail does go through later. Unknown users - Unsubscribed from the list(s) Unknown hosts - Only one of those so far and that's from NiftyServe, an e-mail gateway to Japan. I haven't asked the user if e-mail is being received yet. If I can't resolve the host name and after e-mailing the user and/or postmaster and getting no response (I'll check the address three different ways/places), that address will be removed. Email box full - If this problem is persistant, that address will be removed from the Normal list and moved to the DIGEST list. Most problematic addresses are AOL users that don't keep up. :) I'd also like to remind everyone that subscription/unsubscription requests should be sent to the address in the footer to all mailing list messages (x-request@webcom.com where x is lightwave, toaster, lightwave-digest or toaster-digest). Sending them anywhere else will result in the possiblity that your request will take longer than expected or be ignored (but not on purpose). On Netcom, I would post weekly reminders. Since the footer to each message includes most of the information I'd post in each weekly reminder message, I probably won't be doing the same here. The only information NOT posted periodically are the other sites that have LightWave information. I supposed I can post that periodically. :) That's all! Have fun and render/model 'till ya drop! Dan -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 12:22:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA070347727; Sat, 20 May 1995 12:22:07 -0700 Return-Path: Received: from eagle.wbm.ca by webcom.com with ESMTP (1.37.109.15/16.2) id AA070227722; Sat, 20 May 1995 12:22:03 -0700 Received: from [198.169.197.229] (dial197229.wbm.ca [198.169.197.229]) by eagle.wbm.ca (8.6.5/8.6.6) with SMTP id NAA11862 for ; Sat, 20 May 1995 13:30:25 GMT Date: Sat, 20 May 1995 13:30:25 GMT Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: jhasting@eagle.wbm.ca (James Hastings-Trew) Subject: Re: Transp Edge w/Sequence Sender: owner-lightwave@webcom.com Precedence: bulk >I have yet to receive a workable response to a question I had on the >newsgroup so I'll give it a whirl here. What I want to do is make four >irregular polys and map a sequence on each one on the same screen. No >problem so far. The effect I am looking for is feathered edges on each of >the polys so that the image fades in from black at the edges to a clear >image on the majority of the poly. Sort of like a Photoshop blending. I think you have the solution to your problem in your own message. Make a transparency map in Photoshop (or other image editing program) that has the vignette edge that you want, and apply it to the polys. I don't think there is a simple way to do this procedurally in Lightwave, but I could be wrong. -- jhasting@eagle.wbm.ca (James Hastings-Trew) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 12:22:08 1995 Received: by webcom.com (1.37.109.15/16.2) id AA070377728; Sat, 20 May 1995 12:22:08 -0700 Return-Path: Received: from eagle.wbm.ca by webcom.com with ESMTP (1.37.109.15/16.2) id AA070267724; Sat, 20 May 1995 12:22:04 -0700 Received: from [198.169.197.229] (dial197229.wbm.ca [198.169.197.229]) by eagle.wbm.ca (8.6.5/8.6.6) with SMTP id NAA11865 for ; Sat, 20 May 1995 13:30:31 GMT Date: Sat, 20 May 1995 13:30:31 GMT Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: jhasting@eagle.wbm.ca (James Hastings-Trew) Subject: Re: Decals Sender: owner-lightwave@webcom.com Precedence: bulk > Ya know, I've always heard about Imagine's wonderfullness in this > regard, but never really understood, since I bailed at the > Turbo Silver+ stage. > > What does it mean to have more than one texture on a surface? re > the above, it's not color OR bump OR etc, we can of course (and I > know you know this already, David) color AND bump AND luminance, > so I'm still not grokking how it differs from Imagine's scheme. In Imagine, you can have as many textures as you want on a given surface. For example I could create a surface with a "brush" (bitmap texture), and then layer on top of that several procedural textures to modify or dirty up the original brushmap. For example, you could have a tiled brushmap of alien skin, and then layer on top of that some discolourations with a procedural texture (or another brushmap!) and then have some procedural veins on top of that, and then perhaps some plasma effects on top of that. Imagine does not have "colour maps" or "transparency maps" or "bump maps" -- it only has textures, which can do all of these things and more. Textures are applied in order. So, for example, the object is given a base colour, and then texture 1 can either modify or replace that colour, and then texture 2 modifies or replaces the colour that texture 1 came up with, and then texture 3 modifies or replaces what texture 2 came up with, and so on. Since ultimately all texture effects in any 3D program is just the process of deciding what colour a particular pixel is going to be, this amounts to a very flexible and powerful system. In Lightwave, by contrast, each surface can only have one each of: Colour, Diffuse, Luminous, Transparency, or Bump. If you need a complexly coloured surface, then you have to create that surface yourself before you apply it. In other words, for the example above, you'd have to create the alien skin, and then apply discolourations, and then apply veins, and then apply the plasma effects, all on your own in a paint program, to create an image to apply to the surface. This eliminates the possibility of using a procedural texture to work with the 3D volume of your object, and therefore restricts the realism of your final rendered piece. -- jhasting@eagle.wbm.ca (James Hastings-Trew) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 13:48:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA096502915; Sat, 20 May 1995 13:48:35 -0700 Return-Path: Received: from terminus.intermind.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA096442910; Sat, 20 May 1995 13:48:30 -0700 Received: from 199.3.230.33 (slppp14.intermind.net [199.3.230.33]) by terminus.intermind.net (8.6.12/8.6.9) with SMTP id NAA16554 for ; Sat, 20 May 1995 13:50:33 -0700 Date: Sat, 20 May 1995 13:50:33 -0700 Message-Id: <199505202050.NAA16554@terminus.intermind.net> From: gooch@terminus.intermind.net Subject: DPaint on NT To: lightwave@webcom.com X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk Someone had posted earlier looking for a program to work with 256 color images in NT. Although it's ancient, the PC version of DPaint will run in a dos shell from WIN NT and WIN 95. It's similar to the Amiga version, but not as advanced. -Eric G. -- gooch@terminus.intermind.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 14:11:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA102434294; Sat, 20 May 1995 14:11:34 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA102374291; Sat, 20 May 1995 14:11:31 -0700 Received: from linda.teleport.com (downinit@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id OAA07973 for ; Sat, 20 May 1995 14:14:33 -0700 Date: Sat, 20 May 1995 14:14:29 -0700 (PDT) From: DMetcalfe To: lightwave@webcom.com Cc: shf@netcom.com Subject: Re: Decals In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk James Hastings does a good job of explaining Imagine's texture system... The way the texture's are applied "graphically" is worth noting also, in fact it's the feature I miss the most in LW. When applying the texture, you have the choice of numeric or interactive placement. With interactive texturing you get a cubic volume that describes the mapping of the texture. You can move, rotate and size the 3D cube and thus place your image or procedural with great accuracy and ease. LW should have this (or something very similar) ASAP. Boolean stencils are a good thing but they're tedious in the extreme to experiment with and prone to errors on complex, curved geometry. All this might involve a rewrite of LW's Object format and/or surfacing method, so be it. As long as I can convert my current objects/surfaces accurately, I welcome it. Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 17:19:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA151115577; Sat, 20 May 1995 17:19:37 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA151055571; Sat, 20 May 1995 17:19:32 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA148105750; Sun, 21 May 1995 00:22:30 GMT From: j.follett@genie.geis.com Message-Id: <199505210022.AA148105750@relay1.geis.com> Date: Sat, 20 May 95 23:55:00 UTC To: lightwave@webcom.com Subject: Re: ARexx X-Genie-Id: 1445627 X-Genie-From: J.FOLLETT Sender: owner-lightwave@webcom.com Precedence: bulk I've been doing some detailed programming in ARexx for Modeler, making a function or two I hope to be able to share with everyone. I'm a little dissapointed in the limited features of some of the functions I have tested. For example: When using User Mode, the point transform functions don't recognize all points that are selected in (multiple layers), it only finds the selected points in the lowest numbered layer. The BoundingBox function ignores selected points or polys, it always uses all points in the layer. I can't get gadgets to exist on the same line. For example, to have multiple booleans, they each exist on a separate line. I am unable to determine what units are selected inside ARexx. Yes, they can be placed in a requester, but you don't know what they are, and you can't change them. I know this sounds petty, and I am grateful that I have ARexx (suffer PC!!). I just wish the interface could be a little more flexible. BTW, If there are any undocumented ARexx functions to deal with Lightwave or Modeler, please let me know. Thanks, John Follett -- j.follett@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 17:37:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA154406654; Sat, 20 May 1995 17:37:34 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA154296645; Sat, 20 May 1995 17:37:26 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA110316827; Sat, 20 May 1995 20:40:27 -0400 Date: Sat, 20 May 1995 20:40:27 -0400 From: Joseburgos@aol.com Message-Id: <950520204026_126020880@aol.com> To: 13796bunne@kcpbldg01.bv.com Cc: lightwave@webcom.com Subject: Re: Transp Edge w/Sequence Sender: owner-lightwave@webcom.com Precedence: bulk >The effect I am looking for is feathered edges on each of >the polys so that the image fades in from black at the edges to a clear >image on the majority of the poly. I would screen grab using ADPro the shape in Modeler, full screen face view. I then would use my paint program of choice, Alpha Paint. In Alpha paint I would put the wire frame screen gram in a buffer, switch buffers and select "Onion Skin". Then I wound paint a solid white shape using the shape in the background (screen grab) as my guide. I then would use Alpha's tools to smooth out the edge's as much as I need them to be. Last I would cut out a brush of this new white shape. When you cut the brush use the box tool with cut and cut the brush getting as close to each edge but still cutting the entire shape. Save this brush as trans_Shape.map and load it into LW. Load the trans_Shape.map from the Images menu. Select the shape object you used and in the Suface's , transparency "T"exture section, select Planar and the image name. Select Auto Size. Finished. Now I know this seams like a long proceedure but you get exact placment of a image map. I use the above method for all my complex image mapping and I never have to mess with all the size and axis ...... adjustments that drive me crazy. I'm like alot of people, an X Imagine user. I think LW whips Imagine and thats why I switched but I got so comfortable with visual placment tools that I use the above method to yield the effect I want. Oh yeah, Positron Publishing is porting Dynamic Motion Module to the PC but as a IPAS plug-in. Also a program call 3D Mesh Paint, which will allow you to paint in 3D thus eliminating my method and answers all the Decal questions thats been around on the list lately. But I think it to might be a IPAS plug-in. I hope that they make LW plug-in's or at the least make stant alone versions of there software. Later, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 17:39:05 1995 Received: by webcom.com (1.37.109.15/16.2) id AA154936745; Sat, 20 May 1995 17:39:05 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA154876741; Sat, 20 May 1995 17:39:01 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id RAA10870 for ; Sat, 20 May 1995 17:41:20 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id RAA16067 for lightwave@webcom.com; Sat, 20 May 1995 17:41:19 -0700 To: lightwave@webcom.com Subject: Re: Decals Lines: 49 Date: Sat, 20 May 95 17:41:18 PDT Message-Id: <9505201741.1.16030@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk (in the spirit of improving LW surfacing techniques......) Eric Case writes: >On Sat, 20 May 1995 Jeric@cup.portal.com wrote: > >[snip] >> What does it mean to have more than one texture on a surface? re >> the above, it's not color OR bump OR etc, we can of course (and I >> know you know this already, David) color AND bump AND luminance, >> so I'm still not grokking how it differs from Imagine's scheme. >> >> But I've heard it ad nauseum, so I assume it's true and not just >> some wierd nomenclature overlap. Pray explain. > >You will no doubt get may replies to this, and many may be as flames, Gee, I thought I phrased it rather neutrally..... >but let me try to help. One of the thing that can be done in Imagine is have >a texture (say dots) that will define where a 2nd texture will go (say in >the dots). This can go on and on. So, in Imagine (and R3d) there are essentially alpha mapping functions for various textures, correct? Those alpha maps can be procedural? And, from another emailing, there are also procedural gradients defining texture, uh, manifestation. (Am I getting close?) In general, are surfaces object or polygon based in such programs? With the current LW surface UI, I wonder how such functionality could be implemented. >Eric Case INTERNET: eric@bigdog.engr.arizona.edu Thanks for the info, Eric! (Man, sure are a LOT of "Eric"s on the infobahn.) *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 18:56:12 1995 Received: by webcom.com (1.37.109.15/16.2) id AA173251372; Sat, 20 May 1995 18:56:12 -0700 Return-Path: Received: from clark.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA173181368; Sat, 20 May 1995 18:56:08 -0700 Received: (jamesb@localhost) by clark.net (8.6.12/8.6.5) id VAA07880; Sat, 20 May 1995 21:58:52 -0400 Date: Sat, 20 May 1995 21:58:52 -0400 (EDT) From: James Brooks To: lightwave@webcom.com Subject: Porting DMM to PC? In-Reply-To: <950520204026_126020880@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 20 May 1995 Joseburgos@aol.com wrote: > Oh yeah, Positron Publishing is porting Dynamic Motion Module to the PC but > as a IPAS plug-in. Also a program call 3D Mesh Paint, which will allow you to > paint in 3D thus eliminating my method and answers all the Decal questions > thats been around on the list lately. But I think it to might be a IPAS > plug-in. I hope that they make LW plug-in's or at the least make stant alone > versions of there software. Jose, I just hope they IMPROVED on the program BEFORE porting it over! It is dog slow! From what I read IMPACT does a hell of a lot better job! Hmm, what about IMPACT? ;-) Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- -- James Brooks sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 22:15:50 1995 Received: by webcom.com (1.37.109.15/16.2) id AA217263350; Sat, 20 May 1995 22:15:50 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA216883337; Sat, 20 May 1995 22:15:37 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id BAA21518 for ; Sun, 21 May 1995 01:18:30 -0400 Date: Sun, 21 May 1995 01:18:29 -0400 Subject: Re: Decals To: LightWave Mailing List In-Reply-To: <9505200050.2.29454@cup.portal.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 20 May 1995 Jeric@cup.portal.com wrote: > What does it mean to have more than one texture on a surface? re > the above, it's not color OR bump OR etc, we can of course (and I > know you know this already, David) color AND bump AND luminance, > so I'm still not grokking how it differs from Imagine's scheme. > > But I've heard it ad nauseum, so I assume it's true and not just > some wierd nomenclature overlap. Pray explain. Pray that I will....errr....I mean, I WILL! I forget the specifics now, but in Imagine, you can have something like 8 different Texture maps layered on top of each other...I think they can be applied to different surface attributes too, like LightWave's diffusity, specularity, transparency, and bumpidity. =) You can also interactively edit the size, location and rotation of each texture map. So, if you wanted to combine a wood grain, a reptile skin, and marble texture all on the same surface, you could do it easily and still be able to add more textures. The thing I liked most about Imagine's surfacing abilities is that if a texture is not aligned to your object correctly, you just rotate the texture itself... no need to pull it into an image processor and flip it 90 degrees or to do some sort of morph to get the texture mapped at a different angle. This form of texture mapping is one of the few things Imagine has/had going for it. > "Groups of objects" is equivalent to "Load from Scene", which > preserves heirarchical relationships between all objects. True, but the point here is that Imagine can group the objects together directly from within it's modeler program...this is not a big deal though because, like you said, it's easy to parent objects together and import them into other scenes with the Load From Scene button. Okay, fuckit, skip the "Groups of Objects" idea....now that I think about it, it probably IS easier with the current way things are done in LightWave! The only other Imagine-like feature I'd love to see in LightWave is the ability to add Bones right from the modeler...Imagine doesn't have this ability, but it does have something called the Cycle editor which allows you to easily set up skeletal structures and assign objects to the bones that make up a skeletal structure...then you can set up repeating cycles for the object to follow. It's pretty much useless for REAL character animation though because you can't control the movements of the bones within Imagine's equivalent to Layout (Stage editor). It would be real cool if we could add Bones to an object AS we model it! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 22:48:55 1995 Received: by webcom.com (1.37.109.15/16.2) id AA224015335; Sat, 20 May 1995 22:48:55 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA223925329; Sat, 20 May 1995 22:48:51 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA009945508; Sun, 21 May 1995 05:51:48 GMT From: n.maples1@genie.geis.com Message-Id: <199505210551.AA009945508@relay1.geis.com> Date: Sun, 21 May 95 05:33:00 UTC To: lightwave@webcom.com Subject: Re: Decals X-Genie-Id: 2580904 X-Genie-From: N.MAPLES1 Sender: owner-lightwave@webcom.com Precedence: bulk Reply: Item #9316980 from OWNER-LIGHTWAVE@WEBCOM.COM@INET01# I have to agree with Darren that the visual interactive method of texturing is some thing that could do with some improvment in Lightwave. It would speed up the whole process of maping in layout whitch equals less time spent foolin' around with the program, more time looking at results, and moving on to the rest of the stuff, and for most of us 'more' money. I have often gone back to Imagine just to get a texture map that I could do easier in that program. Every thing else in Lightwave is so interactive and comfortable why not texture maping fella's? ...........NORV-MAN -- n.maples1@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 20 22:48:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA224045337; Sat, 20 May 1995 22:48:57 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA223915327; Sat, 20 May 1995 22:48:49 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA009865506; Sun, 21 May 1995 05:51:46 GMT From: n.maples1@genie.geis.com Message-Id: <199505210551.AA009865506@relay1.geis.com> Date: Sun, 21 May 95 05:33:00 UTC To: lightwave@webcom.com Subject: Re: Decals X-Genie-Id: 1427750 X-Genie-From: N.MAPLES1 Sender: owner-lightwave@webcom.com Precedence: bulk >"Groups of objects" is equivalent to "Load from Scene", which >preserves heirarchical relationships between all objects. Knowing >you are going to do this, you just pre-plan and build, say, robots >it thier own scenes for importation to many other scenes. If >pre-planning is too cramping for one's bohemian life-style (where >did the notion of artistic spontanaiety {sp?} ever come from? Every >significan art form I've seen requires mucho planning...) one can >always build a scene as normal, save the whole shebang, then kill >all objects one will not be importing to another scene, >and THEN save that scene as the "Load From" scene. As a former owner of Imagine I have to say that the above is correct that planning is a major part of any Artistic endevor. Lightwave's bigest advantage over Imagine has been it's abilitity to quickly and easyily give visual feed back on what the final animation is going to look like. Plus a better Manual and easyier to understand interface. I however also find that Lightwave came up short on it's ablitity to visually target it's image maps to it's surfaces. Programs like forge however seem to solve most of those problems plus with all the user support from VTU and LightwavePRO magizine. I am not about to say I'm disatisfied with Lightwave. Note that Imagine had the ability to map 'many' color maps on to the same surface. An object like a planet object whould only require 1 set of polygons to have 'color' maps of land, oceans, clouds, etc all working independantly of each outher. It made for easy to do maping, and lower polygon count. .......$.02 NORV_MAN -- n.maples1@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 21 06:19:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA270682388; Sun, 21 May 1995 06:19:49 -0700 Return-Path: Received: from ix5.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA270162381; Sun, 21 May 1995 06:19:41 -0700 Received: from by ix5.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id GAA26172; Sun, 21 May 1995 06:21:57 -0700 Date: Sun, 21 May 1995 06:21:57 -0700 Message-Id: <199505211321.GAA26172@ix5.ix.netcom.com> From: thierry@ix.netcom.com (Thierry Humeau ) Subject: Converting DPaint anims to Flyer clips To: toaster@webcom.com To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone have any idea on how I could convert DPaint animation into Flyer Clips? Did somebody wrote a macro or is someone thinking about writing one to do that? Thierry. -- ******************************************************* Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ******************************************************* -- thierry@ix.netcom.com (Thierry Humeau ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 21 12:20:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA141714056; Sun, 21 May 1995 12:20:56 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA141594051; Sun, 21 May 1995 12:20:51 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id MAA15799 for ; Sun, 21 May 1995 12:23:12 -0700 From: Jeric@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id MAA02312 for lightwave@webcom.com; Sun, 21 May 1995 12:23:11 -0700 To: lightwave@webcom.com Subject: Re: Decals Lines: 30 Date: Sun, 21 May 95 12:23:10 PDT Message-Id: <9505211223.1.2261@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk James Hastings Trew writes: >Imagine does not have "colour maps" or "transparency maps" or "bump maps" >-- it only has textures, which can do all of these things and more. >Textures are applied in order. So, for example, the object is given a base >colour, and then texture 1 can either modify or replace that colour, and >then texture 2 modifies or replaces the colour that texture 1 came up with, >and then texture 3 modifies or replaces what texture 2 came up with, and so >on. OK. Now, how is the precedence of the effect determind? To my ears, it seems that there must be some kind of implicit or explicit alpha channel defining how the each texture affects the previous texture. And, of course, how is it placed? In TrueSpace, you can see a rep- resentation of the bitmapular :^) rectangle. Is something similar happening in Imagine? Of course, for procedural stuff I assume there's another system. >jhasting@eagle.wbm.ca (James Hastings-Trew) sent this message. Thanks for the info, James! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | * *********************************************************************** -- Jeric@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 21 12:25:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA142954348; Sun, 21 May 1995 12:25:48 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA142694334; Sun, 21 May 1995 12:25:35 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sDGhW-0000LEC; Sun, 21 May 95 12:30 PDT Date: Sun, 21 May 1995 12:30:10 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: James Brooks Cc: lightwave@webcom.com Subject: Re: Porting DMM to PC? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 20 May 1995, James Brooks wrote: > I just hope they IMPROVED on the program BEFORE porting it over! It is > dog slow! From what I read IMPACT does a hell of a lot better job! > > Hmm, what about IMPACT? ;-) Another Shameless plug but here goes anyway... Impact is reviewed in the 1st issue of LIGHTSPEED which is due to be released here to you guys in about 3 weeks. If you are interested in ordering the 1st issue of becoming a subscriber to a new vhs issue each month, leave me a message saying you are interested and I'll send you info as soon as it all ready to go. Manuel Coats LIGHTSPEED : The Video Magazine for the Lightwave Enthusiast. -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 21 18:22:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA225595754; Sun, 21 May 1995 18:22:35 -0700 Return-Path: Received: from kitten.mcs.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA225525750; Sun, 21 May 1995 18:22:30 -0700 Received: from mailbox.mcs.com (Mailbox.mcs.com [192.160.127.87]) by kitten.mcs.com (8.6.10/8.6.9) with SMTP id UAA19720; Sun, 21 May 1995 20:25:34 -0500 Received: by mailbox.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sun, 21 May 95 20:25 CDT Received: by mercury.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sun, 21 May 95 20:25 CDT Date: Sun, 21 May 1995 20:25:32 -0500 (CDT) From: "John Crookshank, MicroTech Solutions, Inc." Subject: Re: Converting DPaint anims to Flyer clips To: Thierry Humeau Cc: toaster@webcom.com, lightwave@webcom.com In-Reply-To: <199505211321.GAA26172@ix5.ix.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 21 May 1995, Thierry Humeau wrote: > Does anyone have any idea on how I could convert DPaint animation into > Flyer Clips? Did somebody wrote a macro or is someone thinking about > writing one to do that? DPaint IV will let you save an animation as a .anim file (default), or as separate name.nn IFF's from the Project menu. Then just use the Flyer IFF2Clip macro in the Arexx/Editor drawer to build them back into a Flyer clip. Of course, if they are not 752x480, you should scale them to that size first, for proper display on the Toaster. ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` -- "John Crookshank, MicroTech Solutions, Inc." sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 21 21:32:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA266607157; Sun, 21 May 1995 21:32:37 -0700 Return-Path: Received: from everest.pinn.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA265976982; Sun, 21 May 1995 21:29:42 -0700 Received: (manueld@localhost) by everest.pinn.net (8.6.12/8.6.4) id AAA22254; Mon, 22 May 1995 00:32:09 -0500 Date: Mon, 22 May 1995 00:32:08 -0500 (EST) From: Manuel DeSantos To: Thierry Humeau Cc: toaster@webcom.com, lightwave@webcom.com Subject: Re: Converting DPaint anims to Flyer clips In-Reply-To: <199505211321.GAA26172@ix5.ix.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 21 May 1995, Thierry Humeau wrote: > Does anyone have any idea on how I could convert DPaint animation into > Flyer Clips? Did somebody wrote a macro or is someone thinking about > writing one to do that? > > Thierry. You could use Image FX to convert the Anim into individual frames. It is a macro called BustAnim. Then you use the sequence as a background image in Lightwave and save it as a VT4000 anim. Manuel Desantos -- Manuel DeSantos sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 21 23:35:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA285554518; Sun, 21 May 1995 23:35:18 -0700 Return-Path: Received: from stargate.np.ac.sg by webcom.com with ESMTP (1.37.109.15/16.2) id AA285454463; Sun, 21 May 1995 23:34:23 -0700 Received: (from uucp@localhost) by stargate.np.ac.sg (8.6.11/8.6.9) id OAA15715 for ; Mon, 22 May 1995 14:34:39 +0800 Received: from titan.np.ac.sg(153.20.24.72) by stargate.np.ac.sg via smap (V1.3) id sma015713; Mon May 22 14:34:15 1995 Date: Mon, 22 May 1995 14:31:24 +0800 (SST) From: Peter Bowmar To: lightwave@webcom.com Subject: Memory under windows? Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Content-Length: 482 Sender: owner-lightwave@webcom.com Precedence: bulk Can anyone tell me why a scene I created on my 24meg A4000 in LW3.5sa loads and renders fine, but on a Pentium with 32mb of ram under Windows 3.1+Win32s, it loads and then crashes whenever I try to render it? I realize that it's a pre-release version, but if it can't render stuff I do at home, it's not too useful. Oh, and under Win95, it doesn't even load it, it just crashes. ------------ Peter Bowmar ------------ And remember, if it says "Microsoft" you know it sucks! -- Peter Bowmar sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 01:01:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008329664; Mon, 22 May 1995 01:01:04 -0700 Return-Path: Received: from gaspra.pd.com (PD.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA008219659; Mon, 22 May 1995 01:00:59 -0700 Received: by gaspra.pd.com (8.6.9/1.37) id BAA12164; Mon, 22 May 1995 01:04:01 -0700 Date: Mon, 22 May 1995 01:04:00 -0700 (MST) From: Ernie Wright To: lightwave@webcom.com Subject: Re: Memory under windows? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Peter Bowmar wrote: > Can anyone tell me why a scene I created on my 24meg A4000 in LW3.5sa > loads and renders fine, but on a Pentium with 32mb of ram under Windows > 3.1+Win32s, it loads and then crashes whenever I try to render it? Not unless you tell us a little more about it. The subject line implies that you think you have a problem with lack of memory, but this is pretty unlikely. > I realize that it's a pre-release version, but if it can't render stuff > I do at home, it's not too useful. How about that. - Ernie -- Ernie Wright sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 03:31:03 1995 Received: by webcom.com (1.37.109.15/16.2) id AA048878663; Mon, 22 May 1995 03:31:03 -0700 Return-Path: Received: from magicnet.magicnet.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA047368645; Mon, 22 May 1995 03:30:45 -0700 Received: from bahianet.UUCP (uucp@localhost) by magicnet.magicnet.net (8.6.9/8.6.9) with UUCP id GAA14636 for lightwave@webcom.com; Mon, 22 May 1995 06:26:24 -0400 Received: by bahianet.com (MailGate 0.23 mg@ear.anpe.br) Sun, 21 May 1995 11:20:14 Date: Sun, 21 May 1995 11:03:00 From: David Roth Message-Id: <2fbf645b2fbf645b@bahianet.com> Organization: BahiaNet Echomail Network Organization Reply-To: David Roth To: lightwave@webcom.com Subject: Transp Edge w/Sequence X-Mailer: MailGate 0.23+ Sender: owner-lightwave@webcom.com Precedence: bulk -=> On 20 May 95 13:13, 13796bunne@kcpbldg01.bv.com wrote: <=- 1c> I have yet to receive a workable response to a question I had on the 1c> newsgroup so I'll give it a whirl here. What I want to do is make four 1c> irregular polys and map a sequence on each one on the same screen. No 1c> problem so far. The effect I am looking for is feathered edges on each 1c> of the polys so that the image fades in from black at the edges to a 1c> clear image on the majority of the poly. Sort of like a Photoshop 1c> blending. I have tried using a transparency grid texture with varying 1c> grid sizes and falloffs but everything seems to blend from the center 1c> out and negative values are not the answer for that. Even if I move 1c> the center point it only will work for one side and I need a uniform 1c> blend from all sides. There must be a simple solution for this, isn't 1c> there... Couldn't you use transparancy falloff on two axis to acheive this effect? David. --- +----------------------------+-----------------------------------+ --- | David Roth | E-mail: david.roth@bahianet.com | --- | VideoGraphics | Voice/Fax/Data: 55-71-336-5871 | --- | Tecnologia em Multimidia | Salvador, Bahia, Brazil | --- +----------------------------+-----------------------------------+ * AmyBW v2.11 * --- Blue Wave/RA -- David Roth sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 06:00:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA200887607; Mon, 22 May 1995 06:00:07 -0700 Return-Path: Received: from tango.rahul.net by webcom.com with SMTP (1.37.109.15/16.2) id AA200107600; Mon, 22 May 1995 06:00:00 -0700 Received: from hustle.rahul.net by tango.rahul.net with SMTP id AA21213 (5.67b8/IDA-1.5 for ); Mon, 22 May 1995 06:03:04 -0700 Received: from satlink.UUCP by hustle.rahul.net with UUCP id AA17981 (5.67b8/IDA-1.5 for lightwave@webcom.com); Mon, 22 May 1995 06:03:03 -0700 Received: by satlink.net with uucp (FX UUCP) for lightwave@webcom.com; Mon, 22 May 95 06:30:22 -0400 Received: by sicoar1.satlink.net (1.65/waf) via UUCP; Mon, 22 May 95 00:21:19 ARG for lightwave@webcom.com To: lightwave@webcom.com From: ggarramuno@sicoar1.satlink.net (Gonzalo Garramuno) Message-Id: Date: Mon, 22 May 95 00:20:25 ARG Organization: SiCoAr BSAS1 - BBS - UUCP-FTSC mailer - Bs. As. Argentina Sender: owner-lightwave@webcom.com Precedence: bulk J> OK. Now, how is the precedence of the effect determind? To my ears, J> it seems that there must be some kind of implicit or explicit alpha J> channel defining how the each texture affects the previous texture. J> J> And, of course, how is it placed? In TrueSpace, you can see a rep- J> resentation of the bitmapular :^) rectangle. Is something similar J> happening in Imagine? Of course, for procedural stuff I assume there's J> another system. Imagine uses a bounding box for showing both the textures AND image maps. These are shown in wire-frame and can be visually or numerically scaled, rotated, and moved. Although it is far from intuitive, it offers much more control that LW. The precedence of images/textures is only given thru the order in which you use them. Someone mentioned that an alpha image can be used to specify what parts receive one texture and what parts receive another... as far as I know this is not so. Textures also have a gadget for specifying the amount of mix. The way textures/images work in Imagine is okay, but it is not perfect, and I like LW's textures MUCH MORE (no matter if Imagine has 200+ of them). As a matter of fact, I'd say procedural textures in Imagine are badly implemented. While most textures can be used as color, reflection and transparency, you usually need special textures for bump. In LW, almost all textures can be used on all attributes. In Imagine, I am still waiting to see a texture that can be used on specularity, roughness, shininess or diffuse- an attribute missing in Imagine). Besides, in Imagine there is no falloff to speak of in either images or textures, which limits the use of textures A LOT for special effects. Finally, values in textures are not keyframed (neither are in LW) so you still have to morph between two objects (or use the new States function in Imagine 3.0+, which is as clumsy to use as morphing). LW's morphing (while far from perfect) is still much simpler to use. Gonzalo Garramuno ggarramuno@sicoar1.satlink.net Carlos Sorin Cine S.R.L. Buenos Aires, Argentina ... "Good Enough" is the death knell of progress. -- ggarramuno@sicoar1.satlink.net (Gonzalo Garramuno) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 06:52:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA003990748; Mon, 22 May 1995 06:52:28 -0700 Return-Path: Received: from ncrhub1.ATTGIS.COM (h192-127-251-16.ATTGIS.COM) by webcom.com with SMTP (1.37.109.15/16.2) id AA003920742; Mon, 22 May 1995 06:52:22 -0700 Received: from ncrcae by ncrhub1.ATTGIS.COM id aa21421; 22 May 95 9:27 EDT Received: by ncrcae.ColumbiaSC.NCR.COM; 22 May 95 09:21:05 EDT Received: by msgate.ColumbiaSC.ATTGIS.COM with Microsoft Mail id <2FC05881@msgate.ColumbiaSC.ATTGIS.COM>; Mon, 22 May 95 09:25:21 edt From: "Layberger, Fredie" To: 'lightwave' , owner-lightwave Subject: RE: Transp Edge w/Sequence Date: Mon, 22 May 95 09:23:00 edt Message-Id: <2FC05881@msgate.ColumbiaSC.ATTGIS.COM> Encoding: 32 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk > >I have yet to receive a workable response to a question I had on the >newsgroup so I'll give it a whirl here. What I want to do is make four >irregular polys and map a sequence on each one on the same screen. No >problem so far. The effect I am looking for is feathered edges on each of >the polys so that the image fades in from black at the edges to a clear >image on the majority of the poly. Sort of like a Photoshop blending. I have >tried using a transparency grid texture with varying grid sizes and falloffs >but everything seems to blend from the center out and negative values are >not the answer for that. Even if I move the center point it only will work >for one side and I need a uniform blend from all sides. There must be a >simple solution for this, isn't there... There may be a much better way, but the way I get soft edges is to use a grayscale image map for transparency. To create them, I use Outline feature of Imagemaster, but any package that will do a blend/gradient fill could be used. Make a white center area, and then fill the edges with a white to black gradient. > >thx >jmb >"Some mornings it just doesn't seem worth it to gnaw through the leather >straps" >bunnelljm@bv.com > -- "Layberger, Fredie" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 07:36:23 1995 Received: by webcom.com (1.37.109.15/16.2) id AA051153383; Mon, 22 May 1995 07:36:23 -0700 Return-Path: Received: from netcom2.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA050993377; Mon, 22 May 1995 07:36:17 -0700 Received: by netcom2.netcom.com (8.6.12/Netcom) id HAA12237; Mon, 22 May 1995 07:38:36 -0700 Date: Mon, 22 May 1995 07:38:36 -0700 From: bdady@netcom.com (Brian Dady) Message-Id: <199505221438.HAA12237@netcom2.netcom.com> To: lightwave@webcom.com Subject: Re: Farmer LW's Render Farm Cc: bdady@netcom.com Sender: owner-lightwave@webcom.com Precedence: bulk > On Thu, 18 May 1995, Rowan Crawford wrote: >>> (NewTeck BBS SysOp) said that there'll be a module in the LW 4.0 package >>> that is LW, but only renders, and can be used on any number of machines >>> for distribted rendering. Catch: It currently wil only work on a series >>> of similar processors (Amigas to Amigas, Intel to Intel, ect.) From what >> >> WHAT? Is that likely to be fixed at some stage? Gawd knows how many >> Amiga owners plan(ned) to buy a PC for rendering... To which Dave Warner responded: > Very doubtful....you're talking about completely different programs. If > you have multiple Amigas and want to render on more than one of them, > you'll only need to buy one copy of LightWave...same with the PC version > or the Alpha version or the Mips version. If you want to run LightWave > on an Amiga AND a PC, you'll need to buy two copies....you'll need to > buy additional copies if you want to run Layout or Modeler on more than > one machine. > Only makes sense.... Dave, I agree that it might make some sense, but there are more than a few Lightwaver's out here in this position: I bought my Amiga/Toaster and Lightwave years ago, and up to now it has been a hobby. I would really love for it to be a business, but I don't have the money to buy everything I need all at once. I would love to have a Flyer, but I haven't yet scraped together enough to buy a PAR or single-frame setup, and now, once again I will be paying to upgrade LW. I didn't buy the standalone in preparation for the cross-platform upgrade because I couldn't afford it or a second platform. I have been holding out in hopes that Newtek would offer us Amiga/Toaster/Lightwave users a deal as good as the rest of you got. I will certainly need more rendering power than my one A2000/040 when I finally do have the PAR (most likely SF solution). If I can't buy a cost-effective PC and render with my yet-to-be-purchased (and *offered*) upgrade to LW 4.0 (probably as a Toaster/LW package), then I am stuck with trying to find an over- priced and under-powered (and as much as I hate to say it, obsolete) Amiga to help render. My buying another copy of Lightwave might make sense to you, but it just means a longer wait for me, before I can be in business like you! BTW : anybody in the SF bay area want to pool resources and start a co-op / joint venture arrangement of some kind? I want to do this full time so bad I can taste it... Brian -------------------------------------------------------------------- bdady@netcom.com VideoMagic --* -- bdady@netcom.com (Brian Dady) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 07:41:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA052673674; Mon, 22 May 1995 07:41:14 -0700 Return-Path: Received: from ATK.COM (nic.ATK.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA052593666; Mon, 22 May 1995 07:41:06 -0700 Received: from gateway1 by ATK.COM (8.6.11/7.6.11) id JAA24843; Mon, 22 May 1995 09:43:44 -0500 Message-Id: <199505221443.JAA24843@ATK.COM> Date: 22 May 1995 09:41:10 -0600 From: "Ken VanBrocklin" Subject: None To: "LightWave Mailing List" Sender: owner-lightwave@webcom.com Precedence: bulk None > In all the talk about creating decals, I haven't seen anything about > stenciling in your decal in Modeler (maybe I missed it?). Anyways, I've > been using Stencil ever since it was introduced to do this, and it works > great... > > JG > -- >I agree. This is about the only use I get our of stencil... creating >decals or things to be imprinted onto my object. Somebody did mention >it though, one of the first replies... I think it was Joe Angell. >Manny A great use of stencil is to add verticies to models to control metaforming. If your objects corners are being rounded to much by metaforming, just stencil a verticie about where you want the radius to start, and one where it should stop. Bevel works good for this also, but may add geometry in areas where you need a smooth transition. -- "Ken VanBrocklin" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 08:21:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA006206098; Mon, 22 May 1995 08:21:38 -0700 Return-Path: Received: from lois.dti.com (dti.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA006136093; Mon, 22 May 1995 08:21:33 -0700 Received: from menage.dti.com ([192.84.116.10]) by lois.dti.com (8.6.9/8.6.9) with SMTP id JAA16099 for ; Mon, 22 May 1995 09:50:52 -0500 Message-Id: <199505221450.JAA16099@lois.dti.com> From: blaise@lois.dti.com Organization: Deskstation Technology To: lightwave@webcom.com Date: Mon, 22 May 1995 10:23:43 +0000 Subject: A quick note about the Alpha 21164 Reply-To: blaise@dti.com Priority: normal X-Mailer: Pegasus Mail/Windows (v1.22) Sender: owner-lightwave@webcom.com Precedence: bulk Just a quick mention... Some of our competitors are indicating that 21164-based Alpha products will be unavailable through September. This is a misstatement of the facts. The reality is that *their* 21164 products will be unavailable until September. We are shipping right now. This goes back to the note I posted a while ago about doing our own designs. By the way, the 21164-based Raptors are VERY fast. I won't waste your bandwidth again on this subject. Any responses should probably be directed to me personally instead of the group. Thanks. Blaise Fanning Chief Technology Officer Deskstation Technology (913) 599-1900 blaise@dti.com -- blaise@lois.dti.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 08:33:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA010286797; Mon, 22 May 1995 08:33:17 -0700 Return-Path: Received: from oscar.FASTech.Com by webcom.com with SMTP (1.37.109.15/16.2) id AA010136782; Mon, 22 May 1995 08:33:02 -0700 Received: from felix.fastech.com by oscar.FASTech.Com (4.1/SMI-4.1) id AA05212; Thu, 18 May 95 13:05:26 EDT Received: from cc:Mail by felix.fastech.com (1.30/SMTPLink) id A08027; Thu, 18 May 95 13:05:26 EDT Date: Thu, 18 May 95 13:05:26 EDT From: Todd Aubin Message-Id: <9505181305.A08027@felix.fastech.com> To: lightwave@webcom.com, bpj1@titan.np.ac.sg Subject: Re: LW slower under Win95!! Sender: owner-lightwave@webcom.com Precedence: bulk >From the book "Inside windows 95", its says that on win32s, the system detects whether or not the application is 16-bit or 32-bit. I here that LW40 is a 16-bit application (someone correct me). Now on Win32s on top of WW3.1 the stuff looks like 16-bit so it runs directly without any mapping translations. On win95, and winNT3.5, the 16-bit calls get changed to 32-bit calls via a gates-ism called "Thunking". The 16-bit call has to be converted to a 32-bit thread chunk and then a call is made to the 32-bit os. On the way up the same thing has to happen. If its any consolation, I here that people with 16-bit applications get better performance on NT35 than on Win95. Plus its probably the one Microsoft product that microsoft-haters actually enjoy, and admit to it at parties! ______________________________ Reply Separator _________________________________ Subject: LW slower under Win95!! Author: bpj1@titan.np.ac.sg at felix Date: 5/18/95 4:35 PM Received: from felix.fastech.com by cc:Mail (1.30/SMTPLink) >From owner-lightwave@webcom.com Thu 18 May 1995 05:57 X-Envelope-To: taubin@felix Return-Path: Received: from oscar.FASTech.Com ([199.172.82.12]) by felix.fastech.com (SMT( id id AA04715; Thu, 18 May 95 05:58:07 EDT Received: by webcom.com (1.37.109.15/16.2) id AA147536393; Thu, 18 May 1995 01:39:53 -0700 Received: from stargate.np.ac.sg by webcom.com with ESMTP (1.37.109.15/16.2) id AA145896354; Thu, 18 May 1995 01:39:15 -0700 Received: (from uucp@localhost) by stargate.np.ac.sg (8.6.11/8.6.9) id QAA04180 Received: from titan.np.ac.sg(153.20.24.72) by stargate.np.ac.sg via smap (V1.3) id sma004178; Thu May 18 16:39:04 1995 Date: Thu, 18 May 1995 16:35:27 +0800 (SST) From: Peter Bowmar To: lightwave@webcom.com Subject: LW slower under Win95!! Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Content-Length: 823 Sender: owner-lightwave@webcom.com Precedence: bulk Well, it's possible I could be doing something wrong, since I hate Microsoft OSs with a passion and therefore end up not knowing much about them, but Lightwave Prerelease, far as I can tell, runs slower under Win95 than Win3.1 + Win32s. Doesn't make sense, but neither does a world where Microsoft is the standard! The stats: The Juggler, loaded direct from HD, hit F9 (trace shadows, ref, med res NTSC d2, AA low, Adapt 8 - I think, but each machine was identical) Win3.1+Win32: 2min 9sec Win95: 2min 38sec These are IDENTICAL Pentium 90mhz, 32mb RAM. Lightwave for 3.1 was installed with Win32s when it asks. Lightwave for Win95 was installed as though under NT (as advised on this list.) Anybody got any ideas? ------------ Peter Bowmar ------------ And remember, if it says "Microsoft" you know it sucks! -- Peter Bowmar sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com -- Todd Aubin sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 08:37:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA012167076; Mon, 22 May 1995 08:37:56 -0700 Return-Path: Received: from eagle.wbm.ca by webcom.com with ESMTP (1.37.109.15/16.2) id AA082335056; Mon, 22 May 1995 08:04:16 -0700 Received: from [198.169.197.237] (dial197237.wbm.ca [198.169.197.237]) by eagle.wbm.ca (8.6.5/8.6.6) with SMTP id JAA21347 for ; Mon, 22 May 1995 09:13:13 GMT Date: Mon, 22 May 1995 09:13:13 GMT Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: jhasting@eagle.wbm.ca (James Hastings-Trew) Subject: Re: Decals Sender: owner-lightwave@webcom.com Precedence: bulk Jeric@cup.portal.com writes: > OK. Now, how is the precedence of the effect determind? To my ears, > it seems that there must be some kind of implicit or explicit alpha > channel defining how the each texture affects the previous texture. Bitmap textures can be "told" to ignore colour 0... obviously this only applies to indexed colour images (8bits and down). Colour 0 is then "transparent" so that the colour of the previous texture is unchanged. Procedural textures usually modify the colour of the previous texture -- modification meaning anything from "do nothing" to "completely replace" at any given point on the surface. Most procedural textures in Lightwave and Imagine take the base colour of the object and do something to it in some sort of non-uniform way across the surface. For example, the wood texture in Lightwave takes the base colour of the object and applies another colour to it in a wood-grain pattern. Take that a step further, and imagine that the "base colour" is whatever the last texture did to the surface, and you'll see how it works. > And, of course, how is it placed? In TrueSpace, you can see a rep- > resentation of the bitmapular :^) rectangle. Imagine represents the bitmap as a cubic volume, which has a fairly intelligent guess at where you'd like to place the bitmap (covering the entire object). Since each type of mapping requires a different position of the texture map cube, Imagine will default to giving a "standard" placement depending on what kind of map projection you want. Imagine does not call its projection options anything as obvious as "flat" or "spherical" or "cylindrical" but instead makes you figure out which axis you'd like the map to be flat in, and which axis to 'wrap' the map around. You can move, rotate, skew, scale, and stretch the mapping volume in Imagine. This is a really cool feature that I wish Lightwave had. For example, have a look at my "treekit" objects (on LightROM 1 I believe). I created the same objects for Imagine and for Lightwave. Due to the shortcomings of Lightwave's mapping options, I had to build the trees as a heirarchy of objects which were mapped and then rotated into position. In Imagine, the objects were built as a single object, and the mappings themselves were rotated into position instead. Much easier to build and manage the object. Having said that, I have not had that much trouble with Lightwave mapping, and careful planning and forethought is all that is needed to get the effects I want. I really like the diffuse and specular mapping (which Imagine does not have). The mapping options would not be enough to get me to switch back to Imagine. -- jhasting@eagle.wbm.ca (James Hastings-Trew) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 10:08:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA042682537; Mon, 22 May 1995 10:08:57 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA042622533; Mon, 22 May 1995 10:08:53 -0700 Received: from linda.teleport.com (downinit@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.10/8.6.9) with ESMTP id KAA19002 for ; Mon, 22 May 1995 10:11:57 -0700 Date: Mon, 22 May 1995 10:11:52 -0700 (PDT) From: DMetcalfe To: Todd Aubin Cc: lightwave@webcom.com, bpj1@titan.np.ac.sg Subject: Re: LW slower under Win95!! In-Reply-To: <9505181305.A08027@felix.fastech.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 18 May 1995, Todd Aubin wrote: > >From the book "Inside windows 95", its says that on win32s, the system > detects whether or not the application is 16-bit or 32-bit. I here that > LW40 is a 16-bit application (someone correct me). You're corrected. LW is a 32bit app. Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" -- DMetcalfe sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 15:31:46 1995 Received: by webcom.com (1.37.109.15/16.2) id AA173391906; Mon, 22 May 1995 15:31:46 -0700 Return-Path: Received: from rsoft.rsoft.bc.ca (mindlink.net) by webcom.com with SMTP (1.37.109.15/16.2) id AA173321899; Mon, 22 May 1995 15:31:39 -0700 Received: from line07.pm1.nwm.mindlink.net by rsoft.rsoft.bc.ca with smtp (Smail3.1.28.1 #5) id m0sDaSh-0004EAC; Mon, 22 May 95 09:36 PDT Message-Id: Date: Mon, 22 May 95 09:36 PDT X-Sender: Eric_Thornquist@mindlink.bc.ca Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: Eric_Thornquist@mindlink.bc.ca (Eric Thornquist) Subject: Re: Memory under windows? X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk Peter, >Can anyone tell me why a scene I created on my 24meg A4000 in LW3.5sa >loads and renders fine, but on a Pentium with 32mb of ram under Windows >3.1+Win32s, it loads and then crashes whenever I try to render it? I >realize that it's a pre-release version, but if it can't render stuff I >do at home, it's not too useful. Oh, and under Win95, it doesn't even >load it, it just crashes. I don't know the answer to your rendering problem, but there is a workaround for your loading problem under Windows 95. It seems that Lightwave PC has some problems with Amiga filenames. To solve it, do the following. 1. Go into Lightwave. 2. Go to the Objects panel and click Load from Scene. Select the scene you want to load. Lightwave may tell you it can't find certain images or whatever - just point it to the right ones when it asks. 3. Click Save All Objects. 4. Go into a text editor and edit your scene file. You should change any references , for example '3D:Objects/Teapot.lwo', to what it should be, for example 'C:\Newtek\Objects\Teapot.lwo'. 5. Go into Lightwave and load the scene. It should work. >And remember, if it says "Microsoft" you know it sucks! Oh, please... Rick -- Eric_Thornquist@mindlink.bc.ca (Eric Thornquist) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 15:52:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA181943129; Mon, 22 May 1995 15:52:10 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA181873123; Mon, 22 May 1995 15:52:03 -0700 Date: Mon, 22 May 95 15:52 PDT Message-Id: <9505221552.AA03488@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 22 May 95 15:52 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 797 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Re: Memory under windows? Sender: owner-lightwave@webcom.com Precedence: bulk >I don't know the answer to your rendering problem, but there is a workaround >for your loading problem under Windows 95. It seems that Lightwave PC has >some problems with Amiga filenames. To solve it, do the following. This problem is probably isolated to just Windows and Windows 95 as NT has no problems dealing with all the Amiga based scene files I've thrown at it (outside of the obvious volume and directory mismatches.). This probably is due to NT's POSIX compliance. I want to write a plug-in that searches for elements in a scene and objects in that scene if the path is incorrect (ie: path differences between Amiga and PC). That and a REAL file requester for NT to use in LW/Modeler! Render well, Dan -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 16:32:57 1995 Received: by webcom.com (1.37.109.15/16.2) id AA195537553; Mon, 22 May 1995 05:59:13 -0700 Return-Path: Received: from mailsun.aber.ac.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA193307503; Mon, 22 May 1995 05:58:23 -0700 Received: from mailhost.aber.ac.uk (actually host andromedabb.aber.ac.uk) by mailsun.aber.ac.uk with SMTP (XTPPst-c); Mon, 22 May 1995 14:00:46 +0100 To: lightwave@webcom.com Subject: Glowing trails for text. Date: Mon, 22 May 1995 14:00:38 +0100 Message-Id: <17618.801147638@mailhost.aber.ac.uk> From: MICHAEL RICHARDS Sender: owner-lightwave@webcom.com Precedence: bulk Hi ! I'm doing some logo work at the moment (hey I know its not groundbreaking - but it pays !) and I am trying to get a line of text that is emitting beams of light - if you've seen the rather fancy Lightstorm logo where the text seems to leave a light trail that is what I am after. I know Lightwave doesn't support radiosity methods, so can this be faked ? I have tried creating an object in the shape of the text with the front and rear faces removed and then making this object luminous and translucent. I have luminosity mapped the tubes so that they fade down to 0% brightness closest to the camera. The tubes are then aligned with the text, the tubes facing the camera, but the effect doesn't look right - the tubes look just like tubes and I tend to get some stray bright pixels at the supposedly invisible end of the tube. (Quick top view in glorious ASCIIvision) -- -- -- -- -- <- Text || || || || || <- Glowing tube # <- Camera If anyone has done this before and has had some good results, I'd appreciate it if they could email me and let me know the secrets. Thanks in advance. Mike. Mike Richards - BOOST / SCORE Project /@\ \|/ mhr@aber.ac.uk - email `-\ \ ______ - 0 - +44 (0)1970 622443 - voice \ \/ ` / \ /|\ _ or : c/o Dept. Computer Science, UW, Penglais, \_i / \ |\____// ABERYSTWYTH, Dyfed. SY23 3DB. UK. | |==| |=----/ Why not drop me a line ...? ------------------------hn/--hn/----------- -- MICHAEL RICHARDS sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 17:18:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA066146047; Mon, 22 May 1995 11:07:27 -0700 Return-Path: Received: from gaspra.pd.com (PD.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA066056041; Mon, 22 May 1995 11:07:21 -0700 Received: by gaspra.pd.com (8.6.9/1.37) id LAA13560; Mon, 22 May 1995 11:10:19 -0700 Date: Mon, 22 May 1995 11:10:18 -0700 (MST) From: Ernie Wright To: lightwave@webcom.com Subject: Re: LW slower under Win95!! In-Reply-To: <9505181305.A08027@felix.fastech.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Todd Aubin wrote: > From the book "Inside windows 95", its says that on win32s, the system > detects whether or not the application is 16-bit or 32-bit. I here that > LW40 is a 16-bit application (someone correct me). Okay. PC LW is a 32-bit program. Where did you hear otherwise? > On win95, and winNT3.5, the 16-bit calls get changed to 32-bit calls > via a gates-ism called "Thunking". Bill Gates didn't invent thunks, although Windows certainly uses them. Windows programs explicitly create thunks with MakeProcInstance() when installing callbacks, usually for window procedures. This is just a layer of indirection that allows programs to move around in memory. It's not a Satanic plot. - Ernie -- Ernie Wright sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 17:24:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA103542101; Mon, 22 May 1995 12:48:21 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA103382093; Mon, 22 May 1995 12:48:13 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id MAA19136; Mon, 22 May 1995 12:50:31 -0700 From: djmccoy@netcom.com (Daniel J. McCoy) Message-Id: <199505221950.MAA19136@netcom18.netcom.com> Subject: RE: Memory under windows? (fwd) To: lightwave@webcom.com Date: Mon, 22 May 1995 12:50:31 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 738 Sender: owner-lightwave@webcom.com Precedence: bulk Forwarded message: From kentce@microsoft.com Mon May 22 08:52:13 1995 Message-Id: <9505221606.AA15131@netmail2.microsoft.com> X-Msmail-Message-Id: FD752192 X-Msmail-Conversation-Id: FD752192 From: Kent Cedola To: owner-lightwave@webcom.com Date: Mon, 22 May 95 08:49:58 TZ Subject: RE: Memory under windows? X-Msxmtid: red-28-msg950522155124MTP[00.10.07]00000093-332 | ------------ | Peter Bowmar | ------------ | | And remember, if it says "Microsoft" you know it sucks! Do you have a Lightwave specific issue that I can help you with? -- KentCe@Microsoft.com -- Daniel J. McCoy BIX: dmccoy Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com -- djmccoy@netcom.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 17:25:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA220438722; Mon, 22 May 1995 17:25:22 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA220308705; Mon, 22 May 1995 17:25:05 -0700 Date: Mon, 22 May 95 17:25 PDT Message-Id: <9505221725.AA03916@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 22 May 95 17:25 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 82 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Who Sender: owner-lightwave@webcom.com Precedence: bulk who end -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 17:33:02 1995 Received: by webcom.com (1.37.109.15/16.2) id AA223109182; Mon, 22 May 1995 17:33:02 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA223009176; Mon, 22 May 1995 17:32:57 -0700 Date: Mon, 22 May 95 17:33 PDT Message-Id: <9505221733.AA03959@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 22 May 95 17:33 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 219 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Re: Who Sender: owner-lightwave@webcom.com Precedence: bulk >who >end Who indeed! I'm beginning to sound like an owl! I'll get some sleep now... Dan LightWave3D - It's not just a breakfast cereal... -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 17:42:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA103932130; Mon, 22 May 1995 12:48:50 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA103832123; Mon, 22 May 1995 12:48:43 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id MAA19179; Mon, 22 May 1995 12:50:55 -0700 From: djmccoy@netcom.com (Daniel J. McCoy) Message-Id: <199505221950.MAA19179@netcom18.netcom.com> Subject: RE: Memory under windows? (fwd) To: lightwave@webcom.com Date: Mon, 22 May 1995 12:50:55 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1034 Sender: owner-lightwave@webcom.com Precedence: bulk Forwarded message: From kentce@microsoft.com Mon May 22 09:02:17 1995 Message-Id: <9505221616.AA15980@netmail2.microsoft.com> X-Msmail-Message-Id: 5A169050 X-Msmail-Conversation-Id: 5A169050 From: Kent Cedola To: owner-lightwave@webcom.com Date: Mon, 22 May 95 08:58:33 TZ Subject: RE: Memory under windows? X-Msxmtid: red-28-msg950522160004MTP[00.10.07]00000093-367 | Can anyone tell me why a scene I created on my 24meg A4000 in LW3.5sa | loads and renders fine, but on a Pentium with 32mb of ram under Windows | 3.1+Win32s, it loads and then crashes whenever I try to render it? I | realize that it's a pre-release version, but if it can't render stuff I | do at home, it's not too useful. Oh, and under Win95, it doesn't even | load it, it just crashes. Wouldn't you have better luck reporting problems direct to Newtek or through your Dealer? -- Kent -- Daniel J. McCoy BIX: dmccoy Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com -- djmccoy@netcom.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 18:02:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA235390954; Mon, 22 May 1995 18:02:34 -0700 Return-Path: Received: from bvweb1.bv.com (bv.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA235300942; Mon, 22 May 1995 18:02:22 -0700 Received: from gaw011p.kc.bv.com by bvweb1.bv.com (SMI-8.6/SOLARIS-V1.0-Black & Veatch) id UAA27072; Mon, 22 May 1995 20:04:29 -0500 Received: by gaw011p.kc.bv.com with Microsoft Mail id <2FC13542@gaw011p.kc.bv.com>; Mon, 22 May 95 20:07:14 cdt From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave'" Subject: RE: Transp Edge w/Sequence Date: Mon, 22 May 95 20:06:00 cdt Message-Id: <2FC13542@gaw011p.kc.bv.com> Encoding: 9 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk Thx to everyone who responded and it seems the only simple solution is to use a black/white grad map for a transparency map for the polys. This would allow me the most control over the edges and I wouldn't have to modify the sequences in any way. thx jmb 1,000 brains are better than one -- "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 18:33:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA247822784; Mon, 22 May 1995 18:33:04 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA247722774; Mon, 22 May 1995 18:32:54 -0700 Date: Mon, 22 May 95 18:33 PDT Message-Id: <9505221833.AA04149@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 22 May 95 18:33 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 695 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: Mail Bounces Today Sender: owner-lightwave@webcom.com Precedence: bulk One of the sites out there (DIS.NWAC.SEA06.NAVY.MIL) has been bouncing e-mail back to individuals who've posted mailing list messages today. I'm not sure if the user's mailbox is full or if the server is full but I've removed the user from the regular list and popped him in the digested list. Bounces are SUPPOSED to go back to me and me alone but some mail servers out there don't comply. :( Sorry about this. Also, Webcom has mentioned possible downtime for upgrades and maintenance tonight around 10:00pm PST. If you experience problems with the mailing list, you'll know why. :) At any rate, render well! Dan -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 18:47:03 1995 Received: by webcom.com (1.37.109.15/16.2) id AA253983623; Mon, 22 May 1995 18:47:03 -0700 Return-Path: Received: from sage.acti.com by webcom.com with SMTP (1.37.109.15/16.2) id AA253913617; Mon, 22 May 1995 18:46:57 -0700 Date: Mon, 22 May 95 18:46 PDT Message-Id: <9505221847.AA04193@sage.acti.com> Received: from acti.com by sage.acti.com; Mon, 22 May 95 18:46 PDT X-Sender: dan@sage X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Length: 524 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: dan@acti.com (Daniel J. McCoy) Subject: One More Thing-Reply Direction Sender: owner-lightwave@webcom.com Precedence: bulk I meant to include this in with the last message I sent but judging from "who" earlier, it's clear I dont' have all my marbles today. I've noticed a few messages were sent to "owner-lightwave@webcom.com" instead of "lightwave@webcom.com". I can't guarantee I will forward any message sent to the wrong address. Please make sure you direct your responses either to the individual who posted the message or to "lightwave@webcom.com". Thanks, Dan -- Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com -- dan@acti.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 19:53:58 1995 Received: by webcom.com (1.37.109.15/16.2) id AA241941874; Mon, 22 May 1995 18:17:54 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA241841869; Mon, 22 May 1995 18:17:49 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id SAA01850; Mon, 22 May 1995 18:20:08 -0700 From: djmccoy@netcom.com (Daniel J. McCoy) Message-Id: <199505230120.SAA01850@netcom18.netcom.com> Subject: Re: Porting DMM to PC? (fwd) To: lightwave@webcom.com Date: Mon, 22 May 1995 18:20:07 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 545 Sender: owner-lightwave@webcom.com Precedence: bulk Forwarded message: From n.maples1@genie.geis.com Mon May 22 17:34:56 1995 From: n.maples1@genie.geis.com Message-Id: <199505230035.AA164399319@relay1.geis.com> Date: Mon, 22 May 95 23:49:00 UTC To: owner-lightwave@webcom.com Subject: Re: Porting DMM to PC? X-Genie-Id: 5815348 X-Genie-From: N.MAPLES1 Reply: Item #0653085 from OWNER-LIGHTWAVE@WEBCOM.COM@INET# I'm interested in Lightspeed -- Daniel J. McCoy BIX: dmccoy Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com -- djmccoy@netcom.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 19:56:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA242211922; Mon, 22 May 1995 18:18:43 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA242051909; Mon, 22 May 1995 18:18:29 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id SAA01941; Mon, 22 May 1995 18:20:49 -0700 From: djmccoy@netcom.com (Daniel J. McCoy) Message-Id: <199505230120.SAA01941@netcom18.netcom.com> Subject: Re: Porting DMM to PC? (fwd) To: lightwave@webcom.com Date: Mon, 22 May 1995 18:20:49 -0700 (PDT) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 562 Sender: owner-lightwave@webcom.com Precedence: bulk Forwarded message: From Kene@prostar.com Mon May 22 18:13:29 1995 Message-Id: <199505230113.SAA16345@netcom16.netcom.com> From: kene@prostar.com Reply-To: kene@prostar.com Subject: Re: Porting DMM to PC? To: owner-lightwave@webcom.com X-Mailer: TSX-BBS Date: Mon, 22 May 95 17:34:34 PDT Organization: ProStar Internet Gateway I'm interested in the Video Lightwave Magazine. Please send info KenE @prostar.com -- Daniel J. McCoy BIX: dmccoy Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com -- djmccoy@netcom.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 20:06:50 1995 Received: by webcom.com (1.37.109.15/16.2) id AA280878410; Mon, 22 May 1995 20:06:50 -0700 Return-Path: Received: from netcom12.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA280818406; Mon, 22 May 1995 20:06:46 -0700 Received: by netcom12.netcom.com (8.6.12/Netcom) id UAA22225; Mon, 22 May 1995 20:09:00 -0700 Date: Mon, 22 May 1995 20:08:59 -0700 (PDT) From: John Gross Subject: RE: Transp Edge w/Sequence To: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> Cc: "'lightwave'" In-Reply-To: <2FC13542@gaw011p.kc.bv.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Thx to everyone who responded and it seems the only simple solution is to > use a black/white grad map for a transparency map for the polys. This would > allow me the most control over the edges and I wouldn't have to modify the > sequences in any way. Just a side note... render a flat on view of the polys in question and save an alpha image (assuming no transparency) Use the alpha image as a template to create the t-map, cutting the full size out and saving as an image to map using Automatic size (it helps to 'bleed' over the edges of the t-map also). JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 22 23:16:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA038739803; Mon, 22 May 1995 23:16:43 -0700 Return-Path: Received: from dc.hb.se (mayday.dc.hb.se) by webcom.com with SMTP (1.37.109.15/16.2) id AA038649796; Mon, 22 May 1995 23:16:36 -0700 Received: from utb.shv.hb.se (ewa.shv.hb.se) by dc.hb.se (4.1/SMI-4.0) id AA18775; Tue, 23 May 95 08:18:22 +0200 Received: from EWA/SpoolDir by utb.shv.hb.se (Mercury 1.12); Tue, 23 May 95 8:25:22 +0100 Received: from SpoolDir by EWA (Mercury 1.12); Tue, 23 May 95 8:25:06 +0100 From: "Henrik Bengtsson" Organization: University of Boras To: lightwave@webcom.com Date: Tue, 23 May 1995 08:25:05 MET-1MEST Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT Subject: Hm.. WHy doth my LW crasheth? =) Priority: normal X-Mailer: Pegasus Mail v3.22 Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk Hi all.. just a small question. I run LW under W95 (Mars "final" beta) on a AMD Dx4 100 with 16 MB ram and it crashes when i try loading Amiga lightwave scenes into it. It works perfectly with objects from the amiga but on scenes it cough up and dies. I take it that this is not the expected behaviour and was just wondering if anyone more has experienced this? Btw, the AMD has not given me any problems with LW and '95 except perhaps this one. Beeeeee well, Henrik -------------------------------------------------------------------- Henrik Bengtsson System Administrator Dep. Of Comp. Sci and Business Administration. UCoB (University College of Bor}s) Sweden --------------------------------------------------------------------- -- "Henrik Bengtsson" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 00:30:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA055214237; Tue, 23 May 1995 00:30:37 -0700 Return-Path: Received: from hkg.hkg.ingr.com ([148.53.151.201]) by webcom.com with SMTP (1.37.109.15/16.2) id AA055094215; Tue, 23 May 1995 00:30:15 -0700 Received: by hkg.hkg.ingr.com (5.65c/1.921207) id AA03239; Tue, 23 May 1995 15:37:43 -0500 From: steven@hkg.hkg.ingr.com (Steven Davis) Message-Id: <199505232037.AA03239@hkg.hkg.ingr.com> Subject: LW 4.0 ARexx Plugins To: lightwave@webcom.com Date: Tue, 23 May 95 15:37:43 CDT Reply-To: steven@hkg.hkg.ingr.com X-Mailer: ELM [version 07.00.00.00 (2.3 PL11)] Sender: owner-lightwave@webcom.com Precedence: bulk Has anyone created any modeller plug-ins yet? I`m looking for things like 'center' and my most used macro of all 'LogoTron'. I`ve got Lightwave 4.0 Intel Pre-Release running on a Intergraph TD3 90mhz, and its just so cool. Its nice to have modeller in 1280x1024 non-interlaced on a 21 inch monitor. Can`t wait for the network distributed rendering module. SD. -- steven@hkg.hkg.ingr.com (Steven Davis) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 04:52:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA230159957; Tue, 23 May 1995 04:52:37 -0700 Return-Path: Received: from inet-gw-3.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA228889946; Tue, 23 May 1995 04:52:26 -0700 Received: from enet-gw.pa.dec.com by inet-gw-3.pa.dec.com (5.65/24Feb95) id AA05709; Tue, 23 May 95 04:52:57 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA22662; Tue, 23 May 95 04:49:09 -0700 Message-Id: <9505231149.AA22662@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Tue, 23 May 95 04:49:09 PDT Date: Tue, 23 May 95 04:49:09 PDT From: 23-May-1995 0730 To: "jgross@netcom.com"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: Re: Decals Sender: owner-lightwave@webcom.com Precedence: bulk John, >In all the talk about creating decals, I haven't seen anything about >stenciling in your decal in Modeler (maybe I missed it?). Anyways, I've >been using Stencil ever since it was introduced to do this, and it works >great... >JG I tried stencil this weekend an I liked it ! I had to look for it though, I don't use drill a whole lot. I used stencel to add disk surfaces to the sides of a nosecone and then mapped my emblem to these surfaces. Then I went into text got my lettering "0 8" and used thest to stencil a number on the missile doors. This allowed me to number the object and use color, eliminating a bitmap. Lastly I used a disk on the nosecone from the Z axis and it resulted in a nice rounded tip on the nosecone that I only had to change the color again. I liked the way Stencil put the disk shaped surfaces on the round surface of the nosecone. I had to play with it some as this was my first pass at it. I quickly learned that it will apply the new polygons to hte front and back surfaces. this was great for the nose cone but not the missile doors. I simply selected the front polygon on the doors and that worked fine. It is also a very handy modeling tool. As it was I that opened op the DECAL thread I forwarded this to the LW list to let everyone know that it worked. While it is not the same as doing it in Imagine, it has added value in some instances. The fact that it makes it's own polygons is nice. Now Stenciling the numbers worked well because I did not have to worry about the area within the "0" being filled with the bitmap. What resolution is suggested when making bitmaps to use with stencil ? If I use hires laced I get short fat images to trace, and Map lowres laces is long and short. I scanned in the sharks mouth fron a WW II fighter, set it as background made a custom object(traced in modeler), but my bitmap did not map properly. Thanks to you and all that helped on ths decal thing. Now I have a severe problem "I CAN'T STOP" bill -- 23-May-1995 0730 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 09:44:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA007047460; Tue, 23 May 1995 09:44:20 -0700 Return-Path: Received: from mill2.millcomm.com by webcom.com with SMTP (1.37.109.15/16.2) id AA006707438; Tue, 23 May 1995 09:43:58 -0700 Received: by mill2.millcomm.com (Smail3.1.29.1 #9) id m0sDwQ2-000MbcC; Tue, 23 May 95 11:02 CDT Date: Tue, 23 May 1995 11:02:54 -0500 (CDT) From: Ed Smith Subject: Re: Farmer LW's Render Farm To: Brian Dady Cc: lightwave@webcom.com, bdady@netcom.com In-Reply-To: <199505221438.HAA12237@netcom2.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Dave, I agree that it might make some sense, but there are more than a > few Lightwaver's out here in this position: I bought my Amiga/Toaster > and Lightwave years ago, and up to now it has been a hobby. I would > really love for it to be a business, but I don't have the money to buy > everything I need all at once. I would love to have a Flyer, but I > haven't yet scraped together enough to buy a PAR or single-frame setup, > and now, once again I will be paying to upgrade LW. I didn't buy the > standalone in preparation for the cross-platform upgrade because I > couldn't afford it or a second platform. I have been holding out in > hopes that Newtek would offer us Amiga/Toaster/Lightwave users a deal > as good as the rest of you got. I will certainly need more rendering Hey, we are all getting the same deal. We all have to buy the PC version to render on a PC. Nobody is getting any better deal than anybody else. Well, except the beta testers, but they're working for it. > power than my one A2000/040 when I finally do have the PAR (most > likely SF solution). If I can't buy a cost-effective PC and render > with my yet-to-be-purchased (and *offered*) upgrade to LW 4.0 (probably > as a Toaster/LW package), then I am stuck with trying to find an over- > priced and under-powered (and as much as I hate to say it, obsolete) > Amiga to help render. My buying another copy of Lightwave might make > sense to you, but it just means a longer wait for me, before I can be > in business like you! > If you want to be in business, like alot of the people here, do what most of them did: Get a loan. Or, do a couple of projects on your over-priced/under-powered amiga system. It works just like the under-priced/over-powered PC system. Most of the people that I know that do professional animation, started with a system like yours, did a couple of paying projects, bought a little more, and now, after a couple of years, they're at the point of being able to buy a Carerra for a single project and pay it off with that project. > BTW : anybody in the SF bay area want to pool resources and start a > co-op / joint venture arrangement of some kind? I want to do this > full time so bad I can taste it... > > Brian I'm not ragging on you in specific, it's just that I keep seeing people complaning that the software is too expensive, can't afford to buy two copies, and, damn it, it's just not fair. It's our god-given right to use Lightwave. I mean, it's like saying, because I use Alias Sketch on a Mac, it's just not fair that I can't get Power Animator 6.0 for my Indy for $295. Well... sorry about this... -- Ed Smith sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 09:52:29 1995 Received: by webcom.com (1.37.109.15/16.2) id AA014807948; Tue, 23 May 1995 09:52:29 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA014717943; Tue, 23 May 1995 09:52:23 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id KAA08581 for lightwave@webcom.com; Tue, 23 May 1995 10:52:26 -0600 Date: Tue, 23 May 1995 10:52:26 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505231652.KAA08581@earth.usa.net> To: lightwave@webcom.com Subject: File Requester Content-Length: 384 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Dan@acti.com said: >...I want to write a plug-in... >...That and a REAL file requester for NT to use in LW/Modeler! I'd pay REAL money for a REAL file requester plug-in! When is it shipping? :) -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK #5134* -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 10:47:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA048691268; Tue, 23 May 1995 10:47:48 -0700 Return-Path: Received: from oscar.FASTech.Com by webcom.com with SMTP (1.37.109.15/16.2) id AA048471244; Tue, 23 May 1995 10:47:24 -0700 Received: from felix.fastech.com by oscar.FASTech.Com (4.1/SMI-4.1) id AA12273; Tue, 23 May 95 13:51:40 EDT Received: from cc:Mail by felix.fastech.com (1.30/SMTPLink) id A08286; Tue, 23 May 95 13:49:13 EDT Date: Tue, 23 May 95 13:49:13 EDT From: Todd Aubin Message-Id: <9505231349.A08286@felix.fastech.com> To: lightwave@webcom.com, ernie@gaspra.pd.com Subject: Re[2]: LW slower under Win95!! Sender: owner-lightwave@webcom.com Precedence: bulk ______________________________ Reply Separator _________________________________ Subject: Re: LW slower under Win95!! Author: ernie@gaspra.pd.com at felix Date: 5/22/95 11:10 AM Received: from felix.fastech.com by cc:Mail (1.30/SMTPLink) >From owner-lightwave@webcom.com Mon 22 May 1995 21:42 X-Envelope-To: taubin@felix Return-Path: Received: from oscar.FASTech.Com ([199.172.82.12]) by felix.fastech.com (SMT( id id AA11399; Mon, 22 May 95 21:45:14 EDT Received: by webcom.com (1.37.109.15/16.2) id AA066146047; Mon, 22 May 1995 11:07:27 -0700 Received: from gaspra.pd.com (PD.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA066056041; Mon, 22 May 1995 11:07:21 -0700 Received: by gaspra.pd.com (8.6.9/1.37) id LAA13560; Mon, 22 May 1995 11:10:19 -0700 Date: Mon, 22 May 1995 11:10:18 -0700 (MST) From: Ernie Wright To: lightwave@webcom.com Subject: Re: LW slower under Win95!! In-Reply-To: <9505181305.A08027@felix.fastech.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Todd Aubin wrote: > From the book "Inside windows 95", its says that on win32s, the system > detects whether or not the application is 16-bit or 32-bit. I here that > LW40 is a 16-bit application (someone correct me). Okay. PC LW is a 32-bit program. Where did you hear otherwise? I stand corrected (todd) > On win95, and winNT3.5, the 16-bit calls get changed to 32-bit calls > via a gates-ism called "Thunking". Bill Gates didn't invent thunks, although Windows certainly uses them. Windows programs explicitly create thunks with MakeProcInstance() when installing callbacks, usually for window procedures. This is just a layer of indirection that allows programs to move around in memory. It's not a Satanic plot. - Ernie sure. didn;t say it was. it was while working with win95 and nt that I first heard of thunks. I thought it was a gates thing, but I guess I'm wrong. reminded me of the "granules" term that Randy Cook (inventor of the TRS-DOS operating system) applied to 5120 bytes of disk area! -todd -- Ernie Wright sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com -- Todd Aubin sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 13:20:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA152900456; Tue, 23 May 1995 13:20:56 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA152440445; Tue, 23 May 1995 13:20:45 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA06281; Tue, 23 May 1995 16:24:04 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA24199; Tue, 23 May 1995 16:25:16 -0400 Date: Tue, 23 May 1995 16:19:42 -0400 (EDT) From: Joe Angell Subject: Re: Flyer/Amiga OS? To: Ian Lancaster Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > Just before installing a Flyer system on a A2000, I was told that NewTek > only supported the OS2.1. To simplify installation, I yanked the 3.1 ROM, > replaced the 2.04 and installed the 2.1 OS. Now I'm wondering. > > Has anyone tried to run the Flyer under 3.1, or is it possible that NewTek > might upgrade the system to include 3.1. Here's one of'em. I spent $150 on my 3.1 upgrade for the A2000 and I wasn't about to yank it out, so I tryed it. It wasn;t until AFTER I had my system running for a few weeks that I heard about the 2.1 ONLY notice. I;ve been running happy with 3.1 since .94. However, once 4.03 got here, I've had a number of slight problems. ie: Multitasking (crashes about 25% of the time, although LW seems to be OK (it's in the BG right now...), Framestore saves from Switcher are kinda wierd, and a few other things. Problem is, I don't know if it's jsut me or everyone, since NewTek just tells me that my problems are probobly AmigaOS 3.1 related. Since everything was fine under .94, I'm assuming everything'll be fine & dandy under 4.1. I'm going to install my 2.0 ROM and 2.1 software sometime and see if I still have those problems. Anyone else tried this? NewTek's said it's a hit-and-miss thing -- for some people it works, for others it doesn't. You'll just have to try it. I like datatypes to much to remove it now... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 13:28:41 1995 Received: by webcom.com (1.37.109.15/16.2) id AA160800921; Tue, 23 May 1995 13:28:41 -0700 Return-Path: Received: from raindrop (raindrop.ranma.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA160670909; Tue, 23 May 1995 13:28:29 -0700 Received: by raindrop.ranma.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Tue, 23 May 95 13:30:21 From: harlock@raindrop.ranma.com (Mike Harlock) Message-Id: <20b5a43f.1af13-harlock@raindrop.ranma.com> Subject: Re: Farmer LW's Render Farm In-Reply-To: (from Ed Smith ) (at Tue, 23 May 1995 11:02:54 -0500 (CDT)) X-Mailer: //\\miga Electronic Mail (AmiElm 5.42) To: lightwave@webcom.com Date: Tue, 23 May 95 13:30:21 Organization: Raindrop Graphics Sender: owner-lightwave@webcom.com Precedence: bulk > If you want to be in business, like alot of the people here, do what most > of them did: Get a loan. Or, do a couple of projects on your > over-priced/under-powered amiga system. It works just like the > under-priced/over-powered PC system. Most of the people that I know that > do professional animation, started with a system like yours, did a couple > of paying projects, bought a little more, and now, after a couple of > years, they're at the point of being able to buy a Carerra for a single > project and pay it off with that project. Agreed. Some of us have a saying: If you can't afford it, you don't need it. Meaning, you can use what you've got to do jobs at the caliber of your equipment, and gradually earn enough money to upgrade. I went ahead and did the loan thing, and have a $6000 A4000 dream system, currently. It's been paying for itself nicely so far. It's a good starting point, and sometime in the near future I'll be pulling in enough for more goodies to get the job done. > > > BTW : anybody in the SF bay area want to pool resources and start a > > co-op / joint venture arrangement of some kind? I want to do this > > full time so bad I can taste it... A few of us here on the Peninsula are doing a lot of freelance graphics design and toaster remotes (using the toaster as a field switcher) My friends are to the point where they have a small office space and a company name. (doing the above perscribed technique of slowly building up their equipment, jobs, etc) Occasionally, they get more jobs than they can handle. I've been wanting to form an informal pool of serious and dedicated lightwave/toaster users with a video background (We're all broadcast graduates) who will all scratch each others backs. We do alot of networking now, and it works out nicely for everyone involved. Among us we have two toasters, a flyer and I have a PAR. Why don't you Email me (the one who's in the SF bay) and we'll talk. > > > > Brian > > I'm not ragging on you in specific, it's just that I keep seeing people > complaning that the software is too expensive, can't afford to buy two > copies, and, damn it, it's just not fair. It's our god-given right to > use Lightwave. Agreed. Anyone who's browsed around video catalogs before NewTek hit the scene should probably bow and worship them for shattering the trend of double and triple pricing anything that's used for industrial and broadcast and other media. Hmm..it's all in the eye of the beholder. You have to zoom out a little and look at your situation in a different way. ;) __ < \ harlock@ranma.com - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ New! http://raindrop.ranma.com/mikem.html -- harlock@raindrop.ranma.com (Mike Harlock) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 13:41:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA174421680; Tue, 23 May 1995 13:41:22 -0700 Return-Path: Received: from efn.efn.org (efn.org) by webcom.com with SMTP (1.37.109.15/16.2) id AA174101662; Tue, 23 May 1995 13:41:02 -0700 Received: from haus.efn.org.efn.org by efn.efn.org (4.1/smail2.5/05-07-92) id AA21334; Tue, 23 May 95 13:43:55 PDT Received: by haus.efn.org.efn.org (4.1/SMI-4.1) id AA23411; Tue, 23 May 95 13:44:05 PDT Date: Tue, 23 May 1995 13:44:05 -0700 (PDT) From: Mike McCool To: lightwave@webcom.com Subject: telephone Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Anybody ever come across a telephone object? Any style or format will do. I'm working on an old deco style phone, but I realized that by the time I finish modelling it, the Rockies may have turned to dust. -- Mike McCool sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 14:36:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA212814977; Tue, 23 May 1995 14:36:18 -0700 Return-Path: Received: from mail.holonet.net (guardian.holonet.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA212744973; Tue, 23 May 1995 14:36:13 -0700 Received: from tenforwd (root@localhost) by mail.holonet.net with UUCP id OAA00760; Tue, 23 May 1995 14:35:48 -0700 Received: by tenforward.com (wcGATE v4) id 33461W Tue, 23 May 1995 22:04:31 GMT From: justin.barrett@tenforward.com (Justin Barrett) Subject: Re: Glowing trails for te Date: Tue, 23 May 1995 15:12:17 GMT Message-Id: <9505231404315342@tenforward.com> Organization: Ten Forward BBS in Port Angeles, WA 360.452.7681 To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Mh> I'm doing some logo work at the moment (hey I know its not Mh> groundbreaking - but it pays !) and I am trying to get a line of text Mh> that is emitting beams of light - if you've seen the rather fancy Mh> Lightstorm logo where the text seems to leave a light trail that is Mh> what I am after. .......... Mh> The tubes are then aligned with the text, the tubes facing the Mh> camera, but the effect doesn't look right - the tubes look just like Mh> tubes and I tend to get some stray bright pixels at the supposedly Mh> invisible end of the tube. Have you tried using Edge Transparency on your tube object? This should soften the edges quite a bit and reduce, if not eliminate, the "tube" look. Justin * Q-Blue 1.0 * -- justin.barrett@tenforward.com (Justin Barrett) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 14:59:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA221626388; Tue, 23 May 1995 14:59:49 -0700 Return-Path: Received: from nova.unix.portal.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA221546382; Tue, 23 May 1995 14:59:42 -0700 Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id PAA22234 for ; Tue, 23 May 1995 15:02:02 -0700 From: Harv@cup.portal.com Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id PAA26353 for lightwave@webcom.com; Tue, 23 May 1995 15:02:01 -0700 To: lightwave@webcom.com Subject: Re: telephone Lines: 23 Date: Tue, 23 May 95 15:02:00 PDT Message-Id: <9505231502.1.26130@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave@webcom.com Precedence: bulk >Anybody ever come across a telephone object? Any style or format will >do. I'm working on an old deco style phone, but I realized that by the >time I finish modelling it, the Rockies may have turned to dust. > >-- >Mike McCool sent this message. All you folks who are constantly posting requests for various common objects should order/buy Light-ROM 2 published by Fred Fish's Amiga Library Services (info@amigalib.com). This CD, which is gettable for about $30, contains no less than 8000 files, most of which are LightWave format objects, scenes, surfaces, textures, imagemaps, and related texts & instructions by the artists who created them. The disk is very well-organized and even contains many formats of full screens full of thumbnail renderings of every object & scene it contains. I can't think of a better single LightWave resource for such a low price. Really. Buy one. You won't regret it. Harv harv@cup.portal.com (not affiliated with... etc.) -- Harv@cup.portal.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 16:20:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA262431216; Tue, 23 May 1995 16:20:17 -0700 Return-Path: Received: from bos1e.delphi.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA262351208; Tue, 23 May 1995 16:20:09 -0700 Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HQUQP8YXDC93GECO@delphi.com>; Tue, 23 May 1995 19:23:07 -0400 (EDT) Date: Tue, 23 May 1995 19:23:07 -0400 (EDT) From: CHARLIR@delphi.com Subject: 4.0 update To: lightwave@webcom.com Message-Id: <01HQUQP8ZGNM93GECO@delphi.com> X-Vms-To: INTERNET"lightwave@webcom.com" Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Sender: owner-lightwave@webcom.com Precedence: bulk Howdy everyone - I have been reading this list for about 2 months now and have found some good advice - Thanks to all who have added there 2 cents worth. I have a few questions - I am currently an Amiga user but because of the state of the before mentioned and that LW 4.0 now supports other machines formats, I am slowly being forced to add another format also. From what I have been reading I need to get my 4.0 upgrade before the time runs out (I currently have 3.5sa). Is that true? In the not to distant future I will be changing formats (I will still keep my amiga but will be getting one of the new 100mhz pentium machines 120mhz if at all possible). This wont happen till the end of the summer (cash flow problem) but It sounds like I need to get the 4.0 upgrade soon, before I have to pay full price for it. What version should I be looking at PC, NT, etc. I need to figure this out soon so any help from you all would be appreciated. I will be getting a multi media machine (ibm clone) of some sort and be also be using it for my midi setup. please send the repsonses directly to me at charlir@delphi.com because I need to know before the upgrade deadline runs out. Thanks CharliR :) -- CHARLIR@delphi.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 17:16:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA287894600; Tue, 23 May 1995 17:16:40 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA287804591; Tue, 23 May 1995 17:16:31 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id UAA04934 for ; Tue, 23 May 1995 20:19:37 -0400 Date: Tue, 23 May 1995 20:19:37 -0400 Subject: Re: Farmer LW's Render Farm To: LightWave Mailing List In-Reply-To: <199505221438.HAA12237@netcom2.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 22 May 1995, Brian Dady wrote: > Dave, I agree that it might make some sense, but there are more than a > few Lightwaver's out here in this position: And I'm one of them! > My buying another copy of Lightwave might make > sense to you, but it just means a longer wait for me, before I can be > in business like you! Well, if you put yourself into NewTek's shoes, you'll see that it makes sense to anyone! This porting of LightWave to other platforms is no easy task...Allen and Stuart have had to essentially program LightWave from scratch and get the same results on different machines. If they could simply take the Amiga version of LightWave, wave a magic wand, and magically make it work on the PC and SGI and Alpha and Mips platforms, then I'm sure NewTek would gladly make copies for all platforms available to all users. But the fact is, Allen and Stuart have spent months (years?) programming LightWave and they should get paid (handsomely!) for their efforts. If NewTek starts giving copies away to people then that means lost revenue and less money in Allen and Stuart's pockets. Now, I've heard RUMORS that there will be render-only copies of LightWave released to people in the future so that if you get a PC some time down the road and you still want to set up your scenes/models on the Amiga and render on the PC, you'll be able to do so. However, if you want to model or create scenes on your PC or when plugins start to become available on the PC and not on the Amiga, then you're going to have to seriously consider purchasing a full-blown copy of LightWave for the PC because otherwise you won't be able to use any of the plugins for that version of LightWave. Believe me, I know exactly what you're going through...my business is not at a level where I can just throw piles of cash at people without thoroughly considering my options...that's why I purchased LW 3.5 Standlone and will be upgrading to LW 4.0 for the Alpha when it becomes available....hopefully I'll even have an Alpha machine to run it on by that time! And personally, I'm not all that ecstatic about having to pay $550 for a totally new Toaster system, when all I really want for the Toaster is the new LightWave version, but hey, it's the nature of the beast. Nobody has ever said that doing computer graphics is a cheap hobby, and I've got a Black Hole in my bank account to prove it! =) Hang in there though...some day it'll all be worth it! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 17:36:46 1995 Received: by webcom.com (1.37.109.15/16.2) id AA226066824; Tue, 23 May 1995 15:07:05 -0700 Return-Path: Received: from ncrhub1.ATTGIS.COM (h192-127-251-16.ATTGIS.COM) by webcom.com with SMTP (1.37.109.15/16.2) id AA225986814; Tue, 23 May 1995 15:06:54 -0700 Received: from ncrcae by ncrhub1.ATTGIS.COM id aa27006; 23 May 95 16:32 EDT Received: by ncrcae.ColumbiaSC.NCR.COM; 23 May 95 16:26:34 EDT Received: by msgate.ColumbiaSC.ATTGIS.COM with Microsoft Mail id <2FC20DAE@msgate.ColumbiaSC.ATTGIS.COM>; Tue, 23 May 95 16:30:38 edt From: "Layberger, Fredie" To: lightwave , owner-lightwave Subject: RE: Hm.. WHy doth my LW crasheth? =) Date: Tue, 23 May 95 16:24:00 edt Message-Id: <2FC20DAE@msgate.ColumbiaSC.ATTGIS.COM> Encoding: 45 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk >--------------------------------------------------------------------------- --- >Hi all.. just a small question. I run LW under W95 (Mars "final" beta) on a >AMD >Dx4 100 with 16 MB ram and it crashes when i try loading Amiga lightwave >scenes >into it. It works perfectly with objects from the amiga but on scenes it >cough >up and dies. I take it that this is not the expected behaviour and was just >wondering if anyone more has experienced this? Btw, the AMD has not given me >any problems with LW and '95 except perhaps this one. I've encountered similar problems when the scene file contained references to objects and images that Lightwave can't find. It seems that Lightwave and/or Windows95 doesn't like errors. The way I get around the problem is to use the Load From Scene option in the Objects menu to load and save the objects with proper paths for the Windows95 machine. Then edit the scene file to correct for and path difference there (e.g. change DH0:s to C:\, etc.) The scene file then loads with all the objects in proper place. Good Luck .... fred > >Beeeeee well, >Henrik >-------------------------------------------------------------------- >Henrik Bengtsson >System Administrator >Dep. Of Comp. Sci and Business Administration. >UCoB (University College of Bor}s) >Sweden >--------------------------------------------------------------------- >-- >"Henrik Bengtsson" sent this message. >To Post a Message : lightwave@webcom.com >Un/Subscription Requests To : lightwave-request@webcom.com >(DIGEST) or : lightwave-digest-request@webcom.com >Administrative Items To : owner-lightwave@webcom.com > -- "Layberger, Fredie" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 18:07:40 1995 Received: by webcom.com (1.37.109.15/16.2) id AA291524921; Tue, 23 May 1995 17:22:01 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA291454917; Tue, 23 May 1995 17:21:57 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id UAA04968 for ; Tue, 23 May 1995 20:24:55 -0400 Date: Tue, 23 May 1995 20:24:55 -0400 Subject: Re: Who To: LightWave Mailing List In-Reply-To: <9505221725.AA03916@sage.acti.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > who > end Damn owls. -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 18:09:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA278813146; Tue, 23 May 1995 16:52:26 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA278743141; Tue, 23 May 1995 16:52:21 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id TAA04846 for ; Tue, 23 May 1995 19:55:26 -0400 Date: Tue, 23 May 1995 19:55:24 -0400 Subject: Re: Glowing trails for text. To: LightWave Mailing List In-Reply-To: <17618.801147638@mailhost.aber.ac.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Mon, 22 May 1995, MICHAEL RICHARDS wrote: > I know Lightwave doesn't support radiosity methods, so can > this be faked ? I have tried creating an object in the shape of the > text with the front and rear faces removed and then making this object > luminous and translucent. I have luminosity mapped the tubes so that > they fade down to 0% brightness closest to the camera. Not sure if this will give you the effect you're looking for, but try this....import the logo into Modeler and give it different surface names...export it to Layout with a different filename, parent it to the original logo and then stretch it so that the front edge goes past the camera's view but the rear edges of the two logos are on top of each other. Then in the Surface settings, add a moving fractal noise pattern to the Transparency map that moves toward the camera...you'll want to make the entire copied logo somewhat transparent to make the regular logo more visible. This will give you a look like the logo has gaseous trails emanating from it and moving towards the camera. > I tend to get some stray bright pixels at the supposedly > invisible end of the tube. Make sure you have all Specularity turned off for the copied logo or your tubes....a totally transparent object will still be visible if you make it shiny with Specularity. > If anyone has done this before and has had some good results, > I'd appreciate it if they could email me and let me know the secrets. There are no "secrets" in LightWave...just different ways of doing things and some people have more effective ways of doing things than others. I'm sure someone has a better idea than what I posted above, but it's worked for me in the past, so it might work for you too! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 18:19:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA021028394; Tue, 23 May 1995 18:19:54 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA020928389; Tue, 23 May 1995 18:19:49 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id VAA05237; Tue, 23 May 1995 21:22:27 -0400 Date: Tue, 23 May 1995 21:22:27 -0400 Subject: Re: 4.0 update To: CHARLIR@delphi.com Cc: lightwave@webcom.com In-Reply-To: <01HQUQP8ZGNM93GECO@delphi.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 23 May 1995 CHARLIR@delphi.com wrote: > From what I have been reading I need to get my 4.0 upgrade > before the time runs out (I currently have 3.5sa). > Is that true? Yes, current deadline for upgrading LW 3.5sa to 4.0 is June 30th. Price for the upgrade is $149. (for most versions of 4.0) > In the not to distant future I will be changing formats > (I will still keep my amiga but will be getting one of the > new 100mhz pentium machines 120mhz if at all possible). > > This wont happen till the end of the summer (cash flow problem) > but It sounds like I need to get the 4.0 upgrade soon, > before I have to pay full price for it. > > What version should I be looking at PC, NT, etc. That depends on which machine you want to be able to run LightWave 4.0 on. Most likely you'll want to get the PC version of LW, since your PC will have much more render power than the Amiga, but if you're not going to get a machine until the end of the summer, then you'll have a piece of software laying around for months with no machine to run it on. If this is your plan, then you would want the Windows/WindowsNT version of LightWave for the PC and to get the most performance out of it, you should install it under WindowsNT. Good luck in the move to the PC world! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 18:59:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA037520748; Tue, 23 May 1995 18:59:09 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA037280734; Tue, 23 May 1995 18:58:54 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sE5oB-0000SDC; Tue, 23 May 95 19:04 PDT Date: Tue, 23 May 1995 19:04:26 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: Harv@cup.portal.com Cc: lightwave@webcom.com Subject: Re: telephone In-Reply-To: <9505231502.1.26130@cup.portal.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > All you folks who are constantly posting requests for various > common objects should order/buy Light-ROM 2 published by > Fred Fish's Amiga Library Services (info@amigalib.com). This CD, > which is gettable for about $30, contains no less than > 8000 files, most of which are LightWave format objects, scenes, > surfaces, textures, imagemaps, and related texts & instructions > by the artists who created them. The disk is very well-organized > and even contains many formats of full screens full of thumbnail > renderings of every object & scene it contains. > > I can't think of a better single LightWave resource for such a > low price. Really. Buy one. You won't regret it. > harv@cup.portal.com I agree with you. I have both Lightrom 1 and Lightrom 2 and both have some very useful objects. Infact, I did a review of Lightrom 2 for LIGHTSPEED, so if you are curious about what some of the object, textures and imagemaps are like, you can see it there. Needless to say, it got a pretty good review. Manuel Coats LIGHTSPEED: The Video Magazine for the Lightwave Enthusiast Release Date: 17 more days -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 20:47:24 1995 Received: by webcom.com (1.37.109.15/16.2) id AA074287244; Tue, 23 May 1995 20:47:24 -0700 Return-Path: Received: from bvweb1.bv.com (bv.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA074117237; Tue, 23 May 1995 20:47:17 -0700 Received: from gaw011p.kc.bv.com by bvweb1.bv.com (SMI-8.6/SOLARIS-V1.0-Black & Veatch) id VAA03323; Tue, 23 May 1995 21:57:03 -0500 Received: by gaw011p.kc.bv.com with Microsoft Mail id <2FC2A11D@gaw011p.kc.bv.com>; Tue, 23 May 95 21:59:41 cdt From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave'" Subject: Pass Through - NOT Date: Tue, 23 May 95 21:58:00 cdt Message-Id: <2FC2A11D@gaw011p.kc.bv.com> Encoding: 14 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk I was told by very reliable sources that the dongle for 4.0 was a pass through and I would have no problem with my printer. Not so. My print manager always errors out when I have the dongle on and want to print, remove the dongle and viola, it prints. Is there anything I might have missed in the setup or a file I need to edit. Anyone else have this prob? I have been using pc's for a while and haven't had this problem with the 3DS dongle. That's it! That is the deciding factor in which program is better!! It must be 3ds because the dongle lets you print. Sorry that's the newsgroup fad. :-) jmb dongle this bunnelljm@bv.com -- "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 20:51:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA076157505; Tue, 23 May 1995 20:51:45 -0700 Return-Path: Received: from sauron.multiverse.com by webcom.com with SMTP (1.37.109.15/16.2) id AA076087499; Tue, 23 May 1995 20:51:40 -0700 Received: by sauron.multiverse.com (Smail3.1.28.1 #6) id m0sE7XP-0004RiC; Tue, 23 May 95 23:55 EDT Message-Id: Date: Tue, 23 May 95 23:55 EDT From: ssoltz@sauron.multiverse.com (ssk.multiverse.com) Subject: Re: IK anyone? To: "Bruce G. Considine" <76260.2631@compuserve.com>, X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk <---- Begin Included Message ----> I made a target null for a hand, I wanted to use IK to have the character move its arm so that the hand went to the face. When I started moving the target null not only the hand and arm moved, but the whole body pivoted. <---- End Included Message ----> Bruce, I haven't spent a lot of time with IK hierarchies, but I believe your problem arises from using a "target null". I'm not sure how this would affect things, but I wouldn't do it this way. If you need to have any of your objects (body parts) have complex rotations, parent the object to a null rotating on the second set of axes you desire. Then parent the null object to the next object up the IK chain. I hope this works, Steve Soltz SSK Creatives -- ssoltz@sauron.multiverse.com (ssk.multiverse.com) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 23 21:04:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA081708287; Tue, 23 May 1995 21:04:48 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA081638282; Tue, 23 May 1995 21:04:42 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id VAA02333 for ; Tue, 23 May 1995 21:10:13 -0700 Message-Id: <199505240410.VAA02333@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 23 May 1995 21:11:10 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Re: LW 4.0 ARexx Plugins Sender: owner-lightwave@webcom.com Precedence: bulk >Has anyone created any modeller plug-ins yet? I`m looking for things like >'center' and my most used macro of all 'LogoTron'. They are being converted to plug-ins now. Expect to see them in the final. I never relized how much I used "center" until it was gone. Bryan --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 00:00:16 1995 Received: by webcom.com (1.37.109.15/16.2) id AA136938816; Wed, 24 May 1995 00:00:16 -0700 Return-Path: Received: from sun (sun.olympia.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA136808810; Wed, 24 May 1995 00:00:10 -0700 Received: from oly5-ts.olympia.com ([204.77.68.17]) by sun (5.x/SMI-SVR4) id AA01062; Wed, 24 May 1995 02:03:27 -0500 Date: Wed, 24 May 1995 02:03:26 -0500 Message-Id: <9505240703.AA01062@sun> X-Sender: luke@olympia.com (Unverified) X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" X-Priority: 1 (Highest) To: lightwave@webcom.com From: luke@olympia.com (Luke Montgomery) Subject: WE'RE BAAA-AAACK..... Sender: owner-lightwave@webcom.com Precedence: bulk Argggh!!! Anyone that is perverse enought to write a virus should be !@#$%!@#%%$#^%#$^^$~~!! We've been down for what seems like ages due to a rather obnoxious Windows virus trashing up our system... and the to add insult to injury, (in homage to MURPHY??) our WangDAT drive (with our ONLY recent backup tape in it) DIED! So much for dutifuly making those damn backups >:-<.... Hopefully the folks at the Wang repair shop can extract the tape!!! Guess the final lesson here is: Even if your DAT drive will hold multiple copies of your disk back ups from different days on ONE tape, SWAP OUT TAPES AS OFTEN AS POSSIBLE!!!! Although we've manage to rebuild enuf to get back on line, we are STILL missing a LOT of stuff... |-< ***************************************************************************** O.K., enough whining.... CompVid and the LW Club are back on line! If your interested, we currently have ONE copy of Lightwave for Intel in stock and ready to ship(@ $900 for Club members via Overnight)... 1st come, 1st serve, as usual... email to luke@olympia.com or call 1-800-492-9776 between noon and 8 pm CDT if yer interested... Some actual Lightwave items to make this a legit post on the list... We have found that LW Intel under Windows for Workgroups (with Win32S) seems to be much more stable than under just Windows 3.1... Why? DUNNO!! Bottom line that we have been able to determine is: GET WINNT (If ya got enough RAM!) Lightwave for Alpha is finally SLOWLY dribbling into our distributor, just like the Intel version! Although we don't have any copies YET, we should get some R.S.N.! Once we scrape all the fried data bits off the floor here, we are looking at putting up a WWW page... BTW, sorry for using the list bandwidth like this, Daniel, but we're desparate and it's the only way I can think of to reach "The Club" members.... Best regards to all, Luke Montgomery Compvid Computer Video Graphics Svcs and the "LW Club" luke@olympia.com 1-800-492-9776 -- luke@olympia.com (Luke Montgomery) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 01:48:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA216085339; Wed, 24 May 1995 01:48:59 -0700 Return-Path: Received: from potogold.rmii.com by webcom.com with SMTP (1.37.109.15/16.2) id AA215845334; Wed, 24 May 1995 01:48:54 -0700 Received: from burner by potogold.rmii.com with uucp (Smail3.1.28.1 #13) id m0sEByE-0003A3C; Wed, 24 May 95 02:39 MDT Received: by burner.com (V1.17-beta/Amiga) id ; Wed, 24 May 95 00:54:48 MST Received: by meta.burner.com (V1.16/Amiga) id AA00b24; Tue, 23 May 95 22:58:53 MST Date: Tue, 23 May 95 22:58:53 MST Message-Id: <9505240558.AA00b23@meta.burner.com> References: <9505231502.1.26130@cup.portal.com> X-Newssoftware: GRn 2.1 Feb 19, 1994 From: jkrutz@meta.burner.com (Jamie Krutz) () To: lightwave@webcom.com Subject: Re: telephone Sender: owner-lightwave@webcom.com Precedence: bulk In article <9505231502.1.26130@cup.portal.com> Harv@cup.portal.com writes: > > All you folks who are constantly posting requests for various > common objects should order/buy Light-ROM 2 published by > Fred Fish's Amiga Library Services (info@amigalib.com). This CD, > which is gettable for about $30, contains no less than > 8000 files, most of which are LightWave format objects, scenes, > surfaces, textures, imagemaps, and related texts & instructions > by the artists who created them. The disk is very well-organized > and even contains many formats of full screens full of thumbnail > renderings of every object & scene it contains. > > I can't think of a better single LightWave resource for such a > low price. Really. Buy one. You won't regret it. I agree. Michael's done a great job gathering a lot of resources together on one CDROM. It's fun just looking through it all. -Jamie -- jkrutz@meta.burner.com (Jamie Krutz) () sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 02:32:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA241847920; Wed, 24 May 1995 02:32:00 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA241757911; Wed, 24 May 1995 02:31:51 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id FAA07079 for ; Wed, 24 May 1995 05:34:59 -0400 Date: Wed, 24 May 1995 05:34:59 -0400 Subject: Re: Pass Through - NOT To: LightWave Mailing List In-Reply-To: <2FC2A11D@gaw011p.kc.bv.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 23 May 1995, Bunnell, John M. wrote: > I was told by very reliable sources that the dongle for 4.0 was a pass > through and I would have no problem with my printer. Not so. My print > manager always errors out when I have the dongle on and want to print, > remove the dongle and viola, it prints. Geez, you mean NewTek STILL hasn't worked out the dongle problems even with the PC version of LightWave?? I can't even begin to tell you what a pain in the ass the LW 3.5 Standalone dongle is...it doesn't pass through correctly and it sometimes just decides not to work anymore when I have it attached to a switchbox. If NewTek is gonna force people to use a dongle with their program, then the LEAST they can do is make sure that it's going to work properly and not affect other aspects the computer's use! I wonder if the Alpha version of LightWave 4.0 comes with a dongle?? Guess I better not make plans for that parallel port! Sad...very sad... -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 05:34:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA298628850; Wed, 24 May 1995 05:34:10 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA298568845; Wed, 24 May 1995 05:34:05 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id IAA01294 for ; Wed, 24 May 1995 08:32:02 -0400 Date: Wed, 24 May 1995 08:32:02 -0400 Message-Id: <199505241232.IAA01294@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: Glowing trails for text. X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk > > >On Mon, 22 May 1995, MICHAEL RICHARDS wrote: > >> I know Lightwave doesn't support radiosity methods, so can >> this be faked ? I have tried creating an object in the shape of the >> text with the front and rear faces removed and then making this object >> luminous and translucent. I have luminosity mapped the tubes so that >> they fade down to 0% brightness closest to the camera. >> I tend to get some stray bright pixels at the supposedly >> invisible end of the tube. >> If anyone has done this before and has had some good results, >> I'd appreciate it if they could email me and let me know the secrets. Could you explain the effect you are attempting to achieve? I'm not sure luminosity is best suited for simulating radiosity. Paul Davies Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 05:57:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA005910269; Wed, 24 May 1995 05:57:49 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA005840264; Wed, 24 May 1995 05:57:44 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id IAA02207 for ; Wed, 24 May 1995 08:55:41 -0400 Date: Wed, 24 May 1995 08:55:41 -0400 Message-Id: <199505241255.IAA02207@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: Pass Through - NOT X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >Geez, you mean NewTek STILL hasn't worked out the dongle problems even >with the PC version of LightWave?? I can't even begin to tell you what a >pain in the ass the LW 3.5 Standalone dongle is...it doesn't pass through >correctly and it sometimes just decides not to work anymore when I have >it attached to a switchbox. > >If NewTek is gonna force people to use a dongle with their program, then >the LEAST they can do is make sure that it's going to work properly and >not affect other aspects the computer's use! I hate to rain on your tirade - :+) - but my LW pc dongle seems to work fine. I have successfully passed through it to my 3ds dongle for those few unfortunate times that I am forced to use 3ds. Paul Davies Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 06:26:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA013601960; Wed, 24 May 1995 06:26:00 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA013541955; Wed, 24 May 1995 06:25:55 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id JAA02707 for ; Wed, 24 May 1995 09:23:50 -0400 Date: Wed, 24 May 1995 09:23:50 -0400 Message-Id: <199505241323.JAA02707@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk I've got a question/problem. I doing animated sprites for a video game. These sprites need to have cast shadows with no anti-aliasing between the character and the background. I've been rendering three passes for each sprite animation. One pass with anti-aliasing and save 24bit color turned on, the second pass with no anti-aliasing and save 8bit alpha turned on - using that wonderful new shadow alpha feature to produce the cast shadows, and the third pass with no geometry loaded compositing the image sequence from the first render though the image sequence from the second render onto a solid grey background. I then convert the resulting image sequence into a flic and fill the background with 0 black. The problem I'm having is even though I'm rendering the alpha sequence with no anti-aliasing the shadow still seems to have a one shade transition between it and the background. So I have to go back and remove them manually frame by frame. Does anyone have a solution to this? Allen? I am using traced shadows not shadow maps. Paul Davies Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 06:48:24 1995 Received: by webcom.com (1.37.109.15/16.2) id AA022203304; Wed, 24 May 1995 06:48:24 -0700 Return-Path: Received: from stpaul.gov (pwcs.stpaul.gov) by webcom.com with SMTP (1.37.109.15/16.2) id AA022073297; Wed, 24 May 1995 06:48:17 -0700 Received: from dollars.stpaul.gov ([142.49.65.16]) by stpaul.gov (4.1/SMI-4.1) id AA03525; Wed, 24 May 95 08:51:55 CDT Received: from sppd.stpaul.gov by dollars.stpaul.gov (4.1/SMI-4.1) id AA01668; Wed, 24 May 95 08:50:43 CDT Received: by sppd.stpaul.gov (4.1/SMI-4.1) id AA08969; Wed, 24 May 95 08:50:43 CDT Message-Id: <9505241350.AA08969@sppd.stpaul.gov> Received: from wpmail id: 2FC1E23E.5D4 (WordPerfect SMTP Gateway V3.1a 04/27/92) Received: from sppd (WP Connection) Received: from TCPGATE (WP Connection) Received: from PED10 (WP Connection) Received: from COUNCIL (WP Connection) From: (Alan J. Lloyd ) To: Subject: test © ignore Date: Tue May 23 08:25:18 1995 Sender: owner-lightwave@webcom.com Precedence: bulk read the subject line! -- (Alan J. Lloyd ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 07:09:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA030464549; Wed, 24 May 1995 07:09:10 -0700 Return-Path: Received: from netcom6.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA030404545; Wed, 24 May 1995 07:09:05 -0700 Received: by netcom6.netcom.com (8.6.12/Netcom) id HAA05000; Wed, 24 May 1995 07:11:24 -0700 Date: Wed, 24 May 1995 07:11:24 -0700 From: bdady@netcom.com (Brian Dady) Message-Id: <199505241411.HAA05000@netcom6.netcom.com> To: lightwave@webcom.com Subject: Re: telephone Sender: owner-lightwave@webcom.com Precedence: bulk >>Anybody ever come across a telephone object? Any style or format will >>do. I'm working on an old deco style phone, but I realized that by the >>time I finish modelling it, the Rockies may have turned to dust. >> >>-- >>Mike McCool sent this message. >All you folks who are constantly posting requests for various >common objects should order/buy Light-ROM 2 published by >Fred Fish's Amiga Library Services (info@amigalib.com). This CD, >which is gettable for about $30, contains no less than >8000 files, most of which are LightWave format objects, scenes, >surfaces, textures, imagemaps, and related texts & instructions >by the artists who created them. The disk is very well-organized >and even contains many formats of full screens full of thumbnail >renderings of every object & scene it contains. > >I can't think of a better single LightWave resource for such a >low price. Really. Buy one. You won't regret it. > >Harv >harv@cup.portal.com Agreed. I modelled a cordless phone object which you will find on LightROM 2. It may not be exactly the phone you want (but you *did* say "any style or format"), however, with 300 Mb of material on that CD rom, you stand a good chance of finding what you want, no matter what you're looking for! Brian VideoMagic --* ---------------------------------------------------------------- -- bdady@netcom.com (Brian Dady) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 07:14:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA003929715; Wed, 24 May 1995 05:48:35 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA003859707; Wed, 24 May 1995 05:48:27 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id IAA01427 for ; Wed, 24 May 1995 08:46:24 -0400 Date: Wed, 24 May 1995 08:46:24 -0400 Message-Id: <199505241246.IAA01427@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: LW 4.0 ARexx Plugins X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >They are being converted to plug-ins now. Expect to see them in the final. >I never relized how much I used "center" until it was gone. Ditto. I had to take back some of my 3DStudio plug-in dependecy attacks when I realized how dependent I was on those missing Modeler macros and 3rd party LW utilities from the Amiga. I still believe LW has a much better internal feature to plug-in ratio than 3ds in addition to a friendlier production artist oriented interface. Now if we could just get 3ds' realtime shaded IK interface complete with joint rotation AND MOVEMENT restrictions. Paul Davies Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 07:54:14 1995 Received: by webcom.com (1.37.109.15/16.2) id AA048367254; Wed, 24 May 1995 07:54:14 -0700 Return-Path: Received: from terminus.intermind.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA048297248; Wed, 24 May 1995 07:54:08 -0700 Received: from 199.3.230.31 (slppp12.intermind.net [199.3.230.31]) by terminus.intermind.net (8.6.12/8.6.9) with SMTP id HAA15607; Wed, 24 May 1995 07:55:57 -0700 Date: Wed, 24 May 1995 07:55:57 -0700 Message-Id: <199505241455.HAA15607@terminus.intermind.net> From: gooch@terminus.intermind.net Subject: Re: LW 4.0 ARexx Plugins To: steven@hkg.hkg.ingr.com, lightwave@webcom.com X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk > Has anyone created any modeller plug-ins yet? I`m looking for things like > 'center' and my most used macro of all 'LogoTron'. The modeler plug-ins are in beta test status now. They should be out for the final release. -Eric G. -- gooch@terminus.intermind.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 08:04:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA052577846; Wed, 24 May 1995 08:04:06 -0700 Return-Path: Received: from terminus.intermind.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA052507840; Wed, 24 May 1995 08:04:00 -0700 Received: from 199.3.230.31 (slppp12.intermind.net [199.3.230.31]) by terminus.intermind.net (8.6.12/8.6.9) with SMTP id IAA17163 for ; Wed, 24 May 1995 08:06:06 -0700 Date: Wed, 24 May 1995 08:06:06 -0700 Message-Id: <199505241506.IAA17163@terminus.intermind.net> From: gooch@terminus.intermind.net Subject: Re: Pass Through - NOT To: lightwave@webcom.com X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk > I wonder if the Alpha version of LightWave 4.0 comes with a dongle?? > Guess I better not make plans for that parallel port! Yes, you need a dongle for the Alpha version. -Eric G. -- -- gooch@terminus.intermind.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 08:17:21 1995 Received: by webcom.com (1.37.109.15/16.2) id AA059588641; Wed, 24 May 1995 08:17:21 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA059468633; Wed, 24 May 1995 08:17:13 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id JAA27920 for lightwave@webcom.com; Wed, 24 May 1995 09:17:17 -0600 Date: Wed, 24 May 1995 09:17:17 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505241517.JAA27920@earth.usa.net> To: lightwave@webcom.com Subject: Re: Pass Through - NOT Content-Length: 640 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Davewarner@globalone.net said: >Geez, you mean NewTek STILL hasn't worked out the dongle problems even >with the PC version of LightWave?? Just to add to the confusion, the LW dongle on my Pentium passes through to the printer (Panasonic KX-P1124) just fine. Might be something else causing the problem... maybe some printer drivers or printers don't get along with the dongle. -Jim Could be those damned owls too. James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK #5134* -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 09:46:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA025833998; Wed, 24 May 1995 09:46:38 -0700 Return-Path: Received: from juliet.stfx.ca by webcom.com with SMTP (1.37.109.15/16.2) id AA025673983; Wed, 24 May 1995 09:46:23 -0700 Received: by juliet.stfx.ca (AIX 3.2/UCB 5.64/4.10) id AA51701; Wed, 24 May 1995 13:51:07 -0300 Date: Wed, 24 May 1995 13:51:07 -0300 (ADT) From: Ian Lancaster To: Joe Angell Cc: LightWave Mailing List Subject: Re: Flyer/Amiga OS? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 23 May 1995, Joe Angell wrote: > > > Just before installing a Flyer system on a A2000, I was told that NewTek > > only supported the OS2.1. To simplify installation, I yanked the 3.1 ROM, > > > > Has anyone tried to run the Flyer under 3.1, or is it possible that NewTek > > Here's one of'em. I spent $150 on my 3.1 upgrade for the A2000 and I > wasn't about to yank it out, so I tryed it. It wasn;t until AFTER I had > I;ve been running happy with 3.1 since .94. However, once 4.03 got here, > I've had a number of slight problems. ie: Multitasking (crashes about > Framestore saves from Switcher are kinda wierd, and a few other things. > Problem is, I don't know if it's jsut me or everyone, since NewTek just > tells me that my problems are probobly AmigaOS 3.1 related. Since I've had problems with Framestores even with the 2.04ROM and 4.03 software, and there are still many glitches to be resolved - maybe the fix will come with the new CD. > everything was fine under .94, I'm assuming everything'll be fine & dandy > under 4.1. I'm going to install my 2.0 ROM and 2.1 software sometime and > see if I still have those problems. Anyone else tried this? > > NewTek's said it's a hit-and-miss thing -- for some people it works, for > others it doesn't. You'll just have to try it. I like datatypes to much > to remove it now... I know what you mean, and I still have my Picasso card to fit back in the machine, and MWB and all the other stuff I stripped out to make room for the Flyer. I need another machine! Ian -- Ian Lancaster sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 11:25:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA077089949; Wed, 24 May 1995 11:25:49 -0700 Return-Path: Received: from iglou.iglou.com (iglou.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA076999942; Wed, 24 May 1995 11:25:42 -0700 Received: by iglou.iglou.com (Smail3.1.28.1 #2) id m0sELAV-00020xC; Wed, 24 May 95 14:28 EDT Date: Wed, 24 May 1995 14:28:30 -0400 (EDT) From: Michael Meshew To: Brian Dady Cc: lightwave@webcom.com Subject: Re: telephone In-Reply-To: <199505241411.HAA05000@netcom6.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk For the record, LIGHT-ROM 2 has 665 megs of material included. The Lightwave objects take around 350-400 megs. The rest are the thumbnails, textures, images, animaps, text files, wipes, etc. Brian's cordless phone is very nice. In the phone directory there is also a payphone, household phone, and several others as well. Michael Meshew Graphic Detail -- Michael Meshew sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 11:31:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA080610316; Wed, 24 May 1995 11:31:56 -0700 Return-Path: Received: from iglou.iglou.com (iglou.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA080500308; Wed, 24 May 1995 11:31:48 -0700 Received: by iglou.iglou.com (Smail3.1.28.1 #2) id m0sELGX-0001zOC; Wed, 24 May 95 14:34 EDT Date: Wed, 24 May 1995 14:34:44 -0400 (EDT) From: Michael Meshew To: Jamie Krutz Cc: lightwave@webcom.com Subject: Re: telephone In-Reply-To: <9505240558.AA00b23@meta.burner.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Tue, 23 May 1995, Jamie Krutz wrote: > > In article <9505231502.1.26130@cup.portal.com> Harv@cup.portal.com writes: > > > > All you folks who are constantly posting requests for various > > common objects should order/buy Light-ROM 2 published by > > Fred Fish's Amiga Library Services (info@amigalib.com). This CD, > > which is gettable for about $30, contains no less than > > 8000 files, most of which are LightWave format objects, scenes, > > surfaces, textures, imagemaps, and related texts & instructions > > by the artists who created them. The disk is very well-organized > > and even contains many formats of full screens full of thumbnail > > renderings of every object & scene it contains. > > > > I can't think of a better single LightWave resource for such a > > low price. Really. Buy one. You won't regret it. > > I agree. Michael's done a great job gathering a lot of resources > together on one CDROM. It's fun just looking through it all. > > -Jamie > -- > jkrutz@meta.burner.com (Jamie Krutz) () sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > Gee, thanks Harv & Jamie! It may seem hard to believe, but it was fun putting them together, especially receiving all the great contributions. There will be a sample of LIGHT-ROM's objects on NewTek's CD ROM. Michael Meshew Graphic Detail -- Michael Meshew sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 15:36:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA198484999; Wed, 24 May 1995 15:36:39 -0700 Return-Path: Received: from happy.qualcomm.com ([129.46.50.16]) by webcom.com with ESMTP (1.37.109.15/16.2) id AA198404992; Wed, 24 May 1995 15:36:32 -0700 Received: (glane@localhost) by happy.qualcomm.com (8.6.12/QC-BSD-2.5) id PAA12257; Wed, 24 May 1995 15:39:29 -0700 Date: Wed, 24 May 1995 15:39:23 -0700 (PDT) From: George Lane To: davewarner@globalone.net Cc: LightWave Mailing List Subject: Re: Pass Through - NOT In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 24 May 1995 davewarner@globalone.net wrote: > On Tue, 23 May 1995, Bunnell, John M. wrote: > > > I was told by very reliable sources that the dongle for 4.0 was a pass > > through and I would have no problem with my printer. Not so. My print > > manager always errors out when I have the dongle on and want to print, > > remove the dongle and viola, it prints. > > Geez, you mean NewTek STILL hasn't worked out the dongle problems even > with the PC version of LightWave?? I can't even begin to tell you what a > pain in the ass the LW 3.5 Standalone dongle is...it doesn't pass through > correctly and it sometimes just decides not to work anymore when I have > it attached to a switchbox. > > If NewTek is gonna force people to use a dongle with their program, then > the LEAST they can do is make sure that it's going to work properly and > not affect other aspects the computer's use! Just out of curiosity, are you guys using both parallel ports? (0x378 and 0x278). That way you could use one for the dongle and the other for the printer, and you wouldn't have to remove the dongle to print. George Lane -- George Lane sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 16:34:13 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008088453; Wed, 24 May 1995 16:34:13 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA007988447; Wed, 24 May 1995 16:34:07 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id SAA12169 for ; Wed, 24 May 1995 18:56:12 -0400 Date: Wed, 24 May 1995 18:56:11 -0400 Subject: Re: your mail To: LightWave Mailing List In-Reply-To: <199505241323.JAA02707@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 24 May 1995, paul davies wrote: > The problem I'm having is even though I'm rendering the alpha sequence > with no anti-aliasing the shadow still seems to have a one shade transition > between it and the background. So I have to go back and remove them manually > frame by frame. Does anyone have a solution to this? Allen? I am using > traced shadows not shadow maps. You don't have Soft Filter turned on in the Camera Panel, do you? That would definitely cause this sort of problem. -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 16:35:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008548509; Wed, 24 May 1995 16:35:09 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA008438504; Wed, 24 May 1995 16:35:04 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id SAA12137 for ; Wed, 24 May 1995 18:51:37 -0400 Date: Wed, 24 May 1995 18:51:36 -0400 Subject: Re: Pass Through - NOT To: LightWave Mailing List In-Reply-To: <199505241255.IAA02207@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 24 May 1995, paul davies wrote: > >Geez, you mean NewTek STILL hasn't worked out the dongle problems... > > I hate to rain on your tirade - :+) - but my LW pc dongle seems to work > fine. I have successfully passed through it to my 3ds dongle for those few > unfortunate times that I am forced to use 3ds. Well, this was sort of my point...the dongle works fine on some machines and it doesn't pass-thru on others. It's not consistent at all and I dunno if it's because NewTek didn't do their homework to make sure it would be compatible with ALL machines or if some dongles weren't assembled properly or what?! I've read messages from many people in the past that the LW3.5sa dongle had the same problem...it passed through fine for some people and didn't for others. Personally, if I hook up a printer to my 3.5 dongle and try to print, I get an error message saying to check printer paper...I hit resume and then I have to take the printer offline (Select) and then put it online again for every line of text it prints...it'll actually print one line of text and then get an error again unless I keep pressing the Select button on the printer. Oh, it doesn't pass-through any line feed info either, so even the printer prints (sorta!) it's formatted wrong. I also tried hooking up an audio digitizer (DSS8) to the dongle and got really staticky sound on the left channel only...not very useful. My only option was to hook up a switch box for the dongle, printer, and digitizer...so now I have to power down any time I want to use anything other than LightWave. ...I won't even get into how many times the dongle has just decided to stop working in the middle of a modeling session or while setting up a scene in layout....just a tad annoying! Does anyone know if the Alpha version of LightWave 4.0 will have a dongle? -David Warner Event Horizon Graphics P.S. Sorry for the rant...NewTek is a good company, but sometimes I have to wonder if there is anyone from Commodore MisManagement working there! -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 17:30:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA026771803; Wed, 24 May 1995 17:30:04 -0700 Return-Path: Received: from schaefert.earthlink.net by webcom.com with SMTP (1.37.109.15/16.2) id AA026611795; Wed, 24 May 1995 17:29:55 -0700 Message-Id: Date: Wed, 24 May 95 15:09:05 PDT Reply-To: Postmaster@schaefert.earthlink.net From: Postmaster@schaefert.earthlink.net To: lightwave@webcom.com To: lightwave@webcon.com Subject: Lightwave Windows Interface Spec? Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone know if Lightwave Plug-in interface spec and documentation is available anywhere? It would be interesting to know if one could pass parameters to Windows Lightwave between programs like Excel (MS) or Mathematica (Wolfram) via OLE-2 links or some other relatively uncomplicated mechanism. Ofcourse, I'd expect a huge speed penalty for anything doing much calculation and transfer during rendering if it wasn't compiled or writen in assembly. -Tom Schaefer Strategic Video -- Postmaster@schaefert.earthlink.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 18:44:33 1995 Received: by webcom.com (1.37.109.15/16.2) id AA052366273; Wed, 24 May 1995 18:44:33 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA052276265; Wed, 24 May 1995 18:44:25 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sES54-0003lKC; Wed, 24 May 95 18:51 PDT Date: Wed, 24 May 1995 18:51:22 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: lightwave@webcom.com Subject: >> Digital Fantasies Animation Video << Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk DIGITAL FANTASIES animation video. As everybody knows by now, we have been asking Lightwave users to contribute some of their better animations to us to be included in a 100% LW animation video entitled DIGITAL FANTASIES. Although we ended up getting over 30 people to agree to contribute something, less than half of those people have actually submitted something so far. The people who have submitted something are listed below. If your name is not in there and you DID submit something, please let me know as there is a problem that needs to be resolved. Dan Ablan - Received Justin Barrett - Received James G. Jones - Received Joe Angell - Received Chris Graham - Received Dan Bloomfield - Received Alan Chan - Received Dean Scott - Received Doug Rudd - Received Erik Elvgren - Received Steve baily - Received Dana McNeil - Received Ronnie Norwood - Received Dennis Fontaine - Received Marc Delsoin - Received Origiinally the 30 or so people should have been enough to get this animation tape completed, but now there are too few. The original dealine for materials was May 1st, which was then extended to May 31st for a few people. I am now asking again for those of you who may not have seen earlier posts that we are in need of a few more animations (the longer the better) to finish up this project. If you are interested, please e-mail me and let me know. We definetely need your help on this. After E-mailing me I will submit the guidelines to you via e-mail or fax. Also let me know approximately when you might be able to get the animations to me. I know there are a lot of talented LW users in the mailing list and newsgroup so why not let others see your work. I hope to hear from you soon. Thanks to those who HAVE submitted something already! PS: This project has nothing to do with LIGHTSPEED which is our flagship project, but if you would ALSO like to have your animations shown on one of the issues of LightSpeed, let me know. Manuel Coats Digital Concept Productions 2763 West Ave L Suite 172 Lancaster CA 93536 805-945-9870 mcoats@qnet.com -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 19:12:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA063937964; Wed, 24 May 1995 19:12:45 -0700 Return-Path: Received: from efn.efn.org (efn.org) by webcom.com with SMTP (1.37.109.15/16.2) id AA063807954; Wed, 24 May 1995 19:12:35 -0700 Received: by efn.efn.org (4.1/smail2.5/05-07-92) id AA10592; Wed, 24 May 95 19:15:32 PDT Date: Wed, 24 May 1995 19:15:31 -0700 (PDT) From: Mike McCool To: Lightwave Cc: imaginemailinglist Subject: Re: telephone (fwd) Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hey Brian, et al, Thanks, you, for the offer of the cordless. I'm afraid this is for a personal project, and my style is the old coaltar plastic phones with the traditional rotary dial and the headsets heavy enough to crack hickory nuts. Strangely enough there's an awakening of interest in this style of phone. Yuppies (you know, those people who have wire phones on them all the time and who wonder why the stats on brain tumors are going off the charts) are gobbling up these old phones at garage sales and thrift shops and having them renovated to use in their homes. How quaint. But thanks again, for the tip on tomahawk. I'll shoot over there when I hang up and check out your object. If not for now, for later use, right? See ya. -- Mike McCool sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 23:07:16 1995 Received: by webcom.com (1.37.109.15/16.2) id AA147812036; Wed, 24 May 1995 23:07:16 -0700 Return-Path: Received: from mailhost.ecn.uoknor.edu (exmidway.ecn.uoknor.edu) by webcom.com with SMTP (1.37.109.15/16.2) id AA147752031; Wed, 24 May 1995 23:07:11 -0700 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0sEW6H-000DKZC; Thu, 25 May 95 01:08 CDT Received: by oubbs.telecom.uoknor.edu id 00MCM02I Thu, 25 May 95 00:26:30 From: alan.chan@oubbs.telecom.uoknor.edu Message-Id: <9505250026.00MCM02@oubbs.telecom.uoknor.edu> Date: Thu, 25 May 95 00:26:30 Subject: GLOWING TRAILS FOR TEXT. To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk > I'm doing some logo work at the moment (hey I know its not > groundbreaking - but it pays !) and I am trying to get a line of > text > that is emitting beams of light - if you've seen the rather fancy > Lightstorm logo where the text seems to leave a light trail that is > what I am after. > > I know Lightwave doesn't support radiosity methods, so can > this be faked ? I have tried creating an object in the shape of the > text with the front and rear faces removed and then making this > object > luminous and translucent. I have luminosity mapped the tubes so that > they fade down to 0% brightness closest to the camera. Try Edge Transparency on your tube object... Also, flip your polys inwards and try turning off DoubleSided. You might also use some form of fractal noise texture to add to the effect. Shameless Plug: This is exactly the sort of thing that I'll be covering in a two-part article on faking volumetric effects, which should be in LWPro in a month or two... :) Alan Chan Vision Digital -- alan.chan@oubbs.telecom.uoknor.edu sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 23:24:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA152563068; Wed, 24 May 1995 23:24:28 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA152493062; Wed, 24 May 1995 23:24:22 -0700 Date: Thu, 25 May 1995 00:16:38 -0600 (MDT) From: Patrick Lawson To: lightwave@webcom.com Subject: lightwavePro Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I Subscribed to LightWave Pro at the NAB and I haven't go my April or May and June is comeing soon. I would like to know if somebody has had the same problem. -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 23:25:41 1995 Received: by webcom.com (1.37.109.15/16.2) id AA152903141; Wed, 24 May 1995 23:25:41 -0700 Return-Path: Received: from tom.compulink.co.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA152843136; Wed, 24 May 1995 23:25:36 -0700 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id HAA25791 for lightwave@webcom.com; Thu, 25 May 1995 07:28:43 +0100 Date: Thu, 25 May 95 07:28 BST-1 From: zorlac@cix.compulink.co.uk (Stephen Loughran) Subject: Re: model/background edge blending To: lightwave@webcom.com Cc: zorlac@cix.compulink.co.uk Reply-To: zorlac@cix.compulink.co.uk Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk In-Reply-To: <199505241323.JAA02707@lemur.magnet.com> On Wed, 24 May 1995, pdavies@magnet.com wrote: > I've got a question/problem. I doing animated sprites for a video game. >These sprites need to have cast shadows with no anti-aliasing between the >character and the background. I've been rendering three passes for each >sprite animation. One pass with anti-aliasing and save 24bit color turned >on, the second pass with no anti-aliasing and save 8bit alpha turned on - >using that wonderful new shadow alpha feature to produce the cast shadows, >and the third pass with no geometry loaded compositing the image sequence >from the first render though the image sequence from the second render onto >a solid grey background. I then convert the resulting image sequence into a >flic and fill the background with 0 black. > The problem I'm having is even though I'm rendering the alpha sequence >with no anti-aliasing the shadow still seems to have a one shade transition >between it and the background. So I have to go back and remove them manually >frame by frame. Does anyone have a solution to this? Allen? I am using >traced shadows not shadow maps. >Paul Davies >Concept Artist-RPG/Action Games >Magnet Interactive Studios Inc. i had the exact same problem when i was called upon to render some sprite for one of the games we are producing here. i would always end up with either a shitty looking render (no anti aliasing) but *NO* edge blending, or a good render but *WITH* edge blending. i could have gone through them all by hand and sorted them out but i had to render 29 bodies, 20 heads and 4 sets of weapons, all which have 440 frames each... err... quick calculation shows that it would not be feasible to touch up 23320 frames by hand :( i could not find a way of doing it with the quality i wanted... we eventually brought forward the date of buying some Silicon Graphics machine to run Alias which has a composite render option. this allows you to determine how much of and edge pixel needs to be covered before it is completely on.... it does no model/background anti aliasing and the results are better than i was expecting for 32 pixels tall :) If Allen could add this option to a later Lightwave, it would be a great help to those of us who use lightwave in the games industry.... steve ---------------------------------------------------------------------------- zorlac@cix.compulink.co.uk | SGI Indy2 (175MHz, 96Mb RAM) 1Gb SCSI-II | $Gb Micorpolis, CD-ROM , 16Gbx4 DAT Tape Steve Loughran, | Alias PowerAnimator v6.0 Millennium Interactive Ltd, | A2000/030@40MHz 1Mb CHIP 12Mb FAST, Great Shelford, | Picasso II, GVP G-Lock, Scala MM300 Cambridge, | Lightwave v3.5, Imagine, Essence, Vista, England. | AdPro, Scala MM300..anything I've missed? Tel: +44 (0)223 844894 | Oh yes, my beloved Yamaha YZF750R :) ---------------------------------------------------------------------------- -- zorlac@cix.compulink.co.uk (Stephen Loughran) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 23:41:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA156374099; Wed, 24 May 1995 23:41:39 -0700 Return-Path: Received: from netcom9.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA156244094; Wed, 24 May 1995 23:41:34 -0700 Received: by netcom9.netcom.com (8.6.12/Netcom) id XAA02762; Wed, 24 May 1995 23:43:48 -0700 Date: Wed, 24 May 1995 23:43:47 -0700 (PDT) From: John Gross Subject: Re: Pass Through - NOT To: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> Cc: "'lightwave'" In-Reply-To: <2FC2A11D@gaw011p.kc.bv.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > I was told by very reliable sources that the dongle for 4.0 was a pass > through and I would have no problem with my printer. Not so. My print > manager always errors out when I have the dongle on and want to print, > remove the dongle and viola, it prints. Is there anything I might have > missed in the setup or a file I need to edit. Anyone else have this prob? I > have been using pc's for a while and haven't had this problem with the 3DS > dongle. That's it! That is the deciding factor in which program is better!! > It must be 3ds because the dongle lets you print. Sorry that's the newsgroup > fad. :-) My dongle passes thru great. I suggest reading the Sentinel docs for any troubleshooting info... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 24 23:50:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA158974647; Wed, 24 May 1995 23:50:47 -0700 Return-Path: Received: from netcom9.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA158914644; Wed, 24 May 1995 23:50:44 -0700 Received: by netcom9.netcom.com (8.6.12/Netcom) id XAA03706; Wed, 24 May 1995 23:53:05 -0700 Date: Wed, 24 May 1995 23:53:04 -0700 (PDT) From: John Gross Subject: Re: Pass Through - NOT To: davewarner@globalone.net Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > I wonder if the Alpha version of LightWave 4.0 comes with a dongle?? > Guess I better not make plans for that parallel port! Yes it does, and come to think of it, we have a few printers at worked hooked up that pass thru fine also... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 00:31:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA172017061; Thu, 25 May 1995 00:31:01 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA171947055; Thu, 25 May 1995 00:30:55 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sEXKn-0003nkC; Thu, 25 May 95 00:27 PDT Date: Thu, 25 May 1995 00:27:56 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: Patrick Lawson Cc: lightwave@webcom.com Subject: Re: lightwavePro In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 25 May 1995, Patrick Lawson wrote: > I Subscribed to LightWave Pro at the NAB and I haven't go my > April or May and June is comeing soon. I would like to know if somebody > has had the same problem. > Patrick Lawson sent this message. Yes, this is a small problem with LWPro right now. It fell behind and is trying to catch back up to the current month. I just got my april issue with the dice on it about a week ago. I'm sure your issues will come... it's just a matter of time. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 04:31:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA289851490; Thu, 25 May 1995 04:31:30 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA289781485; Thu, 25 May 1995 04:31:25 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id HAA14992 for ; Thu, 25 May 1995 07:34:35 -0400 Date: Thu, 25 May 1995 07:34:34 -0400 Subject: Amiga News! To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Here's some late-breaking Amiga news some of you may find interesting... Quoted from the latest version of Power PC news: ------------------------------------------------------------------------ ESCOM PLANNING POWERPC AMIGA NEXT YEAR; PONDERING OTHER OS's (May 23rd 1995) Escom AG, the Heppenheim, Germany-based computer manufacturer and retailer that has bought Commodore's technology and rights will produce a PowerPC-based machine next year. The company is also planning to support other operating systems including Windows NT, OS/2 and Mac OS. The company will lay out its full technical plans for the Amiga next week, however on the face of it, it looks as if the company will produce a version of the Amiga based on the new PowerPC Hardware Reference Platform, which would let it run the foreign OS's without too much trouble. The corollary of this is that, going with the HRP hardware platform would let the company license its operating system out to other PowerPC-based manufacturers. An Escom spokesman said the company intended that the licensing policy would be "as open as possible", though could not give details, as we went to press. The company is focusing its efforts on retaining and growing the Amiga's traditional multimedia base. Production of the Amiga models 4000, 1200 and 600 will be restarted. Even the trusty Commodore 64 will be dragged out of retirement to server the East European market. Before the PowerPC machines appear, the company intends to bolster its top end with a machine based on the Motorola 68060 processor. The company also intends to push Amiga technology into the set-top box arena and is talking of a PC-add in card that will let PC-users run Amiga applications. (C) PowerPC News - Free by mailing: add@power.globalnews.com -------------------------------------------------------------------------- A PowerPC Amiga...very encouraging! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 06:24:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA173768241; Thu, 25 May 1995 06:24:01 -0700 Return-Path: Received: from datasrv.co.il (zeus.datasrv.co.il) by webcom.com with SMTP (1.37.109.15/16.2) id AA173668233; Thu, 25 May 1995 06:23:53 -0700 Received: by datasrv.co.il id AA19440 (5.65c/IDA-1.4.4 for LightWave Mailing List ); Thu, 25 May 1995 16:26:47 +0300 Date: Thu, 25 May 1995 16:26:46 +0300 (IDT) From: Zapa Digital Art Subject: Renumbering a Sequence To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk All :) Someone needed a way to renumber a sequence so that it's 10 frames apart. Well, if it haven't been answered before... One could use Directory Opus, or a similar file manager, to renumber the sequence. In DOpus select all the frames you wish to rename, choose rename. Type '*' in the upper text field of the rename requester, and '*0' in the lower field. This would multiply all the frame numbers by ten. Nir Hermoni, Israel zapa@datasrv.co.il -- Zapa Digital Art sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 11:15:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA066085729; Thu, 25 May 1995 11:15:30 -0700 Return-Path: Received: from ix2.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA065985719; Thu, 25 May 1995 11:15:19 -0700 Received: from by ix2.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id LAA24340; Thu, 25 May 1995 11:16:09 -0700 Date: Thu, 25 May 1995 11:16:09 -0700 Message-Id: <199505251816.LAA24340@ix2.ix.netcom.com> From: thierry@ix.netcom.com (Thierry Humeau ) Subject: Re: Flyer 4.03 Bugs/Test Report To: Ian Lancaster Cc: toaster@webcom.com Cc: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote: > >Thanks for posting your latest Bug Report, Thierry. It's a great service >to the groups to have someone compile a list such as this - keep it up! > Thanks for your comments. May be I should just tried to improve my english, everytime I re-read my posted messages, I found gramatical "artifacts". Oh well, as long as people can understand me well.... >The time code thing is also basic, even if you are not >dealing directly with time-line editing. Time is the whole look and feel >of most video. > You know. I found interesting to see how Newtek has reverted from their previous position on the time-code issue. At first, before they released the Flyer their thoughts were: "...the Flyer does not need time-code, because the Flyer is a final solution and so and so....". Enough real life producers/editors had flamed Newtek for their egocentrics statements about time-code and now the official position is: "... we understand that for certain applications or under certain conditions the need of time-code support is a necessity.....". Their attitude has changed dramatically on many other aspects of their marketing and customers feedback. They learned the hard way, they tought the Flyer was going to revolutionize digital video editing as soon as it will be out but after a few months in release and a few software updates, they realize that there's tough competition from many other systems and that the Flyer still needs A LOT OF WORK before customers jump into Newtek's wagon and worship the company as people did with LW and the toaster. The Flyer is a much more pricy investment than a simple Toaster setup, people who bought the Flyer are mostly full time video professionals who cannot afford to be plagged by deceptive product performances. Everybody knows that the Flyer has great potential but they want a working Flyer as promised in the Flyer slick ads campain ASAP. >I think that NewTek should release one of their promo videos ala Toaster, >but done only with the Flyer, and then provide us with a `this is how it >was done' file! This is from someone who only has basic .94 documentation, >and I don't think I have to be taught the basics of editing. But, it >would be handy to be able to follow NewTek's concept of professional A/B >roll/insert editing. > The problem is that I am not sure the Flyer has now the power to edit these fast paced short videos with a lot of DVE's and short cuts (e.i. 10 frames edits is the current limit of flyer clips length). >Keep up the good work > Sure I will. thierry. -- ******************************************************* Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ******************************************************* -- thierry@ix.netcom.com (Thierry Humeau ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 13:05:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA122052351; Thu, 25 May 1995 13:05:51 -0700 Return-Path: Received: from disperse.demon.co.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA121922338; Thu, 25 May 1995 13:05:38 -0700 Received: from post.demon.co.uk by disperse.demon.co.uk id aa03887; 25 May 95 20:27 +0100 Received: from hanger.demon.co.uk by post.demon.co.uk id aa01331; 25 May 95 20:27 +0100 Received: by hanger.demon.co.uk (V1.16/Amiga) id AA000cc; Mon, 22 May 95 19:25:01 GMT Date: Mon, 22 May 95 19:25:01 GMT Message-Id: <9505221925.AA000cb@hanger.demon.co.uk> Return-Receipt: darren Return-View: darren@hanger.demon.co.uk Organization: PandGImaging X-Mailviewer: Mail 1.15 From: Darren Priestnall To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Perhaps Lightwave could use image/texture map's more like Real3D uses them which is a improved approach of Imagine's. Textures/images are applied in 3D space as wireframe's to the object's. These wireframe's can at any time be cut/copied/pasted/reshaped/resized.....anything you can do to your wireframe object's. It's amazingly adaptive when you get used to the system, being able to treat textures/imagemap's the same as object's is amazingly effective. To be honest, I prefer modelling in Real3D2 for every reason though I still prefer LW's scene editor for animation. Simply put, great scene editor guy's though that modeller (especially the texture's side) could do with a little work.....LW3.5....maybe LW4 will be that improvement. Oh yes, great idea about the Forge style texture render's on the PC version of LW4......any idea if the Amiga version will have it ? -- ~===========================================================================~ Darren Priestnall - darren@hanger.demon.co.uk (PandGImaging) Connecting via Demon Internet, Finchley, London, N3 1TT. Tel: 081-349-0063 -- Full IP Connectivity for a 10 UKP per month - no usage/online fees!! -- -- Darren Priestnall sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 13:07:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA123022467; Thu, 25 May 1995 13:07:47 -0700 Return-Path: Received: from cicese.cicese.mx by webcom.com with SMTP (1.37.109.15/16.2) id AA122762451; Thu, 25 May 1995 13:07:32 -0700 Received: from nov-escolar.cicese.mx by cicese.cicese.mx (4.1/SMI-4.1) id AA26484; Thu, 25 May 95 13:12:03 PDT Received: from SERESCOLARES/MERCURYQ by nov-escolar.cicese.mx (Mercury 1.11); Thu, 25 May 95 13:26:27 PST Received: from MERCURYQ by SERESCOLARES (Mercury 1.11); Thu, 25 May 95 13:26:16 PST From: "Denny Armenta Ramade" Organization: Cicese Research Ctr. To: lightwave@webcom.com Date: Thu, 25 May 1995 13:26:09 PST Subject: Question? Priority: normal X-Mailer: PMail v3.0 (R1a) Message-Id: <1912E167E@nov-escolar.cicese.mx> Sender: owner-lightwave@webcom.com Precedence: bulk I have two questions 1.- Is lightwave 4.0 for de PC out yet? 2.- How much is the upgrade from Amiga LW to Lw on the PC? darmenta@cicese.mx -- "Denny Armenta Ramade" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 13:15:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA128352907; Thu, 25 May 1995 13:15:07 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA128192900; Thu, 25 May 1995 13:15:00 -0700 Received: (from kbethke@localhost) by earth.usa.net (8.6.10/8.6.10) id OAA15897 for lightwave@webcom.com; Thu, 25 May 1995 14:15:05 -0600 From: Scotty bethke Reply-To: Scotty bethke Message-Id: <199505252015.OAA15897@earth.usa.net> Subject: Wood Planer Object To: lightwave@webcom.com Date: Thu, 25 May 1995 14:15:03 -0600 (MDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 517 Sender: owner-lightwave@webcom.com Precedence: bulk Hello wavers, Im in need of a wood planer object, I started making one, but decided to check here, is there one in the PD? If it doesnt exist, I'll be glad to share the one I make, write me if your interested in one very detailed wood planer, or you know where one exists. Thanks! -- -......................................................................- -Kenneth Scott Bethke :':':':':';':':':':':':':' Liquid Magic Productions- -............................410-208-2085..............................- -- Scotty bethke sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 13:46:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA143914791; Thu, 25 May 1995 13:46:31 -0700 Return-Path: Received: from lor ([204.251.226.2]) by webcom.com with SMTP (1.37.109.15/16.2) id AA143804781; Thu, 25 May 1995 13:46:22 -0700 Date: Thu, 25 May 1995 15:05:19 -0500 Message-Id: <95052515051925@lor.jrent.com> From: paris@lor.jrent.com To: lightwave@webcom.com Subject: Questions... X-Vms-To: SMTP%"lightwave@webcom.com" X-Vms-Cc: PARIS Sender: owner-lightwave@webcom.com Precedence: bulk First off, does anyone know of a mailing list which focuses on the professional side of computer-generated images/animations as the primary topic, and delegates the package or platform to a secondary topic? If there isn't such a list, would anyone be interested in joining or aiding in the creation of one? Second, does anyone on this list use other packages in conjunction with LW? If so, which packages and on which platforms do you use them? If any, or all of this, conflicts with the nature of this list (I'm assuming that the list includes comp.-gen images/animation of a more general nature as well as LW-specific topics...) would you drop me a private message? Thanks in advance, J. S. Krase (paris@lor.jrent.com) -- paris@lor.jrent.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 15:43:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA199385092; Wed, 24 May 1995 15:38:12 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA199155079; Wed, 24 May 1995 15:38:02 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA123815270; Wed, 24 May 1995 18:41:10 -0400 Date: Wed, 24 May 1995 18:41:10 -0400 From: Momami@aol.com Message-Id: <950524184108_11206182@aol.com> To: lightwave@webcom.com Subject: Re: telephone Sender: owner-lightwave@webcom.com Precedence: bulk Does someone know what mail order places sell the Light-ROM 2? Creative Computers is ending Amiga sales and they wont sell it anymore. -- Momami@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 15:46:02 1995 Received: by webcom.com (1.37.109.15/16.2) id AA199135075; Wed, 24 May 1995 15:37:55 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA199015067; Wed, 24 May 1995 15:37:50 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA144115256; Wed, 24 May 1995 18:40:56 -0400 Date: Wed, 24 May 1995 18:40:56 -0400 From: Momami@aol.com Message-Id: <950524184056_11206070@aol.com> To: lightwave@webcom.com Subject: Final Release LW PC 6 Weeks? Sender: owner-lightwave@webcom.com Precedence: bulk Newtek customer service says the regular release for PC Lightwave will be "about six weeks". Can anyone verify that. I sure could use more file formats (like 3DS, DXF, PICT) than currently supported in the pre-release. -- Momami@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 15:52:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA198372329; Thu, 25 May 1995 15:52:09 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA198212319; Thu, 25 May 1995 15:52:00 -0700 Received: from (ip-pdx4-17.teleport.com [204.119.60.113]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id PAA03567 for ; Thu, 25 May 1995 15:55:09 -0700 Date: Thu, 25 May 1995 15:55:09 -0700 Message-Id: <199505252255.PAA03567@desiree.teleport.com> From: downinit@teleport.com To: lightwave@webcom.com Subject: Autodesk Animator Studio? on NT? X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk Has anyone seen/used it yet? It's shipping ($700-800!) and they're distributing a demo disk (800 879 4233, DemoPak A320). They could/would not be specific as to whether it runs under NT, "it's 32bit Windows compatible", the local Autodesk dealer hadn't tried it under NT. Time to look into those wonderful Autodesk "Student" prices... I think my sister the nursing student could really benefit from this software. Thanks for any insight, and I'll test it myself and post when the demo comes. Darren downinit@teleport.com -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 17:31:23 1995 Received: by webcom.com (1.37.109.15/16.2) id AA027231855; Wed, 24 May 1995 17:30:55 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA027171851; Wed, 24 May 1995 17:30:51 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id RAA08657 for ; Wed, 24 May 1995 17:36:21 -0700 Message-Id: <199505250036.RAA08657@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 24 May 1995 17:37:18 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Re: Pass Through - NOT Sender: owner-lightwave@webcom.com Precedence: bulk (Much ranting deleted) I know it's easy to blame NewTek for everything going wrong on your system, however I would like to point out that the hardware key (dongle) is made by Rainbow. I would suggest that the problems you are having may better be addressed by them. There # is 714-454-2100 BTW I've never had trouble printing through the dongle (knock on wood) Bryan --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 18:52:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA256313165; Thu, 25 May 1995 18:52:45 -0700 Return-Path: Received: from bvweb1.bv.com (bv.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA256253159; Thu, 25 May 1995 18:52:39 -0700 Received: from gaw011p.kc.bv.com by bvweb1.bv.com (SMI-8.6/SOLARIS-V1.0-Black & Veatch) id UAA18603; Thu, 25 May 1995 20:54:57 -0500 Received: by gaw011p.kc.bv.com with Microsoft Mail id <2FC53591@gaw011p.kc.bv.com>; Thu, 25 May 95 20:57:37 cdt From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave'" Subject: Pass Through Date: Thu, 25 May 95 20:56:00 cdt Message-Id: <2FC53591@gaw011p.kc.bv.com> Encoding: 6 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk FYI, I got another dongle from my dealer and now everything is fine. Gremlins. :-) thx jmb -- "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 19:23:36 1995 Received: by webcom.com (1.37.109.15/16.2) id AA182039511; Thu, 25 May 1995 15:05:12 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA181959505; Thu, 25 May 1995 15:05:05 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id SAA01551 for ; Thu, 25 May 1995 18:02:54 -0400 Date: Thu, 25 May 1995 18:02:54 -0400 Message-Id: <199505252202.SAA01551@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk I know this was discussed a few days ago but I was hoping John Gross and the other person - sorry I forgot who it was - who commented on using the Stencil feature in Modeler could elaborate on this proceedure? If you mean using a polygonal version of the 'decal text' as a template drill this could be a problem for people using custom fonts. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 21:46:12 1995 Received: by webcom.com (1.37.109.15/16.2) id AA007923572; Thu, 25 May 1995 21:46:12 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA007863567; Thu, 25 May 1995 21:46:07 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA23792; Fri, 26 May 1995 00:06:32 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA28829; Fri, 26 May 1995 00:07:47 -0400 Date: Thu, 25 May 1995 23:49:20 -0400 (EDT) From: Joe Angell Subject: Re: your mail To: paul davies Cc: lightwave@webcom.com In-Reply-To: <199505252202.SAA01551@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I know this was discussed a few days ago but I was hoping John Gross and the > other person - sorry I forgot who it was - who commented on using the > Stencil feature in Modeler could elaborate on this proceedure? If you mean > using a polygonal version of the 'decal text' as a template drill this could > be a problem for people using custom fonts. Sure. Here ya go... My last project for Manny's Digital Fantasies and Light Speed video tapes had me building a fairly complex robot (ED-209-like). Rathe than using image maps, I picked a pretty font and stenciled the letters into the missile rack, ankle, and gun pods, as well as the lettering for the walls. It's pretty simple: you want the number "6" stenciled into the side of a box. Make a box in modeller (say, 1x1x1 meter). Go to another layer, then click on TEXT, load up any font you want (UnPact is pretty simple), and type "6". Scale it so it'll look nice (from the front) on the box. Got to Multiply/Extrude an make it 1 metter deep on the Z axis. Now you should have (in the backgound layer) a box, and a 6 in the FG layer. Move the 6 so that, from the top and side, the 1 meter extruded part intersects the front of the box. it'll look something like this: _______ | | | _ | | | | | (Top View) | | | | |__|_|__| ---- BOX | | |_| ------- 6 Now, hit ] to swap layers (put the box in the FG and the 6 in the BG). Select Tools (I think)/Solid Boolean. You'll get a requester with 4 options. Select the 3rd one (stencil) and another set of options for a surface name pops up. Type in something like "6-Face" and hit return, then click OK. Now you get to wait (for a very short time...), and there should be a polygon in the shape of a 6 in the face of the box. The box has the surface name DEFAULT, while the 6 has the name 6-FACE. Pretty easy, huh? Quick note about cylinders: you'll want to use Wrap to Sphere of Bend or something to warp the text around the cylind so it looks good, but if the curve isn't too extreme (putting a 1 cm C= logo on a 1 m wide can), it'll look OK (it did for the number of my robot's ankle and the missile casing, which is cylindrical...) Hope this helps... -- Joe Things to try: label on a floppy disk/video tape USAF on an airplane wing (where image mapping would be damn hard) "Joe RULES" on a brick wall (OK, maybe a diffuse map there...) Also, extruded pictures (from PixPro) might be useful, if you still need to image map a Stencil (that way, you could use the same picture as used for the stencil, and it would fit perfectly where the stencil is) Have fun! -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 22:11:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA019795097; Thu, 25 May 1995 22:11:37 -0700 Return-Path: Received: from mailrelay.pixi.com (sirius.pixi.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA019705092; Thu, 25 May 1995 22:11:32 -0700 Received: by mailrelay.pixi.com (8.6.10/SMI-4.1) id TAA29795; Thu, 25 May 1995 19:14:43 -1000 Date: Thu, 25 May 1995 19:14:42 -1000 (HST) From: Richard E Kitamura To: Lightwave Mailing List Subject: Rendering performance Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I'm currently a 3DS user, but only have the educational rel 2 of 3DS, and would like to move to a commercial package. I'm seriously considering LW because of its price and features, and would like to know if anyone has used/seen a demo of LW 4.0 for the PC, and if the relative speed is roughly comparable to that of 3DS (any version) on similar hardware setups. I've just played with the demo of Real3D, and it's rather slow on my machine (glass demo) compared to 3DS. Of course, one being DOS and the other being Windows (and being a demo) introduces a large difference, but I'm just interested in a rough estimate of LW's relative speed in the PC/Windows environment. I don't want to restart the 3DS vs. LW debate -- I don't have the luxury of seeing LW in action first-hand in Hawaii (that I'm aware of) and would only like to have a little information before plunging in and buying it. Thank you, ============================================================================ Richard E. Kitamura kitamura@pixi.com http://www.pixi.com/~kitamura/ kitamura@hawaii.edu University of Hawaii-Manoa Information & Computer Science -- Richard E Kitamura sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 22:26:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA025575964; Thu, 25 May 1995 22:26:04 -0700 Return-Path: Received: from netcom4.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA025505961; Thu, 25 May 1995 22:26:01 -0700 Received: by netcom4.netcom.com (8.6.12/Netcom) id WAA23603; Thu, 25 May 1995 22:28:22 -0700 Date: Thu, 25 May 1995 22:28:21 -0700 (PDT) From: John Gross Subject: Re: your mail To: paul davies Cc: lightwave@webcom.com In-Reply-To: <199505252202.SAA01551@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > I know this was discussed a few days ago but I was hoping John Gross and the > other person - sorry I forgot who it was - who commented on using the > Stencil feature in Modeler could elaborate on this proceedure? If you mean > using a polygonal version of the 'decal text' as a template drill this could > be a problem for people using custom fonts. If you mean that the font they're using doesn't exist anywhere as a Type 1 font, then you may be right. In this case, if you wanted to stencil a font onto a poly(s), you would have to build the font by hand (or convert a bitmap or something...) JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 22:32:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA027476371; Thu, 25 May 1995 22:32:52 -0700 Return-Path: Received: from netcom4.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA027366368; Thu, 25 May 1995 22:32:48 -0700 Received: by netcom4.netcom.com (8.6.12/Netcom) id WAA24403; Thu, 25 May 1995 22:35:10 -0700 Date: Thu, 25 May 1995 22:35:08 -0700 (PDT) From: John Gross Subject: Stencil To: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > It's pretty simple: you want the number "6" stenciled into the side of a > box. Make a box in modeller (say, 1x1x1 meter). Go to another > layer, then click on TEXT, load up any font you want (UnPact is pretty > simple), and type "6". Scale it so it'll look nice (from the front) on > the box. > > Got to Multiply/Extrude an make it 1 metter deep on the Z axis. Now you > should have (in the backgound layer) a box, and a 6 in the FG layer. Move > the 6 so that, from the top and side, the 1 meter extruded part intersects > the front of the box. it'll look something like this: Remember, if you are just stencilling fonts onto polys, there's no need to extrude the font. By using Drill (not Solid Drill) you can stencil (or any of the other operations) along any axis. The stencil fonts don't even have to be touching the "cutee". Of course, if you are stenciling into something not lined up on X, Y or Z, then you would want to extrude and intersect like Joe mentioned... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Thu May 25 23:33:36 1995 Received: by webcom.com (1.37.109.15/16.2) id AA041060016; Thu, 25 May 1995 23:33:36 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA041000012; Thu, 25 May 1995 23:33:32 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sEt4x-0003pZC; Thu, 25 May 95 23:41 PDT Date: Thu, 25 May 1995 23:41:02 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: John Gross Cc: lightwave@webcom.com Subject: Re: Stencil In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 25 May 1995, John Gross wrote: > Remember, if you are just stencilling fonts onto polys, there's no need > to extrude the font. By using Drill (not Solid Drill) you can stencil (or > any of the other operations) along any axis. The stencil fonts don't even > have to be touching the "cutee". Of course, if you are stenciling into > something not lined up on X, Y or Z, then you would want to extrude and > intersect like Joe mentioned... > JG This is not entirely correct. By doing the above, the cutee would be stenciled though the entire object. If you only want the logo stenciled on one side of the object you will need to use the extruded cutee and use solid drill. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 03:27:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA283384029; Fri, 26 May 1995 03:27:09 -0700 Return-Path: Received: from inet-gw-3.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA283314025; Fri, 26 May 1995 03:27:05 -0700 Received: from enet-gw.pa.dec.com by inet-gw-3.pa.dec.com (5.65/24Feb95) id AA24273; Fri, 26 May 95 03:30:00 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA11616; Fri, 26 May 95 03:26:06 -0700 Message-Id: <9505261026.AA11616@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Fri, 26 May 95 03:26:07 PDT Date: Fri, 26 May 95 03:26:07 PDT From: 26-May-1995 0622 To: "jangell@risd.edu"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: Re: your mail Sender: owner-lightwave@webcom.com Precedence: bulk >Sure. Here ya go... >My last project for Manny's Digital Fantasies and Light Speed video tapes >had me building a fairly complex robot (ED-209-like). Rathe than using >image maps, I picked a pretty font and stenciled the letters into the >missile rack, ankle, and gun pods, as well as the lettering for the walls. >It's pretty simple: you want the number "6" stenciled into the side of a >box. Make a box in modeller (say, 1x1x1 meter). Go to another >layer, then click on TEXT, load up any font you want (UnPact is pretty >simple), and type "6". Scale it so it'll look nice (from the front) on >the box. >Got to Multiply/Extrude an make it 1 metter deep on the Z axis. Now you >should have (in the backgound layer) a box, and a 6 in the FG layer. Move >the 6 so that, from the top and side, the 1 meter extruded part intersects >the front of the box. it'll look something like this: _______ | | | _ | | | | | (Top View) | | | | |__|_|__| ---- BOX | | |_| ------- 6 >Now, hit ] to swap layers (put the box in the FG and the 6 in the BG). >Select Tools (I think)/Solid Boolean. You'll get a requester with 4 >options. Select the 3rd one (stencil) and another set of options for a >surface name pops up. Type in something like "6-Face" and hit return, >then click OK. >Now you get to wait (for a very short time...), and there should be a >polygon in the shape of a 6 in the face of the box. The box has the >surface name DEFAULT, while the 6 has the name 6-FACE. Pretty easy, huh? >Quick note about cylinders: you'll want to use Wrap to Sphere of Bend or >something to warp the text around the cylind so it looks good, but if the >curve isn't too extreme (putting a 1 cm C= logo on a 1 m wide can), it'll >look OK (it did for the number of my robot's ankle and the missile casing, >which is cylindrical...) Joe, When I did my number. pardon the pun, I did not extrude it. I wanted a painted on decal as opposed to an embossed look. I think the unextruded object will follow the curve better. I tried a disk on the side of a nosecone and it looked like you painted the emblem on. Followed the shape of the cone faithfully. bill ps. Could you post a gif of your robot. My mech looks good from the top but from the front looks like a block, He's back in shop at the moment. -- 26-May-1995 0622 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 03:37:05 1995 Received: by webcom.com (1.37.109.15/16.2) id AA284664625; Fri, 26 May 1995 03:37:05 -0700 Return-Path: Received: from inet-gw-3.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA284604620; Fri, 26 May 1995 03:37:00 -0700 Received: from enet-gw.pa.dec.com by inet-gw-3.pa.dec.com (5.65/24Feb95) id AA24564; Fri, 26 May 95 03:35:12 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA11671; Fri, 26 May 95 03:31:18 -0700 Message-Id: <9505261031.AA11671@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Fri, 26 May 95 03:31:19 PDT Date: Fri, 26 May 95 03:31:19 PDT From: 26-May-1995 0631 To: "mcoats@qnet.com"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: Re: Stencil Sender: owner-lightwave@webcom.com Precedence: bulk On Thu, 25 May 1995, John Gross wrote: > Remember, if you are just stencilling fonts onto polys, there's no need > to extrude the font. By using Drill (not Solid Drill) you can stencil (or > any of the other operations) along any axis. The stencil fonts don't even > have to be touching the "cutee". Of course, if you are stenciling into > something not lined up on X, Y or Z, then you would want to extrude and > intersect like Joe mentioned... > JG >>This is not entirely correct. By doing the above, the cutee would be >>stenciled though the entire object. If you only want the logo stenciled >>on one side of the object you will need to use the extruded cutee and >>use solid drill. Manny, This works for you as well as against you. When I did my nosecone I ended up with a nice disk on each side matching exactly. When I did my missile door I ended up with the number on the inside and outside surfaces. Not what I wanted, did an undo selected the outside surface only redid solid drill and ended up with the number only on the highlighted surface. bill -- 26-May-1995 0631 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 03:51:03 1995 Received: by webcom.com (1.37.109.15/16.2) id AA286745463; Fri, 26 May 1995 03:51:03 -0700 Return-Path: Received: from inet-gw-1.pa.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA286685460; Fri, 26 May 1995 03:51:00 -0700 Received: from enet-gw.pa.dec.com by inet-gw-1.pa.dec.com (5.65/24Feb95) id AA22121; Fri, 26 May 95 03:20:41 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA11445; Fri, 26 May 95 03:16:54 -0700 Message-Id: <9505261016.AA11445@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Fri, 26 May 95 03:16:56 PDT Date: Fri, 26 May 95 03:16:56 PDT From: 26-May-1995 0609 To: "pdavies@magnet.com"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: RE: Sender: owner-lightwave@webcom.com Precedence: bulk >I know this was discussed a few days ago but I was hoping John Gross and the >other person - sorry I forgot who it was - who commented on using the >Stencil feature in Modeler could elaborate on this proceedure? If you mean >using a polygonal version of the 'decal text' as a template drill this could >be a problem for people using custom fonts. Paul, I was the other person. All I did was use the text button to create my text(in this case the number 08 . I used a futuristic lookinf computer type' I had also used a futura type . Create the text with the selected font, do not extrude it. Place it in the background and select solid drill stencil. I ended up with a plane that had the numbers polygons nicely placed on the panel. It was nice because the closed parts of the numbers were actually modeled so you had no problem with the surface of the forground object showing through. Why would custom fonts be a problem ? Once you create your text object it is handled like any other. Maybe a very complex type would have a problem ? I really dont know. I also stenciled my sharks mouth and it worked well. My problem is getting the bitmap to fit properly. bill -- 26-May-1995 0609 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 05:03:44 1995 Received: by webcom.com (1.37.109.15/16.2) id AA297969824; Fri, 26 May 1995 05:03:44 -0700 Return-Path: Received: from lois.dti.com (dti.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA297899819; Fri, 26 May 1995 05:03:39 -0700 Received: from menage.dti.com ([192.84.116.10]) by lois.dti.com (8.6.9/8.6.9) with SMTP id GAA27693 for ; Fri, 26 May 1995 06:33:55 -0500 Message-Id: <199505261133.GAA27693@lois.dti.com> From: blaise@lois.dti.com Organization: Deskstation Technology To: lightwave@webcom.com Date: Fri, 26 May 1995 06:33:47 +0000 Subject: Re: Amiga News! Reply-To: blaise@dti.com Priority: normal X-Mailer: Pegasus Mail/Windows (v1.22) Sender: owner-lightwave@webcom.com Precedence: bulk > From: davewarner@globalone.net > Date: Thu, 25 May 1995 07:34:34 -0400 > Subject: Amiga News! > To: LightWave Mailing List > The corollary of this is that, going with the HRP hardware > platform would let the company license its operating system out > to other PowerPC-based manufacturers. An Escom spokesman said the > company intended that the licensing policy would be "as open as > possible", though could not give details, as we went to press. > Here might finally be a reason for DeskStation to do a PowerPC-based module for the Raptor 3 product line! Keep your fingers crossed. Blaise Fanning Chief Technology Officer Deskstation Technology (913) 599-1900 blaise@dti.com -- blaise@lois.dti.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 06:25:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA024814745; Fri, 26 May 1995 06:25:45 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA024734738; Fri, 26 May 1995 06:25:38 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id JAA13799 for ; Fri, 26 May 1995 09:23:35 -0400 Date: Fri, 26 May 1995 09:23:35 -0400 Message-Id: <199505261323.JAA13799@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >Perhaps Lightwave could use image/texture map's more like Real3D uses >them which is a improved approach of Imagine's. >Textures/images are applied in 3D space as wireframe's to the object's. >These wireframe's can at any time be >cut/copied/pasted/reshaped/resized.....anything you can do to your >wireframe object's. >It's amazingly adaptive when you get used to the system, being able to >treat textures/imagemap's the same as object's is amazingly effective. I agree. This and a Global/Local coordinate system - whithout the use of parent nulls - are probably my two biggest desires for LW. >To be honest, I prefer modelling in Real3D2 for every reason though I >still prefer LW's scene editor for animation. > >Simply put, great scene editor guy's though that modeller (especially >the texture's side) could do with a little work.....LW3.5....maybe LW4 >will be that improvement. Hmm... Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 06:43:26 1995 Received: by webcom.com (1.37.109.15/16.2) id AA029695806; Fri, 26 May 1995 06:43:26 -0700 Return-Path: Received: from netcom21.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA029545799; Fri, 26 May 1995 06:43:19 -0700 Received: by netcom21.netcom.com (8.6.12/Netcom) id GAA12968; Fri, 26 May 1995 06:45:39 -0700 Date: Fri, 26 May 1995 06:45:39 -0700 From: bdady@netcom.com (Brian Dady) Message-Id: <199505261345.GAA12968@netcom21.netcom.com> To: lightwave@webcom.com Subject: stencil for decals Sender: owner-lightwave@webcom.com Precedence: bulk Paul Davies said: >I know this was discussed a few days ago but I was hoping John Gross and the >other person - sorry I forgot who it was - who commented on using the >Stencil feature in Modeler could elaborate on this proceedure? If you mean >using a polygonal version of the 'decal text' as a template drill this could >be a problem for people using custom fonts. I was the other person who commented on this topic. The way I used stencil on my cordless phone object (for *all* lettering and numbers) was to type in the text using any postscript font loadable in lightwave, extrude it, align it along the surface of interest, then stencil. I believe most postscript fonts work with lw. Once you have assigned a surface name to the various sets of characters, it is a simple matter to tweak the color and other attributes. Changes are certainly easier than if an image map were used. Brian bdady@netcom.com VideoMagic --* ------------------------------------------------------------------------- -- bdady@netcom.com (Brian Dady) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 06:48:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA031346128; Fri, 26 May 1995 06:48:48 -0700 Return-Path: Received: from ATK.COM (nic.ATK.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA031186118; Fri, 26 May 1995 06:48:38 -0700 Received: from gateway1 by ATK.COM (8.6.11/7.6.11) id IAA03877; Fri, 26 May 1995 08:51:45 -0500 Message-Id: <199505261351.IAA03877@ATK.COM> Date: 26 May 1995 08:49:11 -0600 From: "Ken VanBrocklin" Subject: Re: Final Release LW PC 6 We To: "LightWave Mailing List" Sender: owner-lightwave@webcom.com Precedence: bulk Reply to: RE>Final Release LW PC 6 Weeks >From: Momami@aol.com >Newtek customer service says the regular release for PC Lightwave will >be "about six weeks". Can anyone verify that. I sure could use more file >formats (like 3DS, DXF, PICT) than currently supported in the >pre-release. I can't verify the 6 week release of lightWave, but if you need to convert objects to different formats, check out Interchange Plus by Syndesis Corp. It's available for the PC. and will handle the 3D object formats you mentioned and more. If you cant wait for final release, give them a call. Syndesis (414-674-5200) -- "Ken VanBrocklin" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 07:55:22 1995 Received: by webcom.com (1.37.109.15/16.2) id AA067890122; Fri, 26 May 1995 07:55:22 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA067710111; Fri, 26 May 1995 07:55:11 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id KAA00355 for ; Fri, 26 May 1995 10:53:08 -0400 Date: Fri, 26 May 1995 10:53:08 -0400 Message-Id: <199505261453.KAA00355@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: your mail X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >If you mean that the font they're using doesn't exist anywhere as a Type >1 font, then you may be right. In this case, if you wanted to stencil a >font onto a poly(s), you would have to build the font by hand (or convert >a bitmap or something...) This is exactly what I'm talking about. It would be nice if you could apply decals to surfaces. Each decal would be scalable and have a transparent color or better yet an alpha channel to determine decal visibility. All transparent regions would show the underlying surface attributes. You can do this by using Attached polygons with a different surface name but Modeler on the PC crashes if you try to display it in the preview window. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 07:58:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA070130322; Fri, 26 May 1995 07:58:42 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA070030316; Fri, 26 May 1995 07:58:36 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id KAA00448 for ; Fri, 26 May 1995 10:56:33 -0400 Date: Fri, 26 May 1995 10:56:33 -0400 Message-Id: <199505261456.KAA00448@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: Stencil X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >This is not entirely correct. By doing the above, the cutee would be >stenciled though the entire object. If you only want the logo stenciled >on one side of the object you will need to use the extruded cutee and >use solid drill. This is not entirely correct either. Just select the 'cutee' polygon and Stencil will not effect the rest of the object. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 08:03:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA072340586; Fri, 26 May 1995 08:03:06 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA072250580; Fri, 26 May 1995 08:03:00 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id LAA00577 for ; Fri, 26 May 1995 11:00:53 -0400 Date: Fri, 26 May 1995 11:00:53 -0400 Message-Id: <199505261500.LAA00577@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Stenciling X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk Another example of the need for decals with transparency: soft edged text like spraypaint or airbrush. This is not meant to be inflamatory. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 08:03:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA072970628; Fri, 26 May 1995 08:03:48 -0700 Return-Path: Received: from ATK.COM (nic.ATK.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA072570605; Fri, 26 May 1995 08:03:25 -0700 Received: from gateway1 by ATK.COM (8.6.11/7.6.11) id KAA04877; Fri, 26 May 1995 10:06:03 -0500 Message-Id: <199505261506.KAA04877@ATK.COM> Date: 26 May 1995 10:03:26 -0600 From: "Ken VanBrocklin" Subject: Re: Final Release LW PC 6 We To: "LightWave Mailing List" Sender: owner-lightwave@webcom.com Precedence: bulk RE>Final Release LW PC 6 Weeks >From: Momami@aol.com >Newtek customer service says the regular release for PC Lightwave will >be "about six weeks". Can anyone verify that. I sure could use more file >formats (like 3DS, DXF, PICT) than currently supported in the >pre-release. I can't verify the 6 week release of lightWave, but if you need to convert objects to different formats, check out Interchange Plus by Syndesis Corp. It's available for the PC. and will handle the 3D object formats you mentioned and more. If you cant wait for final release, give them a call. Syndesis (414-674-5200) -- "Ken VanBrocklin" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 08:05:58 1995 Received: by webcom.com (1.37.109.15/16.2) id AA074370758; Fri, 26 May 1995 08:05:58 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA074310753; Fri, 26 May 1995 08:05:53 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id LAA00652 for ; Fri, 26 May 1995 11:03:51 -0400 Date: Fri, 26 May 1995 11:03:51 -0400 Message-Id: <199505261503.LAA00652@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: Final Release LW PC 6 We X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >I can't verify the 6 week release of lightWave, but if you need to convert >objects to different formats, check out Interchange Plus by Syndesis >Corp. It's available for the PC. and will handle the 3D object formats you >mentioned and more. The PC version's not ready yet. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 08:22:19 1995 Received: by webcom.com (1.37.109.15/16.2) id AA081331739; Fri, 26 May 1995 08:22:19 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA081231732; Fri, 26 May 1995 08:22:12 -0700 Received: from (ip-pdx2-26.teleport.com [204.119.60.58]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id IAA17196; Fri, 26 May 1995 08:25:12 -0700 Date: Fri, 26 May 1995 08:25:12 -0700 Message-Id: <199505261525.IAA17196@desiree.teleport.com> From: downinit@teleport.com To: Richard E Kitamura , Lightwave Mailing List Subject: Re: Rendering performance X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk Hi Richard, I think there is someone on this list or c.g.p.lightwave in Hawaii, you might be able to hook up with them to see LW PC. Have no fears though, Lightwave rendering is much faster than Real3D rendering, at least in non-raytrace mode. I think speed is comparable to 3DS, possibly a little more efficient. Your time spent in front of the interface should be a lot less too. And it gives you a chance to dump DOS from your machine! Hooray! Darren downinit@teleport.com -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 08:30:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA084332210; Fri, 26 May 1995 08:30:10 -0700 Return-Path: Received: from tom.compulink.co.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA084162199; Fri, 26 May 1995 08:29:59 -0700 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id QAA17862 for lightwave@webcom.com; Fri, 26 May 1995 16:33:03 +0100 Date: Fri, 26 May 95 16:33 BST-1 From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: CyberStorm 060 To: lightwave@webcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk I've been using the CyberStorm 060 for over a week on my Amiga 4000 and it's up to 4.5 times faster than a stock 4000/040 using LightWave. On average it's 4 times faster. Textures demo, med res, low AA (32) = 135 secs on 060, 564 secs on 040. I thought is was going to be faster than a P90 according to some posts to this mailing list? Oh well. Gary F. -- garygfx@cix.compulink.co.uk (Gary Fenton) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 09:26:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA113025612; Fri, 26 May 1995 09:26:53 -0700 Return-Path: Received: from cats.ucsc.edu (cats-po-1.UCSC.EDU) by webcom.com with ESMTP (1.37.109.15/16.2) id AA112705605; Fri, 26 May 1995 09:26:45 -0700 Received: from ese.UCSC.EDU by cats.ucsc.edu with SMTP id JAA12536; Fri, 26 May 1995 09:29:55 -0700 Received: by ese.UCSC.EDU (8.6.12/4.7) id JAA01704; Fri, 26 May 1995 09:29:55 -0700 Date: Fri, 26 May 1995 09:29:55 -0700 (PDT) From: Adam Ives Chrystie Subject: Re: CyberStorm 060 To: Gary Fenton Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk slow Cyberstorm?? Hmm got any main memory on the board itself???? This might slow it down if it has to use motherboard memory just a guess. ------------------------------------------------------- I'm just following my GROOVE and spreading happiness :) ------------------------------------------------------- University Of California at Santa Cruz - UCSC Adam Chrystie adamchry@cats.ucsc.edu ------------------------------------------------------- -- Adam Ives Chrystie sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 10:48:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA014120489; Fri, 26 May 1995 10:48:09 -0700 Return-Path: Received: from mv.mv.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA013980484; Fri, 26 May 1995 10:48:04 -0700 Received: by mv.mv.com (8.6.10/mv(b)/mem-940616) id NAA25686 for lightwave@webcom.com; Fri, 26 May 1995 13:51:14 -0400 Received: by fusion.mv.com (V1.16/Amiga) id AA0092v; Fri, 26 May 95 01:41:01 EST Date: Fri, 26 May 95 01:41:01 EST Message-Id: <9505260641.AA0092u@fusion.mv.com> Message-Id: <20b8f2a9.e7f06-mark@fusion.mv.com> In-Reply-To: (from davewarner@globalone.net) (at Wed, 24 May 1995 18:51:36 -0400) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave@webcom.com Subject: Re: Pass Through - NOT Sender: owner-lightwave@webcom.com Precedence: bulk > Does anyone know if the Alpha version of LightWave 4.0 will have a dongle? Yes it will. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- mark@fusion.MV.COM (Mark Thompson) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 11:24:23 1995 Received: by webcom.com (1.37.109.15/16.2) id AA031512663; Fri, 26 May 1995 11:24:23 -0700 Return-Path: Received: from earth.usa.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA031452658; Fri, 26 May 1995 11:24:18 -0700 Received: (from jgjones@localhost) by earth.usa.net (8.6.10/8.6.10) id LAA16197 for lightwave@webcom.com; Fri, 26 May 1995 11:34:07 -0600 Date: Fri, 26 May 1995 11:34:07 -0600 From: James Jones/Nibbles and Bits Reply-To: James Jones/Nibbles and Bits Message-Id: <199505261734.LAA16197@earth.usa.net> To: lightwave@webcom.com Subject: Re: Stencil Content-Length: 1280 Sender: owner-lightwave@webcom.com Precedence: bulk To: lightwave@webcom.com Mcoats@qnet.com said: >On Thu, 25 May 1995, John Gross wrote: >> Remember, if you are just stencilling fonts onto polys, there's no need >> to extrude the font. By using Drill (not Solid Drill) you can stencil >> (or any of the other operations) along any axis. The stencil fonts >> don't even have to be touching the "cutee". Of course, if you are >> stenciling into something not lined up on X, Y or Z, then you would >> want to extrude and intersect like Joe mentioned... >> JG > >This is not entirely correct. By doing the above, the cutee would be >stenciled though the entire object. If you only want the logo stenciled >on one side of the object you will need to use the extruded cutee and >use solid drill. This too is not entirely correct... :) Just select ONLY the polygons you want stenciled. That way the cutee will effect just the selected polys, and not do a stencil on the other side of the object. Also, if the object isn't lined up right on the X, Y or Z axis, just rotate the object into the proper position, remember how much you rotated it, do the stencil, and rotate it back. -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK #5134* -- James Jones/Nibbles and Bits sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 11:51:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA044124296; Fri, 26 May 1995 11:51:37 -0700 Return-Path: Received: from clark.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA043904283; Fri, 26 May 1995 11:51:23 -0700 Received: (jamesb@localhost) by clark.net (8.6.12/8.6.5) id OAA13264; Fri, 26 May 1995 14:54:34 -0400 Date: Fri, 26 May 1995 14:54:33 -0400 (EDT) From: James Brooks To: Lightwave Mailing List Subject: Warp Engine 060 ??? Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Anyone know if there is going to be an upgrade for the Warp Engine to use 060 chip? Hmm, I wondering how much it would cost to upgrade? :-) Good day Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 22MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- -- James Brooks sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 12:46:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA069327566; Fri, 26 May 1995 12:46:07 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA069147556; Fri, 26 May 1995 12:45:56 -0700 Received: from mcbones (ip013.lax.primenet.com [204.212.59.13]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id MAA26593 for ; Fri, 26 May 1995 12:49:04 -0700 Date: Fri, 26 May 1995 12:49:04 -0700 Message-Id: <199505261949.MAA26593@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 2.0.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Questions... Sender: owner-lightwave@webcom.com Precedence: bulk >X-UIDL: 801517693.000 >From: n.maples1@genie.geis.com >Date: Fri, 26 May 95 18:11:00 UTC >To: owner-lightwave@webcom.com >Subject: Questions... >X-Genie-Id: 1969356 >X-Genie-From: N.MAPLES1 > >Reply: Item #6950109 from OWNER-LIGHTWAVE@WEBCOM.COM@INET# > >J. S. Krase aske about a list that have multi-platform animation >information. > >I know of one that I use alot it is called 'Tessellation'. Send >E-mail to .... tess@3dartist.com....... > >state in the text body "subscribe" (leave out the quotes) > >send messages to ........tell.tess@3dartist.com > >This list is put out by 3D Artist magizine, that also covers the 3D >animation feild with a rather unbiased outlook. Every Issue I have >seen has had some Lightwave stuff in it. Plus stuff on Imagine, >Truespace, Renderman, Sculpt, 3D Studio, Topas, and others.... > > >............NORV_MAN > > > > -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 14:58:00 1995 Received: by webcom.com (1.37.109.15/16.2) id AA135175480; Fri, 26 May 1995 14:58:00 -0700 Return-Path: Received: from raindrop (raindrop.ranma.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA135075473; Fri, 26 May 1995 14:57:53 -0700 Received: by raindrop.ranma.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Fri, 26 May 95 14:59:43 From: harlock@raindrop.ranma.com (Mike Harlock) Message-Id: <20b9addb.ab096-harlock@raindrop.ranma.com> Subject: Re: Warp Engine 060 ??? In-Reply-To: (from James Brooks ) (at Fri, 26 May 1995 14:54:33 -0400 (EDT)) X-Mailer: //\\miga Electronic Mail (AmiElm 5.42) To: Lightwave@webcom.com Date: Fri, 26 May 95 14:59:43 Organization: Raindrop Graphics Sender: owner-lightwave@webcom.com Precedence: bulk > Anyone know if there is going to be an upgrade for the Warp Engine > to use 060 chip? Hmm, I wondering how much it would cost to upgrade? :-) Yea, that's one of the things I bought the warp engine for. Is the 060 chip from Motorola actually out now? I rememember the warp people saying that it wouldn't be long after they released it that they would have an upgrade ready. I really need the extra rendering power. --Mike __ < \ harlock@ranma.com - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ New! http://raindrop.ranma.com/mikem.html -- harlock@raindrop.ranma.com (Mike Harlock) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 15:45:07 1995 Received: by webcom.com (1.37.109.15/16.2) id AA153458307; Fri, 26 May 1995 15:45:07 -0700 Return-Path: Received: from deathstar.cris.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA153368299; Fri, 26 May 1995 15:44:59 -0700 Received: by deathstar.cris.com [1-800-745-CRIS (voice)] Message-Id: <199505262248.SAA22732@deathstar.cris.com> Date: Fri, 26 May 95 15:48:37 EDT From: tankt@cris.com (Tank Taylor) Reply-To: tankt@cris.com (Tank Taylor) To: lightwave@webcom.com X-Mailer: PMMail v1.1 UNREGISTERED SHAREWARE Subject: Re: Warp Engine 060 ??? Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 26 May 1995 14:54:33 -0400 (EDT) Alex wrote: >Anyone know if there is going to be an upgrade for the Warp Engine >to use 060 chip? Hmm, I wondering how much it would cost to upgrade? :-) I've got a 40mhz Warp I wouldn't mind upgrading myself. Anyone have any news on these puppies? Tank Taylor Vision Imaging FS: 3 copies of LW 4.0 (Intel) $760+s&h -- tankt@cris.com (Tank Taylor) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 20:37:29 1995 Received: by webcom.com (1.37.109.15/16.2) id AA239105849; Fri, 26 May 1995 20:37:29 -0700 Return-Path: Received: from mailrelay.pixi.com (sirius.pixi.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA239035845; Fri, 26 May 1995 20:37:25 -0700 Received: by mailrelay.pixi.com (8.6.10/SMI-4.1) id RAA13880; Fri, 26 May 1995 17:40:41 -1000 Date: Fri, 26 May 1995 17:40:40 -1000 (HST) From: Richard E Kitamura To: Lightwave Mailing List Subject: Re: Rendering performance In-Reply-To: <199505261525.IAA17196@desiree.teleport.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 26 May 1995 downinit@teleport.com wrote: > I think there is someone on this list or c.g.p.lightwave in Hawaii, you might > be able to hook up with them to see LW PC. I've called some of the dealers on the island, and most haven't even heard of LW. Or 3DS, for that matter. Sad... > Have no fears though, Lightwave rendering is much faster than Real3D > rendering, at least in non-raytrace mode. I think speed is comparable to 3DS, > possibly a little more efficient. Your time spent in front of the interface > should be a lot less too. That's what I wanted to find out! I wish I could play with it myself, but I guess I'll either have to take a chance, or keep calling the dealers on the island. Thanks for the info! Richard Kitamura -- Richard E Kitamura sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 20:55:19 1995 Received: by webcom.com (1.37.109.15/16.2) id AA243676919; Fri, 26 May 1995 20:55:19 -0700 Return-Path: Received: from disperse.demon.co.uk by webcom.com with SMTP (1.37.109.15/16.2) id AA243436908; Fri, 26 May 1995 20:55:08 -0700 Received: from post.demon.co.uk by disperse.demon.co.uk id aa19868; 27 May 95 1:27 +0100 Received: from agog.demon.co.uk by post.demon.co.uk id aa12652; 27 May 95 1:27 +0100 Received: by agog.demon.co.uk (V1.16/Amiga) id AA00144; Fri, 26 May 95 20:55:50 GMT Date: Fri, 26 May 95 20:55:50 GMT Message-Id: <9505262055.AA00143@agog.demon.co.uk> In-Reply-To: <199505241255.IAA02207@lemur.magnet.com> (from paul davies ) (on Wed, 24 May 95 08:55:41) Lines: 19 X-Mailer: ADMaN version 1.02 beta 1 (c) 1995 S.T.Brown From: Gwynne Reddick To: lightwave@webcom.com Subject: Re: Pass Through - NOT Sender: owner-lightwave@webcom.com Precedence: bulk > > > >If NewTek is gonna force people to use a dongle with their program, then > >the LEAST they can do is make sure that it's going to work properly and > >not affect other aspects the computer's use! > > I hate to rain on your tirade - :+) - but my LW pc dongle seems to work > fine. I have successfully passed through it to my 3ds dongle for those few > unfortunate times that I am forced to use 3ds. > Paul Davies > Concept Artist-RPG/Action Games > Magnet Interactive Studios Inc. > I've never had any problems with my 3.5 dongle either, oh, tell a lie, LW doesn't like it if the printer's not switched on, when it's passed thru :) I've recently put it on a switch box and haven't any problems with that so far. -- Gwynne Reddick sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Fri May 26 21:55:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA258330506; Fri, 26 May 1995 21:55:06 -0700 Return-Path: Received: from everest.pinn.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA258210495; Fri, 26 May 1995 21:54:55 -0700 Received: (manueld@localhost) by everest.pinn.net (8.6.12/8.6.4) id AAA20041; Sat, 27 May 1995 00:57:05 -0500 Date: Sat, 27 May 1995 00:57:03 -0500 (EST) From: Manuel DeSantos To: Gary Fenton Cc: lightwave@webcom.com Subject: Re: CyberStorm 060 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 26 May 1995, Gary Fenton wrote: > I've been using the CyberStorm 060 for over a week on my Amiga 4000 and > it's up to 4.5 times faster than a stock 4000/040 using LightWave. On > average it's 4 times faster. > > Textures demo, med res, low AA (32) = 135 secs on 060, 564 secs on 040. > > I thought is was going to be faster than a P90 according to some posts to > this mailing list? Oh well. > > > Gary F. > -- > garygfx@cix.compulink.co.uk (Gary Fenton) sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > I thought the Warp Engine 040 40mhz was about 3-4 times faster than a stock 040 Amiga 4000? This Cyberstorm card can't be only 4 times faster, that would make it only slightly faster than an 040 40mhz. Manuel Desantos -- Manuel DeSantos sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 00:43:53 1995 Received: by webcom.com (1.37.109.15/16.2) id AA254172663; Thu, 25 May 1995 18:44:23 -0700 Return-Path: Received: from iglou.iglou.com (iglou.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA254042656; Thu, 25 May 1995 18:44:16 -0700 Received: by iglou.iglou.com (Smail3.1.28.1 #2) id m0sEoUj-0001ysC; Thu, 25 May 95 21:47 EDT Date: Thu, 25 May 1995 21:47:21 -0400 (EDT) From: Michael Meshew To: Momami@aol.com Cc: lightwave@webcom.com Subject: Re: telephone In-Reply-To: <950524184108_11206182@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Wed, 24 May 1995 Momami@aol.com wrote: > Does someone know what mail order places sell the Light-ROM 2? Creative > Computers is ending Amiga sales and they wont sell it anymore. > > -- > Momami@aol.com sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > Try Select Solutions, 1-800-322-1261. They sell it for $29.95 + shipping. Hope this helps . . . Michael -- Michael Meshew sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 01:08:27 1995 Received: by webcom.com (1.37.109.15/16.2) id AA011963976; Thu, 25 May 1995 21:52:56 -0700 Return-Path: Received: from ix4.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA011853972; Thu, 25 May 1995 21:52:52 -0700 Received: from by ix4.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id VAA21157; Thu, 25 May 1995 21:55:15 -0700 Date: Thu, 25 May 1995 21:55:15 -0700 Message-Id: <199505260455.VAA21157@ix4.ix.netcom.com> From: fwtep@IX.NETCOM.COM (Fred Tepper) Subject: Re: Autodesk Animator Studio? on NT? To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote: > > >Has anyone seen/used it yet? It's shipping ($700-800!) and they're >distributing a demo disk (800 879 4233, DemoPak A320). They >could/would not be specific as to whether it runs under NT, "it's >32bit Windows compatible", the local Autodesk dealer hadn't tried it >under NT. >Darren >downinit@teleport.com Darren, No, Animator Studio doesn't run under NT and it won't till at least early next year. This info comes directly from Autodesk, as I was at the Johnny Mnemonic screening (which they sponsored) and I asked this exact question. I have Animator Studio but I haven't used it much at all yet. It seems pretty interesting. Tomorrow (Friday) I'll have Animation Paintbox which hopefully is more of a DPaint clone. -=Fred=- -- fwtep@ix.netcom.com (Fred Tepper) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 09:30:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA094812256; Sat, 27 May 1995 09:30:56 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA094742253; Sat, 27 May 1995 09:30:53 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id MAA25601 for ; Sat, 27 May 1995 12:28:53 -0400 Date: Sat, 27 May 1995 12:28:53 -0400 Message-Id: <199505271628.MAA25601@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: CyberStorm 060 X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >I've been using the CyberStorm 060 for over a week on my Amiga 4000 and >it's up to 4.5 times faster than a stock 4000/040 using LightWave. On >average it's 4 times faster. > >Textures demo, med res, low AA (32) = 135 secs on 060, 564 secs on 040. > >I thought is was going to be faster than a P90 according to some posts to >this mailing list? Oh well. P90, 32MB, RAM, Win95 same render settings as above: default segment memory 2200000 (4 segments) 128 seconds (2minutes 8 seconds) segment memory 8800000 (1 segment) 122 seconds (2 minutes 2 seconds) Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 09:35:46 1995 Received: by webcom.com (1.37.109.15/16.2) id AA096162546; Sat, 27 May 1995 09:35:46 -0700 Return-Path: Received: from ix5.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA096092542; Sat, 27 May 1995 09:35:42 -0700 Received: from by ix5.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id JAA26928; Sat, 27 May 1995 09:38:03 -0700 Date: Sat, 27 May 1995 09:38:03 -0700 Message-Id: <199505271638.JAA26928@ix5.ix.netcom.com> From: thierry@ix.netcom.com (Thierry Humeau ) Subject: FS: Fully Loaded Newtek Flyer System To: toaster@webcom.com To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Fully loaded turn-key Flyer/Toaster system for sale: - Amiga 2000/2.04 rom - Workbench 2.1 operating OS - Zeus 68040/33 Mhz accelerator w/ 16 Meg Ram - Mega Chip 2000 (2 meg chip ram) - 1 Gig internal SCSI-2 Quantum hard drive - 88 meg Seaquest drive - ICD de-interlace adaptor (give you a nice hi-res 600x400 display with no flicker) - Panasync C1381 multiscan S-VGA monitor - DPS Personal TBC II card - Video Toaster 2000 card with 3.1/4.0 Toaster software (includes LW 4.0 when Newtek will ship to Flyer users in June!!!) - Video Flyer card with 4.03 software and free upgrade to Toaster/Flyer 4.1 when it will be released - 1 Gig Seagate Hawk external audio drive w/ enclosure - 1 Seagate 9 Gig Elite video drive in 5"25 SCSI enclosure (sorry, I need to keep the other Seagate drive for some other applications in our studio) Note: These drives are still covered under over 4 years of manufacturer warranty - Newtek Octopus SCSI cable - All necessary cables - Migraph hand scaner - VIP RGB to NTSC (composite/S-Video) adaptor Software: - ADPro 3.5 - DPaint 4 - Image FX - Brillance - DMaster - Vistapro - Composite Studio - Quaterback Tools I am asking for $10,000 OBO for the whole "shabang". That's over $20,000 worth of stuff!!! The all system runs smoothly and is very stable. If you're located in the D.C. area, I'll deliver it and will do minimal training to get you going. Please call or e-mail with your inquiries. Thierry. -- ******************************************************* Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ******************************************************* -- thierry@ix.netcom.com (Thierry Humeau ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 09:49:05 1995 Received: by webcom.com (1.37.109.15/16.2) id AA100453345; Sat, 27 May 1995 09:49:05 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA100343338; Sat, 27 May 1995 09:48:59 -0700 Received: from (ip-pdx3-05.teleport.com [204.119.60.69]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id JAA04898; Sat, 27 May 1995 09:52:10 -0700 Date: Sat, 27 May 1995 09:52:10 -0700 Message-Id: <199505271652.JAA04898@desiree.teleport.com> From: downinit@teleport.com To: fwtep@ix.netcom.com (Fred Tepper), lightwave@webcom.com Subject: Re: Autodesk Animator Studio? on NT? X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk Fred Tepper (fwtep@IX.NETCOM.COM) writes: >No, Animator Studio doesn't run under NT and it won't till at least early next year. >Tomorrow (Friday) I'll have Animation Paintbox which hopefully is more of a DPaint clone. Which won't run under NT until 3rd Q 95. So much for the death of DOS... Darren -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 09:56:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA102593764; Sat, 27 May 1995 09:56:04 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA102513755; Sat, 27 May 1995 09:55:55 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id MAA25871 for ; Sat, 27 May 1995 12:53:55 -0400 Date: Sat, 27 May 1995 12:53:55 -0400 Message-Id: <199505271653.MAA25871@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: Stencil X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk > Also, if the object isn't lined up right on the X, Y or Z axis, >just rotate the object into the proper position, remember how much you >rotated it, do the stencil, and rotate it back. If you only do ONE rotation you don't even have to remember your rotation value. Just call up the Numeric requester for the Rotate tool and change the rotation value. If it's positive make it negative. If it's negative make it positive. Voila you object is back to it's original orientation. If Modeler assigned local coordinate systems to objects you would not have to worry about misaligning objects. Once the user determines the normal orientation of an object he or she can always get back to it by reseting the values to zero. Local object coordinates in Lightwave would also allow you to rotate an object on the worlds z axis and then rotate it on its own y axis without the use of a null object. The Humanoid heirarchy list could be half as long if local coordinates were implemented - An important consideration if you've got an army of those guys walking around in a scene. This is not a LW/Modeler flame just a respectful desire. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 10:15:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA140444930; Sat, 27 May 1995 10:15:30 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA140374926; Sat, 27 May 1995 10:15:26 -0700 Received: from (ip-pdx3-05.teleport.com [204.119.60.69]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id KAA07891; Sat, 27 May 1995 10:18:35 -0700 Date: Sat, 27 May 1995 10:18:35 -0700 Message-Id: <199505271718.KAA07891@desiree.teleport.com> From: downinit@teleport.com To: pdavies@magnet.com (paul davies), lightwave@webcom.com Subject: Re: CyberStorm 060 X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk >>Textures demo, med res, low AA (32) = 135 secs on 060, 564 secs on 040. >> >>I thought is was going to be faster than a P90 according to some posts to >>this mailing list? Oh well>. >P90, 32MB, RAM, Win95 same render settings as above: > >default segment memory 2200000 (4 segments) >128 seconds (2minutes 8 seconds) > >segment memory 8800000 (1 segment) >122 seconds (2 minutes 2 seconds) >Paul Davies pdavies@magnet.com Hmm... very interesting, wonder if this is Win95 or just system config... P90, 32MB, WinNT3.50 default 2.2MB segment mem 73 seconds 8.8MB segment mem 70 seconds I was running Remote Access and Mail in the background, kept LW in foreground. Darren downinit@telport.com -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 11:12:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA213128379; Sat, 27 May 1995 11:12:59 -0700 Return-Path: Received: from mail.torfree.net (danforth.torfree.net) by webcom.com with SMTP (1.37.109.15/16.2) id AA213068375; Sat, 27 May 1995 11:12:55 -0700 Received: from queen.torfree.net by mail.torfree.net with smtp (Smail3.1.28.1 #6) id m0sFQNZ-000LYXC; Sat, 27 May 95 14:14 EDT Received: by queen.torfree.net (Smail3.1.28.1 #6) id m0sFQNZ-0006zsC; Sat, 27 May 95 14:14 EDT Date: Sat, 27 May 1995 14:14:28 -0400 (EDT) From: Stephen Bowie Subject: Re: Pass Through - NOT To: Gwynne Reddick Cc: lightwave@webcom.com In-Reply-To: <9505262055.AA00143@agog.demon.co.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 26 May 1995, Gwynne Reddick wrote: > > > > > > >If NewTek is gonna force people to use a dongle with their program, then > > >the LEAST they can do is make sure that it's going to work properly and > > >not affect other aspects the computer's use! > > > > I hate to rain on your tirade - :+) - but my LW pc dongle seems to work > > fine. I have successfully passed through it to my 3ds dongle for those few > > unfortunate times that I am forced to use 3ds. > > Paul Davies > > Concept Artist-RPG/Action Games > > Magnet Interactive Studios Inc. > > > > I've never had any problems with my 3.5 dongle either, oh, tell a lie, LW > doesn't like it if the printer's not switched on, when it's passed thru :) > I've recently put it on a switch box and haven't any problems with that so > far. > I've read a variety of posts saying there is no problem printing through the dongle, and in defense of the originator of this thread I want to mention that on my A4000 I can not print from GPFax with the dongle attached, although a number of other apps don't seem affected. I am suspicious tho' that it may be the cause of poor print quality at 720x720 from my Epson Stylus Color.....haven't checked this out yet so can't say for sure. Steve Bowie ad636@torfree.net North York, Ontario, Canada "Rumours of my death are greatly exaggerated..." C=,1995. -- Stephen Bowie sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 11:35:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA228489755; Sat, 27 May 1995 11:35:56 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA228409751; Sat, 27 May 1995 11:35:52 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA291039946; Sat, 27 May 1995 14:39:06 -0400 Date: Sat, 27 May 1995 14:39:06 -0400 From: CEVAnim@aol.com Message-Id: <950527143904_13981148@aol.com> To: ken_vanbrocklin@ATK.COM, lightwave@webcom.com Subject: Re: Final Release LW PC 6 We Sender: owner-lightwave@webcom.com Precedence: bulk I was at a meeting last night (Thurs.) and AH indicated his work was done next week on the INTEL version and it should be shipping right away if NEWTEK has the books and etc. ready. Ed CEVAnim@aol.com -- CEVAnim@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 14:36:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA070300578; Sat, 27 May 1995 14:36:18 -0700 Return-Path: Received: from mv.mv.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA070240573; Sat, 27 May 1995 14:36:13 -0700 Received: by mv.mv.com (8.6.10/mv(b)/mem-940616) id RAA11345 for lightwave@webcom.com; Sat, 27 May 1995 17:39:26 -0400 Received: by fusion.mv.com (V1.16/Amiga) id AA0095d; Sat, 27 May 95 17:14:32 EST Date: Sat, 27 May 95 17:14:32 EST Message-Id: <9505272214.AA0095c@fusion.mv.com> Message-Id: <20bb1ef4.249f3-mark@fusion.mv.com> In-Reply-To: (from Manuel DeSantos ) (at Sat, 27 May 1995 00:57:03 -0500 (EST)) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave@webcom.com Subject: Re: CyberStorm 060 Sender: owner-lightwave@webcom.com Precedence: bulk Manuel DeSantos writes: > I thought the Warp Engine 040 40mhz was about 3-4 times faster than a stock > 040 Amiga 4000? Its not. The Warp is around 2 times faster than a 4000, maybe a little more. All in all, I have been pretty unimpressed with all the LW benchmarks that have been run on the various Warp boards. As much as I dislike GVP, their 40MHz cards are much faster than the comparable Warp board, and they are only slightly slower than the Warp 060. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- mark@fusion.MV.COM (Mark Thompson) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 21:04:59 1995 Received: by webcom.com (1.37.109.15/16.2) id AA171343899; Sat, 27 May 1995 21:04:59 -0700 Return-Path: Received: from kitten.mcs.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA171283893; Sat, 27 May 1995 21:04:53 -0700 Received: from mailbox.mcs.com (Mailbox.mcs.com [192.160.127.87]) by kitten.mcs.com (8.6.10/8.6.9) with SMTP id XAA19494; Sat, 27 May 1995 23:08:07 -0500 Received: by mailbox.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sat, 27 May 95 23:08 CDT Received: by mercury.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sat, 27 May 95 23:08 CDT Date: Sat, 27 May 1995 23:08:06 -0500 (CDT) From: "John Crookshank, MicroTech Solutions, Inc." Subject: Re: CyberStorm 060 To: Mark Thompson Cc: lightwave@webcom.com In-Reply-To: <9505272214.AA0095c@fusion.mv.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 27 May 1995, Mark Thompson wrote: > Manuel DeSantos writes: > > I thought the Warp Engine 040 40mhz was about 3-4 times faster than a stock > > 040 Amiga 4000? > > Its not. The Warp is around 2 times faster than a 4000, maybe a little > more. All in all, I have been pretty unimpressed with all the LW > benchmarks that have been run on the various Warp boards. As much as > I dislike GVP, their 40MHz cards are much faster than the comparable > Warp board, and they are only slightly slower than the Warp 060. Sorry, but the Warp Engine is indeed an average of 3 times faster than the stock 4000/040. I've tested both the now defunct GVP 040 and the Warp Engine 040, and found them to be virtually identical in terms of speed in our A4000, using 4 different scenes from Lightwave. After all, they are the same chip, clocked at the same speed, and have the local ram on the card. But there's no speed difference between them at all. We were GVP's biggest dealer in our region, so you could say we were definite GVP fans. Doesn't make much difference now that GVP has also gone to auction heaven... ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` -- "John Crookshank, MicroTech Solutions, Inc." sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 22:02:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA183857367; Sat, 27 May 1995 22:02:47 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA183737363; Sat, 27 May 1995 22:02:43 -0700 Date: Sat, 27 May 1995 22:55:04 -0600 (MDT) From: Patrick Lawson To: lightwave@webcom.com Subject: Casper Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I just got back from seeing Casper for the second time. I'm trying make remake Casper in lightwave but I can't figure out how to make the texture that they used to make there ghosts. I tryed to uses one sided polgons to make my ghost then set my edge to transparent and Edge threshold to .7. It seems to work but I can't get the back of my ghost to be 100% transparent. If you saw Casper maybe you know what I mean. Please let me know if you can think of a way to do it. -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 22:43:21 1995 Received: by webcom.com (1.37.109.15/16.2) id AA192079801; Sat, 27 May 1995 22:43:21 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA192009797; Sat, 27 May 1995 22:43:17 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id BAA31246 for ; Sun, 28 May 1995 01:46:32 -0400 Date: Sun, 28 May 1995 01:46:32 -0400 Subject: Re: CyberStorm 060 To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 27 May 1995, John Crookshank, MicroTech Solutions, Inc. wrote: > Sorry, but the Warp Engine is indeed an average of 3 times faster than > the stock 4000/040. I've tested both the now defunct GVP 040 and the Warp > Engine 040, and found them to be virtually identical in terms of speed in > our A4000, using 4 different scenes from Lightwave. Just to throw a few pennies of my own into this conversation, I have a GVP 33mhz 040 acclerator in my A2000 and a Warp Engine 28mhz 040 in my A3000 and I've compared render benchmarks to the A4000 25mhz 040.... The GVP accelerator is a little more than 2 times faster than the A4000, while the Warp Engine, even though it has a slower chip, is SLIGHTLY faster than the GVP accelerator....an example would be a scene that took 30 minutes to render on the 25mhz A4000 would take 14 minutes to render on the 33mhz A2000 and would take about 13 minutes 45 seconds to render on the 28mhz A3000. I have to assume that that memory access is faster in the Warped A3000 as well as the SCSI hard drives saves. I certainly would have expected much faster rendering from a 50mhz 060 chip...but maybe we'll hafta wait for someone to optimize the 060's math functions or maybe the 66mhz version of the 060. Actually, I was under the impression that software would have to be rewritten somewhat to take full advantage of the 060's power...again, bringing up the optimization of math functions. How much is the Cyberstorm 060 and Warp Engine 060 accelerators? Are they available for the A2000 or A3000 yet? -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sat May 27 23:02:32 1995 Received: by webcom.com (1.37.109.15/16.2) id AA196100952; Sat, 27 May 1995 23:02:32 -0700 Return-Path: Received: from sable.nus.sg by webcom.com with ESMTP (1.37.109.15/16.2) id AA196020943; Sat, 27 May 1995 23:02:23 -0700 Received: from leonis.nus.sg (aki00029@leonis.nus.sg [137.132.1.18]) by sable.nus.sg (8.6.9/8.6.9) with ESMTP id OAA30739 for ; Sun, 28 May 1995 14:05:32 +0800 Received: (from aki00029@localhost) by leonis.nus.sg (8.6.10/8.6.9/CNS-3.5) id OAA14281; Sun, 28 May 1995 14:05:31 +0800 Date: Sun, 28 May 1995 14:05:31 +0800 (SST) From: Tan Tuan Hiang Cheryl A To: Lightwave Subject: Rendersaurus Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Hi, I've been seeing ads on the Anti-Gravity page about the Rendersaurus. Does anyone know anything about it? Greg Singapore -- Tan Tuan Hiang Cheryl A sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 01:11:15 1995 Received: by webcom.com (1.37.109.15/16.2) id AA226518675; Sun, 28 May 1995 01:11:15 -0700 Return-Path: Received: from datasrv.co.il (zeus.datasrv.co.il) by webcom.com with SMTP (1.37.109.15/16.2) id AA226458669; Sun, 28 May 1995 01:11:09 -0700 Received: by datasrv.co.il id AA08421 (5.65c/IDA-1.4.4 for LightWave Mailing List ); Sun, 28 May 1995 11:14:08 +0300 Date: Sun, 28 May 1995 11:14:08 +0300 (IDT) From: Zapa Digital Art Subject: Images and NT To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk rz ** -- Zapa Digital Art sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 01:15:42 1995 Received: by webcom.com (1.37.109.15/16.2) id AA231298942; Sun, 28 May 1995 01:15:42 -0700 Return-Path: Received: from datasrv.co.il (zeus.datasrv.co.il) by webcom.com with SMTP (1.37.109.15/16.2) id AA230998934; Sun, 28 May 1995 01:15:34 -0700 Received: by datasrv.co.il id AA08585 (5.65c/IDA-1.4.4 for LightWave Mailing List ); Sun, 28 May 1995 11:18:36 +0300 Date: Sun, 28 May 1995 11:18:35 +0300 (IDT) From: Zapa Digital Art Subject: Images and NT To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk (Sorry, take II) All :) After a week of efforts, Sefi finally managed to tar a scene on the amiga, net it to the P100 NT, and untar it there. After making sure the scene file is corrected to reflect the true object positions, he loaded it into LW. A silent pause. "Can't find image LW:newsdemo/images/Ghandi.TGA" the PC said. The images locations are coded into the objects binaries, and when you are dealing with 799 objects, it gets pretty annoying to relocate them on the PC. LW NT crashing every five minutes doesn't help either, and of course you can't find the images for 15 objects and then save all objects, because you can't save all objects until you've loaded the whole scene... Sefi is going down fast. Does anyone have a solution for this? Nir Hermoni, Israel zapa@datasrv.co.il P.S. Would someone post this on the newsgroup? I have no access to it, and it may be of help. If you do that, please note that replies should go to the list or directly to me, because, er, I have no access blah blah. Thanx! Nir. -- Zapa Digital Art sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 01:33:47 1995 Received: by webcom.com (1.37.109.15/16.2) id AA252600026; Sun, 28 May 1995 01:33:47 -0700 Return-Path: Received: from everest.pinn.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA252470015; Sun, 28 May 1995 01:33:35 -0700 Received: (manueld@localhost) by everest.pinn.net (8.6.12/8.6.4) id EAA27454; Sun, 28 May 1995 04:36:15 -0500 Date: Sun, 28 May 1995 04:36:14 -0500 (EST) From: Manuel DeSantos To: davewarner@globalone.net Cc: LightWave Mailing List Subject: Re: CyberStorm 060 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 28 May 1995 davewarner@globalone.net wrote: > How much is the Cyberstorm 060 and Warp Engine 060 accelerators? Are > they available for the A2000 or A3000 yet? > > > -David Warner > Event Horizon Graphics > > > -- > davewarner@globalone.net sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > I talked to a sales Rep at Software Hut and she said the Cyberstorm card for the A4000 (it won't fit in an A4000T because of the way the module plugs on to the board) would be about $1250. An A3000(T),A4000T model should be available in July for about the same price. The SCSI II card is $250 more making it cost $1500 compared to the Warp Engine at $1350. Manuel Desantos -- Manuel DeSantos sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 07:17:03 1995 Received: by webcom.com (1.37.109.15/16.2) id AA076580623; Sun, 28 May 1995 07:17:03 -0700 Return-Path: Received: from access2.digex.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA076520619; Sun, 28 May 1995 07:16:59 -0700 Received: (from davep@localhost) by access2.digex.net (8.6.12/8.6.12) id KAA13918; Sun, 28 May 1995 10:20:05 -0400 Date: Sun, 28 May 1995 10:20:05 -0400 (EDT) From: Dave Paige To: Zapa Digital Art Cc: LightWave Mailing List Subject: Re: Images and NT In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk There are two solutions to the problem of moving projects between the Amiga and NT machines. The first my partner and I came up with because we had the same problem. 1. On the Amiga assign D: to the drive where your projects exists. ie: assign D: dh0: (replace D: with whatever drive your Lightwave is on on the NT box. 2. Name your project directory \(project) replacing (project) with the appropriate name, AmigaDOS does not care about the backslash. Inside the (project) directory should be the Lightwave directories like scenes, objects, images, etc. 3. Build you scene on the Amiga using this new file structure so that all your references will read D:\(project)/(object)(scenes) etc./item. 4. When you send these projects to the NT box the scenes will load no problem. This solution has worked fine for me. E-mail me directly if you need more detail. The second solution is to wait for the final release of LW for your NT machine. LW 4.0 has an option to set the 'content' directory which is where you would find the normal LW directories (scenes, objects, images, etc). So you can keep projects in the own directories and change projects even without leaving LW. Dave Paige dave@access.digex.net -- Dave Paige sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 09:40:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA118729254; Sun, 28 May 1995 09:40:54 -0700 Return-Path: Received: from kitten.mcs.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA118669250; Sun, 28 May 1995 09:40:51 -0700 Received: from mailbox.mcs.com (Mailbox.mcs.com [192.160.127.87]) by kitten.mcs.com (8.6.10/8.6.9) with SMTP id LAA26031; Sun, 28 May 1995 11:44:02 -0500 Received: by mailbox.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sun, 28 May 95 11:43 CDT Received: by mercury.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sun, 28 May 95 11:43 CDT Date: Sun, 28 May 1995 11:43:58 -0500 (CDT) From: "John Crookshank, MicroTech Solutions, Inc." Subject: Re: CyberStorm 060 To: davewarner@globalone.net Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 28 May 1995 davewarner@globalone.net wrote: > I certainly would have expected much faster rendering from a 50mhz 060 > chip...but maybe we'll hafta wait for someone to optimize the 060's math > functions or maybe the 66mhz version of the 060. > > Actually, I was under the impression that software would have to be > rewritten somewhat to take full advantage of the 060's power...again, > bringing up the optimization of math functions. I imagine it will be like when the first '040s came out. It took a little time for the software to be optimized to take advantage of them. I forget now which version of Lightwave (2.0/3.0?) it was to do so, but we then noticed an IMMEDIATE speed increase of about 4x or so on the same '040-based system. ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` -- "John Crookshank, MicroTech Solutions, Inc." sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 14:07:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA188085263; Sun, 28 May 1995 14:07:43 -0700 Return-Path: Received: from odi.cwc.whecn.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA188025259; Sun, 28 May 1995 14:07:39 -0700 Date: Sun, 28 May 1995 15:00:00 -0600 (MDT) From: Patrick Lawson To: lightwave@webcom.com Subject: january LWP Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I was wondering how Greg Teegarden did the asteroid textures on the cover of LightWave Pro's January issue? The look like a bump map, But It was hand painted in photoshop. Dose this me the textures painted on after it was renderd? -- Patrick Lawson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 14:50:08 1995 Received: by webcom.com (1.37.109.15/16.2) id AA200247808; Sun, 28 May 1995 14:50:08 -0700 Return-Path: Received: from mailrelay.pixi.com (sirius.pixi.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA200187804; Sun, 28 May 1995 14:50:04 -0700 Received: by mailrelay.pixi.com (8.6.10/SMI-4.1) id LAA21188; Sun, 28 May 1995 11:53:23 -1000 Date: Sun, 28 May 1995 11:53:22 -1000 (HST) From: Richard E Kitamura To: Lightwave Mailing List Subject: LW Dealers Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk : Joe, I'll e-mail you too... I can get Lightwave to you for $785 : UPS ground included. $790 if you want express delivery. : Tank Taylor : Vision Imaging : tankt@cris.com Does that offer also apply to Hawaii residents? Thanks, Richard Kitamura -- Richard E Kitamura sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 19:54:39 1995 Received: by webcom.com (1.37.109.15/16.2) id AA006596078; Sun, 28 May 1995 19:54:39 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA006196033; Sun, 28 May 1995 19:53:53 -0700 Received: from mcbones (ip078.lax.primenet.com [204.212.59.78]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id TAA19239; Sun, 28 May 1995 19:57:06 -0700 Date: Sun, 28 May 1995 19:57:06 -0700 Message-Id: <199505290257.TAA19239@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 2.0.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: WWW Page On-Line Cc: toaster@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk What the heck. I'll join in the bizarre WWW fun. Though nothing really special, try http://www.webcom.com/~djmccoy/. I've popped some LightWave3D and Toaster specific info that asked about frequently. A word of warning though. I built them with HTML 3.0 and compatible browsers in mind (ie: NetScape V1.1) so if anything looks funky (as if it's not that way already), try looking at the pages with NetScape V1.1 or any HTML 3.0 browser. Don't forget to wear your hardhat. Dan Having WAY too much fun that what should be legally allowed! OH! If you happen to go to "Where I Work", IGNORE the image map! Those people at work stumpled across a shared drive of mine and happened to pick something hastily done for fun a year and a half ago and tweeked it (ie: added things that should have been). The powers that be there are just beginning to see the values of the internet and a full WWW server and page are in the works. -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 19:59:10 1995 Received: by webcom.com (1.37.109.15/16.2) id AA008236350; Sun, 28 May 1995 19:59:10 -0700 Return-Path: Received: from mickey.risd.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA008166344; Sun, 28 May 1995 19:59:04 -0700 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA21557; Sun, 28 May 1995 23:02:40 -0400 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA02416; Sun, 28 May 1995 23:03:56 -0400 Date: Sun, 28 May 1995 23:01:10 -0400 (EDT) From: Joe Angell Subject: Re: CyberStorm 060 To: davewarner@globalone.net Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > How much is the Cyberstorm 060 and Warp Engine 060 accelerators? Are > they available for the A2000 or A3000 yet? RCS'll be putting out an 060 card for th A2000 by the end of the summer. I called then a few weeks back and they mentioned that they would continue to support the A200 simply becuase they don't and won't die, as in both the user base and the fact that A2000s just don't die. It'll either be an 060 chip of something called Cold Fire. Apparently, the 060 has some problems with the 68020+ instructions, and the Cold Fire doesn't. Cold Fire is otherwise the same. This is what RCS told me... -- Joe -- Joe Angell sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 20:21:11 1995 Received: by webcom.com (1.37.109.15/16.2) id AA015387670; Sun, 28 May 1995 20:21:11 -0700 Return-Path: Received: from lake.scar.utoronto.ca by webcom.com with SMTP (1.37.109.15/16.2) id AA015257663; Sun, 28 May 1995 20:21:03 -0700 Received: from wave.scar.utoronto.ca by lake.scar.utoronto.ca (5.61/1.34) id AA18158; Sun, 28 May 95 23:25:25 -0400 Received: by wave.scar.utoronto.ca (4.1/SMI-4.1) id AA05535; Sun, 28 May 95 23:24:15 EDT Date: Sun, 28 May 1995 23:21:47 -0400 (EDT) From: MALIK HAMMED MAHMOUD <92malikh@wave.scar.utoronto.ca> Subject: Re: CyberStorm 060 To: downinit@teleport.com Cc: paul davies , lightwave@webcom.com In-Reply-To: <199505271718.KAA07891@desiree.teleport.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sat, 27 May 1995 downinit@teleport.com wrote: > >>Textures demo, med res, low AA (32) = 135 secs on 060, 564 secs on 040. > >> > >>I thought is was going to be faster than a P90 according to some posts to > >>this mailing list? Oh well>. > > >P90, 32MB, RAM, Win95 same render settings as above: > > > >default segment memory 2200000 (4 segments) > >128 seconds (2minutes 8 seconds) > > > >segment memory 8800000 (1 segment) > >122 seconds (2 minutes 2 seconds) > > >Paul Davies pdavies@magnet.com > > Hmm... very interesting, wonder if this is Win95 or just system config... > > P90, 32MB, WinNT3.50 > > default 2.2MB segment mem > 73 seconds > > 8.8MB segment mem > 70 seconds > Pentium 100Mhz, 32 MB RAM, Windows 95 (May build) Same scene and settings as above: 115 seconds (2.2 MB seg mem) Hammed Malik -- MALIK HAMMED MAHMOUD <92malikh@wave.scar.utoronto.ca> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 20:21:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA015567693; Sun, 28 May 1995 20:21:34 -0700 Return-Path: Received: from crl.dec.com by webcom.com with SMTP (1.37.109.15/16.2) id AA015437687; Sun, 28 May 1995 20:21:27 -0700 Received: by crl.dec.com; id AA25583; Sun, 28 May 95 23:22:21 -0400 Received: by easynet.crl.dec.com; id AA09080; Sun, 28 May 95 23:17:45 -0400 Message-Id: <9505290317.AA09080@easynet.crl.dec.com> Received: from hotlne.enet; by crl.enet; Sun, 28 May 95 23:22:20 EDT Date: Sun, 28 May 95 23:22:20 EDT From: MMMMMMMM Reeeesourcesss -- DOH! To: lightwave@webcom.com Cc: doyle@hotlne.enet.dec.com Apparently-To: lightwave@webcom.com Subject: tool to animate? Sender: owner-lightwave@webcom.com Precedence: bulk I finally got my Lightwave 4.0 for the PC, I was wondering if there were any animation programs/compilers around. I found one (tgafli) that converts the TGA files to 320 x 200 standard vga animations, but am interested in one that perhaps allows higher resolutions? thanks Ed -- MMMMMMMM Reeeesourcesss -- DOH! sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 23:14:11 1995 Received: by webcom.com (1.37.109.15/16.2) id AA077408051; Sun, 28 May 1995 23:14:11 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA077348046; Sun, 28 May 1995 23:14:06 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id CAA02280 for ; Mon, 29 May 1995 02:17:22 -0400 Date: Mon, 29 May 1995 02:17:21 -0400 Subject: Re: CyberStorm 060 To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 28 May 1995, John Crookshank, MicroTech Solutions, Inc. wrote: > I imagine it will be like when the first '040s came out. It took a little > time for the software to be optimized to take advantage of them. I forget > now which version of Lightwave (2.0/3.0?) it was to do so, but we then > noticed an IMMEDIATE speed increase of about 4x or so on the same > '040-based system. Yeah, I forget which version it was, too, but I do remember that it was quite exciting to see how much faster the optimized version was. Right now I'm trying to convince someone who wants to get into LightWave that he should shell out a few extra hundred dollars for a used 040 Amiga instead of a used 030 system...he doesn't believe that it's worth the few extra dollars, but I guess he'll just have to learn the hard way. =) Our only concern now should be whether or not Allen and Stuart will bother rewriting math functions for the "lowly" Amiga...even it does have an 060 chip installed. (or what about the possible PowerPC Amiga?!) Well, let's give them a chance to finish 4.0 first and then we can bother them about 060 (or PPC) math functions for LW 5.0! -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Sun May 28 23:37:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA083649426; Sun, 28 May 1995 23:37:06 -0700 Return-Path: Received: from mail.globalone.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA083579421; Sun, 28 May 1995 23:37:01 -0700 From: davewarner@globalone.net Received: from shell.globalone.net (davewarner@shell.globalone.net [198.69.121.31]) by mail.globalone.net (8.6.9/8.6.9) with SMTP id CAA02316 for ; Mon, 29 May 1995 02:40:17 -0400 Date: Mon, 29 May 1995 02:40:17 -0400 Subject: Re: CyberStorm 060 To: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Sun, 28 May 1995, Joe Angell wrote: > RCS'll be putting out an 060 card for th A2000 by the end of the summer. > I called then a few weeks back and they mentioned that they would continue > to support the A200 simply becuase they don't and won't die, as in both > the user base and the fact that A2000s just don't die. ^^^^^^^^^^^^^^^^^^^^^ You go that right! I still have my first A2000, purchased (Serial #2003!) in 1987, and aside from replacing the power supply (after being on for 24hours a day) it has never stopped working! (knock wood) > It'll either be an > 060 chip of something called Cold Fire. Apparently, the 060 has some > problems with the 68020+ instructions, and the Cold Fire doesn't. Cold > Fire is otherwise the same. This is what RCS told me... Cool...thanks for the news! Now if we can get some faster LW rendering out of the 060 chip, maybe I'll buy a couple of those instead of a $10,000 Alpha workstation....or maybe I'll do both! =) (dream on!) -David Warner Event Horizon Graphics -- davewarner@globalone.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 10:41:23 1995 Received: by webcom.com (1.37.109.15/16.2) id AA134379283; Mon, 29 May 1995 10:41:23 -0700 Return-Path: Received: from terminus.intermind.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA134299276; Mon, 29 May 1995 10:41:16 -0700 Received: from 199.3.230.21 (slppp2.intermind.net [199.3.230.21]) by terminus.intermind.net (8.6.12/8.6.9) with SMTP id KAA25272 for ; Mon, 29 May 1995 10:42:58 -0700 Date: Mon, 29 May 1995 10:42:58 -0700 Message-Id: <199505291742.KAA25272@terminus.intermind.net> From: gooch@terminus.intermind.net Subject: Speed Tests To: lightwave@webcom.com X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk I've seen a few people ask if there are any rendering speed comparisons that: A) Are unbiased towards any one company, and B) Represent scenes other than "texture example" for a better comparison. I work at a game company where I did a series of tests of render speed comparisons, and thought I'd share....note these tests were run back in January, and things have changed since then... ______________________________ Reply Separator _________________________________ Subject: Clash of the Titans... Author: Eric Gooch Date: 1/9/95 1:25 PM Test results of the Cobra DEC Alpha vs. Barnstormer DEC Alpha, vs. P90 vs. MIPS R4400 The following time comparisons are based on tests made comparing the rendering speed of the four systems mentioned above. Times indicated are per frame. All four systems were hooked up to the Amiga, which acted as server using screamernet. All four systems rendered at the same time. The systems: DEC: Cobra 275 MHz AXP DEC Alpha, 64 megs ram. BRN: Barnstormer 275 MHz AXP DEC Alpha, 64 megs ram. P90: P90, 32 megs ram (this is the system I use on a daily basis) MIP: MIPS R4400 133 MHz, 64 megs ram. __________________________________________________________________________ Scene1: Inside chief's hut... Raytraced lights, raytrace shadows, raytrace reflections, 320x200, medium antialiasing. DEC: 7m 20sec (440 sec) BRN: 7m 31sec (451 sec) P90: 19m 53sec (1193 sec) MIP: 25m 9sec (1509 sec) ___________________________________________________________________________ Scene2: Spell effect...(orange exploding light with sparks) 45 lights with lens flare, raytrace reflections, 640x480, med antialiasing, motion blur. DEC: 7m 24sec (444 sec) BRN: 8m 38sec (518 sec) P90: 18m 27sec (1107 sec) MIP: 22m 49sec (1369 sec) ____________________________________________________________________________ Scene3: Rick's intro...from cell to outside shadow mapped lights, raytraced lights, raytrace shadows, raytrace reflections, 640x480, medium antialiasing, motion blur. NOTE: The first time I attempted this scene there were problems with both the P90 and the DEC. The P90 had run out of both ram and virtual memory space, and the the DEC was reporting "no room on device". This is a large scene that includes 196 objects, 91 surfaces, 31 lights, and 61 images. After I increased the size of the virtual swap file on the P90 from 45 to 80 megs, and moved the LightWave directory to a larger partition on the DEC's hard drive, everything was fine. (The LightWave directory is where the screamer software sends all objects, image maps, and the scene file. The partition I had originally installed this directory to was only ten megs...duh). DEC: 21m 10sec (1270 sec) BRN: 22m 32sec (1352 sec) P90: 49m 51sec (2991 sec) MIP: 56m 09sec (3369 sec) ____________________________________________________________________________ Scene4: Trace Hell... This was a scene I put together to test raytracing speeds. The scene consists of a large, distorted lump of glass through which background images are being raytrace refracted. The whole scene is also being raytrace reflected from a shiny floor, with raytraced shadows on. Ray traced lights, raytrace shadows, raytrace reflections, raytrace refraction, 320x240, antialiasing low. BRN: 10m 17sec (617 sec) DEC: 11m 17sec (677 sec) P90: 28m 47sec (1727 sec) MIP: 34m 33sec (2073 sec) ____________________________________________________________________________ Scene5: LogoFlyHiRes (Temple with flying lights, logo. shadow mapped lights, raytraced lights, raytraced shadows, res. 752x480, med antialiasing. DEC: 17m 43sec (1063 sec) BRN: 19m 20sec (1160 sec) P90: 40m 00sec (2400 sec) MIP: 51m 06sec (3066 sec) ____________________________________________________________________________ Scene6: Dark Temple, looking down at character in snow... shadow mapped lights, raytraced lights, raytrace reflections, raytrace refraction, 320x200, antialiasing low, particle blur on. Frame 25, not seeing the glass ball: DEC: 2m 56sec (176 sec) P90: 7m 57sec (477 sec) Frame 90, with glass ball in foreground: BRN: 7m 39sec (459 sec) DEC: 7m 50sec (470 sec) P90: 20m 15sec (1215 sec) ____________________________________________________________________________ After running these tests I set up the DEC by itself to render a test for the new MPEG tests. I chose the approach to the dracoid cemetery because it has a lot of subtle color variations that get lost in a fixed palette. It's set up for 24 fps at 320x240. I started it last night around 8:00, and when I came in this morning, it was at frame 280. That's averaging 2 to 3 minutes per frame! Cool. Conclusions: The DEC Alpha seems to run a consistent 2.5 times faster than the P90, and a consistent 3 times faster than the MIPS. The big surprise was that the P90 was faster than the MIPS! I was hoping to see more of a difference with heavy ray-tracing turned on, but the numbers remain consistent regardless of raytrace test parameters. There were a few times when I heard the P90 "chattering", which I assume means it's hitting the hard drive, even though the drive light wasn't coming on. The MIPS and DEC systems have 64 megs of ram, and never hit the hard drive or made strange noises. -Eric G. Subject: Raptor 3 ------------------------------- Message Contents ------------------------------- These are the test results for the Raptor 3 I tested today. This Raptor has a R4600 mips, and had 64 megs of ram. I only had time to duplicate 2 of the tests, results are below. The good thing about the Raptor is that the CPU sits on a daughterboard, so it's much easier to upgrade to newer CPU's because you don't have to trash your motherboard. The system I tested had a mips R4600, but you can upgrade to a DEC Alpha 275, and within the next month or so, to the new DEC which is even faster than the 275 MHz. I think it's a 300-something clockspeed, but has faster caches, etc. The systems: DEC: Cobra 275 MHz AXP DEC Alpha, 64 megs ram. BRN: Barnstormer 275 MHz AXP DEC Alpha, 64 megs ram. RPT: Raptor with R4600 MIPS, 64 megs ram. P90: P90, 32 megs ram (this is the system I use on a daily basis) MIP: MIPS R4400 133 MHz, 64 megs ram. __________________________________________________________________________ Scene2: Spell effect...(orange exploding light with sparks) 45 lights with lens flare, raytrace reflections, 640x480, med antialiasing, motion blur. DEC: 7m 24sec (444 sec) BRN: 8m 38sec (518 sec) RPT: 10m 56sec (656 sec) standalone LW RPT: 11m 43sec (703 sec) screamernet P90: 18m 27sec (1107 sec) MIP: 22m 49sec (1369 sec) ____________________________________________________________________________ Scene5: LogoFlyHiRes ...Temple with flying lights, logo. shadow mapped lights, raytraced lights, raytraced shadows, res. 752x480, med antialiasing. DEC: 17m 43sec (1063 sec) BRN: 19m 20sec (1160 sec) RPT: 33m 8sec (1988 sec) P90: 40m 00sec (2400 sec) MIP: 51m 06sec (3066 sec) ____________________________________________________________________________ Hope this is somewhat helpful...since these tests were done, we've bought 3 Cobras, and about 6 Raptors. (Sounds like a zoo purchase). Three of the Raptor 3's with the new faster chip arrived last week. Will post comments on them in the future. Note: I am not affiliated with any of the above companies that make these boxes, opinions expressed here are probably not those of my employer, etc. etc... -- gooch@terminus.intermind.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 14:05:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA218141545; Mon, 29 May 1995 14:05:45 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA218041537; Mon, 29 May 1995 14:05:37 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sGBrb-0007aPC; Mon, 29 May 95 13:56 PDT Date: Mon, 29 May 1995 13:56:38 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: MALIK HAMMED MAHMOUD <92malikh@wave.scar.utoronto.ca> Cc: downinit@teleport.com, paul davies , lightwave@webcom.com Subject: Re: CyberStorm 060 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > > On Sat, 27 May 1995 downinit@teleport.com wrote: > > > >>Textures demo, med res, low AA (32) = 135 secs on 060, 564 secs on 040. > > >P90, 32MB, RAM, Win95 same render settings as above: > > >default segment memory 2200000 (4 segments) > > >128 seconds (2minutes 8 seconds) > > Hmm... very interesting, wonder if this is Win95 or just system config... > > P90, 32MB, WinNT3.50 > > default 2.2MB segment mem > > 73 seconds Sounds like you used Low AA , not Med AA, as I get 79 secs with LOW AA. > Pentium 100Mhz, 32 MB RAM, Windows 95 (May build) > Same scene and settings as above: > 115 seconds (2.2 MB seg mem) > Hammed Malik I just did the same test (are we tired of these yet), im using a P90 with the upgraded triton chipset and got 114 seconds. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 14:44:05 1995 Received: by webcom.com (1.37.109.15/16.2) id AA233663845; Mon, 29 May 1995 14:44:05 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA233513836; Mon, 29 May 1995 14:43:58 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA022684034; Mon, 29 May 1995 17:47:14 -0400 Date: Mon, 29 May 1995 17:47:14 -0400 From: DanEsmond@aol.com Message-Id: <950529174712_16629869@aol.com> To: davewarner@globalone.net Cc: lightwave@webcom.com Subject: Re: CyberStorm 060 Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated 95-05-28 01:51:21 EDT, you write: >I certainly would have expected much faster rendering from a 50mhz >060 chip...but maybe we'll hafta wait for someone to optimize the >060's math functions or maybe the 66mhz version of the 060. Is anyone supporting an Amiga compiler anymore? A new chip will require new link libraries. Dan Esmond Animagic -- DanEsmond@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 14:50:03 1995 Received: by webcom.com (1.37.109.15/16.2) id AA236164203; Mon, 29 May 1995 14:50:03 -0700 Return-Path: Received: from gaspra.pd.com (PD.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA236064196; Mon, 29 May 1995 14:49:56 -0700 Received: by gaspra.pd.com (8.6.9/1.37) id OAA22761; Mon, 29 May 1995 14:53:11 -0700 Date: Mon, 29 May 1995 14:53:10 -0700 (MST) From: Ernie Wright To: lightwave@webcom.com Subject: Re: CyberStorm 060 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk David Warner wrote: > Our only concern now should be whether or not Allen and Stuart will > bother rewriting math functions for the "lowly" Amiga...even it does > have an 060 chip installed. This is mostly a matter of finding an Amiga C compiler that optimizes for the 060. I'll let others speculate about when that might happen. - Ernie -- Ernie Wright sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 15:01:11 1995 Received: by webcom.com (1.37.109.15/16.2) id AA240484871; Mon, 29 May 1995 15:01:11 -0700 Return-Path: Received: from gaspra.pd.com (PD.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA240404866; Mon, 29 May 1995 15:01:06 -0700 Received: by gaspra.pd.com (8.6.9/1.37) id PAA22804; Mon, 29 May 1995 15:04:22 -0700 Date: Mon, 29 May 1995 15:04:21 -0700 (MST) From: Ernie Wright To: lightwave@webcom.com Subject: Re: Final Release LW PC 6 We In-Reply-To: <950527143904_13981148@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Ed (CEVAnim@aol.com) wrote: > I was at a meeting last night (Thurs.) and AH indicated his work was > done next week on the INTEL version and it should be shipping right > away if NEWTEK has the books and etc. ready. Gee. Not that I (a) care so much anymore, or (b) believe anything I read here, but it'd be kinda nice if the beta testers had a crack at it first. - Ernie -- Ernie Wright sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 16:40:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA276620843; Mon, 29 May 1995 16:40:43 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA276560840; Mon, 29 May 1995 16:40:40 -0700 Received: from (ip-pdx2-08.teleport.com [204.119.60.72]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id QAA10080 for ; Mon, 29 May 1995 16:43:57 -0700 Date: Mon, 29 May 1995 16:43:57 -0700 Message-Id: <199505292343.QAA10080@desiree.teleport.com> From: downinit@teleport.com To: lightwave@webcom.com Subject: Re: CyberStorm 060 X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk I said: > > Hmm... very interesting, wonder if this is Win95 or just system config... > > P90, 32MB, WinNT3.50 > > default 2.2MB segment mem > > 73 seconds Then Manny pointed out: >Sounds like you used Low AA , not Med AA, as I get 79 secs with LOW AA. >> Pentium 100Mhz, 32 MB RAM, >> Windows 95 (May build) > Same scene and settings as above: >> 115 seconds (2.2 MB seg mem) >> Hammed Malik >I just did the same test (are we tired of these yet), im using a P90 with >the upgraded triton chipset and got 114 seconds. I'll take those figures as real, same config as me. Sorry for the confusion. Duh. Darren. -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 17:38:24 1995 Received: by webcom.com (1.37.109.15/16.2) id AA003344303; Mon, 29 May 1995 17:38:24 -0700 Return-Path: Received: from ns.onramp.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA003234298; Mon, 29 May 1995 17:38:18 -0700 Received: from .onramp.net (dal26.onramp.net [199.1.11.126]) by ns.onramp.net (8.6.5/8.6.5) with SMTP id TAA20302 for ; Mon, 29 May 1995 19:41:30 -0500 Date: Mon, 29 May 95 19:39:03 PDT From: gateway@onramp.net Subject: Explosive Shock Rings? To: lightwave@webcom.com X-Mailer: Chameleon ARM_55, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Just a quick question on the repeat episode of sea quest last night at the beginnin of the show they had this blob under water emmiting shock rings.. any1 know how they where done.. I was trying to repeat this for a planet explosion. I have gotten some cool effects of my own but was pretty impressed with the ones on the show.. Steve ----------------------------------------------------------------------------------- Steve Tietze - Lightwave Beta Tester Visionary Graphics - Where Dreams become reality gateway@onramp.net (214)-762-3269 http://rampages.onramp.net/~gateway/gateway/index.html ----------------------------------------------------------------------------------- -- gateway@onramp.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 17:39:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA004024375; Mon, 29 May 1995 17:39:35 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA003954370; Mon, 29 May 1995 17:39:31 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA145814568; Mon, 29 May 1995 20:42:48 -0400 Date: Mon, 29 May 1995 20:42:48 -0400 From: RFCoates@aol.com Message-Id: <950529204246_16115772@aol.com> To: lightwave@webcom.com Subject: PC LW and Warp? Sender: owner-lightwave@webcom.com Precedence: bulk Has anyone one successfully used pre-release LW on a Pentium based machine running O/S 2 Warp? I just sprung for a 100mhz Pentium system with 16Megs. I can't afford the extra 16megs and $300+ for Window NT. I know it is the preferred op system, but will have to wait for some paying jobs. Hope to be able to use Warp to get the long file names. I sure hate the idea of renaming all my objects, images and scences to 8.3 for Windows Thanks Robert Coates -- RFCoates@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 18:03:46 1995 Received: by webcom.com (1.37.109.15/16.2) id AA014395826; Mon, 29 May 1995 18:03:46 -0700 Return-Path: Received: from ix4.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA014305821; Mon, 29 May 1995 18:03:41 -0700 Received: from by ix4.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id SAA08269; Mon, 29 May 1995 18:06:05 -0700 Date: Mon, 29 May 1995 18:06:05 -0700 Message-Id: <199505300106.SAA08269@ix4.ix.netcom.com> From: fwtep@ix.netcom.com (Fred Tepper) Subject: Re: Autodesk Animator Studio? on NT? To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote: > > >Fred Tepper (fwtep@IX.NETCOM.COM) writes: > >>No, Animator Studio doesn't run under NT and it won't till at least early >next year. > >>Tomorrow (Friday) I'll have Animation Paintbox which hopefully is more of a >DPaint clone. > >Which won't run under NT until 3rd Q 95. So much for the death of DOS... > >Darren > Darren, Animation Paintbox runs fine on my NT system. -=Fred=- -- fwtep@ix.netcom.com (Fred Tepper) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 19:10:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA037389830; Mon, 29 May 1995 19:10:30 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA037299827; Mon, 29 May 1995 19:10:27 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id TAA22377 for ; Mon, 29 May 1995 19:16:17 -0700 Message-Id: <199505300216.TAA22377@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 29 May 1995 19:17:07 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Re: PC LW and Warp? Sender: owner-lightwave@webcom.com Precedence: bulk >Has anyone one successfully used pre-release LW on a Pentium based machine >running O/S 2 Warp? I just sprung for a 100mhz Pentium system with 16Megs. I >can't afford the extra 16megs and $300+ for Window NT. I know it is the >preferred op system, but will have to wait for some paying jobs. Hope to be >able to use Warp to get the long file names. I sure hate the idea of renaming >all my objects, images and scences to 8.3 for Windows > >Thanks > I don't know about running LW with OS/2 (Haven't had a chance to install it) but there is a $30 program called "Long File Names" that lets you break the 8.3 barrier. Bryan --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 21:06:27 1995 Received: by webcom.com (1.37.109.15/16.2) id AA083576787; Mon, 29 May 1995 21:06:27 -0700 Return-Path: Received: from tcet.unt.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA083506783; Mon, 29 May 1995 21:06:23 -0700 Received: by tcet.unt.edu (5.61-AIX-1.2/1.0) id AA122948 (for lightwave@webcom.com, from saylor/saylor@tcet.unt.edu); Mon, 29 May 95 23:08:16 -0500 From: saylor@tcet.unt.edu (Matt Sayler) Message-Id: <9505300408.AA122948@tcet.unt.edu> Subject: Image Proscessing To: lightwave@webcom.com Date: Mon, 29 May 95 23:08:14 CDT X-Mailer: ELM [version 2.4dev PL17] Sender: owner-lightwave@webcom.com Precedence: bulk I have just been catching up on the ~350 messages left in my box since I last checked, and I noticed a thread over image converting under dos/windows. A _very_ good way to do this is with the freeware program disp. It is a 32bit dos app that will read nearly any format and export into nearly any other. (Ex: took the frames from a HAM8 anim, and made them into a 256color .fli) Best of all it is freeware. Batch conv. is a snap. You can find it on a simtel archive like oak.oakland.edu in /simtel/msdos/graphics/disp187?.zip (I am not rusre precisely what the most recent version is). Have fun. Matt -- -- Matt Sayler -- Univ. North Texas, Denton, Texas, USA ---- . _ _ ,--. -- TAMS: "That which does not kill us makes us stronger" --- | | | | .-| -- email: mpsayler@jove.asc.unt.edu, saylor@tcet.unt.edu --- | | | | |_| -- http://tcet.unt.edu/~saylor/www - voice: (817)369-6420 -- `-__.` RandomQuote: Serenity through viciousness. -- saylor@tcet.unt.edu (Matt Sayler) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 21:43:13 1995 Received: by webcom.com (1.37.109.15/16.2) id AA094928993; Mon, 29 May 1995 21:43:13 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA094868989; Mon, 29 May 1995 21:43:09 -0700 Received: from (ip-pdx7-28.teleport.com [204.119.62.156]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id VAA17281 for ; Mon, 29 May 1995 21:46:27 -0700 Date: Mon, 29 May 1995 21:46:27 -0700 Message-Id: <199505300446.VAA17281@desiree.teleport.com> From: downinit@teleport.com To: lightwave@webcom.com Subject: Re: PC LW and Warp? X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk >Hope to be able to use Warp to get the long file names. >I sure hate the idea of renamingall my objects, images and scences to 8.3 for Windows Win95 has this "feature" doesn't it? D. -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Mon May 29 21:48:15 1995 Received: by webcom.com (1.37.109.15/16.2) id AA096229295; Mon, 29 May 1995 21:48:15 -0700 Return-Path: Received: from desiree.teleport.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA096169291; Mon, 29 May 1995 21:48:11 -0700 Received: from (ip-pdx7-28.teleport.com [204.119.62.156]) by desiree.teleport.com (8.6.10/8.6.9) with SMTP id VAA17980 for ; Mon, 29 May 1995 21:51:28 -0700 Date: Mon, 29 May 1995 21:51:28 -0700 Message-Id: <199505300451.VAA17980@desiree.teleport.com> From: downinit@teleport.com To: lightwave@webcom.com Subject: Re: Autodesk Animator Studio? on NT? X-Mailer: AIR Mail 3.X (SPRY, Inc.) Sender: owner-lightwave@webcom.com Precedence: bulk >Darren, > Animation Paintbox runs fine on my NT system. > > -=Fred=- Cool! The developers told me it doesn't. What the hell? So is it the DPaint for Windows? How do you like it? Darren. -- downinit@teleport.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 02:52:56 1995 Received: by webcom.com (1.37.109.15/16.2) id AA072197576; Tue, 30 May 1995 02:52:56 -0700 Return-Path: Received: from datasrv.co.il (zeus.datasrv.co.il) by webcom.com with SMTP (1.37.109.15/16.2) id AA072137570; Tue, 30 May 1995 02:52:50 -0700 Received: by datasrv.co.il id AA16916 (5.65c/IDA-1.4.4 for LightWave Mailing List ); Tue, 30 May 1995 12:55:38 +0300 Date: Tue, 30 May 1995 12:55:36 +0300 (IDT) From: Zapa Digital Art Subject: Re: Images and NT To: Dave Paige Cc: LightWave Mailing List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Dave :) Thanx for the tip. It works great. Nir Hermoni, Israel zapa@datasrv.co.il -- Zapa Digital Art sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 05:17:45 1995 Received: by webcom.com (1.37.109.15/16.2) id AA083816265; Tue, 30 May 1995 05:17:45 -0700 Return-Path: Received: from ns.onramp.net by webcom.com with ESMTP (1.37.109.15/16.2) id AA083756260; Tue, 30 May 1995 05:17:40 -0700 Received: from .onramp.net (dal07.onramp.net [199.1.11.107]) by ns.onramp.net (8.6.5/8.6.5) with SMTP id HAA25505 for ; Tue, 30 May 1995 07:20:56 -0500 Date: Tue, 30 May 95 07:16:06 PDT From: gateway@onramp.net Subject: lw and Win95 dongle. To: lightwave@webcom.com X-Mailer: Chameleon ARM_55, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk I have a hell of a time getting lw to run under win95. It has something to do with the dongle. How do I get win95 to recognize my dongle on the parallal port? Who has the # to the people who make it.. The reason I say its probably my dongle is because I have to use an earlier beta version which didn't require the dongle and that boot up just fine. When I try a new beta version it just sits there and I have to reboot my machine. If I do a ctrl-alt-del while its just sitting there it says system busy.. Any ideas? For a while there I could run it under a dos prompt, by just going to my lw dir and running the exe from there, but everytime i exited the program it would frezze up windows. I know some people have gotten it to run fine under win95 but alot of people have had problems. Any ideas.. Steve ----------------------------------------------------------------------------------- Steve Tietze - Lightwave Beta Tester Visionary Graphics - Where Dreams become reality gateway@onramp.net (214)-762-3269 http://rampages.onramp.net/~gateway/gateway/index.html ----------------------------------------------------------------------------------- -- gateway@onramp.net sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 06:37:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA214181072; Tue, 30 May 1995 06:37:52 -0700 Return-Path: Received: from netcom4.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA214101067; Tue, 30 May 1995 06:37:47 -0700 Received: by netcom4.netcom.com (8.6.12/Netcom) id GAA23731; Tue, 30 May 1995 06:40:04 -0700 Date: Tue, 30 May 1995 06:40:04 -0700 From: bdady@netcom.com (Brian Dady) Message-Id: <199505301340.GAA23731@netcom4.netcom.com> To: lightwave@webcom.com Subject: Re: CyberStorm 060 Cc: bdady@netcom.com Sender: owner-lightwave@webcom.com Precedence: bulk >On Sun, 28 May 1995, John Crookshank, MicroTech Solutions, Inc. wrote: >> I imagine it will be like when the first '040s came out. It took a little >> time for the software to be optimized to take advantage of them. I forget >> now which version of Lightwave (2.0/3.0?) it was to do so, but we then >> noticed an IMMEDIATE speed increase of about 4x or so on the same >> '040-based system. To which Dave Warner, Event Horizon Graphics, replied: >Yeah, I forget which version it was, too, but I do remember that it was >quite exciting to see how much faster the optimized version was. Right >now I'm trying to convince someone who wants to get into LightWave that >he should shell out a few extra hundred dollars for a used 040 Amiga >instead of a used 030 system...he doesn't believe that it's worth the few >extra dollars, but I guess he'll just have to learn the hard way. =) >Our only concern now should be whether or not Allen and Stuart will >bother rewriting math functions for the "lowly" Amiga...even it does have >an 060 chip installed. (or what about the possible PowerPC Amiga?!) >Well, let's give them a chance to finish 4.0 first and then we can bother >them about 060 (or PPC) math functions for LW 5.0! I suspect the gating factor wouldn't be rewriting the math functions of Lightwave, but rather re-compiling for the '060. This could be a problem since the publisher of the only remaining Amiga C-compiler (SAS) stated some time ago their plans to not release any more Amiga products. I have version 6.51 which I believe is the latest, and it does not support the '060. On the other hand, isn't the '060 supposed to be plug-n-play compatible with the '040? I recall reading software for the '040 would run under the '060, and much faster. I realize that hardware-compatibility does not necessarily mean optimization of software is not needed. Does anyone have the facts on this? If there is such a thing as '060-specific code-generation, do any of the pd/shareware compilers support it? -Brian ------------------------------------------------------------------ VideoMagic --* ------------------------------------------------------------------ -- bdady@netcom.com (Brian Dady) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 10:25:33 1995 Received: by webcom.com (1.37.109.15/16.2) id AA097944733; Tue, 30 May 1995 10:25:33 -0700 Return-Path: Received: from motgate.mot.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA097884730; Tue, 30 May 1995 10:25:30 -0700 Received: from pobox.mot.com (pobox.mot.com [129.188.137.100]) by motgate.mot.com (8.6.11/8.6.10/MOT-3.6) with ESMTP id MAA24640; Tue, 30 May 1995 12:28:48 -0500 Received: from pts.mot.com (pts1.pts.mot.com [145.4.3.2]) by pobox.mot.com (8.6.11/8.6.10/MOT-3.6) with SMTP id MAA20216; Tue, 30 May 1995 12:28:47 -0500 Received: from motprux.pts.mot.com ([180.4.50.19]) by pts.mot.com (5.0/SMI-4.1) id AA20340; Tue, 30 May 1995 13:26:26 +0500 Received: by motprux (1.38.193.4/16.2) id AA06234; Tue, 30 May 1995 13:33:10 -0400 From: Ricardo Hernandez Machado Message-Id: <9505301733.AA06234@motprux> Subject: Re: CyberStorm 060 To: bdady@netcom.com (Brian Dady) (Brian Dady) Date: Tue, 30 May 95 13:33:10 EDT Cc: lightwave@webcom.com In-Reply-To: <199505301340.GAA23731@netcom4.netcom.com>; from "Brian Dady" at May 30, 95 6:40 am Mailer: Elm [revision: 70.85] Content-Length: 2858 Sender: owner-lightwave@webcom.com Precedence: bulk Raist casts a gate spell and de-lurks in the LithgWave list... -----* Hi! > >On Sun, 28 May 1995, John Crookshank, MicroTech Solutions, Inc. wrote: > [stuff deleted] > I suspect the gating factor wouldn't be rewriting the math functions of > Lightwave, but rather re-compiling for the '060. This could be a problem > since the publisher of the only remaining Amiga C-compiler (SAS) stated > some time ago their plans to not release any more Amiga products. I have > version 6.51 which I believe is the latest, and it does not support the > '060. On the other hand, isn't the '060 supposed to be plug-n-play > compatible with the '040? I recall reading software for the '040 would > run under the '060, and much faster. I realize that hardware-compatibility > does not necessarily mean optimization of software is not needed. Does > anyone have the facts on this? If there is such a thing as '060-specific > code-generation, do any of the pd/shareware compilers support it? The 68060 does have some minor differences in the way it handles the privileged modes with the 68040. This means that the AmigaOS has to be somehow modified to make it work perfectly. I don't know which math routines are implemented on the 68060 vs the 68040 in hardware/software. About 68060 specific code-generation I would say that yes, you do need to make specific optimizations for the 68060 because the 68060 can execute more than 1 instruction at a time. This means that you need to schedule instructions to maximize pipeline use. The same happens for example, with the Pentium chip. I'll be more than happy to answer more questions, if they are within the realm of my knowledge, or can search for answers. > > -Brian > ------------------------------------------------------------------ > VideoMagic --* > ------------------------------------------------------------------ > -- > bdady@netcom.com (Brian Dady) sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com ---Raist ends gate spell ---------------------------------------------------------------- |Raist (Ricardo Hernandez Machado) | Scala on the PC, when? | |CIM Engineer | Real 3D on PC, how much? | |Motorola Electronica De | ImageF/X on PC, will they? | |Puerto Rico INC. | :-) ;-) :-b :-b ;-b :-) | |e-mail: ricardoh@pts.mot.com | How about these apps on OS/2| |cc: Mail ARH005@email.mot.com | Power PC's???????? | |Opinions are my own and do not represent those of my employer | ---------------------------------------------------------------- -- Ricardo Hernandez Machado sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 10:38:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA104215534; Tue, 30 May 1995 10:38:54 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA104155530; Tue, 30 May 1995 10:38:51 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA214625729; Tue, 30 May 1995 13:42:09 -0400 Date: Tue, 30 May 1995 13:42:09 -0400 From: DanEsmond@aol.com Message-Id: <950530134207_17460257@aol.com> To: RFCoates@aol.com Cc: lightwave@webcom.com Subject: Re: PC LW and Warp? Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated 95-05-29 20:46:42 EDT, you write: >Has anyone one successfully used pre-release LW on a Pentium >based machine running O/S 2 Warp? My roommate is a programmer for IBM who knows and uses OS/2 on a regular basis. He struggled with LightWave and OS/2 for about 5 hours before declaring them incompatable. I believe it has to do with the fact that OS/2 can't emulate an NT environment, and the included WIN32S driver for the Windows version causes OS/2 to hang. LightWave refuses to run under the WIN32S that is included with OS/2.... so there just isn't any common ground for the two software packages. Dan Esmond Animagic -- DanEsmond@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 11:00:31 1995 Received: by webcom.com (1.37.109.15/16.2) id AA006946831; Tue, 30 May 1995 11:00:31 -0700 Return-Path: Received: from ATK.COM (nic.ATK.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA006886823; Tue, 30 May 1995 11:00:23 -0700 Received: from gateway1 by ATK.COM (8.6.11/7.6.11) id NAA09984; Tue, 30 May 1995 13:02:48 -0500 Message-Id: <199505301802.NAA09984@ATK.COM> Date: 30 May 1995 12:59:12 -0600 From: "Ken VanBrocklin" Subject: Re: Explosive Shock Rings? To: "LightWave Mailing List" Cc: gateway@onramp.net Sender: owner-lightwave@webcom.com Precedence: bulk Reply to: RE>Explosive Shock Rings? >Just a quick question on the repeat episode of sea quest last >night at the beginnin of the show they had this blob under water >emmiting >shock rings.. any1 know how they where done.. I was trying to repeat >this for a planet explosion. I have gotten some cool effects of my >own but was pretty impressed with the ones on the show.. >Steve -------------------------------------- I am not shure how Amblin does there shock waves, but I have done a couple on some of my animations. I morphed a simi transparent sphere, and in one case a simi transparent Toroid, (doughnut) with the center removed. Make one object small enough to fit inside your planet or inside the blast center. Save it as shockwave. Then copy the shockwave object and increase the size until the front of the schockwave goes through the camera position a little bit. Kill (K key) the polygons so all that is left are points, and save it as shockwave.target. For surfacing, I used a faint fractial pattern with different velosities in all directions to give it some life. In layout, set-up the morph to move as fast as you can. 10 or 15 frames should work. (if your camera is lightyears away you may need to add more frames) Use motion blur with a blur length around 75 to 85% to make things happen smooth. For the final touch you may want to add a astoroid or a small ship near the camera to get blown away when the schock wave arrives. When the shockwave gets to the camera, give it a little shake and dissolve out the schockwave once its past the camera. I hope this helps. -- "Ken VanBrocklin" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 13:37:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA075236250; Tue, 30 May 1995 13:37:30 -0700 Return-Path: Received: from raindrop (raindrop.ranma.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA074676224; Tue, 30 May 1995 13:37:04 -0700 Received: by raindrop.ranma.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Tue, 30 May 95 13:38:42 From: harlock@raindrop.ranma.com (Mike Harlock) Message-Id: <20bee0a6.1f7a5-harlock@raindrop.ranma.com> Subject: point illumination problem X-Mailer: //\\miga Electronic Mail (AmiElm 5.42) To: lightwave@webcom.com Date: Tue, 30 May 95 13:38:42 Organization: Raindrop Graphics Sender: owner-lightwave@webcom.com Precedence: bulk Hi all. I made long, thin pyrmaid shaped objects, and whenever I render them, the top point where all the lines converge is visible as if it were a standalone point (like the stars object that comes with lightwave) In fact, the polygon has usually thinned out to nothing by the time you get to the point, so it's like a hovering glowing point. How do I get that top point to stop being visible? Thanks, --Mike __ < \ harlock@ranma.com - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ New! http://raindrop.ranma.com/mikem.html -- harlock@raindrop.ranma.com (Mike Harlock) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 15:13:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA121961998; Tue, 30 May 1995 15:13:18 -0700 Return-Path: Received: from raindrop (raindrop.ranma.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA121841985; Tue, 30 May 1995 15:13:06 -0700 Received: by raindrop.ranma.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Tue, 30 May 95 15:14:47 From: harlock@raindrop.ranma.com (Mike Harlock) Message-Id: <20bef762.d785d-harlock@raindrop.ranma.com> Subject: Re: point illumination problem In-Reply-To: (from Carl Andrew Johnson ) (at Tue, 30 May 1995 14:34:38 -0700 (PDT)) X-Mailer: //\\miga Electronic Mail (AmiElm 5.42) To: lightwave@webcom.com Date: Tue, 30 May 95 15:14:47 Organization: Raindrop Graphics Sender: owner-lightwave@webcom.com Precedence: bulk Hi Carl, > Mike, How about making the point a polygon, then giving the polygon a > surface name and then making the surface transparent? > > > Just a thought. > > -Carl > Thanks for the solution. I didn't think about the existance of 1-point polygons. :) --Mike -- harlock@raindrop.ranma.com (Mike Harlock) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 17:22:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA186319726; Tue, 30 May 1995 17:22:06 -0700 Return-Path: Received: from relay1.geis.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA186199715; Tue, 30 May 1995 17:21:58 -0700 Received: by relay1.geis.com (1.37.109.11/15.6) id AA088239905; Wed, 31 May 1995 00:25:06 GMT From: n.maples1@genie.geis.com Message-Id: <199505310025.AA088239905@relay1.geis.com> Date: Wed, 31 May 95 00:10:00 UTC To: lightwave@webcom.com Subject: Horse Object X-Genie-Id: 2173667 X-Genie-From: N.MAPLES1 Sender: owner-lightwave@webcom.com Precedence: bulk Has anyone got a Horse Object in LW format or know where I can get on really quick like? I have to animate a team of horses and a stage coach for a client. ........NORV_MAN thanks in advance. -- n.maples1@genie.geis.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 17:26:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA188899976; Tue, 30 May 1995 17:26:17 -0700 Return-Path: Received: from mail02.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA188629963; Tue, 30 May 1995 17:26:05 -0700 Received: by mail02.mail.aol.com (1.37.109.11/16.2) id AA008600162; Tue, 30 May 1995 20:29:22 -0400 Date: Tue, 30 May 1995 20:29:22 -0400 From: DScott5663@aol.com Message-Id: <950530202921_17617600@aol.com> To: harlock@raindrop.ranma.com Cc: lightwave@webcom.com Subject: Re: point illumination problem Sender: owner-lightwave@webcom.com Precedence: bulk >>Mike, How about making the point a polygon, then giving the >>polygon a surface name and then making the surface transparent? >Thanks for the solution. I didn't think about the existance of >1-point polygons. :) So I assume you've Imported the shape into Modeler and DIDN't see such a floating point above the object, right? If so, and it's NOT connected to the object, then delete it. If, however, there is NO floating point, then lasso select the point of the object in polygon select mode and see if polygons are selected as indicated by a non-zero number in the selection info box at the bottom. If there's even ONE selected (single point) poly, then click on Cut to remove it/them. This way you don't have to worry about the surface setting for such point polys being left attached to your objects. Dean -- DScott5663@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 18:59:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA026485558; Tue, 30 May 1995 18:59:18 -0700 Return-Path: Received: from hentai.ranma.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA026425553; Tue, 30 May 1995 18:59:13 -0700 Received: from raindrop (raindrop.ranma.com [192.216.10.66]) by hentai.ranma.com (8.6.5/8.6.5) with SMTP id SAA00337 for ; Tue, 30 May 1995 18:27:02 -0700 Received: by raindrop.ranma.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Tue, 30 May 95 18:24:13 From: harlock@raindrop.ranma.com (Mike Harlock) Message-Id: <20bf23cb.436be-harlock@raindrop.ranma.com> Subject: solution to the point illumination problem In-Reply-To: <950530202921_17617600@aol.com> (from DScott5663@aol.com) (at Tue, 30 May 1995 20:29:22 -0400) X-Mailer: //\\miga Electronic Mail (AmiElm 5.42) To: lightwave@webcom.com Date: Tue, 30 May 95 18:24:13 Organization: Raindrop Graphics Sender: owner-lightwave@webcom.com Precedence: bulk > >>Mike, How about making the point a polygon, then giving the >>polygon a > surface name and then making the surface transparent? > > >Thanks for the solution. I didn't think about the existance of > >1-point polygons. :) > > So I assume you've Imported the shape into Modeler and DIDN't > see such a floating point above the object, right? If so, and it's > NOT connected to the object, then delete it. If, however, there > is NO floating point, then lasso select the point of the object > in polygon select mode and see if polygons are selected as > indicated by a non-zero number in the selection info box at the > bottom. If there's even ONE selected (single point) poly, then > click on Cut to remove it/them. This way you don't have to > worry about the surface setting for such point polys being left > attached to your objects. > > Dean Ah, this appears to be the more correct solution. When I tried the first one, I only ended up making two point-polygons. The reason the point-polygons were there in the first place is because of the way I had made these pyramids. I made a box and cut three points off of the top. Little did I know the polygon that made up the top of the box didn't just dissapear when I cut three of it's four points, it just got reduced to the 1 point polygon. Learn something new every day...heh. :) --Mike P.S. Now I know how to easily put balls at the top of a jester hat spire! __ < \ harlock@ranma.com - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ New! http://raindrop.ranma.com/mikem.html -- harlock@raindrop.ranma.com (Mike Harlock) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 21:40:34 1995 Received: by webcom.com (1.37.109.15/16.2) id AA012340307; Fri, 26 May 1995 10:45:07 -0700 Return-Path: Received: from cello.QNET.COM by webcom.com with SMTP (1.37.109.15/16.2) id AA012010285; Fri, 26 May 1995 10:44:45 -0700 Received: by cello.QNET.COM (Smail3.1.28.1 #1) id m0sF2oK-0003keC; Fri, 26 May 95 10:04 PDT Date: Fri, 26 May 1995 10:04:32 -0700 (PDT) From: Manuel Coats X-Sender: mcoats@cello To: paul davies Cc: lightwave@webcom.com Subject: Re: Stencil In-Reply-To: <199505261456.KAA00448@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 26 May 1995, paul davies wrote: > > >This is not entirely correct. By doing the above, the cutee would be > >stenciled though the entire object. If you only want the logo stenciled > >on one side of the object you will need to use the extruded cutee and > >use solid drill. > > This is not entirely correct either. Just select the 'cutee' polygon and > Stencil will not effect the rest of the object. > Paul Davies pdavies@magnet.com True ... True... Infact that is the way it should be done to save time. Manny -- Manuel Coats sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 21:51:51 1995 Received: by webcom.com (1.37.109.15/16.2) id AA007019960; Fri, 26 May 1995 10:39:21 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA006939952; Fri, 26 May 1995 10:39:12 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id KAA20052; Fri, 26 May 1995 10:41:19 -0700 Date: Fri, 26 May 1995 10:41:18 -0700 (PDT) From: John Gross Subject: Re: Stencil To: Manuel Coats Cc: lightwave@webcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > On Thu, 25 May 1995, John Gross wrote: > > Remember, if you are just stencilling fonts onto polys, there's no need > > to extrude the font. By using Drill (not Solid Drill) you can stencil (or > > any of the other operations) along any axis. The stencil fonts don't even > > have to be touching the "cutee". Of course, if you are stenciling into > > something not lined up on X, Y or Z, then you would want to extrude and > > intersect like Joe mentioned... > Manuel Coats wrote: > This is not entirely correct. By doing the above, the cutee would be > stenciled though the entire object. If you only want the logo stenciled > on one side of the object you will need to use the extruded cutee and > use solid drill. No. All you have to do is select the polygon(s) that you want the cutter to cut. There is no need to extrude the cutter. This is true in any boolean operation. By selecting just those polys that you want to be effected by the operation will speed things up and keep any drills from going thru... sorry I forgot to mention this... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 22:02:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA010530227; Fri, 26 May 1995 10:43:47 -0700 Return-Path: Received: from netcom18.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA010210210; Fri, 26 May 1995 10:43:30 -0700 Received: by netcom18.netcom.com (8.6.12/Netcom) id KAA20649; Fri, 26 May 1995 10:45:51 -0700 Date: Fri, 26 May 1995 10:45:51 -0700 (PDT) From: John Gross Subject: Re: your mail To: paul davies Cc: lightwave@webcom.com In-Reply-To: <199505261453.KAA00355@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > >If you mean that the font they're using doesn't exist anywhere as a Type > >1 font, then you may be right. In this case, if you wanted to stencil a > >font onto a poly(s), you would have to build the font by hand (or convert > >a bitmap or something...) > > This is exactly what I'm talking about. It would be nice if you could apply > decals to surfaces. Each decal would be scalable and have a transparent > color or better yet an alpha channel to determine decal visibility. All > transparent regions would show the underlying surface attributes. > You can do this by using Attached polygons with a different surface name but > Modeler on the PC crashes if you try to display it in the preview window. That bug has been fixed for the final release. It was only crashing during solid preview if I remember correctly. You could still use them however. I have a feeling that LW's new Shader plugins will allow you to eventually do what you wish here.... JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 22:03:32 1995 Received: by webcom.com (1.37.109.15/16.2) id AA110216612; Tue, 30 May 1995 22:03:32 -0700 Return-Path: Received: from ix5.ix.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA110136607; Tue, 30 May 1995 22:03:27 -0700 Received: from by ix5.ix.netcom.com (8.6.12/SMI-4.1/Netcom) id WAA12967; Tue, 30 May 1995 22:05:51 -0700 Date: Tue, 30 May 1995 22:05:51 -0700 Message-Id: <199505310505.WAA12967@ix5.ix.netcom.com> From: fwtep@ix.netcom.com (Fred Tepper) Subject: Re: Autodesk Animator Studio? on NT? To: lightwave@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk You wrote: > > >>Darren, >> Animation Paintbox runs fine on my NT system. >> >> -=Fred=- > >Cool! The developers told me it doesn't. What the hell? > >So is it the DPaint for Windows? How do you like it? > >Darren. Darren, So far it seems to be closer to what I want from DPaint than Animator Studio, although Animator Studio is a pretty cool program too. I haven't really had time to use either one very much though. One of the advantages to Anim Paintbox is that many of the keyboard equivalents are the same as DPaint, as is most of the interface. -=Fred=- -- fwtep@ix.netcom.com (Fred Tepper) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 22:59:35 1995 Received: by webcom.com (1.37.109.15/16.2) id AA054665504; Fri, 26 May 1995 12:11:44 -0700 Return-Path: Received: from cicese.cicese.mx by webcom.com with SMTP (1.37.109.15/16.2) id AA054585496; Fri, 26 May 1995 12:11:37 -0700 Received: from nov-escolar.cicese.mx by cicese.cicese.mx (4.1/SMI-4.1) id AA05582; Fri, 26 May 95 12:16:24 PDT Received: from SERESCOLARES/MERCURYQ by nov-escolar.cicese.mx (Mercury 1.11); Fri, 26 May 95 12:31:24 PST Received: from MERCURYQ by SERESCOLARES (Mercury 1.11); Fri, 26 May 95 12:31:17 PST From: "Denny Armenta Ramade" Organization: Cicese Research Ctr. To: lightwave@webcom.com Date: Fri, 26 May 1995 12:31:10 PST Subject: UPGRADE? Priority: normal X-Mailer: PMail v3.0 (R1a) Message-Id: <18A7300554@nov-escolar.cicese.mx> Sender: owner-lightwave@webcom.com Precedence: bulk To get the $ 150 lightwave 4.0 for the PC. Do I need to own the stand alone LW 3.5 for the amiga? Or can I get the $150 upgrade if I have the video toaster 4000 ver. 3.1 ? -- "Denny Armenta Ramade" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Tue May 30 23:53:01 1995 Received: by webcom.com (1.37.109.15/16.2) id AA186924163; Fri, 26 May 1995 17:22:43 -0700 Return-Path: Received: from mail04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA186854153; Fri, 26 May 1995 17:22:36 -0700 Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA134844346; Fri, 26 May 1995 20:25:46 -0400 Date: Fri, 26 May 1995 20:25:46 -0400 From: DScott5663@aol.com Message-Id: <950526202544_13629961@aol.com> To: mcoats@qnet.com, lightwave@webcom.com Subject: Re: lightwavePro Sender: owner-lightwave@webcom.com Precedence: bulk Called Avid today to check on the lateness of May's issue and to change to our new PO box # ( Manny, it's now 310669 just to update your file, instead of 1566). They said May is really behind and won't ship maybe even til first week of June. Dean -- DScott5663@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 00:25:18 1995 Received: by webcom.com (1.37.109.15/16.2) id AA241256290; Fri, 26 May 1995 20:44:50 -0700 Return-Path: Received: from mailrelay.pixi.com (sirius.pixi.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA241186287; Fri, 26 May 1995 20:44:47 -0700 Received: by mailrelay.pixi.com (8.6.10/SMI-4.1) id RAA14191; Fri, 26 May 1995 17:47:57 -1000 Date: Fri, 26 May 1995 17:47:56 -1000 (HST) From: Richard E Kitamura To: Lightwave Mailing List Subject: Re: Rendering performance In-Reply-To: <199505261923.PAA31788@crucible.inmind.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On Fri, 26 May 1995, Bill Ford wrote: > Hey Richard - I don't know is this helps - but my old partner has the same > 3DS v4.0 educational package that you do. He's seen me use LW and is really I wish I had r4. I only have r2, but since I'm only starting out in this area of computers, I couldn't see spending $1000 on my FIRST 3d package. I'm using 3DS to self-teach myself, but can't see spending money on buying IPAS's for an old software package, so that's what attracted me to LW. I eventually want to be able to do commercial work in the 3D world, and still have a more complete package for a more reasonable cost. > looking forward to moving to LW as his main package. He says he still might > use 3DS for modeling, but only because he's already familiar with it. He's > impressed with the number of built-in features. As far as speed goes, LW > for the PC is fast if you have the right stuff. I just moved on to the PC > from a 33Mhz 68040 amiga 2000 with 16meg of ram. I'm using a P75 with 16mb > ram now with windows NT, and it's probaply 5-10times faster depending on > what you're doing. It's speed I think is comparible to 3DS maybe faster. > One thing though, buy as MUCH ram as you can get, I have 16 and when running > NT I only have about 2-3.5 meg to render with the rest is a 50meg HD swap > file, don't get me wrong, it's still FAST, but the $ for the extra RAM is > worth it. I have 16 megs too, but am running Win 3.11. I'm considering an additional 16 or 32 megs if I buy LW instead of 3DS, since I'll have saved about $2,000. My question is: are there different versions for Win 3.1 and Win NT? If so, is the cost different? How about the performance and requirements? > I've seen both and altough there are things about 3DS that are nice - I > think the ease of use and very intuitive environment of LW, plus it's hi > exposure, will make it a better choice. Thanks for the help! I feel better when I make educated and informed purchases. :) Richard Kitamura -- Richard E Kitamura sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 00:50:16 1995 Received: by webcom.com (1.37.109.15/16.2) id AA183846235; Sat, 27 May 1995 10:37:15 -0700 Return-Path: Received: from mailhost.primenet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA181496186; Sat, 27 May 1995 10:36:26 -0700 Received: from mcbones (ip020.lax.primenet.com [204.212.59.20]) by mailhost.primenet.com (8.6.11/wjp-h2.0) with SMTP id KAA07669; Sat, 27 May 1995 10:39:38 -0700 Date: Sat, 27 May 1995 10:39:38 -0700 Message-Id: <199505271739.KAA07669@mailhost.primenet.com> X-Sender: djmccoy@smtp.primenet.com X-Mailer: Windows Eudora Version 2.0.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: djmccoy@primenet.com (Daniel J. McCoy) Subject: Mail Bounces Cc: toaster@webcom.com Sender: owner-lightwave@webcom.com Precedence: bulk Just a message to let everyone know that if you are getting mail bounces from various addresses out there when you post to the LightWave or Video Toaster mailing list, I'd like to get the messages forwarded to me so I can take a look and take care of them. I'm not all too happy that bounces are going to the users instead of me. Thanks a bunch, Dan -- Daniel J. McCoy - djmccoy@primenet.com or dan@acti.com -- djmccoy@primenet.com (Daniel J. McCoy) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 01:49:48 1995 Received: by webcom.com (1.37.109.15/16.2) id AA173142000; Sun, 28 May 1995 13:13:20 -0700 Return-Path: Received: from tom.compulink.co.uk by webcom.com with ESMTP (1.37.109.15/16.2) id AA173071994; Sun, 28 May 1995 13:13:14 -0700 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id VAA05007 for lightwave@webcom.com; Sun, 28 May 1995 21:16:22 +0100 Date: Sun, 28 May 95 21:16 BST-1 From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: Re[2]: CyberStorm 060 To: lightwave@webcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave@webcom.com Precedence: bulk Manuel DeSantos wrote: >I thought the Warp Engine 040 40mhz was about 3-4 times faster than a stock >040 Amiga 4000? This Cyberstorm card can't be only 4 times faster, that 40Mhz 040 accelerators like the CyberStorm and Warp are 3 times faster for rendering in Lightwave - certainly not 4 times faster than a 4000/040/25. Gary F. -- garygfx@cix.compulink.co.uk (Gary Fenton) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 02:38:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA044830988; Mon, 29 May 1995 19:29:48 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA044590973; Mon, 29 May 1995 19:29:37 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA121341171; Mon, 29 May 1995 22:32:51 -0400 Date: Mon, 29 May 1995 22:32:51 -0400 From: DScott5663@aol.com Message-Id: <950529223250_16770512@aol.com> To: gateway@onramp.net Cc: lightwave@webcom.com Subject: Re: Explosive Shock Rings? Sender: owner-lightwave@webcom.com Precedence: bulk >they had this blob under water emmiting >shock rings.. any1 know how they where done.. Nope, but try making a very segmented flat poly like this: ------------------------------------------------------------------------------ ----- | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ------------------------------------------------------------------------------ ----- ... save it, then BEND it into a FLAT ring like the spokes of a bike wheel and save it for a morph target. Map the straight version with the Grid texture (=1 with falloff) on the TX channel to make a feathered stripe down the center length. When morphed 100% to the ring, the stripe will also bend 360 degrees. Position the morphed ring and use SIZE to expand it in conjunction with a dissolve envelope. CLONE several and SHIFT the motion and dissolve env. keys so they all follow after one another. Play with Grid falloff to vary the width of the stripe and the other surface channels to further texture the stripe. Just my unproven, untested suggestion that's nearly guaranteed to work (he he he) Dean Scott -- DScott5663@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 03:36:17 1995 Received: by webcom.com (1.37.109.15/16.2) id AA218276577; Wed, 31 May 1995 03:36:17 -0700 Return-Path: Received: from mail1.digital.com by webcom.com with SMTP (1.37.109.15/16.2) id AA216756564; Wed, 31 May 1995 03:36:04 -0700 Received: from enet-gw.pa.dec.com by mail1.digital.com; (5.65 EXP 4/12/95 for V3.2/1.0/WV) id AA12636; Wed, 31 May 1995 03:31:36 -0700 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA12571; Wed, 31 May 95 03:28:09 -0700 Message-Id: <9505311028.AA12571@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Wed, 31 May 95 03:28:10 PDT Date: Wed, 31 May 95 03:28:10 PDT From: 31-May-1995 0628 To: "harlock@raindrop.ranma.com"@24580.ENET.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave@webcom.com Subject: RE: solution to the point illumination problem Sender: owner-lightwave@webcom.com Precedence: bulk --Mike, >The reason the point-polygons were there in the first place is because of >the way I had made these pyramids. I made a box and cut three points off >of the top. Little did I know the polygon that made up the top of the >box didn't just dissapear when I cut three of it's four points, it just >got reduced to the 1 point polygon. Learn something new every day...heh. When I need a pyramid I use the cone function with sides set to 4. it work really well. bill -- 31-May-1995 0628 sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 06:10:28 1995 Received: by webcom.com (1.37.109.15/16.2) id AA229515828; Wed, 31 May 1995 06:10:28 -0700 Return-Path: Received: from ids.net by webcom.com with SMTP (1.37.109.15/16.2) id AA229415823; Wed, 31 May 1995 06:10:23 -0700 Date: Wed, 31 May 1995 9:11:24 -0400 (EDT) From: Zach Williams To: lightwave@webcom.com Message-Id: <950531091124.5b2d@ids.net> Subject: COMM: Lightwave HW & SW Sender: owner-lightwave@webcom.com Precedence: bulk Hi all, I can get a large variety of Lightwave-related hardware and software at very reasonable prices. Thought I'd pass the info along here. I'll try to keep bandwidth to a minimum. Lightwave 4.0 (any platform shipping) $749 DPS PAR for the PC $1699 Fiber Factory $89.99 LightROM 2 $34.99 Composite Studio Pro (Amiga) $169.99 Micropolis 1991 9-gig Flyer HD $2499 Prices don't include shipping. VISA/MC accepted (though COD preferred). Please reply to email. Zach -- Zach Williams sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 06:47:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA283738071; Wed, 31 May 1995 06:47:52 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA282968055; Wed, 31 May 1995 06:47:35 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id JAA17010 for ; Wed, 31 May 1995 09:45:39 -0400 Date: Wed, 31 May 1995 09:45:39 -0400 Message-Id: <199505311345.JAA17010@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) Subject: Re: Surfaces X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk >I would love to see a surfacing and texturing system like this in LightWave. >This system would allow you to spend more time in the animation tool (Layout) >and less time in image processing programs to manipulate various surfaces. It >places almost all of the artistic manipulation of surfacing into Layout. The >other benifit of this layering is being able to add new textures without >re-modeling the object. No need to stencil in polygons or attach detail >polygons. This would make using decals just like plastic models, paint the >surface and then stick on the decal. > >One last texture/surface feature I would like to see is visual placement and >mapping of textures in Layout. This would be a nice addition to Lightwave's surface controls. Add this to the list along with 3D paint. :+) Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 09:10:30 1995 Received: by webcom.com (1.37.109.15/16.2) id AA009126630; Wed, 31 May 1995 09:10:30 -0700 Return-Path: Received: from lemur.magnet.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA008976616; Wed, 31 May 1995 09:10:16 -0700 Received: from pdavies.magnet.com (annexmacpc131.magnet.com [199.125.237.131]) by lemur.magnet.com (8.6.10/MAGNET) with SMTP id LAA20041 for ; Wed, 31 May 1995 11:50:55 -0400 Date: Wed, 31 May 1995 11:50:55 -0400 Message-Id: <199505311550.LAA20041@lemur.magnet.com> X-Sender: pdavies@magnet.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave@webcom.com From: pdavies@magnet.com (paul davies) X-Mailer: Sender: owner-lightwave@webcom.com Precedence: bulk In the Amiga version of LW you could use the Alt key as a shortcut to Edit/View. When you wanted to move the view - or rotate in the Perspective view - you could hold down Alt. When you let go LW toggled back to your previous Edit mode - Object, Bones, Lights, Camera. This feature doesn't seem to be present in the PC version. Am I missing something? Will it be in the full release, perhaps updated like the Tension, Bias and Continuity hotkeys click on/click off instead of holding the key down? It may seem trivial to some but I really miss it. Paul Davies pdavies@magnet.com Concept Artist-RPG/Action Games Magnet Interactive Studios Inc. -- pdavies@magnet.com (paul davies) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 10:05:15 1995 Received: by webcom.com (1.37.109.15/16.2) id AA038279915; Wed, 31 May 1995 10:05:15 -0700 Return-Path: Received: from stpaul.gov (pwcs.stpaul.gov) by webcom.com with SMTP (1.37.109.15/16.2) id AA038169909; Wed, 31 May 1995 10:05:09 -0700 Received: from dollars.stpaul.gov ([142.49.65.16]) by stpaul.gov (4.1/SMI-4.1) id AA02383; Wed, 31 May 95 12:09:07 CDT Received: from sppd.stpaul.gov by dollars.stpaul.gov (4.1/SMI-4.1) id AA07251; Wed, 31 May 95 12:07:48 CDT Received: by sppd.stpaul.gov (4.1/SMI-4.1) id AA24229; Wed, 31 May 95 12:07:49 CDT Message-Id: <9505311707.AA24229@sppd.stpaul.gov> Received: from wpmail id: 2FCCA1C4.B08 (WordPerfect SMTP Gateway V3.1a 04/27/92) Received: from sppd (WP Connection) Received: from TCPGATE (WP Connection) Received: from PED10 (WP Connection) Received: from COUNCIL (WP Connection) From: (Alan J. Lloyd ) To: Subject: Another wish Date: Wed May 31 12:05:08 1995 Sender: owner-lightwave@webcom.com Precedence: bulk Following through on the "wish-list" stuff... I DP'ed a couple music videos this week, and used 4x4 foot frames and silks as HUGE soft light sources...wrapped around the talent so nicely it was unbelievable! I would LOVE to be able to use "soft" (meaning physically much larger than their target object, and diffuse in the bargain) light sources in 3D work. Yes, I know it would be slow and all (raytracing from large sources, huge specular highlights) but I really love the character of that type of light. Yes, I know this is a "blue sky" wish, but what the hell, why wish for something too small? ----------------------------------------------------------------------------- Alan Lloyd alan.lloyd@stpaul.gov >> All standard disclaimers apply. Non-standard disclaimers available on request. ----------------------------------------------------------------------------- -- (Alan J. Lloyd ) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 11:34:26 1995 Received: by webcom.com (1.37.109.15/16.2) id AA094415266; Wed, 31 May 1995 11:34:26 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA094235254; Wed, 31 May 1995 11:34:18 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA093525457; Wed, 31 May 1995 14:37:37 -0400 Date: Wed, 31 May 1995 14:37:37 -0400 From: DanEsmond@aol.com Message-Id: <950531143726_82514884@aol.com> To: lightwave@webcom.com Subject: Re: PC LW and Warp? Sender: owner-lightwave@webcom.com Precedence: bulk >Has anyone one successfully used pre-release LW on a Pentium >based machine running O/S 2 Warp? My roommate is a programmer for IBM who knows and uses OS/2 on a regular basis. He struggled with LightWave and OS/2 for about 5 hours before declaring them incompatable. I believe it has to do with the fact that OS/2 can't emulate an NT environment, and the included WIN32S driver for the Windows version causes OS/2 to hang. LightWave refuses to run under the WIN32S that is included with OS/2.... so there just isn't any common ground for the two software packages. Dan Esmond Animagic -- DanEsmond@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 12:03:20 1995 Received: by webcom.com (1.37.109.15/16.2) id AA111206999; Wed, 31 May 1995 12:03:20 -0700 Return-Path: Received: from ndsuext (ndsuext.NoDak.edu) by webcom.com with SMTP (1.37.109.15/16.2) id AA111146994; Wed, 31 May 1995 12:03:14 -0700 Received: from ndsuext by ndsuext with smtp (Smail3.1.29.1 #5) id m0sGt8L-000e7ZC; Wed, 31 May 95 14:08 CDT Message-Id: From: rcadwell@ndsuext.nodak.edu (Randy Cadwell) To: lightwave@webcom.com Date: Wed, 31 May 1995 14:10:58 Subject: Slot Machine? Reply-To: rcadwell@ndsuext.nodak.edu Priority: normal X-Mailer: Pegasus Mail v3.22 Sender: owner-lightwave@webcom.com Precedence: bulk Hi there, This is Randy the moocher....any one have or want to share where I could get a good slot machine object that could be animated. Or is there a scene created already with motion that I could use. I'm not all that great at creating objects so I'm pleading if anyone can help. Thanks ---------------------------------------------------------------------- rcadwell@ndsuext.nodak.edu Randy Cadwell Video Production Assistant North Dakota State University NDSU Extension Communications 418 IACC Building (701)237-7953 Fargo, ND 58103 ---------------------------- "But I live in Minnesota" ---------------------------- -- rcadwell@ndsuext.nodak.edu (Randy Cadwell) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 13:39:37 1995 Received: by webcom.com (1.37.109.15/16.2) id AA159582777; Wed, 31 May 1995 13:39:37 -0700 Return-Path: Received: from netcom6.netcom.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA159512773; Wed, 31 May 1995 13:39:33 -0700 Received: by netcom6.netcom.com (8.6.12/Netcom) id NAA14433; Wed, 31 May 1995 13:41:53 -0700 Date: Wed, 31 May 1995 13:41:52 -0700 (PDT) From: John Gross Subject: Re: your mail To: paul davies Cc: lightwave@webcom.com In-Reply-To: <199505311550.LAA20041@lemur.magnet.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk > In the Amiga version of LW you could use the Alt key as a shortcut to > Edit/View. When you wanted to move the view - or rotate in the Perspective > view - you could hold down Alt. When you let go LW toggled back to your > previous Edit mode - Object, Bones, Lights, Camera. This feature doesn't > seem to be present in the PC version. Am I missing something? Will it be in > the full release, perhaps updated like the Tension, Bias and Continuity > hotkeys click on/click off instead of holding the key down? It may seem > trivial to some but I really miss it. Everyone I know that has the PC version misses it. It has to do with modifier keys and windows....Hopefully Allen will have a workaround.... (It's also why you can't hold t/c/b/l down and use them as was previously done) Before you ask, I know that Modeler uses keys this way, but I guess it's a different type of function. JG -- John Gross sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 15:12:06 1995 Received: by webcom.com (1.37.109.15/16.2) id AA204968326; Wed, 31 May 1995 15:12:06 -0700 Return-Path: Received: from phoenix.net (phoenix.phoenix.net) by webcom.com with ESMTP (1.37.109.15/16.2) id AA204508289; Wed, 31 May 1995 15:11:29 -0700 Received: from jbctn.phoenix.net ([199.3.234.78]) by phoenix.net (8.6.10/8.6.6) with SMTP id RAA10409; Wed, 31 May 1995 17:15:39 -0500 Date: Wed, 31 May 95 17:02:33 PDT From: John Bourg Subject: PAR FOR SALE! To: lightwave@webcom.com, toaster@webcom.com X-Mailer: Chameleon ARM_55, TCP/IP for Windows, NetManage Inc. Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk FOR SALE! DPS Personnal Animation Record with latest software updates and Segate 1.2Gig Hard Disk in excellent working order, already repacked in original box with manuals etc. (remove due to Flyer). $1695 ------------------------------------- Have a Nice Day! John Bourg - Production Manager Computer Television Network jbctn@phoenix.net ------------------------------------- -- John Bourg sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 15:24:25 1995 Received: by webcom.com (1.37.109.15/16.2) id AA104215534; Tue, 30 May 1995 10:38:54 -0700 Return-Path: Received: from mail06.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA104155530; Tue, 30 May 1995 10:38:51 -0700 Received: by mail06.mail.aol.com (1.37.109.11/16.2) id AA214625729; Tue, 30 May 1995 13:42:09 -0400 Date: Tue, 30 May 1995 13:42:09 -0400 From: DanEsmond@aol.com Message-Id: <950530134207_17460257@aol.com> To: RFCoates@aol.com Cc: lightwave@webcom.com Subject: Re: PC LW and Warp? Sender: owner-lightwave@webcom.com Precedence: bulk In a message dated 95-05-29 20:46:42 EDT, you write: >Has anyone one successfully used pre-release LW on a Pentium >based machine running O/S 2 Warp? My roommate is a programmer for IBM who knows and uses OS/2 on a regular basis. He struggled with LightWave and OS/2 for about 5 hours before declaring them incompatable. I believe it has to do with the fact that OS/2 can't emulate an NT environment, and the included WIN32S driver for the Windows version causes OS/2 to hang. LightWave refuses to run under the WIN32S that is included with OS/2.... so there just isn't any common ground for the two software packages. Dan Esmond Animagic -- DanEsmond@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 15:32:09 1995 Received: by webcom.com (1.37.109.15/16.2) id AA006946831; Tue, 30 May 1995 11:00:31 -0700 Return-Path: Received: from ATK.COM (nic.ATK.COM) by webcom.com with ESMTP (1.37.109.15/16.2) id AA006886823; Tue, 30 May 1995 11:00:23 -0700 Received: from gateway1 by ATK.COM (8.6.11/7.6.11) id NAA09984; Tue, 30 May 1995 13:02:48 -0500 Message-Id: <199505301802.NAA09984@ATK.COM> Date: 30 May 1995 12:59:12 -0600 From: "Ken VanBrocklin" Subject: Re: Explosive Shock Rings? To: "LightWave Mailing List" Cc: gateway@onramp.net Sender: owner-lightwave@webcom.com Precedence: bulk Reply to: RE>Explosive Shock Rings? >Just a quick question on the repeat episode of sea quest last >night at the beginnin of the show they had this blob under water >emmiting >shock rings.. any1 know how they where done.. I was trying to repeat >this for a planet explosion. I have gotten some cool effects of my >own but was pretty impressed with the ones on the show.. >Steve -------------------------------------- I am not shure how Amblin does there shock waves, but I have done a couple on some of my animations. I morphed a simi transparent sphere, and in one case a simi transparent Toroid, (doughnut) with the center removed. Make one object small enough to fit inside your planet or inside the blast center. Save it as shockwave. Then copy the shockwave object and increase the size until the front of the schockwave goes through the camera position a little bit. Kill (K key) the polygons so all that is left are points, and save it as shockwave.target. For surfacing, I used a faint fractial pattern with different velosities in all directions to give it some life. In layout, set-up the morph to move as fast as you can. 10 or 15 frames should work. (if your camera is lightyears away you may need to add more frames) Use motion blur with a blur length around 75 to 85% to make things happen smooth. For the final touch you may want to add a astoroid or a small ship near the camera to get blown away when the schock wave arrives. When the shockwave gets to the camera, give it a little shake and dissolve out the schockwave once its past the camera. I hope this helps. -- "Ken VanBrocklin" sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 15:33:38 1995 Received: by webcom.com (1.37.109.15/16.2) id AA218139618; Wed, 31 May 1995 15:33:38 -0700 Return-Path: Received: from mail.crl.com by webcom.com with SMTP (1.37.109.15/16.2) id AA218019610; Wed, 31 May 1995 15:33:30 -0700 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA07672 (5.65c/IDA-1.5 for ); Wed, 31 May 1995 15:35:44 -0700 Received: by crl.crl.com id AA09712 (5.65c/IDA-1.5); Wed, 31 May 1995 15:35:43 -0700 Date: Wed, 31 May 1995 15:35:42 -0700 (PDT) From: Carl Andrew Johnson To: Randy Cadwell Cc: lightwave@webcom.com Subject: Re: Slot Machine? In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Actually there was a good "partial" tutorial in Video Toaster User about a year ago that covered how to build a slot machine from scratch. I may even still have the slot machine I built. -Carl http://www.crl.com/~cjohnson -- Carl Andrew Johnson sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 15:40:04 1995 Received: by webcom.com (1.37.109.15/16.2) id AA011869660; Tue, 30 May 1995 11:47:40 -0700 Return-Path: Received: from lor ([204.251.226.2]) by webcom.com with SMTP (1.37.109.15/16.2) id AA010879626; Tue, 30 May 1995 11:47:06 -0700 Date: Tue, 30 May 1995 11:08:46 -0500 Message-Id: <95053011084612@lor.jrent.com> From: paris@lor.jrent.com To: lightwave@webcom.com Subject: Professional Animation...? X-Vms-To: SMTP%"lightwave@webcom.com" X-Vms-Cc: PARIS Sender: owner-lightwave@webcom.com Precedence: bulk Does anyone have any advice for a recently-graduating college student aspiring to be a professional computer animator? I'm unsure of what options I have open to me, especially since I don't have the capital to invest in starting my own freelance operation and I don't live in an area where I have easy access to any companies doing 3D computer animation. (I live in Oklahoma.) Right now, I have a '386 with 8 megs of memory -- which seems terribly insufficient to produce any 3D animations. (It seems to me that I need the kind of equipment that I would need to do freelance work just to make a demo tape which I could send out to attract the attention of any studios who might hire me -- is this a correct perception?) Can anyone offer advice about what to do next, or even whom to talk to about work? Would anyone share their experiences and impressions of the 3D animation marketplace and working conditions? Any advice or information would be appreciated. Thanks in advance. Jeff Krase (paris@lor.jrent.com) -- paris@lor.jrent.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 15:44:49 1995 Received: by webcom.com (1.37.109.15/16.2) id AA162656714; Tue, 30 May 1995 16:31:54 -0700 Return-Path: Received: from sun (sun.olympia.com) by webcom.com with SMTP (1.37.109.15/16.2) id AA162466701; Tue, 30 May 1995 16:31:41 -0700 Received: by sun (5.x/SMI-SVR4) id AA08296; Tue, 30 May 1995 18:35:14 -0500 Date: Tue, 30 May 1995 18:35:13 -0500 (CDT) From: Luke Montgomery To: lightwave list Subject: (*COM'L) ALPHA LW IS SHIPPING FROM CompVid! Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk Yes, another commercial message from CompVid...(We STILL haven't gotten our !@#$% PC's mailing list back up yet....) Please direct any flames at me, not the list ! Great news! (For you lucky Alpha-oid folks, that is!) Lightwave for the Dec Alpha is shipping! If you want one, call CompVid at 800-492-9776 or 913-780-0222. Despite the good folks at NewTek raising the dist. price again, We are holding to our original LW Club price of $875 or $895 for OVERNIGHT delivery. And don't forget that our (free) club membership, comes with a potential rebate of a cut of any profits we have at the years end. SO, it could be a lower price than that! Also, we are currently looking at some Pentium, and other, hardware pricing for "The LW Club". AND we still have ONE LW Intel here looking for a home... Best regards to all!! Luke Montgomery CompVid & The LW Club luke@olympia.com 913-780-0222 -- Luke Montgomery sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 17:01:43 1995 Received: by webcom.com (1.37.109.15/16.2) id AA258194903; Wed, 31 May 1995 17:01:43 -0700 Return-Path: Received: from mail04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA258124895; Wed, 31 May 1995 17:01:36 -0700 Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA276035099; Wed, 31 May 1995 20:04:59 -0400 Date: Wed, 31 May 1995 20:04:59 -0400 From: Joseburgos@aol.com Message-Id: <950531200457_18651404@aol.com> To: lightwave@webcom.com Subject: Into the Light Sender: owner-lightwave@webcom.com Precedence: bulk Well the May issue is out and it's a VERY BIG improvment. All subscribers will be very happy with the latest issue. The June issue should be out in two weeks so be ready. Take care, ********************************************** Jose Burgos JD Media Inc. Home of "Into the Light" (Intolight@aol.com) 262 92nd Street Brooklyn, NY 11209 718-836-2821 Joseburgos@aol.com Computer Graphic Imagery ******************************************************* -- Joseburgos@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 17:50:54 1995 Received: by webcom.com (1.37.109.15/16.2) id AA279227854; Wed, 31 May 1995 17:50:54 -0700 Return-Path: Received: from bigdog.engr.arizona.edu by webcom.com with SMTP (1.37.109.15/16.2) id AA279157846; Wed, 31 May 1995 17:50:47 -0700 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA15143; Wed, 31 May 1995 17:55:02 -0700 Date: Wed, 31 May 1995 17:55:02 -0700 (MST) From: Eric Case To: LightWave Mailing List Subject: Re: Explosive Shock Rings? In-Reply-To: <199505301802.NAA09984@ATK.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave@webcom.com Precedence: bulk On 30 May 1995, Ken VanBrocklin wrote: > I am not shure how Amblin does there shock waves, but I have done a couple on > some of my animations. > I morphed a simi transparent sphere, and in one case a simi transparent > Toroid, (doughnut) with the center removed. Make one object small enough to > fit inside your planet or inside the blast center. Save it as shockwave. Then > copy the shockwave object and increase the size until the front of the > schockwave goes through the camera position a little bit. [snip] Why not just size the toroid in layout? -Eric > > I hope this helps. > > > -- > "Ken VanBrocklin" sent this message. > To Post a Message : lightwave@webcom.com > Un/Subscription Requests To : lightwave-request@webcom.com > (DIGEST) or : lightwave-digest-request@webcom.com > Administrative Items To : owner-lightwave@webcom.com > Eric Case INTERNET: eric@bigdog.engr.arizona.edu -- Eric Case sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 19:02:52 1995 Received: by webcom.com (1.37.109.15/16.2) id AA254404295; Wed, 31 May 1995 16:51:35 -0700 Return-Path: Received: from emout04.mail.aol.com by webcom.com with ESMTP (1.37.109.15/16.2) id AA254254284; Wed, 31 May 1995 16:51:26 -0700 Received: by emout04.mail.aol.com (1.37.109.11/16.2) id AA164884323; Wed, 31 May 1995 19:52:03 -0400 Date: Wed, 31 May 1995 19:52:03 -0400 From: RFCoates@aol.com Message-Id: <950531195202_82697731@aol.com> To: lightwave@webcom.com Subject: LW PC Renders Sender: owner-lightwave@webcom.com Precedence: bulk Sorry for the band width, I know this has been asked before but I didn't have a Intel machine or a pre-release version of LW 4.0 then. Anyway, I just got LW install on my 100mhz Pentium system running WFWG 3.11 and when I go to the Record screen and click on the Render Display button the only option I have is (none). Is there something I missed? A file I should check to be sure installed? etc. TIA for any help Robert Coates -- RFCoates@aol.com sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 19:17:23 1995 Received: by webcom.com (1.37.109.15/16.2) id AA015723043; Wed, 31 May 1995 19:17:23 -0700 Return-Path: Received: from bvweb1.bv.com (bv.com) by webcom.com with ESMTP (1.37.109.15/16.2) id AA015613035; Wed, 31 May 1995 19:17:15 -0700 Received: from gaw011p.kc.bv.com by bvweb1.bv.com (SMI-8.6/SOLARIS-V1.0-Black & Veatch) id VAA25293; Wed, 31 May 1995 21:19:36 -0500 Received: by gaw011p.kc.bv.com with Microsoft Mail id <2FCD2465@gaw011p.kc.bv.com>; Wed, 31 May 95 21:22:29 cdt From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave'" Subject: ?'s about LWPC Date: Wed, 31 May 95 21:20:00 cdt Message-Id: <2FCD2465@gaw011p.kc.bv.com> Encoding: 21 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave@webcom.com Precedence: bulk Forgive me if these have already been asked (apathetic apology out of the way) :-) but... When I load a scene the memory shows up like 'Free Memory: 18.1 (RAM) + 131.4m (pa' what is it adding to the 18.1? Will the final release handle memory any better (read: not be such a pig)? Will it be possible to get a full screen render through F9/F10 in the final release? See that wasn't so bad. Don't fatten the bandwith with responses to the following please e-mail. Got a 2000 w/32mb ram thinking of selling. Any interest? Any offers? thx jmb bunnelljm@bv.com -- "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 19:48:19 1995 Received: by webcom.com (1.37.109.15/16.2) id AA029834899; Wed, 31 May 1995 19:48:19 -0700 Return-Path: Received: from goshawk.csrv.uidaho.edu by webcom.com with ESMTP (1.37.109.15/16.2) id AA029674888; Wed, 31 May 1995 19:48:08 -0700 Received: from [199.245.242.128] (bei.moscow.com [199.245.242.128]) by goshawk.csrv.uidaho.edu (8.6.9/8.6.9) with SMTP id TAA24097 for ; Wed, 31 May 1995 19:54:05 -0700 Message-Id: <199506010254.TAA24097@goshawk.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 31 May 1995 19:54:52 -0800 To: lightwave@webcom.com From: bblevins@uidaho.edu (Bryan Blevins) Subject: Re: LW PC Renders Sender: owner-lightwave@webcom.com Precedence: bulk >Sorry for the band width, I know this has been asked before but I didn't have >a Intel machine or a pre-release version of LW 4.0 then. Anyway, I just got >LW install on my 100mhz Pentium system running WFWG 3.11 and when I go to the >Record screen and click on the Render Display button the only option I have >is (none). Is there something I missed? A file I should check to be sure >installed? etc. TIA for any help > A full sized display will be available in the future. To see a small preview now go the the Options panel and select "Show render in progress." For a larger view, save the render as a TGA and load it into a viewing program. Bryan > >Robert Coates >-- >RFCoates@aol.com sent this message. >To Post a Message : lightwave@webcom.com >Un/Subscription Requests To : lightwave-request@webcom.com >(DIGEST) or : lightwave-digest-request@webcom.com >Administrative Items To : owner-lightwave@webcom.com --------------------------------------------------------------------------- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain -- bblevins@uidaho.edu (Bryan Blevins) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com From owner-lightwave@webcom.com Wed May 31 23:06:15 1995 Received: by webcom.com (1.37.109.15/16.2) id AA032305110; Wed, 31 May 1995 19:51:50 -0700 Return-Path: Received: from hkg.hkg.ingr.com ([148.53.151.201]) by webcom.com with SMTP (1.37.109.15/16.2) id AA031995085; Wed, 31 May 1995 19:51:26 -0700 Received: by hkg.hkg.ingr.com (5.65c/1.921207) id AA01601; Thu, 1 Jun 1995 10:59:25 -0500 From: steven@hkg.hkg.ingr.com (Steven Davis) Message-Id: <199506011559.AA01601@hkg.hkg.ingr.com> Subject: Multiple Morph Envelopes (Request) To: lightwave@webcom.com Date: Thu, 1 Jun 95 10:59:25 CDT Reply-To: steven@hkg.hkg.ingr.com X-Mailer: ELM [version 07.00.00.00 (2.3 PL11)] Sender: owner-lightwave@webcom.com Precedence: bulk Is it possible in the future to consider using an Envelope to load/unload images during a render. When the Envelope is 0, the image is unloaded, and any positive value will load that image at the set key frame. This does not sound to difficult, just give images envelopes. I`d also like to see a global Envelope for multiple morph targets, You can use an envelope now to morph one object to another, but I`d like to see a Global Morph Envelope, for example, If I had created a Multiple morph using 5 objects, this envelope when set at 20% would morph object #1 to #2, and 40% would morph Object #2 to #3. Maybe this will happen in LW5 or 6 in Allens Quest to Envelope every parameter in Lightwave. ============================================================================== Steve Davis Email : steven@hkg.hkg.ingr.com Senior Software Engineer Phone : (852) 5931646 (Direct) Intergraph Graphics Systems (852) 5931600 Hong Kong Fax : (852) 8020781 ============================================================================== -- steven@hkg.hkg.ingr.com (Steven Davis) sent this message. To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com